Tips For Mastering NHL 19’s New Scouting System

about X hours ago from
Tips For Mastering NHL 19’s New Scouting System

After years of neglect, EA Vancouver finally gave one of the older franchise mode components a much-needed overhaul in NHL 19. Gone is the inflexible system that gave you little information to go on when making draft-day selections. The new scouting system has been rebuilt from the ground up to give GMs the flexibility they need to identify and evaluate talent prior to turning in that pick card before the draft timer expires.

Your duties as general manager extend beyond draft day as well thanks to the new Fog of War mechanic. The longer you go without scouting pro teams, the less likely you are to have reliable information when it comes to making trades and signing free agents. Keeping tabs on your rivals can now spell the difference between making savvy trades that put your team on a Stanley Cup trajectory and being the next Marc Bergevin, making a series of questionable decisions that inevitably set your franchise back.    

With 20 scouts at your disposal and hundreds of prospects to research, keeping tabs on all the activities can be dizzying. I’ve spent dozens of hours poking and prodding the new system trying to maximize my returns both in free agency and during the draft. Here are some simple tips to get you ahead of the game. 

Science-Fiction Weekly – Star Trek, Venom, Insomnia: The Ark

about X hours ago from
Science-Fiction Weekly – Star Trek, Venom, Insomnia: The Ark

Prepare for a Star Trek overload. In the next few years, it sounds like we'll see more of Star Trek than we currently are for Star Wars. If you thought Disney was milking the space walrus too much, just wait until you hear what Paramount and CBS are up to. Along with the second season of Star Trek Discovery, fans can look forward to a new Captain Picard television series, a Quentin Tarantino movie, Star Trek 4 (perhaps without Chris Pine), a Star Trek vs Transformers cartoon series, and now something called Short Treks.

Beginning on October 4, some of Discovery's side characters will have the chance to shine in four short 10- to 15-minute episodes on CBS All Access. The first episode is called Runway, and focuses on ensign Tilly and a visitor in need of help. The second episode, which airs on November 8, will reveal if Craft has what it takes to survive on a derelict spacecraft. On December 6, Saru's backstory will be showcased on his homeworld of Kaminar. The final episode airs on January 3 and gives Harry Mudd more screen time. You can get a sneak peek of all four episodes in the trailer below.

Science-Fiction Weekly – Star Trek, Venom, Insomnia: The Ark

about X hours ago from
Science-Fiction Weekly – Star Trek, Venom, Insomnia: The Ark

Prepare for a Star Trek overload. In the next few years, it sounds like we'll see more of Star Trek than we currently are for Star Wars. If you thought Disney was milking the space walrus too much, just wait until you hear what Paramount and CBS are up to. Along with the second season of Star Trek Discovery, fans can look forward to a new Captain Picard television series, a Quentin Tarantino movie, Star Trek 4 (perhaps without Chris Pine), a Star Trek vs Transformers cartoon series, and now something called Short Treks.

Beginning on October 4, some of Discovery's side characters will have the chance to shine in four short 10- to 15-minute episodes on CBS All Access. The first episode is called Runway, and focuses on ensign Tilly and a visitor in need of help. The second episode, which airs on November 8, will reveal if Craft has what it takes to survive on a derelict spacecraft. On December 6, Saru's backstory will be showcased on his homeworld of Kaminar. The final episode airs on January 3 and gives Harry Mudd more screen time. You can get a sneak peek of all four episodes in the trailer below.

Watch Us Take On The Secret Post-game Boss In Labyrinth of Refrain: Coven of Dusk

about X hours ago from
Watch Us Take On The Secret Post-game Boss In Labyrinth of Refrain: Coven of Dusk

Labyrinth of Refrain: Coven of Dusk is a meaty dungeon-crawling soiree, with players forging superior gear and characters over many hours of synthesis and combination.

The final battle, accessible only after completing a lengthy secret dungeon and completing the main game with the six black pages obtained from other huge (and sometimes difficult to find) bosses, can be an extremely difficult encounter. The boss has abilities that can easily one shot even the hardiest characters, with a host of debuffs and other powerful attacks.

Watch us take on the battle above!

Watch Us Take On The Secret Post-game Boss In Labyrinth of Refrain: Coven of Dusk

about X hours ago from
Watch Us Take On The Secret Post-game Boss In Labyrinth of Refrain: Coven of Dusk

Labyrinth of Refrain: Coven of Dusk is a meaty dungeon-crawling soiree, with players forging superior gear and characters over many hours of synthesis and combination.

The final battle, accessible only after completing a lengthy secret dungeon and completing the main game with the six black pages obtained from other huge (and sometimes difficult to find) bosses, can be an extremely difficult encounter. The boss has abilities that can easily one shot even the hardiest characters, with a host of debuffs and other powerful attacks.

Watch us take on the battle above!

