Fixing No Man’s Sky – 10 Small Changes With Big Benefits

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Fixing No Man’s Sky – 10 Small Changes With Big Benefits

When it first released, No Man’s Sky ignited a firestorm of discussion and criticism due to the gulf between what players were expecting from the title and what Hello Games delivered. Regardless of your feelings on that subject, most of us can agree that No Man’s Sky isn’t perfect, which means it has room to improve.

Comprehensive redesigns and overhauls would be required to transform the game into the experience that some envisioned. However, even without making such large-scale alterations, Hello Games could make a variety of minor changes that would make the crafting, exploration, and combat easier to enjoy. These 10 suggestions are all about removing the frustrations in the current version of No Man’s Sky, not completely redefining its identity.

1. True photo mode Not every planet in No Man’s Sky is gorgeous, but sometimes you touch down on a picturesque landscape with vibrant colors, varied terrain, and another planet majestically rising over the horizon. People can already pass around screenshots like this, but location markers and HUD elements tend to clutter up the view, and you can’t tweak your angles for the perfect shot. Finding strange and beautiful places is a major draw of the game, and a full-fledged photo mode would provide more control over the images and let players share the full glory of their discoveries.

The Most Epic Artifacts In World Of Warcraft

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The Most Epic Artifacts In World Of Warcraft

I’ve been having a blast in recent days returning to World of Warcraft after being away for some time, and taking several of my level 100 characters through the new content and on the road to 110. One of the most striking things about this expansion is its focus on storytelling, and on putting players in the driver’s seat as the most important characters in Azeroth during this pivotal invasion by the demons. Of particular note are the storied artifact weapons that every character can now acquire.

The following highlights some of the most epic and famous weapons that players can now acquire for themselves. Players are still trying out the many artifacts (36, in total) that can be won in Legion, so I wouldn’t hazard to guess which ones will end up being the most powerful or useful. Instead, here we’re examining some of the favorites that are exciting simply because of how they fit into the broader story of the Warcraft universe.

A Look At Brands' Tweets Aimed At Gamers

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A Look At Brands' Tweets Aimed At Gamers

Every once in a while, a promoted tweet will pop up on my Twitter timeline clearly aimed at people who have talked about video games on social media. Promoted tweets are rarely fun to encounter on your timeline, but if done right, they can grab some attention for the brand employing the technique. Either way, the results are often pretty goofy.

Now, to be fair, the game industry isn't immune from trying to make crossover content, as you can see from the three tweets below.

Now you can fish for Froggy, anytime, anywhere. pic.twitter.com/FHGW1udZUQ

The Sports Desk – A New Football Experience

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The Sports Desk – A New Football Experience

The NFL season is right around the corner, and with EA's Madden already out, you're probably looking for even more video game football. Today's Sports Desk features a title that you may not have heard of which could satisfy that need. Plus, if you're a fan of the other brand of football, soccer, I've got an analysis of Pro Evolution Soccer 2017 Advanced Instructions from the game's demo – a feature that should be invaluable out on the pitch.

PRO STRATEGY FOOTBALL 2016

Pro Strategy Football 2016 is made by one person – the dedicated Kerry Batts. Batts makes the game in his spare time, and it's packed with features that only a die-hard football fan would include.

Here Are The 50+ Announced New Monsters Coming To Pokémon Sun And Moon

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Pokémon Sun and Moon isn't coming until November, but Nintendo and The Pokémon Company haven't been huddled away in secrecy leading up to the game's release. Fans have been getting a steady stream of reveals for the new creatures, some of which have already become favorites. We've compiled the announced Pokémon in one handy spot, which we'll continue to update as new ones are revealed to the world.

For more on Sun and Moon, head here to learn about eight big changes coming to the game. Pokémon Sun and Moon is coming to the 3DS on November 18.

Alolan Exeggutor

Our Impressions Of The Final Fantasy XV Anime So Far

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Our Impressions Of The Final Fantasy XV Anime So Far

Finding it hard to endure the wait until Final Fantasy XV? We hear you. Thankfully, Square Enix has been releasing free 15-minute anime episodes to help you get to know the party members better. The anime, called Brotherhood, was announced back at the March event, and so far four of the five episode arc have hit. You watch on them on Square Enix's YouTube channel). If you purchase the Ultimate Collector's edition, you get a bonus episode on Luna. As someone who loves learning about the cast, I've enjoyed watching these, but I bet you're wondering if they're worth your time. Here are my impressions so far. 

Updated: 9/5

What To Expect

The Daunting Task Of Designing Language For Video Games

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The Daunting Task Of Designing Language For Video Games

To feel a connection with the virtual world, we first have to believe in it. With sci-fi and fantasy settings in particular, designing fictional languages can help paint a more realistic world that captures the diversity and personality of its characters. Would Far Cry Primal’s prehistoric setting be conceivable in modern English? What if Skyrim’s ancient draconic tongue didn’t exist?

Whether they are pushing creative player engagement with ambiguous speech as we see in The Sims, or mimicking real-life dialects to give the impression of multiculturalism in Dragon Age: Inquisition, video games are heightening the bar for immersion. We chatted with various developers about how they approach this unique and daunting task.

This article was originally published in issue 279 of Game Informer Magazine.

Strafe Continues To Be An (Explosive) Barrel Of Old-School Shooter Fun

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Strafe aspires to do one thing: capture the gory, maddening action of sci-fi first-person shooters from the mid 90s. Guess what? Strafe is very very good at doing this.

I'd already played an early demo of the game back before E3 and came away impressed with what I saw, mostly how Strafe channeled the nonsense and guts of the first-person shooters from that era while also not being excruciatingly difficult like Quake and Unreal could be. Strafe casts you as a "As a Scraper on a impossibly dangerous mission at the edge of the galaxy" but the plot isn't that important or noteworthy. What is the attractive frantic movement speed that you'll use to zip around environments and blast hordes of enemies into bloody chunks with upgradeable weapons, like a shotgun that can be fitted with a laser-based secondary fire.

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Super Replay – Resident Evil 4 Episode 3

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Super Replay – Resident Evil 4 Episode 3

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

Seen At PAX West 2016

about X hours ago from
Seen At PAX West 2016

We're here on the ground at Pax West and we're seeing a lot of exciting things: game previews, developer talks, and, of course, fantastic cosplayers doing what they do best. Here's some of the best stuff we've seen.

Here's a couple showing off their love for indie hit Stardew Valley with some creative costumes.

Overwatch is huge this year and cosplayers are out in full force, showing their love for the game's colorful character roster. There have been some particularly great Junkrats.