Test Chamber – Watch A Human Centipede Play Tug-Of-War In Push Me Pull You

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The PlayStation 4 has slowly been expanding its base of simple, local multiplayer games like Sportsfriends and Towerfall and today the studio House House joins the fray with Push Me Pull You.

In this episode of Test Chamber, Game Informer's Ben Hanson, Jeff Cork, Kyle Hilliard, and Brian Shea square off in a bizarre competition that has conjoined players struggling to keep a ball on their side of the arena. It's a real competition for the ages, so tune in and see how weird things can possibly get and learn about the athletic potential of human centipedes.

Push Me Pull You is out today on PlayStation 4 today with plans for release on PC and Mac in the near future.

Dishonored 2 Taps Vocal Talent From Game of Thrones, Daredevil, And The Wire

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The original Dishonored had no shortage of voice acting talent, tapping big names like Susan Sarandon (Dead Man Walking), Lena Headey (Game of Thrones), and John Slattery (Mad Men) to bring its characters alive. The sequel is promising an equal commitment to quality with a new bevy of familiar voices from Hollywood, television, and even classic games in the stealth action lineage.

Arkane Studios shared a handful of these names with us when we journeyed to Lyon, France to see Dishonored 2 in action for the first time. Here they are:

Vincent D'Onofrio

Test Chamber – Summoning Up Some Ancient Evil In Hearthstone's Whispers Of The Old Gods

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Test Chamber – Summoning Up Some Ancient Evil In Hearthstone's Whispers Of The Old Gods

Last week, new terrors crawled into Hearthstone in the Whispers of the Old Gods expansion. With 134 new cards and new optional competitive formats, Whispers of the Old Gods is shaking up the Hearthstone scene.

Join Wade Wojcik and Daniel Tack as they explore some of the new cards and possibilities the set offers, and even have some fun with an incredibly huge monster.

Check out our Hearthstone: Whispers of the Old Gods review here.

Opinion – Oculus Is Fumbling The Rift Launch In New And Exciting Ways

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It isn’t easy launching a new consumer-electronics product. That goes double when you are pioneering a new media format that has been discussed, dissected, and debated for more than three years. But even with those considerations, Oculus is making big mistakes as it works to get the Rift to market.

The company recently threw mud in the eye of people who have been waiting months since pre-ordering. Rather than focus on fulfilling outstanding orders, Oculus is diverting hardware to retail and other online outlets.

This weekend, Best Buy will be demoing the Rift in 48 locations with a very small number of units on hand for purchase. Oculus encourages pre-order customers to try their luck there, and if successful, you can keep your benefits (early access to Touch controller ordering, discounts on Rift-compatible PCs, and copies of Lucky’s Tale and EVE Valkyrie).

Call of Duty: Infinite Warfare Has More In Common With Mass Effect Than We Expected

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Call of Duty: Infinite Warfare Has More In Common With Mass Effect Than We Expected

Yesterday the trailer for Call of Duty: Infinite Warfare was released, revealing that the series has its eyes set on space. We chatted with Infinity Ward narrative director Taylor Kurosaki and design director Jacob Minkoff about the developer's ambitions and what the team's plan is to set Infinite Warfare apart from every Call of Duty that's come before.

What are you doing to separate this campaign from the previous ones and make it stand out?

Kurosaki: Working at Infinity Ward and on Call of Duty has been an incredible opportunity for us. Being fans of the franchise for a long time, if we could just continue the tradition of the class-leading mechanics and incredible action setpiece moment design that Infinity Ward’s Call of Dutys are known for, and fuse it with a narrative that we feel really strongly about, we thought it would be an incredible combination, like peanut butter cups. And traditionally what we’re focusing on a lot is this idea of seamlessness.

Does The Public Know Who Develops Call of Duty?

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This story was originally published on May 30th, 2014 but we wanted to resurface it with the official reveal of Infinity Ward's Cal of Duty: Infinite Warfare.

