Test Chamber – The First Hour Of Mafia III

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Test Chamber – The First Hour Of Mafia III

Andrew Reiner, Jeff Cork, and I head down to New Bordeaux in Hangar 13's open-world gangster sim, Mafia III. Bad guys are shot, pedestrians are run over, and gators are fed.

The new installment of the vaunted Mafia series stars a Vietnam War veteran named Lincoln Clay, and doesn't shy away from the politics, racial tensions, and violence of the 1960s. Join us for the opening hour of the game, which sets the stage for Clay's tale of revenge, while also introducing some of the secondary characters, detailed locations, and various gameplay mechanics you'll encounter. 

Please note that viewer discretion is advised for this episode: In addition to lots of violence and course language, there is a brief amount of nudity. If any of those things bother you, then this episode isn't for you. 

Blog Herding – The Best Blogs Of The Community (October 6, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (October 6, 2016)

Video games took a backseat recently for many thanks to Marvel's Luke Cage (please give us a video game starring Power Man), but not for our bloggers. Read up!

Community Blogs For September 29 – October 5:

MoblinsForMatt – An Afterword With Corey Austen MightyMagikarp interviews Corey Austen, a gamer who raised money for SUDEP research. It's always nice to see hard work put in for an interview, so give this a read if you'd like to catch up on what Austen's been up to.

Watch Us Play Two Hours Of PlayStation VR

about X hours ago from
Watch Us Play Two Hours Of PlayStation VR

Update: Earlier today, we streamed two hours of PlayStation VR, playing through Batman: Arkham VR in its entirety, and dabbling in a number of other games like Thumper, Until Dawn: Rush of Blood, Here They Lie, and more. You can check out the archive of our stream below.

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The Virtual Life – Accepting The Mystery With Virginia

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I'm diving deep into Virginia to talk about the game so uh SPOILERS AHEAD.

I’m going to be upfront with you. I’m not going to break down what I think the plot of Virginia, Variable States’ mind-bending interactive thriller, is about. As someone who spent seven years of his life reading attempted plot summaries of ambiguous novels by long-dead and stuffy academics, it’s just not a practice I find intriguing as a writer or a reader. After all, I think video games are capable of being beautiful things, and that art is not required to be coherent or polished to be beautiful. I will however be talking about elements of the game noteworthy, which means diving down into some interpretations of various events that happen in the game. These are not necessarily fact nor do they reflect the interpretations other editors here, but are my own takeaways.

Ubisoft’s Plan To Surpass South Park: The Stick Of Truth

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All this month at Game Informer, we're rolling out exclusive features that take a deep dive into Ubisoft's South Park: The Fractured But Whole. We really loved Obsidian's South Park: The Stick of Truth, but it certainly wasn't perfect. Now, the developers at Ubisoft San Francisco have broken down key areas they hope to improve upon the last RPG's formula for the upcoming South Park: The Fractured But Whole.

We spoke with senior producer Jason Schroeder and senior game designer Paul Cross to talk about their thoughts on the last game and what it's like to craft a whole new experience with Matt Stone and Trey Parker. We should point out, the video contains minor spoilers for South Park: The Stick of Truth and some adult language.

Watch the video below to learn how the team is aiming to improve South Park's combat, world, and length.

Test Chamber – A 20 Minute Overview Of Paper Mario: Color Splash

about X hours ago from
Test Chamber – A 20 Minute Overview Of Paper Mario: Color Splash

It's been almost a decade since we've had an official Paper Mario game on home consoles. However, Paper Mario: Color Splash feels much more like the 2012 release Paper Mario: Sticker Star on 3DS. Thankfully, the game is an entertaining adventure full of animated characters and clever writing. Join Kyle Hilliard, Elise Favis, and Ben Reeves as they explore a haunted mansion, detail the game's card-based combat, and check out a few of Mario's powerful mapcap attacks.

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The PlayStation VR Review

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The Oculus Rift and HTC Vive have enjoyed a healthy seven-month lead in the virtual-reality race due to both launching within a week of one another. Sony stayed out of the early fight as it finished preparations for its home-console VR experience, but now it’s ready to step into the ring. It has a handful of exclusive titles and a cheaper (but still expensive) headset that might be more appealing to those still making a decision about whether to dive into this new medium of entertainment. In addition to its lower price point, Sony’s PlayStation VR has the potential to reach further than its competitors thanks to the PlayStation 4’s install base. While it does have some catching up to do to its competition, Sony’s headset does provide a legitimate virtual-reality experience with plenty of pros to balance the cons.

Elder Gods In The Machine – Darkest Dungeon’s Lovecraftian Game Mechanics

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Elder Gods In The Machine – Darkest Dungeon’s Lovecraftian Game Mechanics

Darkest Dungeon is dripping with H.P. Lovecraft: inky alien tentacles protrude through dimensional rifts in the game’s fetid sewers, your characters’ sanity is steadily drained as they trudge further into the darkness, and Wayne June (the narrator of several Lovecraft audiobooks) provides a fraught basso narration throughout it all.

While it’s been out since the beginning of the year on PC, Red Hook Studios’ Darkest Dungeon is now available for PlayStation 4 and Vita, which makes this a perfect opportunity to talk about one of the most interesting games to emerge from Steam’s Early Access program. Daniel Tack reviewed the game in January, praising Darkest Dungeon’s substance and style, and calling it "an incredible take on the classic dungeon crawl."

As the game begins, you find you’ve inherited a decrepit manor from a relative who died after his quest for riches beneath the estate opened gateways to evil dimensions. Your job is to clean up the mess he left behind – or more accurately, to hire other people to do it for you, and hopefully find some of that treasure your forebear was after.

We’re Streaming PlayStation VR Tomorrow

about X hours ago from
We’re Streaming PlayStation VR Tomorrow

The Playstation VR is almost here, and our own Kyle Hilliard will be playing through the catalog of releases for your amusement, while I'll be chatting and fielding questions from viewers. We'll be checking out Batman: Arkham VR, Until Dawn, London Heist, and more, starting at 11am CT.

You can click the banner below to watch the stream on Twitch or Youtube Wednesday, or just tune in using the embedded video below. See you then!

Science-Fiction Weekly – Westworld, The Fate Of Boba Fett

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Virtual reality has been touted as the vehicle that will bring us high-level escapism, but in 1973, writer and director Michael Crichton envisioned a more terrifying scenario where advanced robots would be used in different worlds for people dawn a different identity. In his film Westworld, he told a tale of an amusement park designed as an authentically recreated Wild West, a place where people could travel to the past to live out a different life among robot actors so real they could fool the eye. People were encouraged to engage whatever fantasy they saw fit – whether that was settling down with the girl of their dreams on the ranch, or shooting up the town to rob the bank. Everything was allowed, and the world reacted to the scenarios. The one catch; the robot characters could never harm a guest. At the end of each day, no matter what happened, the world would reset, and that day would unfold again, only it would end differently each time, depending on how people altered the script. Crichton, a master of exposing human error, then shows us what happens when the robot A.I. falters.