Test Chamber – See How Han And Chewie Captured Those Rathtar Things In Lego Star Wars: The Force Awakens

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Test Chamber – See How Han And Chewie Captured Those Rathtar Things In Lego Star Wars: The Force Awakens

Lego Star Wars: The Force Awakens is out this week, giving Star Wars fans a chance to play through the events from the movie. It also plays host to several canonical missions that expand on the film's lore. In this episode, Jeff Cork and Andrew Reiner play through a level that explains how the fierce rathtar creatures ended up on Han and Chewie's freighter. Spoiler: It involves a tiny model of the Millennium Falcon?

As you might expect, TT Fusion strikes a balance between reverence and silliness, highlighting what makes the films and characters so memorable while adding plenty of slapstick moments. The episode highlights some of the access that the studio was able to get, which included rounding up the original cast and getting them to record new dialogue just for the game. Surprisingly enough, Harrison Ford seems into it, too. Acting!

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Lego Star Wars: The Force Awakens – All 200+ Characters Revealed!

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Yes, BB-8 is the best character of the bunch, but I think you'll be surprised by the other characters that rise to the surface. Athgar Heece? Ever hear of him? I used him just as much as Rey, Finn, and Han Solo. What about Crusher Roodown? He rocks as well. The gargantuan roster of 200-plus characters included in Lego Star Wars: The Force Awakens is loaded with surprises.

So consider this your SPOILER warning. The video below shows off each character in action for a few seconds. There are a handful of strange additions that I think you'll get a kick out of. Also, check out my review for a rundown of what you can expect from this title.

The Sports Desk – Exclusive NASCAR Heat Evolution Video & PES 2017 Contest!

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The NASCAR license has ping-ponged around, from EA having the license for a time to then Eutechnyx. Now it's in the hands of Dusenberry Martin Racing, who've renewed a partnership with the old NASCAR Heat studio Monster Games. The pair resume their partnership for NASCAR Heat Evolution (PS4, Xbox One, PC), and today the developer has released the first behind-the-scenes developer diary talking about this momentous return.

Monster Games' president Rich Garcia and Dusenberry Martin Racing co-founder Ed Martin worked together back on the original NASCAR Heat, and Martin has long had it in mind to get this partnership back together. In May 2014 Martin got the sense that then-license holder Eutechnyx was going to get out. He called former colleague Tom Dusenberry, and they decided to form their publishing company and go after the rights. Dusenberry Martin Racing was formed on January 1, 2015. Martin says his second call was to Monster Games president Rich Garcia. Martin says Garcia's first answer was, "No." Garcia and Monster Games were working on a Nintendo game at the time, but Martin says he knew that "it was the challenge that we both wanted to do again."

The Virtual Life: Dark Souls, Escapism, And Hard Times

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In this week's The Virtual Life, I'm jabbering on about interactive escapist experiences and Dark Souls. And me, I guess.

I have a coffee shop close to my apartment called Caffeto. To get there, you go down two flights of stairs, walk a block, take a right, another right, walk two more blocks, take a left, and suddenly you've arrived. It’s a nice little place, adorned with paintings of pirate ships and ragged furniture, but the way there is filled with danger, mostly because it gives me time to think about things. Today, as I stepped past shattered and graffitied sidewalk, I found myself thinking about the old life and who I was before I moved to Minnesota in the winter take this job.

And now, inevitably, I’m thinking of Lordran.

The Virtual Life: Dark Souls, Escapism, And Hard Times

about X hours ago from

In this week's The Virtual Life, I'm jabbering on about interactive escapist experiences and Dark Souls. And me, I guess.

I have a coffee shop close to my apartment called Caffeto. To get there, you go down two flights of stairs, walk a block, take a right, another right, walk two more blocks, take a left, and suddenly you've arrived. It’s a nice little place, adorned with paintings of pirate ships and ragged furniture, but the way there is filled with danger, mostly because it gives me time to think about things. Today, as I stepped past shattered and graffitied sidewalk, I found myself thinking about the old life and who I was before I moved to Minnesota in the winter take this job.

And now, inevitably, I’m thinking of Lordran.

Why Infinite Warfare’s Space Battles Are More Grounded Than You Think

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Military accuracy is usually much more challenging for a design team than it might seem, especially when your game is set on a futuristic space-faring vessel.

