An Up-Close Look At Atari's New Console, VCS

about X hours ago from
An Up-Close Look At Atari's New Console, VCS

Last week, Atari pulled the curtain back from its "Atari Box" to announce the Atari VCS. The Linux-based system was on-hand at Game Developers Conference, where I was able to learn a bit more about the project.

While working prototypes exist, the model Atari brought to GDC was a non-working unit. However, it features the current set of ports, as well as the current working external design. Two controllers were also in the private room Atari based its GDC operations out of. The first controller was slicker rendition of the classic Atari joystick form-factor (with lights that illuminated in the direction you tilt the stick). In addition, the stick rotates to work with games that originally required a paddle controller. For the more complicated games that VCS plays, Atari also has a controller that looks and feels similar to the Xbox 360 controller. The biggest difference between Atari's controller and Xbox's is the d-pad, which I wish I could have tried out. Even without using it, the controller prototype feels great to hold.

Science-Fiction Weekly – Should You Go See Ready Player One?

about X hours ago from
Science-Fiction Weekly – Should You Go See Ready Player One?

Ready Player One is a reminder of why I love going to the movies. Steven Spielberg turns Ernest Cline's novel into a gripping visual bombardment, dazzling theatergoers for two hours with off-the-rails action sequences and a nonstop machine-gun blast of pop-culture references. Cline's book focuses primarily on the 1980s, but the film (which Cline co-wrote) opens the floodgates to incorporate all decades of geekdom, including things you may have just fallen in love with, such as Overwatch. I'm willing to bet it is the only place where you'll see Hello Kitty sharing screen time with Freddy Krueger. The film ends up being silly in the best possible way – you can't help but laugh through most sequence, even if they do carry a deeply troubling warning about the world we live in today.

Watch Us Do Sick Stunts Live In Far Cry 5 Today At 3 PM CT!

about X hours ago from
Watch Us Do Sick Stunts Live In Far Cry 5 Today At 3 PM CT!

While reviews of Far Cry 5 are mixed, the potential for the open-world antics that the series is known for remains a selling point. Join Jeff Cork, Jeff Marchiafava and more at 3 PM Central (three hours from this posting) as they dive into Montana in co-op, taking your suggestions in the chat and turning them into sick stunt magic. 

You can catch the livestream over on Twitch or YouTube, or with the video embedded below!

The Highs And Lows Of Soulcalibur’s 14 Guest Characters

about X hours ago from
The Highs And Lows Of Soulcalibur’s 14 Guest Characters

For years, the Soulcalibur series has stood out among fighting titles for being accessible to button mashers but deep enough for dedicated fans of the genre. Soulcalibur is also known for its exciting and surprising crossovers with other gaming franchises in the form of playable guest characters – including wacky backstories on how they were transported to the fighting universe.

From Soulcalibur II to the upcoming sixth entry, here is a rundown on the various special guests and debating how cool they are in the 16th century setting.

Heihachi Mishima in Soulcalibur II on PlayStation 2 (2002)One day after training with his pet bear, Heihachi Mishima from Tekken passes out after accidentally cutting his finger with a piece of Soul Edge, an evil blade with powers that can possibly corrupt anyone upon contact. That slice somehow sends Heihachi on a trip back to the 16th century. Using his Mishima-style fighting karate, Heihachi tests his strength and skills against the Soulcalibur combatants.

A Spoiler-Filled Conversation With Iconoclasts' Creator

about X hours ago from
A Spoiler-Filled Conversation With Iconoclasts' Creator

Iconoclasts is a surprisingly dark game with a mature story, especially considering its nostalgic art style. It caught me by surprise in a great way so we decided to speak with its developer, composer, artist, writer – everything – Joakim Sandberg, about the game's prolonged development, surprisingly dark story, religious themes, and much more. We go deep into late-game spoilers, so fair warning if you haven't played the game yet!

How long has Iconoclasts been in development?

I started on a project called Ivory Springs in 2007 that the game is sort of based on, but the actual project started properly in 2010. With some losses of motivation, the project went off the rails along the way. It has basically been eight years of doing that and not expecting it to take so long. It becomes your life for a long time.

The Sports Desk – Early Impressions Of MLB The Show 18

about X hours ago from
The Sports Desk – Early Impressions Of MLB The Show 18

MLB The Show 18 comes out tomorrow on PS4, but it's been playable since Friday of last week if you pre-ordered the title. Reiner is currently reviewing the game, and that will be on the site as soon as he's done. In the meantime, I chatted with him to get his first impressions.

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Kato: So another year for MLB, and ... more online problems. As of this afternoon, people are losing their progress after they finish games, purchases are being lost – it's another mess!

Sick Stunts In Sea Of Thieves

about X hours ago from
Sick Stunts In Sea Of Thieves

Sea of Thieves released last week and while it lacks an enticing progression loop, it is a great playground to pull off some sick-ass stunts.

Join Ben Reeves, Suriel Vazquez, Ben Hanson, and me as we fire ourselves out of cannons, attempt impossible jumps, ring the bell to let everyone know we're getting ready to climb, and frankly, grow closer as friends as we pull off sea-sick stunts on the high seas.

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30 Far Cry 5 Tips That Will Help You Take Back Hope County

about X hours ago from
30 Far Cry 5 Tips That Will Help You Take Back Hope County

The latest entry in Ubisoft's sandbox shooter series is here and pits you in the American homeland, fighting against cultists with a serious doomsday crush. While the formula for Far Cry is pretty established at this point, some new systems and quirks can throw you off even if you are a fan of the series.

I spent more than 30 hours taking the fight to Eden's Gate for the heart of the valley and have come back with well-earned tricks that will give you a leg up in this war.

Exploration

Splatoon's Burning Questions Finally Answered

about X hours ago from
Splatoon's Burning Questions Finally Answered

Over the past few years, Nintendo has seen the Splatoon series skyrocket in popularity. As part of that rise to prominence, the fan community has scoured the game's lore for any hints to the mysteries of Splatoon's post-apocalyptic world. I sat down with producer Hisashi Nogami to finally get the answers the fans deserve.

For more with Nogami, check out this interview where he talks about the Octo Expansion, Biggie and Tupac, and the inklings appearing in Super Smash Bros.

The upcoming Octo Expansion takes place in a subway system. What prevents the subway from being flooded when there's so much water everywhere?

Splatoon Producer Talks Octo Expansion, Biggie And Tupac References, And Super Smash Bros.

about X hours ago from
Splatoon Producer Talks Octo Expansion, Biggie And Tupac References, And Super Smash Bros.

Splatoon was perhaps the biggest surprise hit on Wii U. In the time since its release in 2015, the colorful, family-friendly shooter has exploded in popularity and spawned a sequel on Nintendo's wildly popular new console, Switch. Just like its predecessor, Splatoon 2 has benefited from numerous free multiplayer updates. However, earlier this month, it was announced that Splatoon 2 is receiving a large single-player expansion this coming summer. The Octo Expansion is the first piece of paid DLC in the series' history.

I caught up with the producer of Splatoon and Splatoon 2 Hisashi Nogami to chat about what fans can expect from the Octo Expansion, as well as topics like the language of the inklings and the internet's speculation of the developer's referencing Notorious B.I.G. and Tupac Shakur in the reveal trailer for the Octo Expansion.

Why did you decide to create a new single-player campaign through DLC?