Science-Fiction Weekly – The Top 10 Transformers, Halo Mythos, And Comic-Con

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Before we dive into the meaty science-fiction fun this week, I have a handful of news tidbits for you to consume. Cameras stop rolling on Star Wars: Episode VIII on July 22. As exciting as this is, we still have 527 days to wait until the film opens on the silver screen. On the bright side, Rogue One: A Star Wars Story is just 163 days away. I'm guessing we'll start seeing merchandise and a second trailer for the film at Star Wars Celebration next week. Steven Spielberg's motion-picture adaptation of Earnest Cline's Ready Player One just wrapped its first week of filming, and according to script writer Zak Penn, it sounds like it went well, and many bird eggs were found? Ready Player One opens in theaters on March 30, 2018.

Join Our Upcoming Game Club Discussion Of Deus Ex: Human Revolution

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Join Our Upcoming Game Club Discussion Of Deus Ex: Human Revolution

With Deus Ex: Mankind Divided coming up in August, we thought it'd be a good time to take a look back at 2011's Deus Ex: Human Revolution. If you're not familiar, we've started playing through games with our community on The Game Informer Show. This time we're playing through Deus Ex: Human Revolution in three chunks of discussion, so we'll be talking about everything in the game up until you leave Detroit on July 14th's episode of The GI Show.

The game (we're fine with the Director's Cut edition or not) is available on Wii U, Xbox 360 (and it's backwards compatibly on Xbox One), PlayStation 3, and is on sale on Steam for $5 until July 4th. We strongly encourage you to play the game alongside us and send your thoughts or questions to podcast@gameinformer.com so that we can read them on air. In the past, GI Game Club has devoured in great detail Final Fantasy VII and Uncharted 4: A Thief's End so we encourage you to go back and watch those to get a better idea of the format.

Here are a couple of questions to get the ball rolling...

Garden Warfare 2 Is Fun As Hell And You (And Your Family) Should Play It

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It started when my kids and I were looking for something to play together. I flipped through my digital library for a while, and stopped on Plants vs. Zombies: Garden Warfare 2 for no real reason. I played it for a while when it first came out in February, but I moved on to who knows what – probably Diablo III, now that I think about it. We fired it up on a lark and jumped into some split-screen multiplayer. That was several weeks ago. Our home has been invaded.

My kids are at an awkward age, as far as games go. At 7 and 9, I don’t think they’re old enough for the vast majority of shooters, even as the genre pulls at them with its siren song. We’ve decided that they’re able to watch a lot of PG-13 movies, provided that mom and I do some research ahead of time, but they’re definitely not ready for the Call of Dutys of the world – even though they won’t stop telling us about so and so from school who is allowed to play that and GTA. 

At any rate, Garden Warfare 2 hoes a great row for us right now. It’s silly, and the violence doesn’t rise beyond pea-shooting plants or zombies who use electro-beams as improvised herbicide. When you defeat your opponents, they crumple into little heaps, not gory rag-dolling corpses. While its combat doesn’t features buckets of viscera, it’s still intense and fun.

The Sports Desk – Love, Lies & Silverware: A Football Manager Journey

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Welcome to another addition of my weekly column, The Sports Desk. Today we have a very special feature written by Anthony Kyne, producer from HB Studios (The Golf Club 2), about being absolutely consumed by the soccer management simulation series Football Manager.

The game is lauded the world over, and has claimed hours upon hours from dedicated would-be managers. Kyne's tale is one of happy family memories, an imagination fired by the magic of video games, and disappointment and sweet victory – if not necessarily in equal measure. Nevertheless, it's been a journey worth taking. You'll have to read it to believe it.

Love at First SightSince way before I started making video games, actually only about two weeks after we got our first family computer, I've been in love with football management games. As much as I love the FIFAs and Pro Evos of this world and the Half Lifes and the Far Crys, nothing sucks me into a world that blurs the lines between game and reality like a football management simulation. Below is a love story that is full of ups and downs, that's hurt people and broken my own heart along the way, but it's something I couldn't live without!

Seven Video Game Characters That Took Patriotism Too Far

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As Independence Day approaches, Americans are gearing up for a long weekend full of beer, hot dogs, and fingers removed by firework mishaps. While the holiday is a great time to reflect on our freedom and history, it may also be a good time to remind ourselves that our love for our country can sometimes go too far. Gaming offers an escape into the world of fantasy but can also make a commentary on our real lives. This weekend, celebrate the Fourth with your family and friends, and don’t be like these guys.

