The Sports Desk – Is ESPN NFL 2K5 Still Good After All These Years?

about X hours ago from
The Sports Desk – Is ESPN NFL 2K5 Still Good After All These Years?

When it comes to video games, I'm not one for nostalgia – especially when it comes to sports games. I have lots of great sports game memories, but in my opinion, it's a genre whose progress tends to largely negate what came before. Naturally it's preferable to play with update rosters, etc., but oftentimes the iterative design progress from year to year makes it hard to go back and enjoy the older titles.

I was therefore curious to revisit one of the most lauded football games of all time: Visual Concepts' ESPN NFL 2K5. This is the last licensed NFL title that the developer made, and is also famous for being priced at $19.99, which freaked out rivals EA Sports and its Madden franchise – who inked an exclusive deal with the league thereafter. I gave it a 9.5 back in the day (GI issue #137), so the game was certainly notable other than its price.

I wanted to go back to the title and see if it still held up. After all, there are people who still love this game, but I wondered if this was due to its quality or just that they didn't like EA/Madden and the exclusivity deal. Does the game hold up?

BioWare's New Horizon: Andromeda, Star Wars, And The New IP

about X hours ago from
BioWare's New Horizon: Andromeda, Star Wars, And The New IP

We're nearing the end of our month of coverage on BioWare's Mass Effect Andromeda. Before our hub of exclusive content covering the game, fans had a lot of questions about the next Mass Effect game and BioWare wasn't saying much. In this video interview with BioWare's general manager, Aaryn Flynn, we talk about the reasons behind the team's strategy of staying relatively quiet for years while developing Andromeda, and then branch into several other topics. If you're interested in learning more about what it's like behind the scenes of developing Mass Effect Andromeda, BioWare's new IP, or Star Wars: The Old Republic, then you'll have a lot to learn from Flynn.

Watch the video below to learn what lessons BioWare took from Shadow Realms' cancellation and why their future might include more Star Wars games and embracing co-op storytelling.

(Please visit the site to view this media)

BioWare's New Horizon: Inside Andromeda's Challenges, Star Wars' Future, And The New IP

about X hours ago from
BioWare's New Horizon: Inside Andromeda's Challenges, Star Wars' Future, And The New IP

We're nearing the end of our month of coverage on BioWare's Mass Effect Andromeda. Before our hub of exclusive content covering the game, fans had a lot of questions about the next Mass Effect game and BioWare wasn't saying much. In this video interview with BioWare's general manager, Aaryn Flynn, we talk about the reasons behind the team's strategy of staying relatively quiet for years while developing Andromeda, and then branch into several other topics. If you're interested in learning more about what it's like behind the scenes of developing Mass Effect Andromeda, BioWare's new IP, or Star Wars: The Old Republic, then you'll have a lot to learn from Flynn.

Watch the video below to learn what lessons BioWare took from Shadow Realms' cancellation and why their future might include more Star Wars games and embracing co-op storytelling.

(Please visit the site to view this media)

Join Our Game Club For Pokémon Sun And Moon

about X hours ago from
Join Our Game Club For Pokémon Sun And Moon

This year on Game Informer's weekly podcast, we debuted a new feature called GI Game Club where we play through specific games and talk about them in exquisite detail alongside our wonderful community. Next up we're talking about Game Freak's Pokémon Sun and Moon. The game is released on the Nintendo 3DS on November 18th, the first chapter of the two-part Game Club will air on The Game Informer Show on December 1st.

If you'd like to join in on the fun, please play the game and stop after you finish the fourth trial on the second island. Then send your poignant thoughts to podcast@gameinformer.com. We're looking forward to reading your emails on the podcast, so send in your thoughts on the game's story, new Pokémon to catch, Alola region, and the gameplay changes from previous installments. Whatever you'd like! The strange/funny/small notes are always welcome!

Feel free to subscribe to The GI Show on iTunes or Google Play, and if you're curious about what we've covered in the past, you can click through to watch our discussions for Final Fantasy VIIUncharted 4: A Thief's End, Deus Ex: Human Revolution, and the original BioShock.

Join Our Game Club For Pokémon Sun And Moon

about X hours ago from
Join Our Game Club For Pokémon Sun And Moon

This year on Game Informer's weekly podcast, we debuted a new feature called GI Game Club where we play through specific games and talk about them in exquisite detail alongside our wonderful community. Next up we're talking about Game Freak's Pokémon Sun and Moon. The game is released on the Nintendo 3DS on November 18th, the first chapter of the two-part Game Club will air on The Game Informer Show on December 1st.

If you'd like to join in on the fun, please play the game and stop after you finish the fourth trial on the second island. Then send your poignant thoughts to podcast@gameinformer.com. We're looking forward to reading your emails on the podcast, so send in your thoughts on the game's story, new Pokémon to catch, Alola region, and the gameplay changes from previous installments. Whatever you'd like! The strange/funny/small notes are always welcome!