With our June cover story on Call of Duty: Advanced Warfare, we introduced you to the new primary developer for the Call of Duty series Sledgehammer Games. With the expanding roster of studios and new three-year development cycle between Treyarch, Infinity Ward, and Sledgehammer Games, we started to wonder if the average Call of Duty player would recognize the names of the developers. To close things out for our month of coverage, we roped in Game Informer's Ben Reeves to hit the streets of Minneapolis to talk to the public about the Call of Duty series and how much they know about game development. If you like this sort of thing, feel free to check out our previous man-on-the-street videos on the Wii U and the Xbox One versus the PlayStation 4.

Watch the video below to learn whether the tiny sliver of the public that is familiar with Call of Duty knows where the games come from.

Top 10 Alien Races

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Top 10 Alien Races

LV-426 is the name of the moon that is reportedly home to the Xenomorphs. Logically, this means that April 26 is alien day, so in honor of this universal holiday, we thought we’d look at some of our other favorite alien races from games. We have a day for everything now; pretty soon we're going to have to expand the calendar so we can celebrate more things. [Editor’s Note: This list first appeared in issue 261 of Game Informer Magazine, and we’re not going to just add the Xenomorphs to it just because it’s their special day.]


1) Metroids - Metroid series
When it comes to strange, unfamiliar, and incredible, Metroid’s namesake species is truly alien. These parasitic energy vampires are a rare sight throughout Samus’ adventures, but when they finally appear they pose an immediate and real danger. Little is known about these enigmatic creatures other than the fact that they were bioengineered for combat by the ancient Chozo race. Unfortunately for Samus, they’re good at their job.

No Reprieve To Be Found – How Video Games Deal With Grief

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No Reprieve To Be Found – How Video Games Deal With Grief

This feature was originally published on April 27, 2016.

Heads up: This piece includes spoilers for the last episode of the Michonne miniseries, Max Payne 3, and That Dragon, Cancer.

There’s no moment quite like when you experience grief for the first time. I’ve had friends tell me it’s come upon them violently, heartrending outbursts of agony in grocery stores and theaters immediately after finding out who or what they’d lost: parents, jobs, relationships, pets. For me, it was a slow process, like mist creeping under a door and filling a room. I was in a new city a thousand miles away from home. I had sacrificed precious things for a job I wanted, given up one life for another, and news kept reaching me in texts and across social networks reminding me of that. Close friends were getting married. A grandfather I loved died and I couldn’t make it home to be with my family during the funeral. It all built up over a period of a few months before I finally unraveled in the hallway of my apartment complex, sobbing and chuckling and red-faced and unable to make myself stop for about an hour.

Replay – Grand Theft Auto: Vice City Stories

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Grand Theft Auto is one of the best-selling video game series of all time, but two of its titles, Vice City Stories and Liberty City Stories, were embraced by a much smaller group of people, as they originated as PlayStation Portable exclusives. Years later Rockstar ported both titles to PlayStation 2. While the visuals aren't quite up to snuff to the other Grand Theft Auto titles on PlayStation 2, the scope and gameplay are spot on. As you'll quickly see in this Replay episode, the writing is also superb.

Having already taken a look at Liberty City Stories, and Vice City proper, we decided to dive into Vice City Stories' introductory moments to get to know protagonist Vic Vance, who fans of the series already know quite well.

Our second segment is another competition in a game that people probably shouldn't be playing anymore, as there are dozens of better versions of it out in the wild. We think you'll like where this battle goes.

Two Episodes In, And Hitman Still Misses The Target

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Two Episodes In, And Hitman Still Misses The Target

Despite having the best mechanics in the series, the latest Hitman's "episodic" format continues to kill my enthusiasm for the title.

I reviewed the introductory offerings of Hitman last month, and while the gameplay stays true to what fans have loved about the series, the drip-feed of content doesn't warrant an endless series of reviews over the next year. Instead, we'll review the complete package when it is available next January, and offer our evolving impressions in the meantime.

And my impressions have indeed evolved after playing the second episode, Sapienza – just not in a good way. While my original review still encompasses my overall feelings about the experience, episode 2 has reiterated some of the problems Agent 47 currently faces.