Malignant’s Monster Would Be A Great Dead By Daylight Killer

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Malignant’s Monster Would Be A Great Dead By Daylight Killer

Before we get going here, I want to give a huge spoiler warning. If you haven’t seen James Wan’s Malignant yet, you probably shouldn’t be anywhere near this article. In fact, you should be really far away because it contains big spoilers that would ruin your enjoyment of watching the ultra-campy horror flick. Now that that’s out of the way, let’s set the table for how Malignant’s “monster” Gabriel would be a super cool Dead by Daylight killer – but also really hard to pull off, especially due to external game tools like voice chat ruining the possible implementation. Malignant is currently in theaters and available on HBO MAX.

The Top 10 Marvel Games Of All Time

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The Top 10 Marvel Games Of All Time

In honor of our Marvel's Midnight Suns cover story this month, we wanted to repromote this list from 2019 of the ten best Marvel-themed visio games. If you’re itching to jump into the role of one of Marvel’s legendary heroes there are a number of great games on the market. We’ve assembled the ultimate list of Marvel games every comic fan should play.

Genesis • 1995 The X-Men seemed like the biggest superheroes in the ‘90s. Young fans around the country dreamed of being one of Marvel’s merry mutants, and Headgames’ co-op friendly side-scrolling action game helped scratch that itch. Players control Beast, Cyclops, Gambit, Nightcrawler, Psylocke, and Wolverine as they travel across the world on a mission to destroy the Phalanx virus and save everyone from becoming techno-organic slaves. Each hero has their own unique set of powers, which aided them in combat and affects how they traversed the environment, further encouraging replay.

The Making Of Life Is Strange: True Colors

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The Making Of Life Is Strange: True Colors

Life is Strange made a name for itself by focusing on relatable characters dealing with complex, real-life issues. The series has tackled mental health, identity, and even racism in its stories. Along the way, relationships between characters, such as Chloe and Max’s friendship and Sean and Daniel’s sibling bond, have driven each narrative in memorable ways. The games have always centered on our choices and how they shape the people and world around us. As the series goes into its third iteration, it leans into its strength of authentically portraying life’s hardships and complicated emotions.

The latest entry, Life is Strange: True Colors, is a new starting point, starring a new character with a different power: Empathy. It’s also the first mainline entry not being developed by original development studio Dontnod; instead, it is being created by Deck Nine, the team responsible for the outstanding Before the Storm prequel. Here’s a behind-the-scenes look at how Alex Chen’s journey came to life and why empathy was always a driving force in its creation.

A Glitch In Time

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A Glitch In Time

Trapped on a frozen island and hunted by hundreds of mask-wearing madmen, Colt Vahn’s life has become a living nightmare. And, this nightmare never ends. Every 24 hours, the cycle repeats and Colt’s battle begins again. There’s only one way out of this time loop: Colt must assassinate eight of the world’s most powerful individuals … and he has to do it before this island drives him insane.

It’s morning on Blackreef Island, and Colt has just emerged from the underground tunnels that wind their way across this desolate landmass. Colt just woke up, but he’s already ready to collapse. His legs feel heavy; his arms are dead weights. A hangover from the night before is beginning to ease, but Colt’s real troubles have only begun. So, Colt fights through the pain – pushes against entropy – and presses deeper into the island. He knows he’s marching toward his own death, but he has no other choice. If Colt wants to get off this blasted rock, he must orchestrate a seemingly impossible series of assassinations in less than 24 hours.

Super Replay - Demon's Souls Episode Six

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Super Replay - Demon's Souls Episode Six

Last week, Marcus destroyed the Fool's Idol and broke his blade agains the vicious Maneaters. This week, what route will Marcus try next? Demon's Souls lets players pick a path through multiple worlds, and every run is different. Will it be Flamelurker? Uh oh. This might be a hot one! You'll have to tune in to find out! Join us at 2 PM CST as the incredible journey through the From Software classic continues.

In 2009, From Software changed everything with Demon’s Souls on the PlayStation 3. The challenging action RPG would go on to lead the way for a critical subgenre with the Souls games and Bloodborne. With the PS5, Demon’s Souls found a new home with Bluepoint’s remake of the original title. Once upon a time, we began a Demon’s Souls journey that didn’t last long. This time, we’re going through it all. Today, Super Replay returns to its frenzied Friday slot with a new adventure featuring a full playthrough of Demon’s Souls. This Super Replay is sure to be extra hot!

