Our Final Fantasy VII Game Club Chat Is Live Right Now!

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The live chat is up and running -- come join us by clicking on the banner below, or by going directly to gameinformer.com/gigameclub.

Original Story:

A few weeks back, we announced our inaugural outing for the GI Game Club: a playthrough of the classic JRPG, Final Fantasy VII. We’ve been playing right along with you, and later today you can watch or listen to the Game Informer show for our first full discussion about the game. Tim Turi, Ben Hanson, Joe Juba, and I sat down for a lengthy conversation where we discussed the game and fielded emails you sent to us on the topic in recent weeks. 

Which Comic Heroes Most Deserve A New Game?

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We've seen a lot of comic book-based video games over the years, but for each Batman: Arkham Knight there seems to have been several Superman 64s. Comic book-based video games don't always hit their mark, but that doesn't mean people should stop trying to make them. Here are several comic heroes we want to see given a second chance in the game world.

[Editor's note: This story was originally published in April of 2015]

CatwomanWho Should Make it: Klei EntertainmentWhy it could be awesome: As a rule, video games based off super hero films are generally several times worse than the film. Considering how terrible Catwoman's 2004 Halle Berry adaptation was, it's actually kind of impressive that the game was worse. However, Catwoman's inclusion as a playable character in Rocksteady's Batman: Arkham City proved that the character can handle herself in a game world. We'd love to see this jewel thief featured front and center in her own stealth game. Klei Entertainment's Mark of the Ninja is a good prototype, so why not combine the 2D stealth action from that game with a Metroid-style exploration map. Catwoman could sneak into the "secure" lofts of Gotham's rich and famous to steal their goodies, and then use the proceeds to buy new upgrades and powerups. What do you think she'll find when she sneaks into Wayne manor?

Where Lego Star Wars: The Force Awakens And Disney Infinity’s Playset Part Ways

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TT Fusion is putting its Lego spin on Star Wars: The Force Awakens with their upcoming game, but they aren’t the first studio to adapt the events of the film to games. Disney Infinity 3.0 had that honor, releasing a playset based on the movie to tie in with Episode VII’s launch. Despite sharing a common source, they offer two different takes on the new Star Wars franchise. Here’s what’s different (and similar) about those games, for people who might be wary about double-dipping.

One of the biggest differences between the two games (and their respective approaches to the content) is related to Disney Infinity’s toys-to-life roots. Playsets ship with two characters, with additional figures available individually. That put Avalanche in a tricky position – they obviously wanted to give players access to co-op in a way that makes sense for the story. At the same time, many of the film’s characters and events are spread across the galaxy, only interacting with one another a few times. 

Chris Warcraft’s 10 Rules To Surviving XCOM2

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Hi, everybody!

(Hi, Commander Chris!)

It’s that time of the year again. You know, the time where we all gather 'round our computers, fire up a new XCOM, and 20 minutes later resist the urge to throw our monitor out the window in a frothing ragefit, because somehow your squad managed to miss three overwatch shots from ambush on a Gatekeeper and now it’s in the middle of everyone and there’s tentacles and screaming and why oh god why couldn’t you just hit those 95 percent Overwatch shots I swear...

The Virtues Of Going Into A Game Blind

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Gone Home is a fascinating game, but I don’t want to tell you anything about it. I just want you to play it, experience it, and discover what it is on your own.     This is the advice I was given from my coworkers I asked if Gone Home was worth my time. The game seemingly came out of nowhere, and before I knew it, everyone was gushing about it. The praise was ambiguous though, and any probing I did into their admiration of the tile was met with silence and smiles. I was told to stop asking questions for fear of having the entire game ruined for me. I was dumbfounded by this response.

Common sense dictates that we learn as much as we can about a game, movie, or book before committing time to it. I want to know what I’m getting into, but more and more I’m being told that part of what makes an experience fun is not knowing next to nothing about it.

