Xenoblade Chronicles 2 Is Worth Revisiting…For A Price

about X hours ago from
Xenoblade Chronicles 2 Is Worth Revisiting…For A Price

When Xenoblade Chronicles 2 released last year, I had mixed feelings about it. Despite an impressive world and a fascinating array of interlocking systems, the experience also felt bloated and repetitive. However, like so many titles these days, Xenoblade Chronicles 2 has evolved since its launch. Here’s the good news: Many the game’s problems are now fixed, and it is much more enjoyable today. Unfortunately, to receive the full benefit of these changes and experience the game at its best, you need buy DLC.

Players often are expected to pay for additional DLC and expansions above and beyond the main game. I understand that, so it didn’t seem strange when Nintendo detailed the plans for Xenoblade Chronicles 2’s $30 expansion pass prior to launch. According to Nintendo, this purchase would entitle owners to a vague assortment of new quests, items, and characters – along with story campaign that we now know is called Torna: The Golden Country. These things are not broken into individual chunks; it’s basically an all-or-nothing $30 purchase.

Xenoblade Chronicles 2 Is Worth Revisiting…For A Price

about X hours ago from
Xenoblade Chronicles 2 Is Worth Revisiting…For A Price

When Xenoblade Chronicles 2 released last year, I had mixed feelings about it. Despite an impressive world and a fascinating array of interlocking systems, the experience also felt bloated and repetitive. However, like so many titles these days, Xenoblade Chronicles 2 has evolved since its launch. Here’s the good news: Many the game’s problems are now fixed, and it is much more enjoyable today. Unfortunately, to receive the full benefit of these changes and experience the game at its best, you need buy DLC.

Players often are expected to pay for additional DLC and expansions above and beyond the main game. I understand that, so it didn’t seem strange when Nintendo detailed the plans for Xenoblade Chronicles 2’s $30 expansion pass prior to launch. According to Nintendo, this purchase would entitle owners to a vague assortment of new quests, items, and characters – along with story campaign that we now know is called Torna: The Golden Country. These things are not broken into individual chunks; it’s basically an all-or-nothing $30 purchase.

5 Summer Steam Early Access Gems

about X hours ago from
5 Summer Steam Early Access Gems

The term “early access” can mean many things these days, from incomplete alphas where nothing works to polished mainstays (Fortnite is still in early access, ladies and gentlemen). Steam can be a treasure trove for hunters looking for the next big game, and there’s no lack of impressive up-and-coming titles that deserve attention even as they push onward toward eventual release. Today, we look at a few titles that might be early access but have already captured our interest.

If you’re into roguelike dungeon crawling, this title demands your attention. It’s a card-based crawl that taps into the deck-building mechanic to allow you to create a custom build each attempt as you push forward to take on deadly elite enemies and big bosses. With some classic RPG archetypes like the tanky Ironclad and the stealthy combo-cobbling Silent, you can create builds that hinge on ever-stacking strength or impenetrable defenses. Or perhaps you’re looking for something completely different, and the game’s ostensible take on the mage class, the Defect, allows you to craft an orb-evoking robot-thing that begs for interesting setups and builds.

5 Summer Steam Early Access Gems

about X hours ago from
5 Summer Steam Early Access Gems

The term “early access” can mean many things these days, from incomplete alphas where nothing works to polished mainstays (Fortnite is still in early access, ladies and gentlemen). Steam can be a treasure trove for hunters looking for the next big game, and there’s no lack of impressive up-and-coming titles that deserve attention even as they push onward toward eventual release. Today, we look at a few titles that might be early access but have already captured our interest.

If you’re into roguelike dungeon crawling, this title demands your attention. It’s a card-based crawl that taps into the deck-building mechanic to allow you to create a custom build each attempt as you push forward to take on deadly elite enemies and big bosses. With some classic RPG archetypes like the tanky Ironclad and the stealthy combo-cobbling Silent, you can create builds that hinge on ever-stacking strength or impenetrable defenses. Or perhaps you’re looking for something completely different, and the game’s ostensible take on the mage class, the Defect, allows you to craft an orb-evoking robot-thing that begs for interesting setups and builds.

New Gameplay Today – Skull & Bones

about X hours ago from
New Gameplay Today – Skull & Bones

Let's get this out of the way: Even though Skull & Bones is a game about pirates, I'm not going to write this up in pirate talk. OK? Good. Brian Shea played Ubisoft's upcoming title at E3, and he walks me and Leo through what he saw like walking the plank in our latest episode of NGT.

