Opinion – Nintendo Neutered The Super Mario Maker Experience For 3DS

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Opinion – Nintendo Neutered The Super Mario Maker Experience For 3DS

My first reaction to the news that Super Mario Maker was on its way to the 3DS was pure jubilation. One of my favorite games of the past several years is bringing its awesome set of stage-creation tools to the portable Nintendo 3DS handheld system. I could create the Mario stages in my head just as I did last year on the Wii U, but now I could do it on the go. Unfortunately, the more I learned about the 3DS version of Super Mario Maker, the less enthused I became.

Perhaps the biggest letdown for this portable version is that the sharing has been refocused to only allow for players to show off their creations locally. This means if you create the perfect stage, you have no way of uploading it for others online. While it's great that you can now give your stage to someone locally without having to use the long Course ID, Nintendo has removed the coolest part about Super Mario Maker: sharing your creation with the world.

Test Chamber – The First 30 Minutes Of The Turing Test

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Test Chamber – The First 30 Minutes Of The Turing Test

Are you afraid of blue lasers in hallways? You will be after you watch us play through the opening moments of Bulkhead Interactive's The Turing Test, a new puzzle adventure available now on PC and Xbox One. We do our best to work our way through the game's "turing test" challenges, which at this point are fairly clever locked-door puzzles. We also find ourselves intrigued by the game's fiction, which begins on a space station with a robot named T.O.M., and, well, we won't spoil the surprises, but it looks like things go south.

As always, leave your thoughts on the game in the comments section below, and we hope we gave you a good enough look to determine if this is a game you want to investigate further.

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Blog Herding – The Best Blogs Of The Community (September 1, 2016)

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 Blog Herding – The Best Blogs Of The Community (September 1, 2016)

Skyrim, Dark Souls, and Uncharted 4 all get some love this week from G.I.'s talented community bloggers, while others delve back a bit further in their reminiscing. Happy reading!

Community Blogs For August 25 – August 31:

My First Games Memories Our blogger, GerardoExber takes us on a trip through his gaming history. He had me at Dragon Ball (I remember playing a friend's imported DBZ games – the good ones) and he seals the nostalgia with mention of Resident Evil 2 and Parasite Eve. The first two Eve games, along with Bloody Roar, are some of my favorite PS1 games. What I'm trying to say is Gerardo knows his games, and his memories are making me long for the days of yore.

RPG Grind Time – Is Open World The New RPG Standard?

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RPG Grind Time – Is Open World The New RPG Standard?

Every generation, technology advances and changes our expectations for what games can be. In recent years, we've seen a trend of open-world games across many genres. It almost seems that in the triple-A market, this needs to be an integral part of your game. I don't begrudge developers who follow this trend. I think games explore worlds better than most other media, providing a satisfying sense of discovery and allowing you to inhabit them. It's no surprise that RPGs have adopted more open-world backdrops; they provide a great way to add side quests and activities, while immersing players with the lore of the landscape.

Super Replay – Resident Evil 4 Episode 2

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Super Replay – Resident Evil 4 Episode 2

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

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We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Science-Fiction Weekly – Snoke's Identity Revealed?

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Science-Fiction Weekly – Snoke's Identity Revealed?

In the latest canonical Star Wars novel, Life Debt, the unexplored years leading up to the events of The Force Awakens are taking shape. The book gives us more insight into the Knights of Ren, General Hux’s family, Leia’s pull to the Force, and the puzzling character simply known as The Operator, who debuted in the novel Aftermath.The big takeaway from the new novel, which primarily takes place a few months after the events of Return of the Jedi, is the potential reveal of Supreme Leader Snoke's identity. Yes, Star Wars fans have yet another story to dissect and discuss. J. J. Abrams recently shot down the theory that Darth Plagueis was Snoke, and Rian Johnson poked fun at the ideas people had with a post-it note that simply said, “Your Snoke theory sucks,” but in the months following these denials, Life Debt’s revelations carry significant weight, and many smack of Snoke.

10 EA Remasters We'd Like To See

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10 EA Remasters We'd Like To See

At this year’s Gamescom, executive vice president of EA Studios Patrick Soderlund strongly hinted the Mass Effect series could be getting the remaster treatment in the near future. Which is good, because that series is at the top of our office list of games EA should remaster.

But what’s the rest of that list look like? With EA possibly looking at its catalog for games to update for current consoles, we thought it’d be a good time to look back on the company’s history and see what games might get a second wind in full HD.

Jade EmpireWe hadn’t seen a game like Jade Empire when it came out, and we haven’t seen too many like it since. The mystical Chinese setting, the combo-focused combat mixed with BioWare’s signature moral choices, and emphasis embodying one of a few characters instead of creating your own made the game an impressive feat back in 2005. We’d love to see remaster of the game that updated the graphics and made it easier to dive into.

Opinion – For The Disabled, Actions Speak Louder Than Avatars

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Opinion – For The Disabled, Actions Speak Louder Than Avatars

This is a guest column contributed by former Game Informer intern and editor-in-chief of Dagers, Josh Straub

Recently, Microsoft received a lot of attention on social media for its efforts to make gaming more inclusive by allowing players to customize their online profiles with disability-centric props and player icons. The goal seems to be allowing disabled people to have the same pride and freedom of expression as other chronically under-represented minorities. It is important to allow players freedom of expression, but focusing on acceptance for the disabled community online rather than accessibility of gameplay runs the risk of derailing the entire push for greater inclusion in games.