For Gone Home specifically, this level of secrecy extended to a coworker saying they wouldn’t tell me what genre it fell into. That obviously piqued my interest. My mind was swimming with ideas of what it could be. I convinced myself it would be similar to BioShock in some capacity, given the talent behind it. Mock me if you will, but I thought Gone Home would deliver combat and a crazy narrative twist along the way. That’s how little I knew about it.

Blog Herding – The Best Blogs Of The Community (February 11, 2016)

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Blog Herding – The Best Blogs Of The Community (February 11, 2016)

Thanks to the tireless efforts of the talented Game Informer community, rounding up a collection of excellent posts for this week's Blog Herding was easier than ever. Time to get reading!

Community Blogs For February 4 – February 10:

The Gaming Romances That Stick With You Games writing may not always succeed in reaching greatness, but Craigaleg is convinced that the tales told in games have had some romances that will stick with not only him, but many gamers for years to come. And I would agree. I still think about some of these characters and hope Drake and Elena find themselves together in the next Uncharted game.

Share Your Final Fantasy VII Insights In Our Game Club Live Chat

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A few weeks back, we announced our inaugural outing for the GI Game Club: a playthrough of the classic JRPG, Final Fantasy VII. We’ve been playing right along with you, and later today you can watch or listen to the Game Informer show for our first full discussion about the game. Tim Turi, Ben Hanson, Joe Juba, and I sat down for a lengthy conversation where we discussed the game and fielded emails you sent to us on the topic in recent weeks. 

That said, we also want to involve you directly in the discussion, so we’ve planned a text live chat for Friday, February 12, from 3pm to 4pm Central time. Like in the podcast, we’ll be discussing the first several hours of Final Fantasy VII, up to the point in the story where the characters depart Midgar.  And we want you to share what you think!

If you’ve been playing along with us, or if Final Fantasy VII is just one of your favorite games, we hope you’ll join us. We’ll post a link to the live chat shortly before 3pm on Friday. 

The New World Warriors: Street Fighter V's Familiar Cast Is More Different Than You Think

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The New World Warriors: Street Fighter V's Familiar Cast Is More Different Than You Think

Iconic characters like Ryu, Ken, and Chun-Li are the faces of Street Fighter, but the series has always included a diverse cast of outlandish fighters. We spoke with executive producer Yoshinori Ono about the process of crafting the combatants and making familiar faces feel fresh again for the newest entry in the legendary fighting series.

This article was originally published in issue 275 of Game Informer.

The way a fighting game plays is of utmost importance, but with hardcore players pouring thousands of hours into gaining an intimate familiarity with their favorite characters, the roster carries undeniable weight. This makes implementing a well-rounded cast of fighters essential. The Street Fighter series excels at this, consistently delivering games full of characters with diverse abilities, looks, and personalities.

Ubisoft Talks Rainbow Six Siege Netcode, Clan Support, And Most Popular Operators

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Ubisoft Talks Rainbow Six Siege Netcode, Clan Support, And Most Popular Operators

Rainbow Six Siege was one of the toughest review games I've had to score. While I absolutely love the intense competitive core of the multiplayer matches when both teams have strong communication and execution, the supporting content is sparse and server complications dampened my enthusiasm for the game. We recently discussed some of these issues with Siege creative director Xavier Marquis.

The Rainbow Six trajectory changed quite a bit when Ubisoft walked away from Patriots. What, if anything, was preserved from that project and used in Siege? 

Back when the next-generation consoles were first announced in 2013, Ubisoft executive management and the core Rainbow Six development team decided that we would focus our efforts for Rainbow Six fully towards next-gen development. One of our tech groups at the time, the RealBlast team, created a prototype of the procedural destruction technology and we quickly realized its potential. This technology was still early on in development and not compatible with the vision of Rainbow Six Patriots. As a result, Ubisoft made the bold decision to cancel Patriots and hand over the development of the next Rainbow Six game to a fresh team with a new direction.