Chronicles – Watch Episode Twelve Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Twelve Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Test Chamber – Getting Bloody In The Doom Multiplayer Beta

about X hours ago from
Test Chamber – Getting Bloody In The Doom Multiplayer Beta

The Doom multiplayer beta wraps up today, so we're celebrating by getting as much blood as possible on the suit of our space marine.

Join Andrew Reiner, Ben Reeves, and myself on the sticks as we listen to heavy metal and blast away red team in the two modes: Team Deathmatch and Warpath!

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How Final Fantasy's Past Is Shaping Bravely Default's Future

about X hours ago from
How Final Fantasy's Past Is Shaping Bravely Default's Future

With the impending release of Bravely Second: End Layer for Nintendo 3DS on April 15, we asked co-producer at Square Enix Masashi Takahashi about the sequel to the 2014 surprise-hit JRPG, Bravely Default. We wanted to find out how the game has changed during localization, what design decisions shaped the game, and where the series will go from here.

Editor's Note: This interview was published on April 13, but we're re-posting it now that the game is out.

Recently, Nintendo made a statement detailing that some dialogue at the end of side quests is being changed for the US version of Bravely Second: End Layer. Japanese players felt dissatisfied with how their party lamented the quest’s conclusion regardless of the player’s choices. What other changes can Americans expect from the Japanese version?We made a handful of changes based on user feedback and our own internal evaluation to deliver what we believe to be a better, more streamlined gaming experience. Most of the changes are subtle, and we hope that players will be able to thoroughly enjoy this refined and definitive version of the game in their hands.

The Secrets Behind Final Fantasy XV's Animation

about X hours ago from

With our month-long roll-out of coverage on Final Fantasy XV to coincide with our extensive May cover story, we've shown a lot of new gameplay from the game's opening chapter and beyond. One thing that stands out from those gameplay videos is the impressive animation work created by Final Fantasy XV's lead animator Taisuke Ooe and his team. While visiting the studio, we spoke with Ooe about the team's approach to animating such a large game, the role of mocap, and how the animation process has changed for this entry. Also, we want to note that the gameplay footage and video behind Ooe during the interview is from an early build of the game and does not represent the finished game's quality.

Watch the video below to see new gameplay from Final Fantasy XV and learn the secrets behind animating the game.

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Chronicles – Watch Episode Eleven Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Eleven Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.

Three Games You Can Play For Free This Weekend

about X hours ago from
Three Games You Can Play For Free This Weekend

This is a great weekend if you happen to have free time and open hard-drive space. There are three games you can play absolutely free – two of them are in beta and the other is already out.

This feature was originally published April 15, 2016.

BattlebornPlatforms: PlayStation 4, Xbox One, PCStarts: April 8 at 10 a.m. Pacific / 1 p.m. Eastern (PS4), April 13 at 10 a.m. Pacific / 1 p.m. Eastern (Xbox One and PC)
Ends: Monday, April 18 at 7 a.m. Pacific / 10 a.m. Eastern

The Rocky History Of Live-Action Shows Based On Games

about X hours ago from
The Rocky History Of Live-Action Shows Based On Games

This feature was originally published April 13, 2016.

The intersection of live-action shows and video games is a strange thing. There have been plenty of animated shows based on games, but the live-action adaptations have often been odd, awkward attempts at bridging games and the real world. However, they’ve also changed dramatically with time – from the cringeworthy live-action/animation hybrids like The Super Mario Bros. Super Show and Captain N all the way up to more modern takes like Defiance and Bright Falls. Dozens of live-action films based on games have been released throughout the years, but serialized TV programs are comparatively rare. With the recent launch of Quantum Break and its own unique use of live-action in a game, we’ve decided to share a brief history of live-action shows based on games to see how the concept has transformed up to today.

Replay – Echo Night

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From Software is mostly known as the development house behind Dark Souls and Bloodborne, but decades ago the studio explored a wide variety of genres, from the intense mech action in Armored Core to the strange murder mystery in Echo Night. With a new Dark Souls game hitting this week, we thought it would be a great time to dive into Echo Night. The first half of this week's episode explores the opening moments of this gem from yesteryear.

Echo Night was released on July 31, 1999 for PlayStation. The game found success in Japan, leading to two sequels: Echo Night 2: The Lords of Nightmare in 1999, and Echo Night: Beyond in 2004. Echo Night 2 never made it stateside, but Agetc published Beyond stateside. If you like what you see of the original Echo Night in this Replay, let us know if you want us to explore the series further in an episode down the road.

Our second segment is a competition, one of the strangest we've had on the show, and we've made had some odd ones. Again, let us know what you think of the episode in the comments section below. We'll be back with another episode next Friday night.

A Deeper Look At Final Fantasy XV's Characters

about X hours ago from
A Deeper Look At Final Fantasy XV's Characters

Having an interesting, likeable cast can make or break any gaming experience, but especially RPGs. After all, you're spending hours with these personalities, so you should enjoy their company. The Final Fantasy series has had its share of great party members through the years, such as the empathetic and selfless Tifa, the stoic and train-suplexing Sabin, and the cool and collected Auron. Not to mention leading protagonists like Cloud and Lightning who have become ingrained with the franchise's identity.

Final Fantasy XV is shaking things up by having four male leads who are already good friends before they embark on their crazy adventure, but it also has some intriguing side characters players meet along the way along the way. While visiting Square Enix, we discovered more about these integral personalities and what they'll add to the journey.

The main protagonist and future king of Lucis has a lot on his shoulders, and things are only about to get heavier on his road trip. While it may seem like Noctis is less expressive and a bit distant than his buddies, there's a reason for that. The prince is a complex character who has dealt with a lot of emotional turmoil in his life. His mother died when he was young and his father had to cater to the demands of the kingdom. "Noctis always has this sense of aloneness and solitude," says director Hajime Tabata.

Chronicles – Watch Episode Ten Of Our Dark Souls III Death March

about X hours ago from
Chronicles – Watch Episode Ten Of Our Dark Souls III Death March

The Dark Souls franchise continues with a powerful third entry into the world of dark, demanding fantasy action. Join Daniel Tack, Andrew Reiner, Kyle Hilliard, and Javy Gwaltney in an epic game of "pass the sticks" as they attempt to conquer fantastic environments and towering bosses in From Software's latest ashen wasteland. Be aware that there may be spoilers as we move from episode to episode.

Will the crew finish? Will they smash controllers in frustration? Or will the team find new strength and resolve to persevere in the face of relentless and uncaring foes? Will the team go the extra mile and complete the game or go hollow as they bash against the endless tides of freakish minions? Find out on Chronicles: Dark Souls III edition.

Check out our review of Dark Souls III here.