Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Hands-On With Final Fantasy XV: Episode Gladiolus

about X hours ago from
Hands-On With Final Fantasy XV: Episode Gladiolus

At PAX East 2017, I played around 30 minutes of the upcoming Final Fantasy XV: Episode Gladiolus (The full DLC should take around 2-3 hours to complete). While story spoilers are off the table, I'm eager to share just how Gladiolus plays.

I had a lot more fun with Gladiolus than I ever did with Noctis. Gladiolus features an in-your-face smashy-smashy playstyle that's all about huge offense and precise defense. Through attacking, Gladiolus charges up powerful moves, often area-of-effect attacks, that dish out tremendous damage. But that's not all, Gladiolus is much more than an attack spammer. A block/guard ability allows Gladiolus to prevent incoming damage and negate attacks, and if you time it right, builds up a rage meter that can add a ridiculous multiplier to your outgoing damage. 

Your blocks must be precise in order to really get the meter going though, so you must pay careful attention to enemy movements and attack signals. If you can time the block just before an incoming attack lands, you'll build your rage in addition to leaving the enemy vulnerable to devastating attacks.

Replay – Jak 3

about X hours ago from
Replay – Jak 3

This month, we have all kinds of coverage planned for the upcoming Uncharted: The Lost Legacy, which is as good excuse as any to look back at other Naughty Dog games on Replay.

Andrew Reiner, Jeff Marchiafava, Suriel Vazquez, and I take a look at the third game in the Jak & Daxter trilogy (which technically comprises six games) and see how it holds up. The Mad Max-inspired world is still a lot of fun to explore, it turns out. For details on what almost happened to the Jak & Daxter series before Naughty Dog went all in on The Last of Us, head here.

For the second segment, we take a look at a game that is tangentially connected to Naughty Dog, and complain a lot about its load times.

Hands-On With Final Fantasy XV: Episode Gladiolus

about X hours ago from
Hands-On With Final Fantasy XV: Episode Gladiolus

At PAX East 2017, I played around 30 minutes of the upcoming Final Fantasy XV: Episode Gladiolus (The full DLC should take around 2-3 hours to complete). While story spoilers are off the table, I'm eager to share just how Gladiolus plays.

I had a lot more fun with Gladiolus than I ever did with Noctics. Gladiolus features an in-your-face smashy-smashy playstyle that's all about huge offense and precise defense. Through attacking, Gladiolus charges up powerful moves, often area-of-effect attacks, that dish out tremendous damage. But that's not all, Gladiolus is much more than an attack spammer. A block/guard ability allows Gladiolus to prevent incoming damage and negate attacks, and if you time it right, builds up a rage meter that can add a ridiculous multiplier to your outgoing damage. 

Your blocks must be precise in order to really get the meter going though, so you must pay careful attention to enemy movements and attack signals. If you can time the block just before an incoming attack lands, you'll build your rage in addition to leaving the enemy vulnerable to devastating attacks.

The Horizon Zero Dawn Real-World Road Trip Challenge

about X hours ago from
The Horizon Zero Dawn Real-World Road Trip Challenge

If you’ve been enjoying Horizon: Zero Dawn in recent weeks, you don’t need to be told about the gorgeous environments the game boasts. The mountains, forests, and deserts of the game make for remarkable scenery, and astute observers will quickly recognize this is far more than a fantasy landscape. The world of Horizon is strongly based on the geography of real-world Colorado and Utah, and many of the vantage points you see in the game have real-world analogues you can visit. And you won’t even have to deal with killer robots along the way. 

Here’s our guide to a straight-up awesome road trip vacation that you could take in the real world, taking you past many of Aloy’s sites of adventure, and simultaneously letting you visit some of America’s most beautiful and engaging vacation spots. 

Note that the following includes minor spoilers for the locations visited and adventures undertaken during Horizon: Zero Dawn, but in every instance we’ve made a point to avoid discussing major plot points.

Funny To A Point – The Video Game Genres Of Real Life

about X hours ago from
Funny To A Point – The Video Game Genres Of Real Life

If you're like me, video games have crept into every corner of your life and psyche. That's normal, right?

Video games have always been a big part of my life, so much so that I can't help seeing connections to them in the real world, kind of like how the Beautiful Mind guy sees numbers everywhere (though in reality, this is probably more accurate). In one of my first FTAP columns, I wrote about some of the real-life game crossovers I "played" during last year's E3, but that was just the tip of the iceberg.

I've spent the past couple days obsessing casually thinking about the commonalities that video game genres share with my day-to-day activities, and as it turns out, there's a lot of them! Below is a whole list of game genres and their totally ordinary real-life counterparts that I'm sure everyone who is a normal person like me can relate to. So let's get started!

Six Ways Uncharted: The Lost Legacy Changes Things Up For The Series

about X hours ago from
Six Ways Uncharted: The Lost Legacy Changes Things Up For The Series

Although Nathan Drake's story was wrapped up in Uncharted 4, Naughty Dog revealed at last year's PSX that it wasn't entirely done with the series' universe. Chloe Frazer, a fan-favorite treasure hunter that we last saw in Uncharted 3: Drake's Deception, now takes center stage with mercenary Nadine Ross by her side. Taking place six months to a year after the previous Uncharted, Chloe and Nadine team up in search of an ancient treasure in India. Much is different this time around, with a grittier and more grounded narrative, but many elements you've come to love in Uncharted will still be present. 

Here are several ways Uncharted: The Lost Legacy changes things up with a new setting, more grounded storyline, bigger environments, and more.

How 45 Minutes With The Legend Of Zelda: Breath Of The Wild Convinced Me To Buy A Switch

about X hours ago from
How 45 Minutes With The Legend Of Zelda: Breath Of The Wild Convinced Me To Buy A Switch

I've never been a big Zelda fan. I mean, okay, yes – I love Ocarina of Time, Majora's Mask, and A Link To The Past. But those are givens right? Classic staples, each one having a profound impact on game design and our idea of interactive adventures. But the others? Skyward Sword? Twilight Princess? The countless DS games? Not for me.

I approached Breath Of The Wild with a fair amount of skepticism. To be frank, the game wasn't even on my radar until our cover story last month. I remember coming around to the game a little bit when our video producer Ben Hanson described it as very systems-driven. I like systems-driven games. I like weird, freaky games that feel jumbled together and are rough and alive like Far Cry 2, so I was intrigued but not excited, especially in a season of games where we have riches like Yakuza 0, Nier: Automata, Mass Effect: Andromeda, and Horizon: Zero Dawn all either here or just around the bend.

Kyle's review and the constant bombardment of hilarious gifs on Twitter finally sparked my interest in full, as well as the fact I just happen to have a copy of the game, so that I had to go find out for myself what the heck everyone was raving about.

Why We're Looking Forward To The Zelda-Inspired Hob

about X hours ago from
Why We're Looking Forward To The Zelda-Inspired Hob

Hob, the upcoming action game from Runic Games, holds many secrets beneath its beautiful art style. We recently explored Hob's mysterious world for a few hours and came away excited for its release.

Join Game Informer editors Kyle Hilliard and Brian Shea as they discuss what makes Hob such an interesting title. To read about our full playthrough of one of Hob's dungeons, check out our preview here. Hob hits PlayStation 4 and PC sometime in 2017.

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