Feel free to subscribe to The GI Show on iTunes or Google Play, and if you're curious about what we've covered in the past, you can click through to watch our discussions for Final Fantasy VIIUncharted 4: A Thief's End, Deus Ex: Human Revolution, and the original BioShock.

Five Things We Love About Overwatch's New And Improved Symmetra

about X hours ago from
Five Things We Love About Overwatch's New And Improved Symmetra

After teasing big changes to Symmetra, one of Overwatch's least-played heroes, Blizzard has finally unveiled their overhaul of the character. The next big update for the game will rework her abilities, give her a second ultimate ability, and improve a couple of her current abilities and weapons.

The character is currently playable in the PC version's Public Test Realm, where patches are tested before they go live to the main client. I've played several rounds as the new Symmetra, and I'm impressed by how Blizzard has been able to make the character much more useful without betraying her essence.

First, I should say that Symmetra is my second-most played hero in Overwatch (the first being Roadhog). I generally tend to like "builder" characters in class-based games (I've played lots of the Engineer in Team Fortress 2 and Techies in Dota 2), and I like that Symmetra can play that builder type without relying on it exclusively; before the update, she could give her team shields, could play keepaway with her charged up orb shots, and her short-range Photon Projector could be deadly if the opponent didn't kill her first. But she currently has issues being useful on the offensive, and her ultimate wasn't as useful on defense past the first capture point.

Five Things We Love About Overwatch's New And Improved Symmetra

about X hours ago from
Five Things We Love About Overwatch's New And Improved Symmetra

After teasing big changes to Symmetra, one of Overwatch's least-played heroes, Blizzard has finally unveiled their overhaul of the character. The next big update for the game will rework her abilities, give her a second ultimate ability, and improve a couple of her current abilities and weapons.

The character is currently playable in the PC version's Public Test Realm, where patches are tested before they go live to the main client. I've played several rounds as the new Symmetra, and I'm impressed by how Blizzard has been able to make the character much more useful without betraying her essence.

First, I should say that Symmetra is my second-most played hero in Overwatch (the first being Roadhog). I generally tend to like "builder" characters in class-based games (I've played lots of the Engineer in Team Fortress 2 and Techies in Dota 2), and I like that Symmetra can play that builder type without relying on it exclusively; she gave her team shields, could play keepaway with her charged up orb shots, and her short-range Photon Projector could be deadly if the opponent didn't kill her first. But she currently has issues being useful on the offensive, and her ultimate wasn't as useful on defense past the first capture point.

5 Things We Love About Overwatch's New And Improved Symmetra

about X hours ago from
5 Things We Love About Overwatch's New And Improved Symmetra

Her New Shield Ability Has Several Uses

Symmetra can no longer provide her teammates with shields whenever she wants (that ability has been moved to her ultimate, which I'll get to in a bit). Instead, she can summon a new, moving shield that works much like Reinhardt's. She can't hold onto it, though. It moves at a steady pace (about as quickly as Symmetra can walk) and is indestructible. This means you can force Bastion to move off his camping spot by running behind it and threatening his perch, or walk right up to Torbjörn's turrets if they're placed poorly enough.

It also blocks a number of other abilities. With the right reflexes, she can block Roadhog hooks, Reaper surprise attacks, and D.Va ultimates. She can also use them to protect her turrets in places where they might otherwise be vulnerable to long-range attacks, like in the first point on the King's Row map.

Ranking Every Type In Pokémon From Worst To Best

about X hours ago from
Ranking Every Type In Pokémon From Worst To Best

One of the most crucial parts of learning Pokémon is understanding types. Like fighting game matchups, some Pokémon completely trounce others, and knowing which pocket monster to sic on your enemies at the right time can be the difference between becoming a Pokémon champion and losing to that cocky rival of yours.

But not all types are created equal. Although Pokémon games are usually balanced enough to make sure all types have their uses, Game Freak will never fix the issue where some Pokémon types are just cooler than others. 

We’ve ranked every type of Pokémon from least cool to coolest. If you’re using this list to gauge how cool your current Sun & Moon party is, take the average ranking of every type your Pokémon is, divide it by four, then stop using this list as a way to measure how cool your Pokémon party is.

Ranking Every Type In Pokémon From Worst To Best

about X hours ago from
Ranking Every Type In Pokémon From Worst To Best

One of the most crucial parts of learning Pokémon is understanding types. Like fighting game matchups, some Pokémon completely trounce others, and knowing which pocket monster to sic on your enemies at the right time can be the difference between becoming a Pokémon champion and losing to that cocky rival of yours.

But not all types are created equal. Although Pokémon games are usually balanced enough to make sure all types have their uses, Game Freak will never fix the issue where some Pokémon types are just cooler than others. 

We’ve ranked every type of Pokémon from least cool to coolest. If you’re using this list to gauge how cool your current Sun & Moon party is, take the average ranking of every type your Pokémon is, divide it by four, then stop using this list as a way to measure how cool your Pokémon party is.