5 Things I Learned The Hard Way In Fallout 4’s Survival Mode

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Fallout 4’s revamped survival mode recently went into beta on PC. The difficulty now adds a few extra systems and obstacles to Bethesda’s RPG, including sleep, hunger, and thirst cycles; extra weight on crucial items like ammo and fusion cores; and the elimination of fast travel. With the recent releases of Fallout 4’s Automatron and Wasteland Workshop (which came out today) DLC on my mind, I hopped into Survival Mode to see if it would make a second playthrough of the game more interesting. Here’s what I learned.

1. Home Is Where The Heart IsA lack of sleep will quickly deplete your stamina in survival mode, and the only way to get a full night’s rest is to sleep in a real bed. Dirty mattresses just won’t cut it anymore. Therefore, building a functional shack for your hero is critical, as finding an unclaimed bed in the Commonwealth can be a very difficult task indeed. 

The Rocky History Of Live-Action Shows Based On Games

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The intersection of live-action shows and video games is a strange thing. There have been plenty of animated shows based on games, but the live-action adaptations have often been odd, awkward attempts at bridging games and the real world. However, they’ve also changed dramatically with time – from the cringeworthy live-action/animation hybrids like The Super Mario Bros. Super Show and Captain N all the way up to more modern takes like Defiance and Bright Falls. Dozens of live-action films based on games have been released throughout the years, but serialized TV programs are comparatively rare. With the recent launch of Quantum Break and its own unique use of live-action in a game, we’ve decided to share a brief history of live-action shows based on games to see how the concept has transformed up to today.

Ratchet & Clank’s Voice Actors Discuss Road From PlayStation 2 To Film

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Ratchet & Clank’s Voice Actors Discuss Road From PlayStation 2 To Film

David Kaye has been providing the voice of Clank since the original game. James Arnold Taylor started playing Ratchet since the sequel. We spoke to the voice-actor veterans about the process of recording a new game and a film at the same time, got their best Liam Neeson, David Spade, and Michael J. Fox impressions (on tape), and asked Taylor about the infamous laugh of one of his other famous roles – Tidus from Final Fantasy X.

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Game Informer: How did the audition process for the original game work?

Test Chamber – Blasting Bots To Bits In Star Fox Guard

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Test Chamber – Blasting Bots To Bits In Star Fox Guard

If you pick up Star Fox Zero next week at retail; you'll also get a copy of the tower-defense spinoff Star Fox Guard. It puts you in charge of security for Slippy's uncle, Grippy, where you have to monitor cameras and turrets to take on marauding robots. We take a look at several levels – including a boss battle – in today's episode of Test Chamber.

Reiner and I keep things short and sweet, highlighting a couple mazes and the aforementioned boss encounter. If it looks like something you'd like to spend more time with, the game will be available by itself on the Nintendo eShop for $14.99 on April 22.

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Test Chamber – Comparing The Ratchet & Clank Reboot With The Original

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The Ratchet & Clank series has been around for quite a while, with new games coming out almost every year since its inception. This year, however, the dynamic duo are getting rebooted with a movie and game both releasing this spring.

Watch Ben Reeves, Kyle Hilliard and intern Connor Trinske as they reminisce about the history of Ratchet & Clank while taking a look at its new incarnation. After taking a look at the remake's opening, we pull up the 2002 original and play the games side by side starting at the 11:00 mark to show off the similarities and the differences between then and now. You might be surprised by how the two games compare.

Ratchet & Clank released today exclusively on PlayStation 4. You can get the deeper details about the reboot in our written preview. You can also find our review of the game here.

Chronicles – Watch Episode Six Of Our Dark Souls III Death March

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Chronicles – Watch Episode Six Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Seven Hyper Light Drifter Tips From Its Creators (And Four From Us)

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Seven Hyper Light Drifter Tips From Its Creators (And Four From Us)

Hyper Light Drifter is a mysterious and beautiful game (here's our review), but it is also a challenging one, which is why it's handy to bring a few best practices along with you while exploring its large world.

We spoke with Alex Preston, who is credited as the game's creator, designer, and artist about how best to approach the game's challenge. He offered up seven tips to help make your life a little easier, and we added four more to hit 11, because Spinal Tap reference. You can find Preston's tips below:

Go East firstThis region is probably the "easiest" of them all, and will allow you to grab my favorite weapon in the game near the boss.

10 Questions And Answers About The Final Fantasy VII Remake

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10 Questions And Answers About The Final Fantasy VII Remake

Final Fantasy XV's impending September 30 release makes it the "here and now" of Final Fantasy, but what about the franchise's future? Fans enjoy looking ahead to the upcoming entries in their favorite series, and this case, the next big step is Final Fantasy VII Remake – the often-rumored (and long-desired) project that was finally confirmed at E3 2015.  During our visit to Square Enix for our Final Fantasy XV cover, we talked to Final Fantasy VII Remake producer Yoshinori Kitase to get some answers about the highly anticipated project.  

We know fans have lots of specific questions about story, combat, materia, airships, exploration, and more. We want to know about those things too, but Square Enix wasn't ready to go into that level of detail. Instead, we posed 10 broader questions to Kitase about the game and his team's approach.

The Most Underappreciated Meta Moments In Games

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The Most Underappreciated Meta Moments In Games

This feature was originally published on April 5, 2016.

Quantum Break is out today and looks to be a pretty good time. Its developer, Remedy Entertainment, is known for stocking its games to the brim with neat little Easter eggs that often hint at a connected universe shared between games. The studio's franchise-development director talked about "a bigger Remedy universe" back in 2014, when early footage of Quantum Break revealed the protagonist wearing clothing that referenced Remedy's previous game, Alan Wake.

While Remedy may be known for these sorts of hi-jinks, it's certainly not the only developer that likes playing around with its audience. With respect to the greats like the Psycho Mantis fight in Metal Gear Solid, and nearly all of Eternal Darkness, we've decided to focus on moments and games that aren't recognized as often as the obvious, classic sequences (you can find our rundown of those here).