Test Chamber – How To Create A Home In Dragon Quest Builders

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Test Chamber – How To Create A Home In Dragon Quest Builders

The Dragon Quest franchise has a new sidequest, and it has a lot in common with Minecraft.

Dragon Quest Builders, as the third word in the title implies, is a game all about building. You'll find the art, monsters, and even some of the story Dragon Quest players have come to expect, but the gameplay loop is less about building up your party, and more about building a city, block by block. In the video below, Jeff Cork and I show off my pitiful town, complete some missions, set up some town defenses, and put on some dang clothes.

Dragon Quest Builders is coming to PlayStation 4 and Vita on October 11.

Submit A Question For Bungie About Destiny: Rise Of Iron

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We're nearing the end of our month of coverage on Bungie's Destiny: Rise of Iron. We hope you've learned something new about the game throughout the month, but we wanted to give Destiny fans one last chance to have their burning questions answered before the game comes out on September 20th. We're recording a special edition of The Game Informer Show podcast with Destiny: Rise of Iron's game director Christopher Barrett and executive producer Scott Taylor and we need questions from the community to volley their way.

Please leave a comment below with your burning question about Destiny: Rise of Iron, preferably something that we haven't covered in our previous coverage. This is your chance to burrow in and answer your most nitpicky question or have some previous piece of info clarified.

Feel free to subscribe to The Game Informer Show podcast on iTunes or Google Play in anticipation of the special Destiny episode airing on Wednesday the 31st.

What A Book On Tennis Taught Me About Fighting Games

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What A Book On Tennis Taught Me About Fighting Games

The combo isn’t all that complicated. It goes like this: As Ibuki in Street Fighter V, you hold forward while pressing the heavy kick button to launch the opponent into the air, hold back and tap the medium punch button and make sure you only land one of the two hits, dash over to the other side by doing a quarter-circle and press the light kick button, then perform a Raida by doing another half-circle backward and press the light punch button.

It sounds intricate, but it’s a lot smoother in practice. The whole thing happens in about three seconds. It’s four button presses and three simple motions, and yet I’ve been practicing it for over an hour. My goal is to get it down well enough that I can do it three times in a row. It’s one in the morning, and I can’t do it. I would probably do better if I just went to sleep. But I can’t do that until I get this combo.

I look at the input display on the right side of the screen and see what I’m doing wrong. “You’re not actually doing the entire quarter circle,” I tell myself. “You let your fingers off too early. How are you this bad at this game?” I practice the combo for another half-hour, and then go to bed, defeated.

Blog Herding – The Best Blogs Of The Community (August 25, 2016)

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Blog Herding – The Best Blogs Of The Community (August 25, 2016)

Another week, another Blog Herding. This time full of No Man's Sky, another space-based game in the form of Metroid, and a list of handheld games everyone should put on their to-buy list.

Community Blogs For August 18 – August 24:

Why I Hate Mario Before you begin to judge StarterPack, hear him out. You may not agree with him (I love Mario!), but not everyone loves the plumber, just like not everyone loves Master Chief, Cloud, or Slippy Toad's useless shooting skill.

Test Chamber – Taking On The King Of Fighters XIV

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Test Chamber – Taking On The King Of Fighters XIV

The King of Fighters XIV finally hit stores this week, but we've been playing it for a few weeks now. It's a solid fighter, but doesn't make enough exciting moves to distinguish it from the competition.

Brian Shea, the other resident fighting game fan in the office, was curious about how the game turned out, so he and I sat down to play a few matches, take a look at the online suite, and talk about what The King of Fighters XIV does and doesn't do to grab us. You can watch the video below, and read my review of the game here.

(Please visit the site to view this media)

Opinion – EA Should Delay Titanfall 2

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Opinion – EA Should Delay Titanfall 2

Delaying a game is never an easy choice for a publisher or developer. Doing so creates a domino effect of replanning, from amended SEC filings and quarterly financial projections to rescheduled ad buys and postponed talent transitions to new projects. But sometimes it’s better to take that early hit for the sake of the long-term viability of a game or franchise. EA should seriously consider making this tough decision with Titanfall 2.

The Titanfall franchise seems poised to entrench itself as a sustainable franchise in the intensely competitive shooter genre. Respawn’s first game won many accolades from critics thanks to its frenetic combat and interesting pilot/titan dynamic, attracting an impressive 10 million unique users via sales and free EA Access sessions. But the game also lacked the staying power of many competitive shooters due to its underdeveloped progression system. The sequel, due October 28, addresses this shortcoming and adds an oft-requested single-player campaign as well. Our early impressions of both the multiplayer and single-player are strong, but being a good game doesn’t guarantee success. So what’s the problem?

What’s Going On In Destiny’s Story – 2016 Edition

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What’s Going On In Destiny’s Story – 2016 Edition

At this time last year, the Destiny community was gearing up to confront the impending challenges of the Taken King’s arrival, and we delivered our first version of this article – a comprehensive guide to the Destiny narrative, fact-checked by the Bungie story team for accuracy, and built as an easy-to-navigate reference for players. Exactly a year later, we’re back with a new, improved, and revised version that reflects the latest narrative threads of the game, and also sets the stage for the launch of Destiny: Rise of Iron.

Like the original article, the information included throughout this article is drawn primarily from researching the game, as well as its connected Grimoire cards. And like last year, the full text of the article has been double-checked by Bungie for accuracy prior to publication. As such, we hope the following can provide a clear and authoritative understanding of the fiction, without the need to second guess what the developers intended. In a few instances, relevant fan theories are widespread enough that they are mentioned in the form of conjecture. Anything not confirmed by Bungie is clearly described as such in the text. 

The Virtual Life – Long-Distance Relationships And Reaching Across The Void In No Man’s Sky

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The Virtual Life – Long-Distance Relationships And Reaching Across The Void In No Man’s Sky

Have you ever been in love with someone far away? It’s a strange experience. I would like to tell you about it. Well, I’d like to try and tell you about it but sometimes the words fail.

We’ll make a go of it anyway.

If it’s a day where I’m feeling numbers-oriented, I would discuss how it’s best to order airline tickets early to save money even if that means spending a few hours in another airport while you wait for a connecting flight. I would explain the clock stashed somewhere in the back of the mindspace that’s always ticking loudly, always making me aware of just how long it is until I see my partner again.

Five Solid Ideas For Where Metal Gear Can Go Next

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Five Solid Ideas For Where Metal Gear Can Go Next

Metal Gear Solid V: The Phantom Pain served as Hideo Kojima’s swan song for the beloved franchise he created. There was a great deal of controversy surrounding the game, including production troubles during the buildup to release, culminating in Kojima parting ways with Konami to pursue new ideas at his own studio. However, before The Phantom Pain released, a statement from Konami said the company would be making new Metal Gear games even after Kojima was done with the series.

Earlier this summer, the trailer surfaced for a pachinko game based on Metal Gear Solid 3: Snake Eater. Die-hard Metal Gear fans reacted negatively to the trailer, expressing that this was not the future they wanted to see for the franchise. A Konami employee took to Reddit after the backlash over the pachinko game to assure fans that Metal Gear would be properly supported on consoles moving forward. We were recently given our first glimpse of the post-Kojima Metal Gear world with the trailer for Metal Gear Survive. While zombie survival may not be the way many expected a new Metal Gear to look, there are still a number of great ideas for a proper spin-off. Here are just a few directions a new Metal Gear game could take the series in.