Blog Herding – The Best Blogs Of The Community (November 3, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (November 3, 2016)

You all blogged a lot this week, which means we've got a lot of great content to check out. Get reading!

Community Blogs For October 27 – November 2:

Nintendoomed V: Switch Off RezidentHazard (Skeptical Inquirer) is not impressed by the Nintendo Switch, and he writes a long blog highlighting all the reasons why. While I'm not convinced either way, I still believe Nintendo's console will do what the past four did: provide a platform for great Nintendo experiences, with little third-party support. But you never know!

Test Chamber – Call Of Duty: Infinite Warfare's Zombies In Spaceland

about X hours ago from
Test Chamber – Call Of Duty: Infinite Warfare's Zombies In Spaceland

Call of Duty: Infinite Warfare looks way into the future, but its included zombie mode is firmly planted in the past.

The mode, called Zombies in Spaceland, takes place in the 80s with four teenage archetypes doing their best to push against the zombie menace, all while David Hasselhoff blasts licensed 80s music from the safety of his DJ booth. Dan Tack and I played a few rounds of the mode and talked about what differentiates from Call of Duty's previous zombie modes.

For more on Call of Duty: Infinite Warfare, head here to see the campaign's opening hour. And look out for our full review of the game soon.

Test Chamber – Call Of Duty: Infinite Warfare's Zombies In Spaceland

about X hours ago from

Call of Duty: Infinite Warfare looks way into the future, but its included zombie mode is firmly planted in the past.

The mode, called Zombies in Spaceland, takes place in the 80s with four teenage archetypes doing their best to push against the zombie menace, all while David Hasselhoff blasts licensed 80s music from the safety of his DJ booth. Dan Tack and I played a few rounds of the mode and talked about what differentiates from Call of Duty's previous zombie modes.

For more on Call of Duty: Infinite Warfare, head here to see the campaign's opening hour. And look out for our full review of the game soon.

Test Chamber – The First Hour Of Call Of Duty: Infinite Warfare

about X hours ago from

Infinite Warfare looks and feels a little different than past Call of Duty games, and we played through the game's opening hour to show off how.

Infinite Warfare takes the franchise further into the future than it ever has before, and Dan Tack (who has played the campaign in full) and I show off some of the ways that changes the game. It's worth noting that this is the first hour of the game, so if you're looking to go in blind when the game releases tomorrow, understand that there are some spoilers in this video.

To see Infinite Warfare's zombie mode, Zombies in Spaceland, head here. Also make sure to keep an out for our review, which will be online soon.

Test Chamber – The First Hour Of Call Of Duty: Infinite Warfare

about X hours ago from
Test Chamber – The First Hour Of Call Of Duty: Infinite Warfare

Infinite Warfare looks and feels a little different than past Call of Duty games, and we played through the game's opening hour to show off how.

Infinite Warfare takes the franchise further into the future than it ever has before, and Dan Tack (who has played the campaign in full) and I show off some of the ways that changes the game. It's worth noting that this is the first hour of the game, so if you're looking to go in blind when the game releases tomorrow, understand that there are some spoilers in this video.

To see Infinite Warfare's zombie mode, Zombies in Spaceland, head here. Also make sure to keep an out for our review, which will be online soon.

NES Classic Edition Review

about X hours ago from

Nintendo has never been shy about targeting its fans’ nostalgia, but the NES Classic Edition takes this approach to a new level. That’s not necessarily a problem; with a cute, compact design that mimics the look of the original Nintendo Entertainment System, this new plug-and-play console lets you relive the glory (and many of the inconveniences) of the 8-bit era.

I spent several hours today playing around with the NES Classic Edition, jumping between games, checking out different features, and unearthing long-lost muscle memories from my childhood. It was fun, but as someone who was really looking forward to this gadget, I’m a bit disappointed. It’s not a bad device, and certainly has some cool elements, but I can’t wholeheartedly recommend it. Here’s how it all breaks down.

