Replay – Red Steel

about X hours ago from

Red Steel was an ambitious Wii launch title that sought to prove Nintendo's new, unproven hardware was capable of delivering a quality first-person shooter. It didn't, but it was an admirable effort and we decided to see how the game holds up.

In many ways, Red Steel was as much a representative for the Wii prior to launch as any of Nintendo's titles. We featured it on our May 2006 cover in tandem with a large feature detailing Nintendo's new console. It was the mature, third-party answer to Wii Sports, but it only took a few minutes of play to begin to question just how capable the Wii Remote was going to be at delivering the new experiences the console was promising.

Join myself, Andrew Reiner, Jeff Cork, and Ben Reeves as we look back at the game and have varying degrees of luck with its motion controls. In part two, we play an overly complicated, but somewhat amazing, Sega Genesis game.

Playdead's Inside Achieves Success Through Simplicity

about X hours ago from
Playdead's Inside Achieves Success Through Simplicity

Inside by Playdead is a game of complex mysteries similar to the developer's previous game Limbo, but at its heart Inside is a title that draws power from simplicity. That's visually evident through Inside's relatively spare and matte graphical style, and it's also important in its controls and the tools by which it expresses its themes. Less is definitely more when it comes to Inside.

Note: This article discusses some basics about the game, but does not delve deep into the game's details or spoilers. However, if you don't want to know anything about the title, then it's best to click away now. If you WANT SPOILERS, check out our installment of Spoiled for the game. You can also read Kyle's glowing spoiler-free review.

Funny To A Point – The Call Of Duty Hate Has Gotten Embarrassing, Guys

about X hours ago from
Funny To A Point – The Call Of Duty Hate Has Gotten Embarrassing, Guys

If there's one thing the gaming community loves, it's ragging on Call of Duty. Every year, Activision announces a new installment in the long-running military-shooter series, and every year a dedicated contingency of gamers flock to the virtual dumping ground that is the Internet to revel in their communal disdain for it. Hating on Call of Duty has become one of gaming's most reliable and time-honored traditions. It's our demented version of Christmas – Activision slides another sequel down our chimney chutes, and we in return sneak into their living rooms and fill their stockings with as many CAPS-laden insults as our poor, abused keyboard can muster.

As with any longstanding tradition, however, it feels like we've gotten to the point where hating on Call of Duty is just a thing we do because we've always done it, and the reason behind it is just as vague and forgotten as why we're stuffing crap in each other's socks in the first place. This year's reveal of Infinite Warfare achieved parody levels of hate, which I love, because it makes my job that much easier.

A Spoiler-Filled Discussion Of Inside’s Awe-Inspiring Ending

about X hours ago from

Inside is the newest game from Playdead, the makers of Limbo. Much like its predecessor, it's full of mystery, ambiguity, intrigue, and an ending that demands discussion and speculation.

Join myself, Matt Miller, and Ben Reeves as we discuss the game in detail, focusing on its themes, what the ending might mean, and how we felt about the full experience. The title says it all, but it never hurts to double up and warn that this video contains spoilers. We talk about, and show, the ending, but we do avoid discussing the game's alternate ending that results from discovering all the hidden lamps with the assumption that many are still working their way through that aspect of the game.

Inside is open to many different interpretations, so please, let us know how you felt about it, what you think may have happened in the game, and what you think it all means in the comments below.

Test Chamber – Checking Out The New System Shock Demo

about X hours ago from

Night Dive Studios, the company behind digitially rereleasing titles like Turok, Tex Murphy, and both of the original System Shock games, recently revealed a Kickstarter campaign for a System Shock remaster. Night Dive also released an alpha demo to show an early version of what the game could look like. PC editor Daniel Tack and I, both fans of the original two games, decided to give the demo a spin.