Star Wars Knights Of The Old Republic's Biggest Issue Is How It Plays

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Star Wars Knights Of The Old Republic's Biggest Issue Is How It Plays

Among many big surprises coming from a showcase loaded with top-tier announcements, the reveal of the Star Wars Knights of the Old Republic Remake was close to earthshattering. While we saw almost nothing substantial of the project coming from Aspyr and Lucasfilm Games, I’m no less pumped for the opportunity to play through a game. Even if it’s a game I’ve started and dropped well over a dozen times.  This remake is a chance for redemption between me and KOTOR, and my main annoyance and barrier to entry will hopefully find a rework: the user experience.

Being an expansive RPG from the original Xbox, Knights of the Old Republic was ambitious. You can see Bioware’s design threads from this game through Mass Effect and Dragon Age, but aspects those games have over KOTOR are UI and controls I can parse and tolerate for long periods. It makes sense, though. Mass Effect came years after the fact. Lessons and techniques have been integrated and developed to make combat more enjoyable and menus easier to navigate over time, all of which never funneled back to the classic Star Wars RPG in subsequent iterations.

Insomniac’s Wolverine Needs To Occupy The Same World As Marvel’s Spider-Man

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Insomniac’s Wolverine Needs To Occupy The Same World As Marvel’s Spider-Man

Today, Insomniac Games pulled the curtain back on not one but two Marvel projects: Spider-Man 2 and Wolverine. While the former game was expected given the trajectory and success of the first Spider-Man and Miles Morales, a game based on Logan was a welcomed surprise. The team has proven it knows how to wield superpowers as adeptly as any of Marvel’s heroes, and I’m excited to see them tackle another main-eventer. More so, I hope this game signifies the establishment of Insomniac’s own video game Marvel universe.

Marvel’s Spider-Man firmly established the presence of other heroes via landmarks within New York City. Avengers Tower, the Sanctum Sanctorum, the law firm of Nelson & Murdock, and many other recognizable locations provided visible teasers of heroes Insomniac could potentially tackle. The more time I spent swinging around the city, nimbly taking out bad guys, and absorbing the excellent story, the more excited I became at the idea of Insomniac applying the same craftsmanship to any hero under Marvel’s umbrella. Wolverine works about as well as anyone.

Top 10 Metroidvanias To Play Right Now

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Top 10 Metroidvanias To Play Right Now

Whether you call them Metroid-likes, exploration-based action side-scrollers, big map adventures, or simply Metroidvanias, this sub-genre has exploded in popularity. What was once a criminally underused design template has become one of the most commonly used formats in games. That’s especially true for indie developers, who seem more than happy to make up for prolonged droughts between actual Metroid and Castlevania titles by concocting their own unique spins on the style. While some 3D games have adopted the formula to success (see: Batman: Arkham Asylum), this list will only highlight 2D-style titles for the sake of clarity. Here are 10 great Metroidvanias, listed in no particular order, that you’ll have a great time getting lost in. 

It's Time For Video Games To Jack Back Into The Matrix

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It's Time For Video Games To Jack Back Into The Matrix

We’re all buzzing about the Matrix in the virtual Game Informer office after the teasers and trailer for The Matrix Resurrections. Its December release cannot come soon enough. While Matrix fans have waited 18 years for a new entry in the film franchise, it got me thinking about a similar gap since the last time Neo and the other Zion refugees have appeared in a video game. With the exciting revival of such a pivotal series, I’d love to see someone reboot the Matrix in games.

Our only virtual experiences with the Matrix came in the early 2000s during a three-game initiative built around the second and third films in the trilogy. First was Enter the Matrix, a bridge story surrounding the exploits of Ghost and Niobe, tertiary characters to the events of The Matrix Reloaded and Revolutions. It was a novel idea to bring games into a cross-media marketing/storytelling format and an experience I remember liking, but I’m sure it doesn’t quite hold up these days.

The Perfect No Man's Sky Mod Doesn't Exis...

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The Perfect No Man's Sky Mod Doesn't Exis...

Want some Sean with your No Man's Sky experience? What about Sean as Sean as a spaceship that looks like Sean? We knew that'd get ya... Now, for those that may be wondering who the heck Sean is, this new No Man's Sky mod is referencing the man behind No Man's Sky and Hello Games himself: Sean Murray

Before anyone takes this mod too seriously, it's a joke. It basically puts Murray's head on top of ... well, everything. Including the player's head. Why? Because why not? The world is chaos and this mod is just paying homage to that in the best way possible. You can see even more of this beautiful (horrific) creation in the video at the top of the article, just be warned: the human mind can only handle so much perfection at once. 

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