The Alien Feasts In This Bloody Look At Mortal Kombat XL

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The Alien Feasts In This Bloody Look At Mortal Kombat XL

Mortal Kombat X welcomed four new combatants today through the Kombat Pack 2 DLC. Texas Chainsaw Massacre's Leatherface, a Xenomorph from Alien, Mortal Kombat veteran Bo Rai Cho, and Triborg (a cyborg that can perfectly imitate Smoke, Sektor, Cyrax, and Sub-Zero), expand the game's roster to 33 playable characters. In this short video, Brian Shea and I take a look at all four of these new combatants, and show off a few new Fatalities in the process.

If you haven't picked up Mortal Kombat X yet, Warner Bros. is offering a new bundle called Mortal Kombat XL that comes bundled with all of the existing DLC, along with the new characters, for the standard retail price. The game also features improved netcode, which we sadly weren't able to show off in this video.

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Everything You Need To Know From The Xbox Spring Showcase

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Everything You Need To Know From The Xbox Spring Showcase

Last week, Microsoft and Xbox held a big event showing off the releases coming to Xbox One and Windows 10 PC over the next few months. From announcements hinting at the future of the Xbox and Windows platforms to hands-on time with Xbox's biggest upcoming games, we had a lot of content come from this event, so we wanted to gather it all in one place to make it easy for you to find the coverage that most interests you.

Check out the articles that resulted from the Xbox Spring Showcase 2016 below.

Xbox One/Windows 10 Platform

Watch An Enemy React Appropriately To A Glitch In Far Cry Primal

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"Xbox, Record That" is the best thing to come from Kinect, and I put it to good use to capture one of the strangest and most amusing glitches I've seen in a game. I won't spoil what happens in this short clip, but I love that the enemy reacts to the situation like any of us would. That's some nice attention to detail on Ubisoft's part.

Enjoy the clip, and if you want to see more of my "Xbox, Record That" action, you can follow me on Xbox One here.

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Seeing The New Fighters Of Killer Instinct Season 3 In Action

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Killer Instinct is set to bring a new collection of playable combatants with its upcoming third season, so we decided to check them out as they showed off their best moves and combos.

Join Wade and myself as we chat about the new characters of Season 3: Tusk, Kim Wu, Rash, and Arbiter. The fights you see aren't actually us playing, unfortunately, but we did go hands-on with these characters. You can read our extended impressions here or watch the video below.

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Watch Us Unleash Time-Manipulation Powers And Affect The Future In Quantum Break

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Quantum Break is the next game from Remedy Entertainment, the studio that has brought us Max Payne and Alan Wake. While we still have a little over a month before it hits Xbox One and Windows 10 PCs, we were able to play through the entire first act to see how the guns feel, how the time-manipulation powers work in conjunction, and what a junction point really means for the game and associated TV show.

Join Kyle and myself as we talk through several passages of the first act and talk about Quantum Break. You'll be able to learn a little bit about the story and see Jack's powers in action. You can see that video below.

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Chronicles – Exploring The Cult Status Of Deadly Premonition (Episode 3)

about X hours ago from
Chronicles – Exploring The Cult Status Of Deadly Premonition (Episode 3)

Deadly Premonition sure is a strange game. It's also proving to be rather memorable, often coming up in conversations about modern narrative-focused games.

The unique combination of survival-horror and open world RPG, as well as its innate Twin Peaks-inspired quirkiness, has made it a natural choice for our Chronicles series. We're going to be playing through Deadly Premonition and chatting about the good, the bad, and plain ol' weird.

Myself, Andrew Reiner, and Kyle Hilliard will stick with it as long as it holds our interest and we hope you'll join us as we experience Swery65's oddball odyssey. Let us know in the comments below if you want us to keep playing.

Watch Us Play Forty Minutes Of Dark Souls III

about X hours ago from

We had a chance to do some hands-on with a recent preview build of From Software's upcoming Dark Souls III, and now we're happy to share it with you. Outside of a little opening commentary for context, the footage is presented as is without any comments or speech – enjoy the in-game sounds and sights!

While we do rush through locations quickly in order to show off as much of the game as possible, feel free to check out this companion piece to learn much more about the upcoming title.

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Hands-On With Arbiter And The Other New Characters Of Killer Instinct Season 3

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Following two successful seasons of releases that put the once-lapsed series back on the map, Killer Instinct is ready to move on to a third season. With each new season, Iron Galaxy, the team that took over from Double Helix, has introduced new characters. I recently picked up a controller and played with the four announced additions to the ever-expanding Killer instinct roster to see what players can expect.

The characters are all powerful and bring something great to the table through unique movesets and nostalgic callbacks in the cases of the crossover characters. Read on to see my impressions of each of the four characters I got my hands on.

Making the leap to from the Halo universe to the Killer Instinct universe, Arbiter brings an elite set of familiar moves to combat the other fighters on the roster of Killer Instinct. The most noticeable component of Arbiter's arsenal is his energy sword from Halo. Using this, he has some attacks with extreme reach. He puts that range to good use with his special moves. Using the classic fireball motion (quarter-circle toward + punch), he does the rising lunge slash from Halo, while the reverse fireball motion does a powerful overhead slash. Arbiter also has a strong ranged throw. Arbiter can also don an overshield, which gives him extra health and prevents projectiles from stunning him.

Chronicles – Exploring The Cult Status Of Deadly Premonition (Episode 2)

about X hours ago from
Chronicles – Exploring The Cult Status Of Deadly Premonition (Episode 2)

Deadly Premonition sure is a strange game. It's also proving to be rather memorable, often coming up in conversations about modern narrative-focused games.

The unique combination of survival-horror and open world RPG, as well as its innate Twin Peaks-inspired quirkiness, has made it a natural choice for our Chronicles series. We're going to be playing through Deadly Premonition and chatting about the good, the bad, and plain ol' weird.

Myself, Andrew Reiner, and Kyle Hilliard will stick with it as long as it holds our interest and we hope you'll join us as we experience Swery65's oddball odyssey. Let us know in the comments below if you want us to keep playing.

Replay – Pokémon: XD Gale Of Darkness

about X hours ago from

Pokémon is celebrating 20 years this year, and we decided to have our own celebration – by looking at one of the most divisive games in the franchise.

Gale of Darkness is a product of the popular Pokémon Stadium and Colosseum games, which let players bring their 2D Pokémon into a 3D setting to battle. It is the closest the series has gotten to a traditional Pokémon RPG on consoles, but it's missing too many key components of what makes the handheld games so great to have a real lasting legacy. The game was published by The Pokémon Company, but developed by a studio called Genius Sonority, which is mostly known for creating Pokémon spin-offs. We gave the game a poor review upon release (which you will hear us talk about in the episode) and other outlets were not much kinder.

Join myself, Andrew Reiner, Jeff Cork, and the office's biggest Pokémon fan, Ben Hanson, as we play through the game's opening and try to figure out why this game wasn't able to be the console Pokémon RPG everyone wanted it to be.