And by that, I mean we flailed a lot and hit things with a giant pipe. See for yourself:

(Please visit the site to view this media)

Super Replay – Tex Murphy: Under A Killing Moon (Part Ten)

about X hours ago from
Super Replay – Tex Murphy: Under A Killing Moon (Part Ten)

A few months ago I emerged as the victor of Game Informer's most recent Super Replay Showdown. My prize? Subjecting my fellow editors and our viewers to the strange and maddening FMV adventure game that is Tex Murphy: Under A Killing Moon. Starring a bumbling private eye who spends his weeks trying to make rent and ends up going on a quest to prevent the end of the world, Under A Killing Moon is a peculiar mishmash of genres, the kind of game that could have only been birthed in the early '90s.

It's pure, undistilled zaniness that has to been seen to be believed. So sit back in your chair and push the Maltese falcon on your desk out of the way of the screen so you can join me, Andrew Reiner, Dan Tack, and Kyle Hilliard as we navigate this twisted, futuristic vision of San Francisco, putting our flimsy detective skills to use while being constantly berated by James Earl Jones.

(Please visit the site to view this media)

The Comedy And Horror Overheard In Overwatch Competitive

about X hours ago from

Overwatch’s competitive mode launched this week on PC (sorry console players, you’ll have to wait for next week to start farming for golden weapons and blaming your teammates for your bad ranking). Thus far, things have been rowdy and rambunctious as players eagerly flock to the new mode to show off their skills in placement matches and rank-climbing, perfect-team-composition madness. I’ve spent some time in the mode, and things have gone pretty much as expected. Here are some of the interesting moments I’ve seen and heard so far.

The player that picks Genji no matter what, and always has the Bedouin or Nomad skin. The player that thinks they are a real life ninja warrior.

Coming from what I can only assume is tons of Bastion-slaying noob-stomping in unranked play, these players are really dedicated to their craft. The problem is they’re not used to going up against balanced teams and just assume they can shred through entire teams like the buckets of Bastions they take out as solo-ninja all-stars.

Blog Herding – The Best Blogs Of The Community (June 30, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (June 30, 2016)

What a crazy eclectic mix of blogs this week! From Call of Duty to Super Princess Peach (remember that one!?), we've got it all. Time to don your reading glasses, Blog Herding fans.

Community Blogs For June 23 – June 29:

The Girls of Summer: Super Princess Peach Haley Shipley continues her new series of blogs, this time focusing on a game that...wait a minute. Peach uses here emotions as powers to traverse this side-scrolling game? Oh, boy. Wait. Shipley says it's not what you think at first glance. Find out why this game is more than Mario's bae crying.

Test Chamber – 10 Minutes Of Playdead’s Limbo Follow-up, Inside

about X hours ago from

One of the unexpected pieces of news that surfaced this week at E3 is the surprisingly close release of Inside, the new game from the creators of Limbo. We've had a chance to play the game, and decided to sample of few of the game's mechanics and locations while actively avoiding its key, spoilable moments.

Inside releases on Xbox One June 29 with a PC version planned for release shortly after. For more on Inside, head here. For our review of the game, head here. For a spoiler-filled look at the game's secrets as well as it's alternate ending, head here.

(Please visit the site to view this media)

Suiting Up As A Virtual Reality Ghostbuster At Madam Tussauds In Times Square

about X hours ago from

One of virtual reality's biggest challenges is getting people to try and enjoy the technology. While early adopters are eagerly bringing head-mounted displays home, that group represents a fraction of the potential audience. However, getting people to try an amusement park-style experience as part of a visit to a popular venue has huge potential to make believers out of average consumers.

On July 1, Madam Tussauds at Times Square in New York City will be opening its Ghostbusters Dimension experience to the general public. Visitors will be able to strap on a proton pack, hoist a particle thrower, and bust some ghosts. Sort of.

The Void, a company specializing in fully immersive, mobile VR experiences, has crafted a "hyper reality" attraction that uses custom hardware, including the Rapture backpack computer, haptic vest, head-mounted display, and gun to simulate busting ghosts. Once the visor on the HMD was lowered, I was transported into a virtual recreation of the prep room.