Test Chamber – Storming The Countryside In Battlefield 1's Singleplayer Campaign

about X hours ago from
Test Chamber – Storming The Countryside In Battlefield 1's Singleplayer Campaign

Battlefield 1 is now finally out in all its gruesome glory. Our review isn't quite ready yet but but fellow editor Andrew Reiner and I decided to play through two small snippets from the campaign to give you a taste of the game as well as our thoughts about it. 

In this segment, we gallop across the sands as one of Lawrence of Arabia's special operatives, Zara, and then we fend off the German offensive in Italy while wearing a suit of armor and wielding a massive machine-gun. No, really. That's a thing happens.

You can watch the whole thing here:

Test Chamber – Storming The Countryside In Battlefield 1's Singleplayer Campaign

about X hours ago from
Test Chamber – Storming The Countryside In Battlefield 1's Singleplayer Campaign

Battlefield 1 is now finally out in all its gruesome glory. Our review isn't quite ready yet but but fellow editor Andrew Reiner and I decided to play through two small snippets from the campaign to give you a taste of the game as well as our thoughts about it. 

In this segment, we gallop across the sands as one of Lawrence of Arabia's special operatives, Zara, and then we fend off the German offensive in Italy while wearing a suit of armor and wielding a massive machine-gun. No, really. That's a thing happens.

You can watch the whole thing here:

Watch Our Battlefield 1 Live Stream Tomorrow

about X hours ago from
Watch Our Battlefield 1 Live Stream Tomorrow

Though early enlisters have been fighting the good fight for most of the week, tomorrow is when the true Battlefield 1 invasion starts. 

To commemorate the release of the World War I shooter, we'll be hopping online to play some multiplayer starting at 3PM EST/12PM PST.  Tune in to watch Reiner and I will play through a round of the new Operations mode and jump into some 64-player conquest as well. 

You can click the banner below to watch the stream on Twitch or Youtube on Wednesday, or just tune in using the embedded video below.

What We Want To See With The Nintendo Switch

about X hours ago from
What We Want To See With The Nintendo Switch

Today we got our first look at the Nintendo Switch, previously codenamed the Nintendo NX, and we are eager to know more. Even after Nintendo simply teased that an announcement was coming today, the company's stock value raised by $1 billion overnight. Anticipation continues to rise, but we still have a lot of questions. Will Nintendo continue to support the 3DS if the Nintendo Switch is more of a unified console, blending functionalities of a home console and handheld device? Will third-party support continue to grow or be more successful than it was on the Wii U? 

Game Informer editors share their concerns and hopes for what they would like to see with the Nintendo Switch, as we near its March 2017 release.

One Platform To Unite Them AllBrian Shea

Breaking Down The Red Dead Redemption 2 Trailer

about X hours ago from
Breaking Down The Red Dead Redemption 2 Trailer

We just got our first, brief glimpse of Rockstar’s return to the wild west. The trailer opens with several idyllic environmental shots of the frontier, backed by a soft, violin and piano-driven score, ending with a shot of an armed posse on horseback charging across the plains toward snow-covered mountains. So what should we make of the early look at Red Dead Redemption 2? We performed a shot-by-shot analysis of the trailer to extract any intel we could possibly find. Read on to learn more:

Signs Point To Late 1800s SettingA few clues in the trailer helped us triangulate the timeframe in which Red Dead Redemption 2 takes place. In the shot of Worth’s General Store, you can see an electric light lining the muddy street. The earliest use of electric street lighting in the United States was 1880. That is also the relative time period many oil fields started popping up in the heartland, which we see in another shot later in the trailer. The large buffalo herd implies that this may take place before the species nearly went extinct around the turn of the century, with a mere 300 bison in existence by 1900. These signs point to Red Dead Redemption 2 being set before the events of the original, which took place in 1911.

Question Of The Month: What's The Nerdiest Game Conversation You've Ever Had?

about X hours ago from
Question Of The Month: What's The Nerdiest Game Conversation You've Ever Had?

In the latest issue of Game Informer, some readers shared the nerdiest video game conversation they've ever had. Now it's your turn to get in on the self-deprecating revelry.

As gamers, we've all had heated debates about video games that would leave most non-gamers shaking their heads. And that's okay – sharing (and sometimes arguing over) our enthusiasm for characters, stories, and gameplay mechanics is part of what makes video games so great.

