Test Chamber – Devil's Third

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Devil's Third was released in North America on December 11, despite some rumors earlier this year that Nintendo was thinking twice about its support of the title. The Wii U exclusive comes from the minds at Valhalla Game Studios, including Tomonobu Itagaki (of Ninja Gaiden fame). We're playing it right now for review, and you can watch us hack, shoot, and smoke our way through an early level.

Join editors Joe Juba, Dan Tack, and Andrew Reiner – along with our intern Parker Lemke – as we look at this hybrid action game. It has guns, swords, bazookas, kukris, and a bunch of other instruments of death. It also has a main character who has a story tattooed on his body. Sure, it might not be the epitome of modern sensibilities and design, but not every game needs to be high art, right? 

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Gaming's Oddest Means Of Traversal

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It’s no secret that half the fun of the imminently destructive Just Cause 3 is spying a location in the distance and using whatever means necessary to get there, whether it be paragliding, skydiving in a wingsuit, or hijacking a military jet with the help of an absurdly competent grappling hook. But before Just Cause 3 spurred the creation of a thousand hilarious gifs, the world of gaming had plenty of odd ways to get around. These are the weirdest means of traversal gaming has to offer.

Squid Form – SplatoonWhen considering the physics of a world inhabited by *** cephalopods and an immortal talking cat, is it really such a stretch to believe that a primary mode of transport relies on swimming through ink? Splatoon keeps players’ bipedal forms comparatively slow, forcing them to convert into an adorable squid to both move across the map faster and refill their ink. One special ability even gives players the ability to morph into the invincible Kraken. The only question is, since it’s a fact that cars still exist in this universe, why isn’t all transport done in the clearly superior squid fashion?

Everything You Need To Know About System Shock

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Everything You Need To Know About System Shock

Otherside Entertainment, currently developing the Kickstarted Underworld Ascendant, has revealed that they're developing a new entry in the System Shock series, the last of which was released in the tail end of 1999. Here's why that's a big deal.

Back in 1994 gaming was in a very different place. Game demos were passed around on floppy disks. Doom and Civilization ruled the world. Windows 95 wasn't even a thing yet. Looking Glass Technologies, which housed innovators like Warren Spector (Deux Ex), Doug Church (Thief) and Harvey Smith (Dishonored), was known for the revolutionary role-playing series Ultima and wanted to create an immersive simulation that wasn't fantasy-based. They opted for science fiction, and System Shock, a first-person adventure game that cast players as a hacker going up against an artificial intelligence known as SHODAN hell-bent on destroying Earth, was born.

Sony’s Heads Of PlayStation VR Discuss Virtual Reality’s Future

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PlayStation VR is poised to take the console market by storm as the first virtual-reality system to be released from any of the three major home-console manufacturers. Rather than the typical competition of Microsoft and Nintendo, however, Sony Computer Entertainment must focus on challengers from the PC side of the industry. PlayStation must now compete with the likes of Oculus and Vive as while simultaneously blazing the trail for any other console manufacturers looking at making the leap to VR.

I spoke with Sony’s president of worldwide studios for Sony Computer Entertainment, Shuhei Yoshida, and director of PlayStation Magic Lab, Richard Marks, on the beginning of PlayStation’s interest in VR, the steps the company took to get to where it is today, and more. Because my two conversations hit on many of the same topics, I’ve combined them into one discussion, which you can read below.

Where did PlayStation VR start, and how did it get to where it is now?

Want To Try Modding Fallout 4? – Here's A Long-Time Modder’s Lessons

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For years, creators and users of mods have upgraded their favorite titles in ways too numerous to list. From revamping a few textures to building entire new worlds, their modifications blur the gap between players and developers. They are a hobbyist’s gateway to game design.

Long a PC gaming staple, modding is set to make new inroads when Bethesda Softworks brings Fallout 4 mod compatibility to the Xbox One early next year, with the PS4 to follow. Already, the company’s latest free-roaming RPG teases player creation with in-game settlement construction. But aspiring mod creators should know what they’re getting into when booting up Fallout 4’s upcoming Creation Kit. Using these developer tools takes a lot more know-how than crafting a Super Mario Maker level. I should know. I’ve plugged away at the same mod for the past six years.

