Ed Boon Answers Mortal Kombat's Burningest Questions

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Ed Boon Answers Mortal Kombat's Burningest Questions

Have you ever looked at Goro's lair and wondered what it smelled like? Have you ever pondered Reptiles seemingly forgotten cosplay career? Why is Scorpion so demanding? If you're anything like me, these are the questions that keep you up at night. I had a chance to once and for all clear up the confusion surrounding these hot topics with Mortal Kombat co-creator Ed Boon.

Game Informer: Why doesn't Scorpion realize he could go to his opponent rather than always demanding they come to him?Ed Boon: That's a really good question. I think he's a control freak. Like, he's one of those people who has to bark orders to kind of lift himself up.

How many times has Johnny Cage died?About two or three million if you consider how many games we've sold.

RPG Grind Time – The Gems And Disappointments Of E3

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I always like to be a few days removed from the E3 excitement to process everything from the show and put into perspective what it means for my favorite genre. From press conferences to demos to interviews, so much information is thrown at us that it’s easy for things to get lost in the shuffle.

I didn’t attend this year’s E3. I stayed back at our offices to help from afar, but that allows me to take the show in better as a whole, rather than rushing to appointments and only seeing it in bits and pieces. I did attend some pre-E3 events to get an idea of what would be at the show where I saw I Am Setsuna and Kingdom Hearts 2.8 in action. 

I wouldn’t call this E3 a banner year for role-playing games, but exciting games are still on the horizon. Plenty of cool RPGs were on display and smaller reveals surfaced. Was I hoping for some cool, big RPG reveal I wasn’t expecting? Of course. Was I dissatisfied with already announced RPGs that either weren’t there or had little information? You bet, but we’ll get to that in a bit.

Lock And Load With The Weapons Of Call of Duty: Infinite Warfare

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Call of Duty: Infinite Warfare features more weapons than any other title in the franchise to date. These include diverse offerings from a variety of specialized manufacturers as well as powerful new auxiliary options like grenades that create zero-gravity pockets, powerful “riot shields”, spider-esque seeker grenades that can run along walls before identifying and obliterating their targets, and even using your grappling hook in zero-gravity conditions as a weapon to take out targets. You can expect to see all kinds of takes on assault rifles, submachine guns, sniper rifles, shotguns, and more.

You wield the weaponry of the future in Call of Duty: Infinite Warfare, but it’s not the out-of-this-world stuff that’s prevalent in science fiction fare. Infinity Ward wants to keep things rooted in reality, so while there are awesome energy weapons and some guns that do incredible things, it’s all conceivable innovation that the future could bring. Don’t expect alien technology or anything like that, but do expect some pretty incredible takes on non-ballistic beam weapons. Here’s a rundown of some of the main manufacturers and their specialties.

Test Chamber - Drawing The Worst Things In Drawful 2

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A lot of us in the Game Informer office are big fans of Jackbox Games' work lately, with releases like Fibbage, Drawful, Quiplash, and other included in the annual Jackbox Party Pack. Today the team released Drawful 2 on consoles and Steam, it's an evolution of their winning formula for a twisted take on Pictionary. On this episode of Test Chamber, Ben Hanson is joined by Game Informer interns Leo Vader, AJ Moser, Blake Hester, and Haley MacLean to battle it out and determine the Lord of the Interns. With the addition of multiple colors, user-created prompts, and more, the sequel to Drawful seems like a safe bet for a party game. You can learn more about the creation of these absurd games in our interview with Jackbox Games' Arnie Niekamp and Evan Jacover on The Game Informer Show.

Watch the video below to see an introduction to the base game before things get weird in a custom round of Drawful 2.

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Miyamoto On Breath Of The Wild's Innovations And Zelda's Future

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Miyamoto On Breath Of The Wild's Innovations And Zelda's Future

Amidst the chaos of E3 2016, Game Informer's Ben Reeves got a chance to sit down with Zelda's creator Shigeru Miyamoto. We were really impressed by our time playing The Legend of Zelda: Breath of the Wild and wanted to speak with Miyamoto about the franchise's new direction. Our interview covers the reasons behind opening up the game's structure, Miyamoto's conflicted thoughts on hunting animals in a Nintendo game, and the challenges of developing a new Legend of Zelda game for the console.

Watch the interview with Miyamoto below to learn more about The Legend of Zelda: Breath of the Wild.