You like cannons? We've got cannons. Sails? You bet. Choppy seas that turn red as our foes meet their demise at sea? Are you kidding me? What I'm trying to say here is that Shea does a solid job of pointing out nearly everything you need to know about Skull & Bones. 

Look for it in 2019 on PlayStation 4, Xbox One, and PC.

New Gameplay Today – Skull & Bones

about X hours ago from
New Gameplay Today – Skull & Bones

Let's get this out of the way: Even though Skull & Bones is a game about pirates, I'm not going to write this up in pirate talk. OK? Good. Brian Shea played Ubisoft's upcoming title at E3, and he walks me and Leo through what he saw like walking the plank in our latest episode of NGT.

You like cannons? We've got cannons. Sails? You bet. Choppy seas that turn red as our foes meet their demise at sea? Are you kidding me? What I'm trying to say here is that Shea does a solid job of pointing out nearly everything you need to know about Skull & Bones. 

Look for it in 2019 on PlayStation 4, Xbox One, and PC.

Tales of Madness: The Lovecraftian Games On The Horizon

about X hours ago from
Tales of Madness: The Lovecraftian Games On The Horizon

I don't need to give H.P. Lovecraft much of an introduction. He's the man who added tentacles to horror, and gave creatures names no one can spell. His work, which dates back to the early 1900s has been an inspiration point for many game developers today.

Hit games like Dead Space and Bloodborne toy with Lovecraftian themes and imagery. Telltale signs of his work are characters going insane and seeing ghastly beings which can hardly be described. I've identified seven forthcoming titles that embrace these elements – some outright showing their Lovecraft influence in the title, others with it hidden in the story and world themes.

If you are a fan of stories that have characters teetering on the brink of insanity, here are seven games you should keep your eye on;

Tales of Madness: The Lovecraftian Games On The Horizon

about X hours ago from
Tales of Madness: The Lovecraftian Games On The Horizon

I don't need to give H.P. Lovecraft much of an introduction. He's the man who added tentacles to horror, and gave creatures names no one can spell. His work, which dates back to the early 1900s has been an inspiration point for many game developers today.

Hit games like Dead Space and Bloodborne toy with Lovecraftian themes and imagery. Telltale signs of his work are characters going insane and seeing ghastly beings which can hardly be described. I've identified seven forthcoming titles that embrace these elements – some outright showing their Lovecraft influence in the title, others with it hidden in the story and world themes.

If you are a fan of stories that have characters teetering on the brink of insanity, here are seven games you should keep your eye on;

From Valiant Hearts With Ubisoft To 11-11: Memories Retold With Aardman

about X hours ago from
From Valiant Hearts With Ubisoft To 11-11: Memories Retold With Aardman

After completing co-directing duties on Valiant Hearts: The Great War, Ubisoft made it clear to Yoan Fanise that moving forward, it would be focusing exclusively on triple-A titles. After his positive experience with Valiant Hearts, Fanise decided those were the kinds of projects he wanted to work on in the future, so he left to start his own studio, DigixArt to keep making smaller projects.

After releasing the mobile game, Lost in Harmony: Kaito's Adventure, Fanise had a chance encounter with animation studio Aardman, the creators of Wallace and Gromit, and began talks to collaborate with the studio on a game covering a topic he was very familiar with: World War I. We spoke with Fanise at E3 about how 11-11: Memories Retold came to exist, why Bandai Namco is publishing the game, how Aardman will make the game unique, and why Elijah Wood hates video game crates so much.

Game Informer: How did this game and the relationship with Aardman come about?

From Valiant Hearts With Ubisoft To 11-11: Memories Retold With Aardman

about X hours ago from
From Valiant Hearts With Ubisoft To 11-11: Memories Retold With Aardman

After completing co-directing duties on Valiant Hearts: The Great War, Ubisoft made it clear to Yoan Fanise that moving forward, it would be focusing exclusively on triple-A titles. After his positive experience with Valiant Hearts, Fanise decided those were the kinds of projects he wanted to work on in the future, so he left to start his own studio, DigixArt to keep making smaller projects.

After releasing the mobile game, Lost in Harmony: Kaito's Adventure, Fanise had a chance encounter with animation studio Aardman, the creators of Wallace and Gromit, and began talks to collaborate with the studio on a game covering a topic he was very familiar with: World War I. We spoke with Fanise at E3 about how 11-11: Memories Retold came to exist, why Bandai Namco is publishing the game, how Aardman will make the game unique, and why Elijah Wood hates video game crates so much.

Game Informer: How did this game and the relationship with Aardman come about?