Get Ready For Our Game Club Discussion On Final Fantasy VII's Second Disc

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Get Ready For Our Game Club Discussion On Final Fantasy VII's Second Disc

Not too long ago, we started the Game Informer Game Club where we play games and talk about them with our (super-cool) community. The inaugural game has been Final Fantasy VII, and we’ve already had two discussion about the first disc. Now we’re gearing up for our second in-depth session that covers all of disc two.

Mark your calendars, because the next GI Game Club session is happening on March 17, and will air as a segment on the Game Informer Show podcast. If you still need to catch up on our discussions, you can watch part one here, and part two here. For our third talk, we’re  discussing everything up to the end of disc two (i.e. through the events that lead you back to Midgar).

Like last time, we have a few conversation topics to think about as you play through the game with us:

Our Favorite Mario Replay Episodes

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In celebration of Mario Day, we're inviting you to take a trip back through Replay to watch us play through some of Mario's finest adventures. Mario is one of our favorite characters to revisit, and has been featured in Replay more than any other character, whether we see him in full Super Replay playthroughs or tests of sanity in Mario Party competitions.

SUPER MARIO SUNSHINEWhen it released in 2002, critics almost unanimously praised Super Mario Sunshine for its fantastic level design, beautiful visuals, and wealth of new moves thanks to Mario's FLUDD device. However, it's far more polarizing than the games directly preceding and following it (64 and Galaxy). Regardless of your feelings on this entry in the series, Nintendo has made it clear that they consider it part of the franchise's legacy. You'll see Sunshine-based stages in Mario Kart and Smash Bros, and characters like Toadsworth and the Piantas have stuck around to this day.

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Five Actresses We'd Love To See As Lara Croft In The Next Tomb Raider Movie

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Earlier today, Deadline reported that Daisy Ridley – best known for her role as Rey in Star Wars: The Force Awakens – could be considered for Warner Bros. and MGM's upcoming film adaptation of the Tomb Raider series. Based on the report, negotiations haven't even begun, but it got us thinking about what actresses would be the best fit for the iconic adventurer.

With the video game series getting a reboot in recent years, it seems as though the film series will also be going that route. That means no more Angelina, and a presumably young actress cast in the role of Lara. With that in mind, we found five amazing actresses who we think would absolutely kill it in the role of a young Lara Croft. Check out our picks below and be sure to see who our readers thought would be a good fit for Lara when we asked for your input last year.

Daisy Ridley

Seven Video Game Products We Wish Were Real

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A game’s most unforgettable moments usually come when you’re completely engrossed in its setting. Video games are often marketed to be hosts of living, breathing worlds, but immersive world-building is harder to concoct than you might think.

Fleshed out characters hiding complicated pasts and bustling streets with realistic crowd dynamics go a long way when constructing an environment that feels tangible, but sometimes it’s the little details that sell you on a game’s setting.

A piece of world-building that often goes unnoticed is the use of fictional products in games. Some of them are funny, horrifying, and even practical. Here is our list of fake products in games that we wish were real.

Ranking Every Game In The Super Mario Series

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With the Super Mario series celebrating its 30th anniversary last month, there was a lot of discussion around the Game Informer office regarding our favorite Mario memories. While several of us have been enjoying creating our own levels in Super Mario Maker, nothing quite compares to a Super Mario game designed and released by Nintendo.

This feature was originally published on October 10, 2015. We're re-sharing it as Nintendo celebrates "MAR10 Day."

In our December 2009 issue, we ranked the top 200 games of all time. As you may have guessed, Mario’s core series made several appearances on that list. That list may have had different criteria than this one, but now you can check out where Mario fell on our list of the top 200 games of all time in 2009.

Blog Herding – The Best Blogs Of The Community (March 10, 2016)

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Blog Herding – The Best Blogs Of The Community (March 10, 2016)

This week was another exceptional one for Blog Herding, with posts running the gamut of super serious and personal to funny and witty. Dive in!

Community Blogs For March 3 – March 10:

To My Grandmother  Craigaleg gets personal on us, writing about his grandmother, Pokémon, and death. Our family members shape us in so many ways that even years later we can feel the ramifications of such choices. If it wasn't for my mother, I never would have even played a Game Boy. Or felt what it's like to get crushed in Kirby's Avalanche, relentlessly and with glee. Thanks, Mom.   

Making Mario: A Look Back At The First 30 Years

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Making Mario: A Look Back At The First 30 Years

Thirty years ago, a small team based in Kyoto, Japan, came together to create a new kind of action game. Drawing inspiration from prior projects, that team released Super Mario Bros. in 1985 – a title that would go on to help console gaming step back from the brink of ruin. Since then, Mario’s influence has spread far beyond the games in which he appears. He helped turn Nintendo into an industry leader, and became a cultural icon. Super Mario Bros. started a revolution, and in the process, became one of the most recognizable franchises in the world.

We originally published this article in issue 271 of Game Informer magazine and posted online on October 18, 2015. We're re-sharing this story today as a part of Nintendo's push for "MAR10 Day."

Our Favorite Character Builds In The Division

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We’ve spent much of this week diving into Ubisoft’s take on a post-apocalyptic New York City, where a devastating illness has left civil order in ruins. If you’re getting started in exploring the city and leveling up, you’ve probably already noticed that Ubisoft has avoided traditional classes for its characters, and instead is allowing players to freely establish their own character build. The freedom is a lot of fun, but along with several weapon varieties, it can be confusing to know how and where to focus. We’ve experimented and chosen five of our favorite builds to let you customize your Division agent in awesome ways.

In order to work toward the builds described below, a little planning is in order. Take the time to look at your Abilities screen in the menu, so you understand how skills (active abilities), talents (modifiers on your actions), and perks (passive abilities) come together. Note that unlike in many progression-based games, these abilities do not unlock along a linear tree. Instead, the upgrades you purchase back at base determine which ability you get next. 

We Discuss The Division's Contagious Gameplay And Open-World Depth

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Executive editor Andrew Reiner and I spent much of yesterday playing The Division on our live stream. During that time, we got our bearings on the game's various systems, leveling mechanics, and multiplayer. Today, we've regrouped and are sharing our initial thoughts on the game, now that we've had some time for our opinions to solidify. Read on for our take on the setting, gunplay, and, of course, how it compares to Destiny.

Reiner: One of the questions we saw the most during our day-long live stream of The Division was “How does it compare to Destiny?” On the surface, both games are cooperative shooters at heart with elements from MMOs and open-world RPGs. In the 10-plus hours I’ve invested in The Division, it’s clear that Ubisoft’s development team studied Destiny – aping some of the content that works, and going in different directions for other things. What is your initial take on how the two games stack up?

105 Questions And Answers About Gears Of War 4

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With Microsoft's purchase, development of the Gears of War series has shifted from Epic Games to The Coalition. With a new developer and a fresh start to the series, fans are bound to have a lot of questions about Gears of War 4. We hope that our 14-page cover story in the latest issue of the magazine has cleared some things up, but we wanted to make sure we covered as much ground as possible by filming this jam-packed video interview. While visiting The Coalition in Vancouver, we sat down with studio head Rod Fergusson and asked him 105 questions about Gears of War's past, present, and future.

Watch the video below to learn more about Gears of War 4's gameplay, lore, and dozens of other details you didn't know.

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