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Science-Fiction Weekly – God Of War's Star Wars Roots, A New Theory About Rey's Parents

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If someone asked you where the inspiration for the newly announced God of War game comes from, most of you would probably say The Last of Us. The connection between Kratos and his son echoes that of Joel teaching Ellie how to survive in a harsh world. Odds are developer Sony Santa Monica is drawing heavily from The Last of Us, but Cory Barlog, the game's creative director, says that the inspiration for a more humanized version of Kratos comes from a canceled Star Wars television show.

In an interview with Venture Beat, Barlog, who worked at LucasArts for a brief time before God of War projects, says he was invited to Skywalker Ranch to read the scripts of the show. "It was the most mind-blowing thing I’d ever experienced. I cared about the Emperor," he said. "They made the Emperor a sympathetic figure who was wronged by this f--king heartless woman. She’s this hardcore gangster, and she just totally destroyed him as a person. I almost cried while reading this.”

Test Chamber - Everything New In Rocket League: Neo Tokyo

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Rocket League was the surprise hit of last summer, and developer Psyonix has been keeping the hype alive with free and consistent content patches. Yesterday saw the release of the biggest update yet, and we're here to show it off.

Join video producer Ben Hanson and video intern Leo Vader (that's me) as we go through the list of new features, dunk on some very unprepared AI, and throw down with a familiar face.

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Game Informer's Best Of E3 2016 Awards

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This year's E3 had fewer surprises than years past, but it didn't make the show any less enjoyable. We got our first hands-on with exciting sequels and new games, played innovative VR experiences, and discovered unexpected experiences that we didn't even know we wanted. It was as hard to narrow the field and select our favorites, but these are the games that rose to the top and earned Game Informer’s E3 2016 Best in Show Awards.

GOD OF WAR

Where do you go after clearing the pantheon of Greek gods? That’s the question God of War’s Kratos – and Sony – must have been asking themselves. Change is coming to the series, and not only thanks to a new voice actor and the move to Norse mythology. God of War moves the action closer to players with a tighter camera perspective. That makes it even easier to appreciate the newly reimagined combat, which sees the antihero defeating trolls and other beasts with an axe and the help of his son’s bow. Yes, Kratos is a father again. Here’s hoping it works out better for him this time around. For more on the game, head here.

The Sports Desk – The E3 Wrap-Up Edition & Dangerous Golf Afterwords

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The Sports Desk – The E3 Wrap-Up Edition & Dangerous Golf Afterwords

E3 has come and gone, and my colleague Matt Bertz and I had the chance to get our hands on a number of the upcoming sports games (FYI, some like NBA 2K17 weren't there). While there is plenty more info to come about all these titles, the show gave us a good idea of their main features and what to expect going forward. Me, Bertz, and fellow sports fanatic Kim Wallace chat about what we've seen.

Kato: One of the main things I noticed about this year's show was how much depth we're getting with a lot of these games. FIFA is adding The Journey story mode (shown above). Forza Horizon 3 is letting users make their own events. The Golf Club 2 now includes a full career mode and single/multiplayer golf societies. Even series like NHL and F1 that have previously dropped the ball in terms of features are bulking up.

Bertz: Yeah, it's nice to see the sports labels get a little more ambitious after largely playing it safe as they gained their footing on the PS4 and Xbox One. Comparing this generation to previous ones, you can tell the lack of competition has somewhat stifled the creative drive to try new things. It seems most of the development in the past few years has been more focused on refining gameplay and shoring up deficiencies, so new features like The Journey and Steep's build-your-own extreme adventure approach to snow sports were most welcome.

The Vehicles of Call of Duty: Infinite Warfare

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With Infinite Warfare, Infinity Ward is looking to reignite the Call of Duty franchise by tackling the final frontier, casting players as a commander leading a desperate war against a brutal army of space fascists. Luckily, players will have a few vehicles to use to their advantage in the fight.

The JackalThe Jackal is one of Infinite Warfare's most eye-catching features as well as one of the more notable additions that sets the game apart from every other entry in the series. "The Jackal is a multi-functioning attack jet that's good for in-atmosphere flight, VTOL flight, and space flight," lead vehicle artist Dan Savage explained to us. During a demo we were shown during our visit to Infinity Ward's offices, we are able to see The Jackal in all three flight forms. Early on in the segment that takes place in Geneva, Reyes is able to call in the Jackal via remote to rain down machine gun fire on enemies and provide support. Later in that same level, Reyes boards the Jackal and breaks through Earth's atmosphere with an armada of ships to take on the enemy in a off-rails space dog fight sequence that wouldn't be out of place in Star Wars or Battlestar Galactica.