Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

about X hours ago from
Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you really didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo.

The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.

Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar.

Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

about X hours ago from
Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you really didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo.

The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.

Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar.

We Pick Apart The Cyberpunk 2077 E3 Demo

about X hours ago from
We Pick Apart The Cyberpunk 2077 E3 Demo

CD Projekt Red is getting a lot of hype at this year’s E3, and everyone wants to know more about the next project from the team behind the Witcher series. But is the game really as good as everyone says? In order to find out if Cyberpunk 2077 will really be an Elder Scroll’s killer, I charmed my way into the game’s E3 demo and used my critical eye (the right one) to analyze every second of gameplay. Here are things about Cyberpunk 2077 that you should be really worried about.

Nitpick one: The game HUD features a lot of red, so if you hate that color you’ll probably hate this game by proxy. 

Nitpick two: The year 2077 is too far away. How are we supposed to know how accurate this setting is?

The Biggest Problems With Cyberpunk 2077

about X hours ago from
The Biggest Problems With Cyberpunk 2077

CD Projekt Red is getting a lot of hype at this year’s E3, and everyone wants to know more about the next project from the team behind the Witcher series. But is the game really as good as everyone says? In order to find out if Cyberpunk 2077 will really be an Elder Scroll’s killer, I charmed my way into the game’s E3 demo and used my critical eye (the right one) to analyze every second of gameplay. Here are things about Cyberpunk 2077 that you should be really worried about.

Nitpick one: The game HUD features a lot of red, so if you hate that color you’ll probably hate this game by proxy. 

Nitpick two: The year 2077 is too far away. How are we supposed to know how accurate this setting is?

We Pick Apart The Cyberpunk 2077 E3 Demo

about X hours ago from
We Pick Apart The Cyberpunk 2077 E3 Demo

CD Projekt Red is getting a lot of hype at this year’s E3, and everyone wants to know more about the next project from the team behind the Witcher series. But is the game really as good as everyone says? In order to find out if Cyberpunk 2077 will really be an Elder Scroll’s killer, I charmed my way into the game’s E3 demo and used my critical eye (the right one) to analyze every second of gameplay. Here are things about Cyberpunk 2077 that you should be really worried about.

Nitpick one: The game HUD features a lot of red, so if you hate that color you’ll probably hate this game by proxy. 

Nitpick two: The year 2077 is too far away. How are we supposed to know how accurate this setting is?

about X hours ago from

CD Projekt Red is getting a lot of hype at this year’s E3, and everyone wants to know more about the next project from the team behind the Witcher series. But is the game really as good as everyone says? In order to find out if Cyberpunk 2077 will really be an Elder Scroll’s killer, I charmed my way into the game’s E3 demo and used my critical eye (the right one) to analyze every second of gameplay. Here are things about Cyberpunk 2077 that you should be really worried about.

Nitpick one: The game HUD features a lot of red, so if you hate that color you’ll probably hate this game by proxy. 

Nitpick two: The year 2077 is too far away. How are we supposed to know how accurate this setting is?

Answering All Your Very Dumb Questions About Super Smash Bros. Ultimate

about X hours ago from
Answering All Your Very Dumb Questions About Super Smash Bros. Ultimate

We’ve already given you very detailed breakdown about Nintendo’s upcoming brawler, but maybe you still have questions. We’re here to help. If our hands-on impressions left you confused, here’s a quick rundown of all the stupid questions you might have about Super Smash Bros. Ultimate.

This is a photo editing software?

No, this is a game about fighting and action and punching.

Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

about X hours ago from
Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

We’ve already given you very detailed breakdown about Nintendo’s upcoming brawler, but maybe you still have questions. We’re here to help. If our hands-on impressions left you confused, here’s a quick rundown of all the stupid questions you might have about Super Smash Bros. Ultimate.

This is a photo editing software?

No, this is a game about fighting and action and punching.

Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

about X hours ago from
Answering Your Amazingly Dumb Questions About Super Smash Bros. Ultimate

We’ve already given you very detailed breakdown about Nintendo’s upcoming brawler, but maybe you still have questions. We’re here to help. If our hands-on impressions left you confused, here’s a quick rundown of all the stupid questions you might have about Super Smash Bros. Ultimate.

This is a photo editing software?

No, this is a game about fighting and action and punching.

The Best Indie Games Of E3 2018

about X hours ago from
The Best Indie Games Of E3 2018

E3 2018 is finally here and developers from all around the globe have converged on Los Angeles to show off what they've been working on. From massive triple-A publishers to the smallest of development teams, games of all shapes and sizes are at the show. While those big-name games may garner the most excitement on press conference stages and the showfloor, it's unwise to overlook the perpetually strong stable of independent games on show at E3.

Here are the best and most promising independent games the Game Informer staff saw at E3 2018.

Ashen Platform: Xbox One, PC
Developer: Aurora44
Release: 2018