Super Replay – Shadow Of The Colossus Episode Eight

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Super Replay – Shadow Of The Colossus Episode Eight

Team Ico's latest, The Last Guardian, is finally (pending any additional surprise delays) arriving this October, which is a perfect excuse to play through Shadow of the Colossus in its entirety.

Of course, you don't really need an excuse to play Shadow of the Colossus because it is a fantastic game. Join myself and Andrew Reiner as we relive some of our Shenmue magic by keeping this a two-person show, making our way through the game's strange world and bringing down its imposing beasts. We don't have a strict schedule in mind for this series, because we want to be able to absorb everyone's feedback episode to episode, so we likely won't be recording multiple episodes in advance. We're all going on this journey together, so please sound off in the comments section below or on YouTube.

For more Super Replay, follow the links to find our full playthroughs of Shenmue and Tex Murphy: Under A Killing Moon. You can also see our full playthrough of Dark Souls III here, which technically isn't a Super Replay, but is pretty close. For our Replay of Shadow of the Colossus, head here.

The Devils In The Details: Breaking Down Rise Of Iron’s New Enemies

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The Devils In The Details: Breaking Down Rise Of Iron’s New Enemies

SIVA is a plague of self-assembling, self-replicating nanotechnology that was created during humanity’s Golden Age. The Iron Lords hoped to use it to better humanity, but the corruption was too violent to be contained, and their quest ended in the downfall of many of humanity’s mightiest heroes. Now, centuries later, the Fallen House of Devils has uncovered this mysterious substance in the depths beneath the Cosmodrome, and this nanotechnology is corrupting them – turning them into deadly machine gods. The universe is in need of a Guardian brave enough to take down this new threat and seal it away forever. Come meet your new foe: The Devil Splicers.

Once Bungie settled on the story for Rise of Iron, the team knew that they had to craft a new set of enemies for players to fight throughout the Rise of Iron campaign. With the Taken King, the team had put together a new race of enemies by pulling creatures from all of Destiny’s existing enemy factions. However, for Rise of Iron, Bungie thought it would be more interesting to transform a single faction into a new enemy.

Test Chamber – Taking Them Down Limb By Limb In Attack On Titan

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Test Chamber – Taking Them Down Limb By Limb In Attack On Titan

The creators of Dynasty Warriors take on the Attack on Titan franchise, and it strangely has more in common with a Spider-Man video game than the battlefield beat-em-ups for which the the studio is known.

Join Suriel Vazquez (who is familiar with the source material) and me (who is less familiar) as we bypass the introductory tutorial and get right to the meat of the game by taking down a handful of strange, gigantic, asexual naked creatures. We show off the impressive navigation and fast-paced combat, which feels a bit like a version of Spider-Man who isn't afraid to carry two swords with him to every battle and use them to lop off limbs.

In the video I note the game is coming to PlayStation 4 – that's absolutely true, but the game is also coming to Xbox One, PC, PlayStation 3, and Vita and will be available Tuesday, August 30.

Test Chamber – How To Create A Home In Dragon Quest Builders

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Test Chamber – How To Create A Home In Dragon Quest Builders

The Dragon Quest franchise has a new sidequest, and it has a lot in common with Minecraft.

Dragon Quest Builders, as the third word in the title implies, is a game all about building. You'll find the art, monsters, and even some of the story Dragon Quest players have come to expect, but the gameplay loop is less about building up your party, and more about building a city, block by block. In the video below, Jeff Cork and I show off my pitiful town, complete some missions, set up some town defenses, and put on some dang clothes.

Dragon Quest Builders is coming to PlayStation 4 and Vita on October 11.

Submit A Question For Bungie About Destiny: Rise Of Iron

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We're nearing the end of our month of coverage on Bungie's Destiny: Rise of Iron. We hope you've learned something new about the game throughout the month, but we wanted to give Destiny fans one last chance to have their burning questions answered before the game comes out on September 20th. We're recording a special edition of The Game Informer Show podcast with Destiny: Rise of Iron's game director Christopher Barrett and executive producer Scott Taylor and we need questions from the community to volley their way.

Please leave a comment below with your burning question about Destiny: Rise of Iron, preferably something that we haven't covered in our previous coverage. This is your chance to burrow in and answer your most nitpicky question or have some previous piece of info clarified.

Feel free to subscribe to The Game Informer Show podcast on iTunes or Google Play in anticipation of the special Destiny episode airing on Wednesday the 31st.

What A Book On Tennis Taught Me About Fighting Games

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What A Book On Tennis Taught Me About Fighting Games

The combo isn’t all that complicated. It goes like this: As Ibuki in Street Fighter V, you hold forward while pressing the heavy kick button to launch the opponent into the air, hold back and tap the medium punch button and make sure you only land one of the two hits, dash over to the other side by doing a quarter-circle and press the light kick button, then perform a Raida by doing another half-circle backward and press the light punch button.

It sounds intricate, but it’s a lot smoother in practice. The whole thing happens in about three seconds. It’s four button presses and three simple motions, and yet I’ve been practicing it for over an hour. My goal is to get it down well enough that I can do it three times in a row. It’s one in the morning, and I can’t do it. I would probably do better if I just went to sleep. But I can’t do that until I get this combo.

I look at the input display on the right side of the screen and see what I’m doing wrong. “You’re not actually doing the entire quarter circle,” I tell myself. “You let your fingers off too early. How are you this bad at this game?” I practice the combo for another half-hour, and then go to bed, defeated.

Blog Herding – The Best Blogs Of The Community (August 25, 2016)

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Blog Herding – The Best Blogs Of The Community (August 25, 2016)

Another week, another Blog Herding. This time full of No Man's Sky, another space-based game in the form of Metroid, and a list of handheld games everyone should put on their to-buy list.

Community Blogs For August 18 – August 24:

Why I Hate Mario Before you begin to judge StarterPack, hear him out. You may not agree with him (I love Mario!), but not everyone loves the plumber, just like not everyone loves Master Chief, Cloud, or Slippy Toad's useless shooting skill.

Test Chamber – Taking On The King Of Fighters XIV

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Test Chamber – Taking On The King Of Fighters XIV

The King of Fighters XIV finally hit stores this week, but we've been playing it for a few weeks now. It's a solid fighter, but doesn't make enough exciting moves to distinguish it from the competition.

Brian Shea, the other resident fighting game fan in the office, was curious about how the game turned out, so he and I sat down to play a few matches, take a look at the online suite, and talk about what The King of Fighters XIV does and doesn't do to grab us. You can watch the video below, and read my review of the game here.

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Opinion – EA Should Delay Titanfall 2

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Opinion – EA Should Delay Titanfall 2

Delaying a game is never an easy choice for a publisher or developer. Doing so creates a domino effect of replanning, from amended SEC filings and quarterly financial projections to rescheduled ad buys and postponed talent transitions to new projects. But sometimes it’s better to take that early hit for the sake of the long-term viability of a game or franchise. EA should seriously consider making this tough decision with Titanfall 2.

The Titanfall franchise seems poised to entrench itself as a sustainable franchise in the intensely competitive shooter genre. Respawn’s first game won many accolades from critics thanks to its frenetic combat and interesting pilot/titan dynamic, attracting an impressive 10 million unique users via sales and free EA Access sessions. But the game also lacked the staying power of many competitive shooters due to its underdeveloped progression system. The sequel, due October 28, addresses this shortcoming and adds an oft-requested single-player campaign as well. Our early impressions of both the multiplayer and single-player are strong, but being a good game doesn’t guarantee success. So what’s the problem?