But as we found out during our time at Infinity Ward, what appeared to be straight forward sci-fi was actually an intricate balance of NASA technology and Navy customs. Aside from spending time aboard the USS Theodore Roosevelt aircraft carrier, the team behind Infinite Warfare had Navy SEALs, admirals, and the department of defense as military consultants. Check out the interview below to learn more.

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Super Replay – Tex Murphy: Under A Killing Moon (Part Nine)

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Super Replay – Tex Murphy: Under A Killing Moon (Part Nine)

A few months ago I emerged as the victor of Game Informer's most recent Super Replay Showdown. My prize? Subjecting my fellow editors and our viewers to the strange and maddening FMV adventure game that is Tex Murphy: Under A Killing Moon. Starring a bumbling private eye who spends his weeks trying to make rent and ends up going on a quest to prevent the end of the world, Under A Killing Moon is a peculiar mishmash of genres, the kind of game that could have only been birthed in the early '90s.

It's pure, undistilled zaniness that has to been seen to be believed. So sit back in your chair and push the Maltese falcon on your desk out of the way of the screen so you can join me, Andrew Reiner, Dan Tack, and Kyle Hilliard as we navigate this twisted, futuristic vision of San Francisco, putting our flimsy detective skills to use while being constantly berated by James Earl Jones.

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Get To Know Your Team In Call of Duty: Infinite Warfare

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Get To Know Your Team In Call of Duty: Infinite Warfare

The crew aboard your capital starship Retribution is diverse and varied, hailing from many different nations and backgrounds. You interact with these personalities from mission to mission after completing a main story task or side-mission, and see the world change around you.  As Captain Reyes, you also have a much closer bond with some of your immediate squadmates. Here are some of the major players that you get to know as you attempt to push back the looming threat of the Settlement Defense Front.

You play as Lt. Reyes during the campaign, so you view the events unfolding from his perspective. As a lieutenant in Special Combat Air Recon (SCARS), you are quickly moved into a position of leadership as the captain of the Retribution. As a leader, you are forced to make decisions for the good of the mission and not necessarily the same choices you would have made as a soldier. Your role as captain differs from the traditional distant command role from the flight deck or headquarters, as the importance of the missions at hand call for every ounce of your skill to be used on the ground and in space alongside the rest of your specialized team. In this Call of Duty, you’re not just a grunt following orders or listening to the bellowing commands of your squad leader – you are the one issuing them.

Admiral Raines

One In A Billion: A Man’s Quest To Reclaim His High Score

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One In A Billion: A Man’s Quest To Reclaim His High Score

The 1982 arcade game Nibbler may seem simple on the surface, but it has left a detailed legacy of emotion, high stakes, competition, and impressive feats of athleticism. Man Vs. Snake: The Long and Twisted Tale of Nibbler is a new documentary from directors Andrew Seklir and Tim Kinzy that chronicles the decades-long trial to find the one true world champion of Nibbler.

Selkir and Kinzy bonded during their time working as editors on Battlestar Galactica in the mid-2000s, when they would play games on a home-made arcade machine late at night to blow off steam as they worked under strict deadlines. While playing through a number of games, the two discovered Nibbler.

“The game is deceptively simple,” said Andrew Seklir. “It starts off very slow and kind of manageable. You improve with the game as it gets harder.”

How Call Of Duty: Infinite Warfare Hooked Game Of Thrones' Kit Harington As Villain

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How Call Of Duty: Infinite Warfare Hooked Game Of Thrones' Kit Harington As Villain

To find out how one of the biggest names from Game of Thrones got involved with Infinity Ward’s upcoming Call of Duty: Infinite Warfare, we spoke with narrative director Taylor Kurosaki.

GI: So who does Kit Harington play in Infinite Warfare?

TK: I’m pleased to announce that Kit plays Admiral Salen Kotch. He’s the leader of the Settlement Defense Front’s fleet, at the helm of their biggest ship, the Olympus Mons. It’s a classic war story in a different setting, naval warfare with two captains dueling it out in the reaches of space. Kotch is the most skilled “sailor” of the SDF, so you (as Reyes) are up against a guy with a ton of experience who has a vendetta against your entire way of life. You’ve also just been thrust into the role of leadership, and the enemy is ostensibly a massive threat – better skilled, and has a larger fleet. They also have a massive, dangerous ship (the Olympus Mons) hunting you throughout the story.