15 Tips For Not Dying In Fire Emblem: Fates

about X hours ago from

Welcome to the Game Informer School Of Not Getting Wrecked. Both Fire Emblem: Birthright and Fire Emblem: Conquest are out today and after spending a ridiculous amount of hours playing each of them, we have a bundle of tips  that will help you lead your forces to victory in the war waged between Nohr and Hoshido, no matter what side you choose.

Have a wide variety of classes at your disposal: Probably the most important tip on here. Make sure you have a diverse platoon on every map you play. It does you no good to have half of your team made  up of super-skilled archers when you’re going against a battalion of knights covered head to toe in armor that dramatically reduces arrow damage. Have swordmasters, archers, healers, knights to be prepared for every possible situation.

It’s OK to lose people: If you set the game to Classic, permadeath is in play. That means once you lose a unit on the battlefield—with a few exceptions—they’re gone forever. However, the game gives you characters all the time, so it’s not worth panicking about if one guy you never really use gets struck down. That said, there’s no shame in restarting your 3DS if one of your best units or favorite characters gets killed by a critical strike.

Watch Us Unleash Each Character's Critical Arts Move In Street Fighter V

about X hours ago from
Watch Us Unleash Each Character's Critical Arts Move In Street Fighter V

Street Fighter V launched today and players are starting to piece together who their main will be for the next entry of the classic series. We played around with some of the characters without knowing their movesets particularly well, but now we're going in with a different purpose: showing of what these fighters are truly capable.

Join us as we show off the fighters' Critical Arts attacks in versus mode. Each character has a move that requires all three bars of their Critical Gauge, and some even have a supercharged version of that same move that uses the Critical Gauge in addition to the character's V-Gauge. You can see all of these attacks in action in the video below.

(Please visit the site to view this media)

Pros And Contracts: Digging Into The Hitman Beta

about X hours ago from
Pros And Contracts: Digging Into The Hitman Beta

The closed beta for the new Hitman game took place over the weekend, and despite the confusing price model, it's shaping up to be an interesting combination of classic Hitman sensibilities and the improved gameplay of more recent titles.

Join Andrew Reiner, Jeff Marchiafava, and intern Connor Trinske as they stalk through the beta's two available missions using what just might be the most unconventional and grossest murder weapon known to man. The crew also tries to make sense of the game's ever-changing release model, and discuss what it means for longtime fans of the series. Can Agent 47 survive the crew's shenanigans and live to murder another day? Check out the video below to find out.

(Please visit the site to view this media)

Five Games That Will Look Fantastic On Your New PC

about X hours ago from

Recently, I built my first PC. And while it was a stressful process for which I wasn’t entirely prepared, I’m thrilled with the results.

My intention was to put a machine together that would comfortably support the upcoming virtual reality hardware. The obvious byproduct of that is a PC that runs recent games in stunning fashion.

If you’re considering building or buying a PC for VR, I’ve got five games you should consider loading up to put it through its paces. Depending on your specs, you might comfortably pull Ultra settings at 2560x1440 resolution.

How Lego Star Wars: The Force Awakens’ Levels Are Built

about X hours ago from
How Lego Star Wars: The Force Awakens’ Levels Are Built

There are many components of game design that players take for granted. When we fire a blaster, we expect that it will be accompanied by a satisfying pop. Thanks to sound designers, that’s usually what happens. Combat designers work to ensure that controls and player intentions sync up to create satisfying battles. Today, we’re taking a look at how TT Fusion’s art team works closely with other departments so that Lego Star Wars: The Force Awakens captures the look and feel of the franchise that so many of us grew up with.

During our visit to TT Fusion’s offices in Wilmslow, England, I got to sit down with lead artist Josh Pickering Pick and get a tour of how his team of 26 artists puts together the levels. As with much of game development, it’s a collaborative process that involves people from a variety of backgrounds and disciplines. To show off the game, he chose his favorite section of the game, which takes place on Jakku as Rey slides down a sandy berm and toward her scavenging destination.

The 15 Best Couch Co-Op Games Of This Generation

about X hours ago from

As games like Destiny and Halo 5: Guardians choose to use the full might of the latest console hardware technology on a full screen rather than reallocate resources across divided ones, the split-screen game has become increasingly rare. Many games offer the option to go online and work together with other players, but sometimes you want to be able to look to the side and see your co-op partner next to you while playing a game. You want to talk to them without the aid of headset, and be able to knock the controller out of their hand when they’re being unreasonable.

For those occasions, we’ve crafted a list of our favorite games on PlayStation 4, Xbox One, and Wii U that can be played without the aid of telecommunications.

Affordable Space AdventuresPlatform: Wii U

Replay – Harry Potter And The Sorcerer's Stone

about X hours ago from

This week we take a look at the PlayStation adaptation of the very first Harry Potter story, and go on another Xbox Live vision camera adventure.

Harry Potter and The Sorcerer's Stone was a huge success for Electronic Arts when in released in 2001. It sold more than 8 million copies to become on of the best-selling PlayStation games of all time. It outsold games like Metal Gear Solid and even the original Crash Bandicoot. We took a look at the very first Potter video game, but admittedly got distracted by an in-depth Harry Potter lore discussion that got pretty heated.

Andrew Reiner, Ben Hanson, Wade Wojcik, and I discuss the world of Harry Potter and all its quirks, while Tim Turi comes to terms with the fact that Harry Potter's story takes place in the nineties – a fact he learned during the course of this episode. After moving away from witchcraft and wizardry, we dive into what is quickly becoming a Replay staple, You're in the Movies, to craft another cinematic masterpiece.