Vampire: The Masquerade – Bloodlines Remains One Of Gaming's Best Worlds

about X hours ago from
Vampire: The Masquerade – Bloodlines Remains One Of Gaming's Best Worlds

I came to Bloodlines when I was 14. The big draw for the game back then was that it was the first non-Valve title to use the Source engine, the same tech that was powering Half-Life 2. As I, and maybe the couple of thousand other people who played the game soon found out, the engine selling point was a bit overplayed. Bloodlines was ugly for its time and even worse, it launched with a bundle of game-breaking bugs and performance issues. It was a ragged thing, bordering on unplayable. I’d show the game off to friends after school and they’d raise their eyebrows, confused why I was wasting time with something so unspectacular when Halo 2 and Fable were right there.

The answer is that there is a small piece of Bloodlines that is pure magic. I used to think my love for Troika Games’ last title was nostalgia centered on finding something strange and off the beaten path of major releases, but as the years have gone by, I’ve come to realize that Bloodlines does something that few games manage to do: create an alluring world right out of the gate.

Vampire: The Masquerade – Bloodlines Remains One Of Gaming's Best Worlds

about X hours ago from
Vampire: The Masquerade – Bloodlines Remains One Of Gaming's Best Worlds

I came to Bloodlines when I was 14. The big draw for the game back then was that it was the first non-Valve title to use the Source engine, the same tech that was powering Half-Life 2. As I, and maybe the couple of thousand other people who played the game soon found out, the engine selling point was a bit overplayed. Bloodlines was ugly for its time and even worse, it launched with a bundle of game-breaking bugs and performance issues. It was a ragged thing, bordering on unplayable. I’d show the game off to friends after school and they’d raise their eyebrows, confused why I was wasting time with something so unspectacular when Halo 2 and Fable were right there.

The answer is that there is a small piece of Bloodlines that is pure magic. I used to think my love for Troika Games’ last title was nostalgia centered on finding something strange and off the beaten path of major releases, but as the years have gone by, I’ve come to realize that Bloodlines does something that few games manage to do: create an alluring world right out of the gate.

Get A Look Inside Tokyo Station's Shonen Jump Store

about X hours ago from
Get A Look Inside Tokyo Station's Shonen Jump Store

Shonen Jump is responsible for bringing us some of manga and anime's most iconic characters. Dragon Ball's Goku and One Piece's Luffy are just a few names on the roster alongside other popular properties such as Naruto, Yu-Gi-Oh!, and Bleach. Since 1968, the manga shonen anthology has entertained and delighted, leaving a huge imprint on anime culture. Today, many of these shows are still running, video games such as the upcoming Jump Force are still being created, and Shonen Jump continues to retain its legacy of producing some of the most popular manga around. 

Japan has a lot of pride in its manga/anime scene and part of the highlight of visiting is seeing all the dedicated shops, billboards, and overall enthusiasm around it. While exploring Tokyo for this past TGS, I discovered a Jump shop in Tokyo Station after my visit to the delightful Pokémon cafe. I couldn't resist snapping some pictures to show you what it's like inside. 

Check out the gallery above to get a peek at the experience.

Get A Look Inside Tokyo Station's Shonen Jump Store

about X hours ago from
Get A Look Inside Tokyo Station's Shonen Jump Store

Shonen Jump is responsible for bringing us some of manga and anime's most iconic characters. Dragon Ball's Goku and One Piece's Luffy are just a few names on the roster alongside other popular properties such as Naruto, Yu-Gi-Oh!, and Bleach. Since 1968, the manga shonen anthology has entertained and delighted, leaving a huge imprint on anime culture. Today, many of these shows are still running, video games such as the upcoming Jump Force are still being created, and Shonen Jump continues to retain its legacy of producing some of the most popular manga around. 

Japan has a lot of pride in its manga/anime scene and part of the highlight of visiting is seeing all the dedicated shops, billboards, and overall enthusiasm around it. While exploring Tokyo for this past TGS, I discovered a Jump shop in Tokyo Station after my visit to the delightful Pokémon cafe. I couldn't resist snapping some pictures to show you what it's like inside. 

Check out the gallery above to get a peek at the experience.

Shadows Of The Empire – Remembering Star Wars’ Most Audacious Video Game Adaptation

about X hours ago from
Shadows Of The Empire – Remembering Star Wars’ Most Audacious Video Game Adaptation

In 1996, right before the special editions of the original Star Wars trilogy released in theaters, and three years before The Phantom Menace, one Star Wars story tried to make an impact without the aid of an accompanying film. Star Wars: Shadows of the Empire was LucasArts’ attempt to tell the story between The Empire Strikes Back and Return of the Jedi across multiple types of media, and one of its pillars was a video game. Shadows of the Empire marked a direct collaboration between Star Wars and Nintendo, helped launch the N64, and suffered as a result of its undeniable hubris. Despite all this, the game is one of the earliest examples of a 3D, third-person action game, and it holds a special place in the hearts of young-at-the-time Star Wars fans.

This article originally appeared abridged in the September 2018 issue of Game Informer.