How Final Fantasy's Past Is Shaping Bravely Default's Future

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With the impending release of Bravely Second: End Layer for Nintendo 3DS on April 15, we asked co-producer at Square Enix Masashi Takahashi about the sequel to the 2014 surprise-hit JRPG, Bravely Default. We wanted to find out how the game has changed during localization, what design decisions shaped the game, and where the series will go from here.

Recently, Nintendo made a statement detailing that some dialogue at the end of side quests is being changed for the U.S. version of Bravely Second: End Layer. Japanese players felt dissatisfied with how their party lamented the quest’s conclusion regardless of the player’s choices. Are there any stand out pieces of feedback that were considered for Bravely Second?We put together a survey to collect user opinions on 100 proposed improvements. Despite the sheer number of questions, a great many players took the time to answer. In the end, we were proud to implement 80 of these improvements (with seven proving too difficult to address, and another 13 deemed better as is). They were reflected for the international release of Bravely Default, and now in Bravely Second. They range from extremely fine details, like skippable logos when starting the game, to now-standard features, like the auto-advance mode for cutscenes.

Final Fantasy XV Director Says It's 'Make Or Break' For Franchise

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While he's no stranger to the Final Fantasy name, Final Fantasy XV is the first numbered entry directed by Hajime Tabata. While visiting Square Enix's office for our May cover story on Final Fantasy XV, I sat down with Tabata to get a better sense of his thoughts on the franchise's place within the modern gaming industry. He has a shockingly blunt perspective on why fans of the series have been disappointed lately and why he hopes Final Fantasy XV reminds players of their first experiences with Final Fantasy VI or VII.

Watch the interview below to learn more from Tabata, look inside the game's development, and see exclusive new gameplay from Final Fantasy XV.

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Chronicles – Watch Episode Eight Of Our Dark Souls III Death March

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Chronicles – Watch Episode Eight Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Chronicles – Watch Episode Seven Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Seven Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

5 Things I Learned The Hard Way In Fallout 4’s Survival Mode

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Fallout 4’s revamped survival mode recently went into beta on PC. The difficulty now adds a few extra systems and obstacles to Bethesda’s RPG, including sleep, hunger, and thirst cycles; extra weight on crucial items like ammo and fusion cores; and the elimination of fast travel. With the recent releases of Fallout 4’s Automatron and Wasteland Workshop (which came out today) DLC on my mind, I hopped into Survival Mode to see if it would make a second playthrough of the game more interesting. Here’s what I learned.

1. Home Is Where The Heart IsA lack of sleep will quickly deplete your stamina in survival mode, and the only way to get a full night’s rest is to sleep in a real bed. Dirty mattresses just won’t cut it anymore. Therefore, building a functional shack for your hero is critical, as finding an unclaimed bed in the Commonwealth can be a very difficult task indeed. 

The Rocky History Of Live-Action Shows Based On Games

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The intersection of live-action shows and video games is a strange thing. There have been plenty of animated shows based on games, but the live-action adaptations have often been odd, awkward attempts at bridging games and the real world. However, they’ve also changed dramatically with time – from the cringeworthy live-action/animation hybrids like The Super Mario Bros. Super Show and Captain N all the way up to more modern takes like Defiance and Bright Falls. Dozens of live-action films based on games have been released throughout the years, but serialized TV programs are comparatively rare. With the recent launch of Quantum Break and its own unique use of live-action in a game, we’ve decided to share a brief history of live-action shows based on games to see how the concept has transformed up to today.

Ratchet & Clank’s Voice Actors Discuss Road From PlayStation 2 To Film

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Ratchet & Clank’s Voice Actors Discuss Road From PlayStation 2 To Film

David Kaye has been providing the voice of Clank since the original game. James Arnold Taylor started playing Ratchet since the sequel. We spoke to the voice-actor veterans about the process of recording a new game and a film at the same time, got their best Liam Neeson, David Spade, and Michael J. Fox impressions (on tape), and asked Taylor about the infamous laugh of one of his other famous roles – Tidus from Final Fantasy X.

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Game Informer: How did the audition process for the original game work?

Test Chamber – Blasting Bots To Bits In Star Fox Guard

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Test Chamber – Blasting Bots To Bits In Star Fox Guard

If you pick up Star Fox Zero next week at retail; you'll also get a copy of the tower-defense spinoff Star Fox Guard. It puts you in charge of security for Slippy's uncle, Grippy, where you have to monitor cameras and turrets to take on marauding robots. We take a look at several levels – including a boss battle – in today's episode of Test Chamber.

Reiner and I keep things short and sweet, highlighting a couple mazes and the aforementioned boss encounter. If it looks like something you'd like to spend more time with, the game will be available by itself on the Nintendo eShop for $14.99 on April 22.

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Test Chamber – Comparing The Ratchet & Clank Reboot With The Original

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The Ratchet & Clank series has been around for quite a while, with new games coming out almost every year since its inception. This year, however, the dynamic duo are getting rebooted with a movie and game both releasing this spring.

Watch Ben Reeves, Kyle Hilliard and intern Connor Trinske as they reminisce about the history of Ratchet & Clank while taking a look at its new incarnation. After taking a look at the remake's opening, we pull up the 2002 original and play the games side by side starting at the 11:00 mark to show off the similarities and the differences between then and now. You might be surprised by how the two games compare.

Ratchet & Clank released today exclusively on PlayStation 4. You can get the deeper details about the reboot in our written preview. You can also find our review of the game here.

Chronicles – Watch Episode Six Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Six Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.