What You Get: The box includes everything you need to get set up. The system (pre-loaded with 30 games, listed below), one controller, an HDMI cable, and a USB power cable. You can see the various components of the package in our photo feature, but it’s all easy to set up: You plug it in, hook up the HDMI, press power, and you’re good to go. No accounts to set up, and no wi-fi to connect to. It is an offline, standalone system.

NES Classic Edition Review

about X hours ago from
NES Classic Edition Review

Nintendo has never been shy about targeting its fans’ nostalgia, but the NES Classic Edition takes this approach to a new level. That’s not necessarily a problem; with a cute, compact design that mimics the look of the original Nintendo Entertainment System, this new plug-and-play console lets you relive the glory (and many of the inconveniences) of the 8-bit era.

I spent several hours today playing around with the NES Classic Edition, jumping between games, checking out different features, and unearthing long-lost muscle memories from my childhood. It was fun, but as someone who was really looking forward to this gadget, I’m a bit disappointed. It’s not a bad device, and certainly has some cool elements, but I can’t wholeheartedly recommend it. Here’s how it all breaks down.

What You Get: The box includes everything you need to get set up. The system (pre-loaded with 30 games, listed below), one controller, an HDMI cable, and a USB power cable. You can see the various components of the package in our photo feature, but it’s all easy to set up: You plug it in, hook up the HDMI, press power, and you’re good to go. No accounts to set up, and no wi-fi to connect to. It is an offline, standalone system.

Never Played Shenmue II? Watch Us Play The First Five Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First Five Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There's also a lady who forgot to finish getting dressed who really likes her motorcycle. In episode two, we make some progress by giving a hungry guy who loves naps some money, and getting a job that's almost as cool as being a forklift driver. We punch a tree in episode three. In episode four we break a rock with our hand because a homeless porcupine asked us to. In episode five we follow a lady to her apartment in the middle of the day and sleep on her couch.

Stay tuned for more episodes at some point, and leave us lots of comments! We'll probably read yours on the next episode.

Never Played Shenmue II? Watch Us Play The First Five Hours

about X hours ago from
Never Played Shenmue II? Watch Us Play The First Five Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

In the first episode we explore the city a little bit, make a friend with a fellow capsule toy collector, and get all our stuff stolen. There's also a lady who forgot to finish getting dressed who really likes her motorcycle. In episode two, we make some progress by giving a hungry guy who loves naps some money, and getting a job that's almost as cool as being a forklift driver. We punch a tree in episode three. In episode four we break a rock with our hand because a homeless porcupine asked us to. In episode five we follow a lady to her apartment in the middle of the day and sleep on her couch.

Stay tuned for more episodes at some point, and leave us lots of comments! We'll probably read yours on the next episode.

Tune In To Game Informer's Extra Life Live Stream, Walk Away With Piles Of Loot

about X hours ago from
Tune In To Game Informer's Extra Life Live Stream, Walk Away With Piles Of Loot

Last year, Game Informer's Extra Life live stream raised over $38,000 for Children's Miracle Network Hospitals, and we're hoping to crush that number this year. Our goal is to raise over $50,000 in the span of a 25-hour live stream, beginning at 8 a.m. on November 5. You can watch it right here on Game Informer's website, or tune in on YouTube and Twitch.

To raise that money, Game Informer staffers will do just about anything if the price is right. Last year, they ate ghost peppers and wore strange clothing. This year, we have even more silly stunts and events planned for our staff. We also want you the viewer to be engaged and have something to remember the live stream by. You can donate to join us for multiplayer sessions, and can also purchase amazing loot through our auctions, which hit every half hour. We are auctioning off more stuff than we ever have, and it's all awesome. From Fallout 4 merchandise autographed by the entire development team to bundles consisting of games, clothing, and rare collectibles, you may want to tune in the entire 25 hours just to shop for cool things, all in support of the kids!

Here's a small taste of items that will be up for auction: