The Kickstarter Compendium

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Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded.

Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some fascinating new game ideas, and new projects are going up on a weekly basis that deserve your attention. 

The only problem is keeping track of it all – what’s worth watching, and what are these different projects about? As an ongoing feature, our Kickstarter Compendium is your guide to games seeking funding through Kickstarter. After funding projects are complete, this feature will also track what games (and game-related projects) got funded and which ones didn’t – and, where possible, offer links to the projects as they are developed. 

Blog Herding – The Best Blogs Of The Community (March 17, 2016)

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Blog Herding – The Best Blogs Of The Community (March 17, 2016)

This week rocks. Our community rocks. Your blogs rock. Thank you all for writing such wonderful words.

Community Blogs For March 10 – March 16:

How much do your favorite video game characters drink? Refle takes us on a wild ride to figure out just how much the Hero of Time, Master Chief, and other gaming icons would drink. Stick around to read how much Luigi would drink. It's both hilarious and heartbreaking.

It’s Dangerous To Go Alone: Gaming’s Worst Advisors

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It’s Dangerous To Go Alone: Gaming’s Worst Advisors

Every hero needs a sage advisor, someone to dispense wisdom and guidance in times of crisis and hardship. Games naturally lend themselves to the presence of a mentor, as developers have a lot to teach players before they turn them loose into their carefully constructed worlds. Unfortunately, these advisors aren’t always as wise as they should be. Sometimes their advice comes out more as nonsensical gibberish than anything else, and sometimes they tend to explain the obvious while leaving the player to work out the frustrating details. Here are some of the worst advisors in gaming.

Doc Louis (Punch-Out!!)

Little Mac’s trainer is a former heavyweight champion, and he seems to still be a bit punch-drunk. “Join the Nintendo Fun Club today!” he tells a battered, beaten Little Mac during an encounter with the 600-pound monster King Hippo. Imagine if Mick told Rocky he might want to sign up for Fruit of the Month Club in between his rounds with Apollo Creed. 

The Very Best Indie Games Of GDC 2016

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The Very Best Indie Games Of GDC 2016

The Game Developers Conference in San Francisco is a mecca for intelligent talk about triple-A game design, but it also hosts a huge assortment of indie games. We've got boots on the ground at the Moscone convention center and controllers in our hands, playing and vetting through dozens of upcoming indie games to let you know what's worth getting excited for. Check out our evolving, expanding list of the best indie gems from GDC 2016.

Tear Through

Tear Through is an isometric action-tactical game being developed by Bandit-1 that features icons instead of people. You play as a SWAT officer completing various objectives in different levels, like rescuing hostages or defusing bombs. The array of options available to the player, such as peeking under the door to survey the surroundings or shooting through walls to take out foes, makes Tear Through much deeper than it appears initially. Tear Through is in early stages of development and you can find out more info about it here on the game's website.

The Weapons And Enemies Of Gears Of War 4

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Gears of War has always had a fair amount of creativity stocked in the enemies it throws at players, as well as the weapons it has given them to mow them down. Though Gears of War 4 looks to make some changes when it comes to tone and scope, The Coalition aims to keep both enemies and weapons as delightfully nasty as they've ever been.

Old favorites like the chainsaw equipped Lancer and the trusty snub pistol return, but with some aesthetic changes. To help instill the more survival-horror aspects of the game, the Lancer now has a flashlight attached to it that simultaneously makes targets easier to see and highlights their creepier features. Of course, not all changes to the classics are done for pragmatic reasons. The team admits the Gnasher now has a shell rail attached to it simply because, "it looks cool." While these additions are mostly cosmetic and don't fundamentally change how these weapons function, they are pleasant to look at.

The new weapons we've seen are essentially construction equipment that has been repurposed for violent means. The Coalition chose construction equipment in particular as an inspiration because of Gears of War 4's setting becasue the humans left on Sera are trying to build a new life after the war with the Locust. The two new big weapons we saw (and played with) are the Dropshot and the Buzzkill.

The Very Best Indie Games Of GDC 2016

about X hours ago from
The Very Best Indie Games Of GDC 2016

The Game Developers Conference in San Francisco is a mecca for intelligent talk about triple-A game design, but it also hosts a huge assortment of indie games. We've got boots on the ground at the Moscone convention center and controllers in our hands, playing and vetting through dozens of upcoming indie games to let you know what's worth getting excited for. Check out our evolving, expanding list of the best indie gems from GDC 2016.

