Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

Afterwords – Sea Of Solitude

about X hours ago from
Afterwords – Sea Of Solitude

Cornelia Geppert, the creative head of the Berlin-based Jo-Mei games, wanted to create the game she always dreamed of, and she finally had the chance with Sea of Solitude.

This melancholy adventure game casts you as Kay, a young girl whose loneliness has transformed her into a literal monster. The story is inspired by real-life events from Geppert’s life (as well as the lives of her loved ones and coworkers) regarding mental health.

We recently sat down with Geppert to talk about Sea of Solitude post-release, to better understand her inspirations behind it, and what it was like to develop such a deeply personal project.

Afterwords – Sea Of Solitude

about X hours ago from
Afterwords – Sea Of Solitude

Cornelia Geppert, the creative head of the Berlin-based Jo-Mei games, wanted to create the game she always dreamed of, and she finally had the chance with Sea of Solitude.

This melancholy adventure game casts you as Kay, a young girl whose loneliness has transformed her into a literal monster. The story is inspired by real-life events from Geppert’s life (as well as the lives of her loved ones and coworkers) regarding mental health.

We recently sat down with Geppert to talk about Sea of Solitude post-release, to better understand her inspirations behind it, and what it was like to develop such a deeply personal project.

Everything We Know About Call Of Duty: Modern Warfare’s Campaign

about X hours ago from
Everything We Know About Call Of Duty: Modern Warfare’s Campaign

Call of Duty: Modern Warfare is already showing promise with its multiplayer. However, for many, the single-player campaign is an important part of the equation. After Treyarch opted to not include a full story mode with Black Ops 4 last year, Infinity Ward is bringing it back in a big way. While at Infinity Ward for this month’s cover story, we got the lowdown on what players can expect from Call of Duty: Modern Warfare’s ambitious campaign.

When Call of Duty 4: Modern Warfare launched in 2007, it told a contemporary story about two sides fighting a more traditional war. However, in 2019, warfare is different. In the world of insurgents, terrorists, and freedom fighters, sides aren’t as clearly defined as they’re depicted in Call of Duty 4: Modern Warfare. With that in mind, the campaign team at Infinity Ward, led by a group of Naughty Dog alumni, set out to create something unique, intense, and unprecedented in the first-person shooter space.

The studio says that the definition of “modern warfare” has changed, and with that, the team’s approach to creating a Modern Warfare game also has to change. “Thematically, in this world, enemies don’t necessarily wear uniforms,” campaign gameplay director Jacob Minkoff says. “The world is not as clear. War is much more messy these days. We’re representing that mechanically.”

Everything We Know About Call Of Duty: Modern Warfare’s Campaign

about X hours ago from
Everything We Know About Call Of Duty: Modern Warfare’s Campaign

Call of Duty: Modern Warfare is already showing promise with its multiplayer. However, for many, the single-player campaign is an important part of the equation. After Treyarch opted to not include a full story mode with Black Ops 4 last year, Infinity Ward is bringing it back in a big way. While at Infinity Ward for this month’s cover story, we got the lowdown on what players can expect from Call of Duty: Modern Warfare’s ambitious campaign.

When Call of Duty 4: Modern Warfare launched in 2007, it told a contemporary story about two sides fighting a more traditional war. However, in 2019, warfare is different. In the world of insurgents, terrorists, and freedom fighters, sides aren’t as clearly defined as they’re depicted in Call of Duty 4: Modern Warfare. With that in mind, the campaign team at Infinity Ward, led by a group of Naughty Dog alumni, set out to create something unique, intense, and unprecedented in the first-person shooter space.

The studio says that the definition of “modern warfare” has changed, and with that, the team’s approach to creating a Modern Warfare game also has to change. “Thematically, in this world, enemies don’t necessarily wear uniforms,” campaign gameplay director Jacob Minkoff says. “The world is not as clear. War is much more messy these days. We’re representing that mechanically.”

Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

No Man's Sky Beyond Will Let You Milk Aliens

about X hours ago from
No Man's Sky Beyond Will Let You Milk Aliens

In March, Hello Games revealed that they’d be releasing another large free update to No Man’s Sky called No Man's Sky Beyond. They promised three big features for the update: expanded online multiplayer, full VR support, and a mysterious third feature. We recently got a chance to speak with Hello Games’ Sean Murray about the update and learn exactly what they’ll be releasing on August 14th.

“We get to this point where we're launching something and I always think, “Why have I brought this on myself?” jokes Murray. “Actually, this is the happiest the team has been and the most productive… It's just shipping things and making games is hard. Those last couple of weeks are always just a bit crazy.”

No Man's Sky Beyond Will Let You Milk Aliens

about X hours ago from
No Man's Sky Beyond Will Let You Milk Aliens

In March, Hello Games revealed that they’d be releasing another large free update to No Man’s Sky called No Man's Sky Beyond. They promised three big features for the update: expanded online multiplayer, full VR support, and a mysterious third feature. We recently got a chance to speak with Hello Games’ Sean Murray about the update and learn exactly what they’ll be releasing on August 14th.

“We get to this point where we're launching something and I always think, “Why have I brought this on myself?” jokes Murray. “Actually, this is the happiest the team has been and the most productive… It's just shipping things and making games is hard. Those last couple of weeks are always just a bit crazy.”

Four Franchises Dying For A Dynasty Warriors Spinoff

about X hours ago from
Four Franchises Dying For A Dynasty Warriors Spinoff

Games don’t get more hack-and-slash than the Dynasty Warriors series (known as Musou in Japan). A legendary warrior faces off against an entire army, striking down ten soldiers with a single swing of their sword. While mainline Musou games mostly take place with historical figures in a historical setting, the Musou concept has also been translated to vastly different franchises. The Legend of Zelda franchise was given the Koei Tecmo-developed Musou hack-and-slash treatment in 2014 to favorable reviews, and the crossovers didn’t end there. Dragon Quest Heroes was released a year later, and Fire Emblem Warriors dropped in 2017. Just recently, a Persona 5/Dynasty Warriors game, Persona 5 Scramble, was announced for the Switch. 

These crossovers are fun detours for franchise fans, but they are also surprising when they are announced; a more aggressive Zelda game with new character designs and metal soundtrack wasn’t necessarily where fans thought these characters would go next. There is a method to the madness in choosing the next franchise to be spun off, however. The games chosen to fill the Musou mold have the elements necessary to create an appealing hack-and-slash spin-off. Here are the ingredients to a Musou-style game made from your favorite franchises, as well as some other franchises that could fit the formula perfectly.