Thankfully, our readers didn't disappoint. Those who responded regaled us with tales of fighting over hero match-ups (Samus would totally beat Masterchief in a fight, by the way), the inconsistencies of the official Zelda timeline, and the classic PC vs. console debate.

Blog Herding – The Best Blogs Of The Community (October 20, 2016)

about X hours ago from
 Blog Herding – The Best Blogs Of The Community (October 20, 2016)

This week is short and sweet – so you can enjoy some blogs and get back to gaming and writing. And before you know it, the steady stream of holiday blockbusters will be upon us. That's either good or bad, depending on your backlog (mine is now an entire hockey duffle bag under my bed, hidden away like an embarrassing secret).

Community Blogs For October 13 – October 19:

When Bad Games Do Good Blogger Psykologic makes a great point: Sometimes games that are bad at launch become fantastic after some patching and updates. Heck, he even mentions how BioWare "fixed" Mass Effect 3's ending (which was fine the first time, for me, and really didn't change much through the update), making fans happier and keeping them loyal.

The Virtual Life – Mafia III Is A Necessary Game

about X hours ago from

What does it mean for a game to be necessary? Does that mean it’s a fantastic staple of its genre and that it shouldn’t be missed? Or could it mean that this particular game has something innovative about it, some mechanic or feature, that will become a gaming staple – like Kill Switch’s cover mechanic – in the future? What does it mean when I say that Mafia III, a game that has received mixed response from critics due to a plethora of issues (glitches, agonizingly repetitious gameplay, storytelling padding, so on and so forth) is “necessary?”

Mafia III is the latest in a long line of open-world sandbox games that cast you as an anti-hero in a fictional city based on a real location. Like most of its ilk, Mafia III borrows liberally from the concepts of player freedom laid down by Grand Theft Auto III all those years ago but, like Grand Theft Auto IV and Red Dead Redemption, tries to funnel players down an intricate story about betrayal, revenge, and the failure of America to fulfill its reputation as a land of promise. Mafia III, for better AND for worse, ends up being the most tightly focused of any of these games narratively, clinging to the cathartic hatred that fuels the story and refusing to let go.

Working With Trey And Matt – The South Park: Fractured But Whole Workflow

about X hours ago from

In 2011, Comedy Central aired a documentary called 6 Days to Air: The Making of South Park. The documentary was a showcase for how South Park comes together every week and detailed the presumed impossible process of conceiving, writing, and animating a television show in six days. It proved the creators of South Park, Trey Parker and Matt Stone, are brilliant, hard-working, fast, and maybe a little bit insane.

Fractured But Whole is not being made in six days. The game has been in development for years, but that does not mean Trey and Matt are abandoning their fast pace or penchant for last-second changes. We spoke with Ubisoft San Francisco about what it’s like to work with the award-winning duo, and how it is translating their work ethic into a video game.

Trey and Matt enjoyed their time finishing up Stick of Truth with Ubisoft, preferring that process to their earlier work on Stick of Truth, which helped them make the decision to pursue a second game. “From the first brainstorming meeting we asked, ‘What story do you want to tell? What game mechanics were you unhappy with in the last game? What things do we look at from the last game that were definitely successes, but where do we want to iterate?’” senior producer Jason Schroeder says.

Burning Questions For Pokémon Sun & Moon

about X hours ago from
Burning Questions For Pokémon Sun & Moon

The release of Pokémon Sun and Moon next month ends an uncharacteristically large gap between the release of core Pokémon games. Omega Ruby and Alpha Sapphire release two years ago, which has given us plenty of time to come up with questions about the next entry in the series, as well as the broader Pokémon universe. We make it a point to ask long-time series producer, director and composer Junichi Masuda important Pokémon questions whenever we get to talk to him, like what does Rare Candy taste like, what really happens inside a Pokéball, and what's the deal with Klefki? This interview is no different, and you will also learn some new details about Pokémon Sun and Moon.

Game Informer: Is Yungoos modeled after Donald Trump?

Junichi Masuda: It’s a very American-centric question I think, and actually a lot of people sent me comparison photos on Twitter pointing out the resemblance. But we had started design of this Pokémon a long time back, and we didn’t any intention to make it look like Donald Trump.