RPG Grind Time – The Importance Of Making RPGs More Personal

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Role-playing games are long undertakings, but that’s also part of their charm. You spend a great deal of time getting to know the world and characters while perfecting your gameplay skills. For some, this familiarity keeps them coming back, but at the end of the day, an RPG needs to offer so much more to keep players invested. Sadly, I hear many people confess they don’t finish RPGs as often they’d like. Why? Their connection to the game fizzled out along the way. Lately, I’ve been thinking about what RPGs have done well to ensure I make it to the finish line and where many fall short.

Why Guerrilla Needed Horizon Zero Dawn To Be An RPG

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Why Guerrilla Needed Horizon Zero Dawn To Be An RPG

We're continuing to roll out exclusive features covering Horizon Zero Dawn from Guerrilla Games all month long in our hub. Today's update looks to clear up a question some fans of the studio might have: why an RPG? Guerrilla Games is well-known for the first-person shooter Killzone series, so why make the jump over to an open-world action-RPG? We spoke with the game's director Mathijs de Jonge about the benefits of the genre and the pitfalls found in other RPGs that they were looking to avoid. If you're interested in learning more, check out our video feature on the challenging development history of the game or on the depth of gameplay.

Watch the interview below to see new gameplay from Horizon Zero Dawn and learn how the game might compare to Capcom's Monster Hunter.

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Super Replay – Resident Evil 4 Episode 10

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Super Replay – Resident Evil 4 Episode 10

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

Jumping Platforms: How Sonic Made The Leap To Nintendo

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Jumping Platforms: How Sonic Made The Leap To Nintendo

In the early '90s, no bigger rivalry existed in the video game industry than the one involving Nintendo and Sega. Between cutthroat business tactics and aggressive marketing campaigns, the hostility between these two companies reached a fever pitch in the early-to-mid '90s as Sega fought to take on the previously undisputed king of consoles.

"They were absolutely ruthless," former Sega of America CEO Tom Kalinske says. "I've got to hand it to them. I respected how strongly they tried to control the business, but in my opinion, a lot of the stuff they were doing was illegal. It was really monopolistic practices."

Those practices, which according to Kalinske included Nintendo tying up the ROM memory chip market and pressuring third-party developers and retailers to not publish on or carry Sega hardware, only escalated the feud between the two gargantuan forces in the game industry. This competition carried over to the two companies' mascots, Mario and Sonic the Hedgehog. Mario, the godfather of the modern platforming genre, and Sonic, the challenger who expanded on that winning formula in a number of ways, were constantly compared.

Science-Fiction Weekly – Everspace, XCOM 2 On Console, Rogue One

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Science-Fiction Weekly – Everspace, XCOM 2 On Console, Rogue One

In an attempt to save as much money as I can to buy Rogue One: A Star Wars Story toys on Force Friday, my lunches have consisted mostly of peanut butter and honey sandwiches for the last two weeks. This self-inflicted punishment has saved me roughly $90 that I can use to buy the Black Series versions of Jyn Erso and K-2SO. My remaining money will either go to the U-Wing, which I just learned features awesome transforming wing positions, and a few of the 3 3/4 inch figures for my collection. All of these collectibles and many more release in just four days (which is a good 75 days before Rogue One hits theaters on December 16).

Test Chamber – 15 Minutes With Gravity Rush 2

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Test Chamber – 15 Minutes With Gravity Rush 2

I had the wonderful opportunity to visit Japan for Tokyo Game Show recently. While I was there, Sony held an event and allowed me to capture my demo of the upcoming Gravity Rush 2 for PlayStation 4. Kat is back with help from her former rival Raven to mess things up using gravity.

Gravity Rush 2 is shaping up to be everything we loved about the first game and more. In this recent Test Chamber, I sat down with fellow Gravity Rush fan Kyle Hilliard to discuss what's new in the sequel and what Iooks most promising about it. Watch the video below to see the beautiful world and learn more about the different gravity styles.

For more on Gravity Rush 2, check out my recent preview

Test Chamber – 40 Minutes With FIFA 17's Story Mode

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Test Chamber – 40 Minutes With FIFA 17's Story Mode

One of FIFA 17's big new features is The Journey – a story mode putting you in the shoes of 17-year-old Alex Hunter as he takes on the Premier League. Editors Matthew Kato and Matt Bertz sample the mode's first 40 minutes or so, exposing some of the choices Hunter has to make, the mode's gameplay, and the beginnings of the story's drama.

Today's Test Chamber runs you through all the elements of the experience – from the conversation system to practices and games. While this touches the core elements, obviously there is still plenty more to see.

For more on the game, check out our review, as well as our guide on how to play as Alex Hunter.

How To Climb Destiny's Felwinter Peak (And Why You Should)

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How To Climb Destiny's Felwinter Peak (And Why You Should)

Destiny's Rise of Iron has been out for almost a week, and players have been eager to uncover every bit of its hidden content. Among the most notable is Felwinter Peak, which contains more than a few mysteries. 

As you ascend the steps into the new social hub, you may notice a trail of Guardians awkwardly hopping their way up a hidden trail towards the summit of Felwinter, many of whom fall to their death. This steep, winding climb eventually comes to a place overlooking the mountain, and this breathtaking vista comes with a few surprises. Check out the video to see how to get there, and don't forget to check out Matt Miller's review of Rise of Iron, along with our full cover story hub.

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Creating The Extraordinary Machines Of Horizon Zero Dawn

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If there's one thing that's impossible to ignore about Horizon Zero Dawn, it's the gigantic machines you go head-to-head with. All of them resemble different wildlife, from dinosaurs to crocodiles to hyenas.  Guerrilla Games spent a lot of time thinking about various features of these mechanical beasts, from their role in the game's ecosystem to their weaknesses and values. While in Amsterdam, the team gave insight into the intricate process of bringing these intriguing creatures to life by showing us how the Shellwalker came to be.

Taking Real-World Inspiration

Guerrilla tries to look for inspiration in nature for all its designs, using recognizable wildlife to form its robotic creatures.  "We go for that...that there is a recognizable element in there," says lead designer Dennis Zopfi. "We try to twist it a little bit, so that there's something new to it." This all ties into giving you familiarity before stepping into battle. "The reason for that is so that you expect certain behaviors and movements, so it's all about readability," explains managing director Herman Hulst. "The combat encounters need to be fluid and easy to read."

Super Replay – Resident Evil 4 Episode 9

about X hours ago from
Super Replay – Resident Evil 4 Episode 9

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!