Tear Through

Tear Through is an isometric action-tactical game being developed by Bandit-1 that features icons instead of people. You play as a SWAT officer completing various objectives in different levels, like rescuing hostages or defusing bombs. The array of options available to the player, such as peeking under the door to survey the surroundings or shooting through walls to take out foes, makes Tear Through much deeper than it appears initially. Tear Through is in early stages of development and you can find out more info about it here on the game's website.

Watch Us Perform Feats Of Jetpack-Assisted Sky Acrobatics In Just Cause 3's Sky Fortress DLC

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Just Cause 3's Sky Fortress DLC released today, and it gives Rico a jetpack and a flying fortress to try and blow up.

Andrew Reiner and myself take a look at the DLC, remark on its many, possibly intentional references to The Avengers, and do our best to pull off explosive feats of jetpack-assisted sky acrobatics. The DLC is available as part of the game's season pass, but can also be purchased separately.

For our review of Just Cause 3, head here.

Sony’s Heads Of PlayStation VR Discuss Virtual Reality’s Future

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Sony’s Heads Of PlayStation VR Discuss Virtual Reality’s Future

PlayStation VR is poised to take the console market by storm as the first virtual-reality system to be released from any of the three major home-console manufacturers. Rather than the typical competition of Microsoft and Nintendo, however, Sony Computer Entertainment must focus on challengers from the PC side of the industry. PlayStation must now compete with the likes of Oculus and Vive as while simultaneously blazing the trail for any other console manufacturers looking at making the leap to VR.

I spoke with Sony’s president of worldwide studios for Sony Computer Entertainment, Shuhei Yoshida, and director of PlayStation Magic Lab, Richard Marks, on the beginning of PlayStation’s interest in VR, the steps the company took to get to where it is today, and more. Because my two conversations hit on many of the same topics, I’ve combined them into one discussion, which you can read below.

Where did PlayStation VR start, and how did it get to where it is now?

Twitch Integration Puts Viewers In The Game

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Twitch Integration Puts Viewers In The Game

People often have their favorite streamers to watch and gaming personalities to follow, but new development possibilities are taking place that allow viewer participation to get those hordes of fans and watchers into the action. Utilizing account level experience points and other perks, viewers will soon be able to actually have real power in what’s happening on stream. Three games at GDC 2016 showcased some of the new potential of Twitch-integrated games.

SuperfightIt’s sort of like Cards Against Humanity, with each player selecting cards that he or she thinks will make the most powerful combo. Iconic figures like Chuck Norris, Cthulu, Loki, and He-Man face off with an arsenal of other wild and often hilarious powers and weapons, like catarangs. After the crowd sees who’s fighting who, they can start to build hype for their favorite via the chat, with the hype levels building into visible power for the favored card. Streamers make their cases as to why their particular combo is the most compelling, and after a few minutes it’s time to vote, with the crowd favorite taking down the opposing card. This goes on for a bit, tournament style, with both viewers and streamers accumulating experience points as they play. I can already tell this one is going to be a big winner at the Game Informer office with editors squaring off.

Everything We Know About Gears Of War 4's Multiplayer

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Since the series' debut, Gears of War players have logged an impressive 2.3 billion hours playing Gears of War's multiplayer. The Coalition is acutely aware that it has a passionate fan base looking forward to digging into the next online Gears experience. Our recent trip to visit the studio for our April cover story focused largely on the game's story-focused campaign, but we were still able to eke out a few juicy details about multiplayer.

1) Multiplayer is getting a bigger focus this time:"Historically, the campaign is the hardest thing to make out of any of these games," says studio head Rod Fergusson. "So if you look at the development of Gears one, it was probably 90 percent single player, 10 percent multiplayer. Over the course of the franchise, that percentage shifted, but I don't think it ever got above 70/30. Coming here, multiplayer has a much greater position at the table. On day one, as we were prototyping our first campaign experience, we were also building multiplayer maps. We really want to meet the needs of not just recreational players but eSports players, and it's something we've been thinking about for the entire development cycle."

2) Ryan Cleven is the Lead MP Designer:Cleven's resume includes series like Need for Speed and SSX.