Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

about X hours ago from
Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

In 2013, Valve launched Early Access on Steam. While other titles had experimented with paid access to a work in progress, such as Minecraft in 2009, Steam’s program brought the concept to the mainstream. Avenues such as Indiegogo or Kickstarter allowed for crowdfunded titles, but there was no regulation as these options weren’t required to provide backers with playable versions of the games they supported. Steam’s budding program allowed developers to self-publish games but required a playable product and allowed users to refund their purchases further down the line. Since then, Early Access has exploded and titles like The Long Dark, Don’t Starve, and PlayerUnknown’s Battlegrounds have gained massive popularity that they may not have achieved without this new method of development and delivery.

Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

about X hours ago from
Under Construction: The Process, Pressure, And Mindset Behind Developing With Early Access

In 2013, Valve launched Early Access on Steam. While other titles had experimented with paid access to a work in progress, such as Minecraft in 2009, Steam’s program brought the concept to the mainstream. Avenues such as Indiegogo or Kickstarter allowed for crowdfunded titles, but there was no regulation as these options weren’t required to provide backers with playable versions of the games they supported. Steam’s budding program allowed developers to self-publish games but required a playable product and allowed users to refund their purchases further down the line. Since then, Early Access has exploded and titles like The Long Dark, Don’t Starve, and PlayerUnknown’s Battlegrounds have gained massive popularity that they may not have achieved without this new method of development and delivery.

What We Want From Doom Eternal

about X hours ago from
What We Want From Doom Eternal

Doom’s 2016 reboot could have been an utter failure. After a mixed reaction to Doom 3, id Software went back to the drawing board and stayed there for a long time. Struggling to find a place for the classic shooter in the modern gaming climate, the studio initially started work on the colloquially-titled “Call of Doom.” Taking a page from the gritty, realistic military titles of the day, this version would have seen fighting across grey cityscapes and lots of ducking behind waist-high walls.

Call of Doom never saw the light of day. Instead, we got a loving throwback to the series’ roots: no reloading, no cover, no fluff. The Doom reboot ignored many of the conventions that define this decade of first-person shooters while adding just a few key elements of its core formula. In doing so, id created an experience that felt both new and excitingly primitive. We said it was an “unrelenting, kinetic, and obscenely bloody return to form.”

This E3, Bethesda and id announced Doom Eternal, a sequel to the 2016 reboot. The teaser showed off a massive city enveloped by hellish energy, with fleshy vines wrapping around skyscrapers and every manner of demon rising to meet the iconic Doom Guy.

The Madden 19 Franchise Mode Guide

about X hours ago from
The Madden 19 Franchise Mode Guide

Madden 19 introduces new wrinkles to franchise mode with its scheme fits feature (click here for the review), but we’re here to help you build a dynasty with our guide covering that and much more.

Note: These tips are applicable to both online and offline franchises, although some elements like trading or using custom draft classes will be influenced if not heavily restricted by an online commissioner.

First Steps

The Madden 19 Franchise Mode Guide

about X hours ago from
The Madden 19 Franchise Mode Guide

Madden 19 introduces new wrinkles to franchise mode with its scheme fits feature (click here for the review), but we’re here to help you build a dynasty with our guide covering that and much more.

Note: These tips are applicable to both online and offline franchises, although some elements like trading or using custom draft classes will be influenced if not heavily restricted by an online commissioner.

First Steps

The Madden 19 Franchise Mode Guide

about X hours ago from
The Madden 19 Franchise Mode Guide

Madden 19 introduces new wrinkles to franchise mode with its scheme fits feature (click here for the review), but we’re here to help you build a dynasty with our guide covering that and much more.

Note: These tips are applicable to both online and offline franchises, although some elements like trading or using custom draft classes will be influenced if not heavily restricted by an online commissioner.

First Steps

What We Want From Doom Eternal

about X hours ago from
What We Want From Doom Eternal

Doom’s 2016 reboot could have been an utter failure. After a mixed reaction to Doom 3, id Software went back to the drawing board and stayed there for a long time. Struggling to find a place for the classic shooter in the modern gaming climate, the studio initially started work on the colloquially-titled “Call of Doom.” Taking a page from the gritty, realistic military titles of the day, this version would have seen fighting across grey cityscapes and lots of ducking behind waist-high walls.

Call of Doom never saw the light of day. Instead, we got a loving throwback to the series’ roots: no reloading, no cover, no fluff. The Doom reboot ignored many of the conventions that define this decade of first-person shooters while adding just a few key elements of its core formula. In doing so, id created an experience that felt both new and excitingly primitive. We said it was an “unrelenting, kinetic, and obscenely bloody return to form.”

This E3, Bethesda and id announced Doom Eternal, a sequel to the 2016 reboot. The teaser showed off a massive city enveloped by hellish energy, with fleshy vines wrapping around skyscrapers and every manner of demon rising to meet the iconic Doom Guy.

The Madden 19 Franchise Mode Guide

about X hours ago from
The Madden 19 Franchise Mode Guide

Madden 19 introduces new wrinkles to franchise mode with its scheme fits feature, but we’re here to help you build a dynasty with our guide covering that and much more.

Note: These tips are applicable to both online and offline franchises, although some elements like trading or using custom draft classes will be influenced if not heavily restricted by an online commissioner.

First Steps

No Man's Photographer: The Best Pictures From An Infinite Universe

about X hours ago from
No Man's Photographer: The Best Pictures From An Infinite Universe

With No Man's Sky NEXT, the galaxy-hopping survival game has become what many players wanted it to be in the first place: more social, more varied, and more focused on exploration. 

Perhaps most appealing though is the fact that No Man's Sky is also prettier than it used to be. Aided by an incredibly flexible photo mode, many shots of the procedurally-generated cosmos are awe-inspiring in their scale and color. We put out a call on Twitter, and you responded with some truly majestic pictures. Here's the best of the best, provided by our awesome community. 

Nathaniel Sunga

No Man's Photographer: The Best Pictures From An Infinite Universe

about X hours ago from
No Man's Photographer: The Best Pictures From An Infinite Universe

With No Man's Sky NEXT, the galaxy-hopping survival game has become what many players wanted it to be in the first place: more social, more varied, and more focused on exploration. 

Perhaps most appealing though is the fact that No Man's Sky is also prettier than it used to be. Aided by an incredibly flexible photo mode, many shots of the procedurally-generated cosmos are awe-inspiring in their scale and color. We put out a call on Twitter, and you responded with some truly majestic pictures. Here's the best of the best, provided by our awesome community. 

Nathaniel Sunga