Senator Armstrong – Metal Gear Rising: RevengeanceYou may not have expected the final boss of a frenetic hack-and-slash game where you control a cyborg ninja with an electric-charged katana to be a single American Senator, but Armstrong quickly proves to be Raiden’s toughest adversary. He is an aggressive nationalist and believes only he can save the nation from its slump. Over the course of the game, Armstrong uses nuclear weapons to stir up global conflict, and admits to using war as a business strategy to improve his approval ratings and get himself into office. He claims that his heart is in the right place, as he only wants to restore America to its former glory.

Our Impressions Of The Final Fantasy XV Anime So Far

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Finding it hard to endure the wait until Final Fantasy XV? We hear you. Thankfully, Square Enix has been releasing free 15-minute anime episodes to help you get to know the party members better. The anime, called Brotherhood, was announced back at the March event that revealed the game's September 30 release date, and so far two of the five episode arc have hit. (You watch on them on Square Enix's YouTube channel). As someone who loves learning about the cast, I've enjoyed watching these, but I bet you're wondering if they're worth your time. Here are my impressions so far. 

What To Expect

6 Xbox One Controller Designs To Troll Your Friends With

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6 Xbox One Controller Designs To Troll Your Friends With

This year during E3, Microsoft launched a new website that allows players to design their own Xbox One controllers, complete with unique color schemes and custom laser engraving. While countless gamers are undoubtedly using the app to create some awesome-looking controllers, I figured I'd take a different approach. Here are six awful Xbox One controller designs that you can use to troll your friends.

Note: The Xbox Design Lab does not save custom laser engravings to controller templates, so you will have to manually add them yourself if you decide to purchase one of these designs. But really, don't purchase them. 

Design #1: The Plain JaneThe Plain Jane is the clear choice for the professional troll – after all, what better way to negate the thoughtful gift of designing and giving your friend a customized controller than making it look like an exact copy of the normal Xbox One controller? Your bed bud will be thrilled to know you shelled out nearly twice the price of a normal controller to tell them how boring they are – a message driven home by the "YOU ARE BORING" laser engraving. Stylish!

10 Things You May Have Missed In Inside

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Playdead's Inside is a game that demands analysis the moment you finish it. I completed the game and published my review shortly before release, but in the following days, I have found myself continuing to play it, analyzing specific moments, and generally just trying to uncover every secret or detail I can. Below you will find some of my discoveries.

It's worth noting that page one of this feature is generally major spoiler-free, though it is still recommended you finish the game before diving in. Page two, however, is full of spoilers, so avoid that like the plague if you haven't completed Inside.

Early in the game, in the corn field, it is possible to find a secret darkroom room that houses one of the lamps necessary for unlocking Inside's alternate ending. There are pictures hanging from the ceiling, and if you wait in the room for awhile, one of the photos will develop. The GIF above shows a sped-up version of that wait. The picture is of a point later in the game, where you find a collection of the mindless creatures in a cage suspended over a gap between two buildings.

Should You Play Street Fighter V’s New Story Mode?

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Should You Play Street Fighter V’s New Story Mode?

In February, Street Fighter V launched with strong gameplay mechanics, but not a ton of content. Over the past few months, Capcom has been balancing and adding modes, characters, and stages. The June update (which actually hit on July 1), was the most significant update yet. Not only did it finally implement the currency shop so that players could buy DLC with either Fight Money earned through playing or Zenny purchased with real money, but it brought with it two new characters and improved matchmaking. The biggest addition, however, is the cinematic story mode called "A Shadow Falls." I played through the new story mode in its entirety to give you an idea of whether it's worth your time or not.

A Shadow Falls is the first cinematic story mode to appear in the Street Fighter series. The many games of the Street Fighter series to this point have explained the narratives through different methods. At launch, Street Fighter V used illustrations with voiceover, which wasn't exactly action-packed. This new cinematic approach is a vast improvement, but it's not perfect.

10 Downs With A Madden 17 Designer

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There is a lot going on with the new Madden, from gameplay to new ways for casual fans to get into the game, and what better way to take it in than sitting down with one of the people responsible for the game? We talked with designer Clint Oldenburg – a former NFL lineman – about details big and small for the title.