The Elder Scrolls III: Morrowind ignited my imagination with its bizarre, twisted fantasy world of giant flea taxis, ashen wastelands, and bug shell-armored Dunmer. On its own, the game became a personal favorite. But when I found out I could alter its organs to my liking, it added a new layer of magic to the experience. I was hooked on mods with my first download. 

The Gigantic List Of All Rock Band 4's Available DLC Tracks

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The Gigantic List Of All Rock Band 4's Available DLC Tracks

Rock Band 4 makes the leap from last generation to the modern consoles with a massive catalog of existing Rock Band DLC, most of which is compatible with the latest game. That amounts to over 1,700 tracks, which can make finding your favorite song a pain when sifting through digital storefronts.

To ease the search for good music, we’ve compiled every DLC track currently available in a more organized format. As new songs are added, we’ll update the article. 

For those curious if Rock Band 4 is worth the price of admission, check out our review. Speaking of price, each DLC track costs $1.99.

Ranking The Entire Assassin’s Creed Series

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Ranking The Entire Assassin’s Creed Series

The Assassin’s Creed series has been around for eight years – not a lot of time when compared to industry veterans like Super Mario and Metal Gear. In that relatively short timespan, the series has become an annual fixture, reliably hitting store shelves with one new title (at least) every holiday season. As a result, we certainly have no shortage of Assassin’s Creed games, but how do they stack up against each other?

Ubisoft’s stealth/action juggernaut has some excellent entries, but the levels of quality and polish can vary from one year to the next. That’s why we ranked our favorite installments, highlighting the best moments and critical flaws in each.

Note: This list focuses on the titles we consider part of the main series. This means that various spin-off experiments (like Assassin’s Creed Chronicles) and expanded fiction (like the comic books) are intentionally excluded.

Rainbow Six: Siege – 30 Tips To Keep You Alive

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Rainbow Six: Siege – 30 Tips To Keep You Alive

Rainbow Six Siege hit shelves a few days ago and we've been hard at work playing and analyzing the game, figuring out the best strategies that'll lead you to victory. The truth of the matter is that Siege is a game dripping with tension and uncertainty, where the outcome is often based on quick reflexes just as much as it's determined by careful planning. That said, we've got a plethora of advice of here that might just make the difference between you winning and losing.

General Tips

These little nuggets of advice apply to the game whether you're playing as attackers or defenders.

Nintendo Considered Including A Naked Costume In Zelda: Tri Force Heroes

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Nintendo Considered Including A Naked Costume In Zelda: Tri Force Heroes

Link’s latest adventure, a multiplayer follow-up to 2013’s A Link Between Worlds, was a departure for Zelda’s traditionally single-player focus that was met with mixed critical reception. We spoke with the Tri Force Heroes’ director Hiromasa Shikata and Zelda series producer Eiji Aonuma about the game, its place in the pantheon of Zelda, and what costumes didn’t make the final cut.

Game Informer: What are you wearing?

Shikata: [Laughs] As much as I would like to join you in the joke here, unfortunately at this interview I just got off work so I am not wearing any sort of Zelda or Link costume today. I had to go to work, so I’ve got my regular work clothes on.

We Talk With Brian Michael Bendis On Jessica Jones, Powers, Marvel Films, And Video Games

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We Talk With Brian Michael Bendis On Jessica Jones, Powers, Marvel Films, And Video Games

From his work with long-running series like Ultimate Spider-Man and Daredevil to his work on T.V. series like Jessica Jones and Powers, Brian Michael Bendis is a man who has a lot of irons in the fire. In addition, Bendis is a part of the creative vision behind the wildly successful Marvel Cinematic Universe, which started in 2008 with Iron Man.

With Jessica Jones proving to be yet another bona fide hit for Marvel on Netflix and Powers season 2 hitting PlayStation Network in 2016, we caught up with the enigmatic writer to get his thoughts on Jessica Jones’ success, the Marvel Cinematic Universe, and the narrative-driven approach many video games take today.

It’s been a pretty big month for you with Jessica Jones. How’s the wave coming at you?