Illustrating The Story Behind Tetris – How A Puzzle Game Becomes A Comic Book

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Tetris is one of the most successful video games of all time, but the story of its creation is not necessarily an uplifting one. It’s a tale wrought with peaks and valleys of legal drama, high hopes for riches, and even a murder-suicide. Created by Alexey Pajitnov, a Russian computer engineer in the 1980s during his spare time out of his love for puzzles and games, Tetris became a worldwide phenomenon. Marketed as “It’s like Siberia, only harder,” the game capitalized on the world’s curiosity of peeking behind the Iron Curtain and made entire households into gamers.

The story behind the game is currently being adapted into a comic book, appropriately named Tetris, by Philadelphia-based author Box Brown, founder of Retrofit Comics and the winner of a 2011 Ignatz Award.

“When Tetris came out for Game Boy, everybody that picked it up just started playing it constantly,” says Brown. “My Mom and Dad, and my sister, and my Grandma. Everybody in the house. And I think a lot of people have stories like that.” He explains his wife’s mom used to lock herself in the bathroom with Tetris so no one else in the family could play.  

Science-Fiction Weekly – Rogue One Rumors Debunked, And A Mass Effect Wishlist

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The Death Star's superlaser was aimed at Rogue One: A Star Wars Story last week, as a flurry of rumors suggested the Gareth Edwards-directed film wasn't living up to Disney's standards. The severity of rumors increased as new sources came forward, peaking with Disney apparently calling for 40 percent of the film to be reshot and supervised by Star Wars: The Force Awakens' director J. J. Abrams and Edge of Nowhere's writer Christopher McQuarrie. All across the 'net, people and news outlets were reporting on Rogue One being a potential disaster in the making.

E3 2016 Predictions: Nintendo

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E3 2016 is almost upon us, and once again Nintendo is marching to the beat of its own drum. We run down what we think we'll see from the house of Mario.

We shared our predictions for Sony and Microsoft this weekend, but Nintendo is once again a unique case this year. The company has already made a number of announcements about its E3 plans. For starters, Nintendo will be forgoing a press conference for a series of streamed Treehouse Live events. The Legend of Zelda will be Nintendo's only playable game at the show, and the mysterious NX console won't be making an appearance. That said, we do expect Nintendo to sprinkle in some additional reveals and info during its live stream events, as it did last year. Here are our best guesses for what we might see.

Mother 3 Coming To Virtual Console Right Now!Last year at E3, Nintendo announced and released Earthbound Beginnings, a localized version of the first Earthbound/Mother game, on the Wii U Virtual Console. The NES classic had never been released in North America before then, and the surprise release delighted fans. It seems only logical that Nintendo would try to capture the excitement a second time with a release of Mother 3, the third title in the trilogy that has also never made Stateside. Rumors of a Western localization of Mother 3 surfaced back in April, making it a solid guess for a surprise E3 release.

Test Chamber – Swinging Through The City In Mirror's Edge Catalyst

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Test Chamber – Swinging Through The City In Mirror's Edge Catalyst

Mirror's Edge is something of an anomaly. It's a first-person game where you don't shoot anyone and the main gameplay hook has players parkouring through the environment. DICE's recent franchise reboot adds an open world element to this formula. Unfortunately, those two elements don't mix well. Watch us play the game to find out why.

Join Andrew Reiner and myself as we take a quick tour through Mirror's Edge Catalyst's city of glass, complete some death-defying jumps, and kick several dudes in the head before falling to our death. Catalyst definitely isn't as fun as the original Mirror's Edge, so before you buy the game watch this video to see if you think you'd find it entertaining.

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The Sports Desk – A First Look At FIFA 17

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With today's official confirmation that FIFA 17 will use DICE's Frostbite engine and the game's first trailer, my mind naturally wanders to what could be.

Full disclosure: I'm not a huge tech guy, so I can't say I'm intimately familiar with the ins and outs of what the engine can do, but if we look at how EA has used the engine in the past, perhaps we can get a glimpse of what's to come in the future.

The new trailer shows a brief glimpse of a manager pacing the sidelines in what appears to be a Borussia Dortmund v. Manchester United match. While I can't say with any confidence that it looks like the back of Thomas Tuchel or José Mourinho's head, respectively, it would be cool if managers were integrated in the cinematic and real-time aspects of the game.

E3 2016 Predictions: Microsoft

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E3 2016 Predictions: Microsoft

As a part of our countdown to E3 2016, we're making some predictions for the platform holders. Yesterday, we shared our predictions for Sony's big stage show, and today we're turning our gaze to its biggest competitor: Microsoft. Here's what we think Microsoft and the Xbox brand might be bringing to the big show in Los Angeles.

Microsoft Reveals Two New Xbox One ModelsAt this year's Spring Showcase, Xbox head Phil Spencer spoke about the possibility of seeing new hardware capabilities within the console generation, but then said modular console upgrades weren't in the plans. He later went on record as saying he's not a big fan of an "Xbox One and a Half" style console. Still, as rumors and leaks surrounding an upgraded PS4 swirl, similar rumors have begun to circulate out of Xbox's camp. The prevailing notion is that we'll see two different models – a slimmer Xbox One featuring performance on par with that of the current Xbox One model, and a more powerful model that supports higher resolution gaming. While nothing is set in stone, it wouldn't be surprising to see Xbox hop on-board with this idea as Sony's announcement appears to be more and more imminent.

Super Replay – Tex Murphy: Under A Killing Moon (Part Four)

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Super Replay – Tex Murphy: Under A Killing Moon (Part Four)

A few months ago I emerged as the victor of Game Informer's most recent Super Replay Showdown. My prize? Subjecting my fellow editors and our viewers to the strange and maddening FMV adventure game that is Tex Murphy: Under A Killing Moon. Starring a bumbling private eye who spends his weeks trying to make rent and ends up going on a quest to prevent the end of the world, Under A Killing Moon is a peculiar mishmash of genres, the kind of game that could have only been birthed in the early '90s.

It's pure, undistilled zaniness that has to been seen to be believed. So sit back in your chair and push the Maltese falcon on your desk out of the way of the screen so you can join me, Andrew Reiner, Dan Tack, and Kyle Hilliard as we navigate this twisted, futuristic vision of San Francisco, putting our flimsy detective skills to use while being constantly berated by James Earl Jones.

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Can Romance Be Portrayed Well In Games?

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Can Romance Be Portrayed Well In Games?

This feature was originally published June 3, 2016.

Ah, romance. We all know love and heartbreak to some degree, so we shouldn't be surprised when video games attempt to represent more complex relationships. Some video game love affairs stand out because they’re natural and believable, such as Nathan Drake and Elena Fisher. Others are memorable for giving us choice, such as Dragon Age, The Witcher, and Persona.

Romances can be difficult to pull off in a video game. Unlike a movie or book, video games have to allow players to directly participate in the experience, which takes some of the narrative control out of creators' hands. Jeff Cork and I have both been thinking about this topic a lot lately, and wanted to chat about whether or not games can tell compelling, realistic romantic tales.