We recently got to go hands-on with Labo, spending time popping its cardboard pieces out of templates, folding them together, playing with the compatible games, and looking at the surprisingly versatile Toy-Con garage.
Since its debut, Nintendo has made it clear Labo is meant for the younger Switch player. In order to look at the product from a younger point of view, I brought my kindergartner to Nintendo’s event to help me test out the strange craft/video game hybrid. Here are some of my takeaways from spending time with it myself, and watching a child spend time with it.
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This week there are a variety of details to cover for a trio of games, and instead of breaking it up into separate columns, I figured I'd just run it all in one jam-packed Sports Desk. Enjoy.
HB STUDIOS DISCUSSES THE GOLF CLUB 2019
The mysteries of Half-Life 3 and episode three of Half-Life 2 may never officially be resolved. Extensive, investigative work has resulted in little to no revelation, and whenever information does crop up, it’s delivered at the most unexpected times in the most roundabout manners.
Valve may have abandoned its silent theoretical physicist, but other developers have brought him into all sorts of video games over time. Freeman has received plenty of subtle textual and visual nods in titles like Call of Duty: United Offensive or Grand Theft Auto: San Andreas, so we’ve limited our list to actual sightings of Dr. Freeman’s likeness. Let’s see what other worlds the scientist has explored over the years.
You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.
In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!
Tomb Raider is set to hit theaters on March 16 and aims to portray Lara Croft with a similar survivalist style that we’ve seen in the most recent Tomb Raider games. However, this isn’t the first time that Lara Croft has come to the big screen. Angelina Jolie assumed the role in 2001’s Lara Croft: Tomb Raider and its 2003 sequel Lara Croft: The Cradle of Life, which still stand as the first and sixth highest-grossing video game adaptations, respectively. To help prepare us for Tomb Raider, we looked back at Jolie’s take on Lara Croft to see how they lived up to one of gaming’s most famous characters.
Right – Angelina Jolie as Lara CroftYou can debate whether or not the Lara Croft movies are any good, but there is no arguing that Angelina Jolie had the Lara Croft look nailed down. You’d be hard pressed to find anyone else who better represented what we thought the pixelated heroine would look like in real life. Jolie as Lara Croft may go down as the best casting for a video game character in a movie.
I'll just let my review of Two Worlds do the talking here: "There’s an adventure here somewhere, hidden beneath the fog of broken gameplay, performance glitches, and characters talking about the evil Taint in unintentionally hilarious ways. The main character is an embarrassment to gaming, and isn’t even believable enough to be considered for a Renaissance fair’s cast. As much as I enjoyed seeing him take a sword to the face, most enemies would appear to have extreme cases of glaucoma, as they swing and miss most of the time, and have a difficult time navigating around walls. Sadly, even with an impressive stock of weapons at your disposal, your combat prowess isn’t much better. The choppy animations, inconsistent framerate, and inopportune loads make it nearly impossible to navigate the battlefield with effective grace. The game’s only redeeming qualities – deep spell and weapon systems – just go to waste in this abysmal quest. If you’ve spent a lifetime sinning, by all means, trek into this world to get a taste of what awaits you in Hell. 2 out of 10."
Game Informer is celebrating its 300th issue of the magazine and we're inviting you to join in on the fun! If you're in the Minnesota area, come on down to Fulton Brewery in downtown Minneapolis from noon-11pm and say hi to us in person. If you can't make it, we have you covered. We'll be streaming a live version of The Game Informer Show podcast from Fulton, where we reveal our five unique covers for the magazine and talk about what it's like to craft a list featuring some of the greatest games of all time. The stream begins at 2pm Central and runs for two hours, we hope you enjoy the show!
Sometimes realism is used in games to reveal or confront a deeper truth about the human condition. Other times it's the knee-jerk defense for some crap mechanic that should never have been put in a game in the first place. Let's talk about the latter, shall we?
I just spent the past two weeks playing Kingdom Come: Deliverance, and after devoting more than 100 hours to life as a 15th century Bohemian peasant, I can finally emerge from my sequestered review hole like a groundhog* and talk about the game. It's not every day I play a game for 100 hours, in part because it's literally impossible without a time machine – and I can think of way better uses for a time machine, like going back and investing in whatever the hell Bitcoins are, or killing tyrants while they're still babies. In hindsight, it's a little disturbing how high "baby killing" is on my time-machine bucket list, but let's move on.
3D Realms recently revealed the new game under its hat, the pixelated and slapstick gore shooter Ion Maiden. We had the chance to sit down with Frederik Schreiber, the vice president of 3D Realms, and talk about the studio's approach to crafting an authentic retro shooter that doesn't fall prey to the whims of nostalgia, as well as the divide between modern shooters and shooters of old.
Give us the pitch on Ion Maiden.
Ion Maiden is an old school first-person shooter. It takes place in the near future. You play as Shelly Harrison, a bomb disposal expert in the near future for the GDF. The GDF is the Global Defense Forces and in Ion Maiden you have to hunt down a madman scientist gone rogue named Doctor Jadus Heskel who has created an army of cyborg brainwashed zombies who are taking over the United States.