Is Hardcore Henry One Of The Best Action Movies In Years Or An Experimental Disaster?

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Is Hardcore Henry One Of The Best Action Movies In Years Or An Experimental Disaster?

Hardcore Henry, a first-person action movie filmed entirely with a GoPro camera and heavily inspired by video games, comes out next week. Editors Javy Gwaltney and Daniel Tack got the chance to see the movie early and have had a chance to digest their thoughts so they can share them with you. Here. Right now!

Javy Gwaltney: So...Hardcore Henry. That is a motion picture, for sure.

Dan Tack: Indeed, I really liked the experiment anyway. The film, not so much. Listen, I’m all for nonstop action and gratuitous violence. I actually like those things (not for real) as a fan of schlocky action flicks, B-horror films, and worse, but the underpinnings of a 13-year old boy's masturbatory, testosterone-injected fantasy were just too much here at times. The dialogue was ridiculous, and not in a good way, since it took itself sort of seriously (while the movie didn’t take itself seriously most of the time) and the nonstop FPS (yeah, let’s just call it that because that’s what it is) action eventually got boring because there was just so much of it. That’s my hot take. But there were also plenty of things I did like about the film, too.

Game Informer's Top Scoring Game Reviews Of 2016

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Game Informer's Top Scoring Game Reviews Of 2016

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2016 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your "must-play" list.

For more of our favorite games from recent years, head to the links below.

Watch Game Informer Editors Go Head-To-Head In Clash Royale

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The freemium juggernaut Supercell is back with another addicting mobile strategy game, and it has the Game Informer office up in arms over who has the best deck.

Join Andrew Reiner, Jeff Cork, Andy McNamara, and Dan Tack as they duke it out in a mini tournament to see who gets bragging rights. Let them fight!

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Five Exciting Destinations You'll Visit In Final Fantasy XV

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After playing Episode Duscae, you probably think you have a good grasp on what you’ll encounter in Final Fantasy XV. However, the demo’s wooded area is only a sliver of your turbulent road trip. One of the biggest discoveries we had in our extensive time with the game was just how many different destinations you visit. We tapped the dev team to pick five cool places and give some insight into them. After all, what’s a road trip for a Final Fantasy game without awe-inspiring locales?

Note: Click images to enlarge. 

Galdin Quay

Chronicles – Watch Episode Four Of Our Dark Souls III Death March

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Chronicles – Watch Episode Four Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Eight Video Game Franchises That Make Sense For VR

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Eight Video Game Franchises That Make Sense For VR

No more waiting; VR is finally here. Except we are still waiting – waiting for some games that we’d really like to play with our new toys. The Rift and Vive both have some novel launch experiences, but they are a far cry from the system-selling titles that gamers are used to seeing year-in and year-out on other platforms. While you wait for the libraries on the Vive and Rift to expand, let’s dream about which some established franchises we’d like to see make the move to VR.

This feature was originally published on March 29, 2016.

X-WingEve: Valkyrie has already established that space-based shooters work really well in VR, so we’d like to see the king of space shooters make the plunge. Sure, we’ve done the Death Star trench run a million times in games at this point, but VR finally allows us to relive those epic space fights as we always dreamed we would.

Star Power: 16 Celebrities And Their Video Game Counterparts

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Video games and Hollywood have a long and confusing history together. Dating back to 1976's arcade game based on the film Death Race 2000, the excitement and drama that unfolds in films has been placed into gamers' hands for decades. Even working with the most primitive of technology, game makers tried to capture the look and feel of motion pictures in the interactive medium. We may laugh at the Atari 2600 adaptation of E.T. The Extra Terrestrial today, but in 1982, the blob of green pixels that made up E.T.'s body was an artistic accomplishment. It actually looked like E.T. at a time when many characters were just one giant, rectangular mass of pixels.

The Big Changes Coming To Destiny’s Gameplay Balance

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The Big Changes Coming To Destiny’s Gameplay Balance

The third and final live stream exploring the April 12 update completed earlier this afternoon, and the hour-plus presentation provided some interesting insight into several facets of the Destiny experience that are in for changes. Two weeks ago, we learned about new activities coming to the game, and last week brought details about specific gear and progression systems. This week’s stream explored changes on the way to the Crucible, new approaches to weapon balance, and a significant overhaul of the warlock’s three subclasses.

Let’s dig in to what we learned, and analyze what it means to the ongoing game. 

Anyone who plays a lot of small-team Crucible matches like Elimination and Skirmish knows that reviving teammates is a contentious issue. Right now, after dropping an enemy, it feels like it’s relatively easy for someone on the opposing team to bring them back into the fight. 

An Extensive Look At Final Fantasy XV's First Chapter

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With this month's cover reveal of Final Fantasy XV, we're hoping to explain to fans how the game plays and what exactly you'll be doing in this new world. You've seen a lot of trailers, but in this video feature we wanted to show off the actual gameplay from Final Fantasy XV's opening chapter. While visiting Square-Enix's headquarters in Tokyo, we sat down with the game's director Hajime Tabata to discuss what players will be doing in "Chapter 1" (through a translator provided by Square) and what makes it the most ambitious Final Fantasy yet. We should point out that the gameplay featured in the video interview is from an early version of Final Fantasy XV, and does not represent the state of the shipping game.

Watch the video below to learn from Tabata about how the beginning calls back to Final Fantasy II and why he doesn't want people to think of Final Fantasy XV as an open-world game.

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