Test Chamber – An Early Look At Below

about X hours ago from
Test Chamber – An Early Look At Below

Announced at E3 2013, Capybara Games' Below has been on the minds of Xbox One and PC gamers for nearly three years now. The beautiful gloomy art style makes it stand out from the myriad roguelikes on the market, but the solid combat and exploration mechanics make it one we've been watching ever since it was first revealed. We had the chance to dive back in and play the latest build of Capy's top-down action game and see how it's progressing.

Join Ben Reeves and I as we give you a brief rundown of how combat and exploration work. We show off a couple of enemy encounters and look at the interesting health system Capy has implemented, as well as the unique way the game handles character death.

Below is set to hit Xbox One and PC sometime this summer.

The Virtual Life – A Serious Talk About Death In Video Games

about X hours ago from
The Virtual Life – A Serious Talk About Death In Video Games

The Virtual Life is a column dedicated to exploring the place where our lives and games intersect. As the medium continues its evolution, we’ll be here to chart that line and talk about life, love, games, and the universe every other week. We like doing things our own way here at GI, so we’re going to kick off the birth of this column by talking about death. Just so you know, this week I’m gabbing about the first season of The Walking Dead and Wolfenstein: The New Order, so spoilers for those if you haven’t played them yet.

My grandfather died a few months back. He was one of the salt of the earth types. Worked as a welder for most of his life until his body wouldn’t let him anymore. He passed while I was a thousand miles away, writing words about why you shouldn’t play a bad Assassin’s Creed spin-off. Like Vonnegut said, I guess: “So it goes.”

Replay – Perfect Dark

about X hours ago from
Replay – Perfect Dark

Nintendo and Rare never delivered the GoldenEye sequel we wanted, but Perfect Dark is a fair substitute – a spiritual successor of sorts that brings back the beloved "Golden" gameplay in a new science-fiction universe. Protagonist Joanna Dark is equipped with a powerful arsenal of weapons (which still ranks high among gaming's greatest), and is tasked to unfurl a mystery of intergalactic proportions.

Unlike most Replay episodes, we're not starting with the beginning of the game. Ben Hanson was nice enough to bring in his copy of the game, with most of the levels and secrets unlocked. We bounce around levels within the campaign to show off some of its crazier developments, and then sink a considerable amount of time into the multiplayer, which most Game Informer staffers agree is better than GoldenEye's.

And after Perfect Dark we take a look at not one, but two additional games, both bringing a level of sucktitude we didn't expect. Sit back, relax, and enjoy the episode, folks. We'll see you again shortly in Replay and the next Super Replay.

Test Chamber – The Coolest (And Most Disgusting) Secrets When Mario Meets Minecraft

about X hours ago from
Test Chamber – The Coolest (And Most Disgusting) Secrets When Mario Meets Minecraft

Earlier this week, the Wii U version of Minecraft got a huge injection of free Mario content, and we decided to take a look at it.

This free pack adds 15 pieces of Super Mario music, item textures, 40 skins, and a giant pre-made world filled with all kinds of Mario stuff. Jeff Cork, Brian Shea, and I played around in the pre-made world, examining the assorted statues and reskinned enemies, and even dug underground to see what we could find.

The existence of this Nintendo content creates an already strange overlap of competing publishers and developers. Minecraft is a Microsoft property on a Nintendo platform, and now its filled with Nintendo content. It's an unlikely partnership that, as near as we can tell, seems to be benefiting all involved.

The Madden 17 Connected Franchise Mode Wishlist

about X hours ago from
The Madden 17 Connected Franchise Mode Wishlist

Madden is promising a revamp of its Connected Franchise mode (CFM) for Madden 17, and so we've decided to create our own list of what we hope to see.

While we certainly don't expect all of these items to be tackled this year, we think it's a good base for developer EA Tiburon to work from now and in the future.

What are some of your ideas? Please put them in the comments section below!

Why Harvey Smith Refuses To 'Dumb Down' Dishonored 2

about X hours ago from
Why Harvey Smith Refuses To 'Dumb Down' Dishonored 2

It's a nebulous genre, but Arkane Studios and Dishonored 2's creative director Harvey Smith have an undying passion for "immersive first-person" games. With our June cover story detailing Dishonored 2, we break down what's exciting about the sequel's gameplay, and while visiting the studio we spoke to Smith about the game's place within the evolving genre. We discuss the importance of voicing the protagonists this time around, how much attention the developers can demand from players, and the impact that Smith hopes the game has on the industry. If you want to ask Harvey Smith something about his career or Dishonored 1 or 2, head here to leave your comment and we'll ask him on an upcoming podcast.

Watch the video below to learn more about Dishonored 2 and why Smith believes that, "you don't have to dumb down your game." 

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Is The Angry Birds Movie Worth Your Time?

about X hours ago from
Is The Angry Birds Movie Worth Your Time?

The announcement of The Angry Birds Movie was met with justified skepticism. Not only is the track record for video game movies abysmal, but it seemed like even the Super Mario Bros. movie had more to work with in terms of characters and lore than Angry Birds. With the help of a talented comedic voice cast, and a pair of directors with impressive animation resumes, the result is a movie that is better than it has any right to be, even if it will never be referred to as an animated classic.

The movie follows Red, an angry outcast who has little patience for the happy-go-lucky, flightless birds he shares his home with. When we spoke with the directors earlier this month, we talked about Curb Your Enthusiasm’s Larry David, and the comparison is apt, even if the film never comes close to the comedic level of David’s choleric HBO show. Pigs arrive by boat to the birds’ island and Red is the only one skeptical of their lavish gifts and destructive potential. He is justified when the pigs steal all of their eggs and the birds are forced to follow Red on an angry invasion against the pigs to retrieve their eggs.

How Long Can You Play Telltale's The Walking Dead Without Hitting A Button?

about X hours ago from
How Long Can You Play Telltale's The Walking Dead Without Hitting A Button?

In most Telltale games the player is given a variety of dialogue options. One of those choices is silence. We thought it would be fun to see how far we could push that silence option in the entire first season of The Walking Dead and 400 Days.

Outside of any tutorial or menu prompts, we play each episode without touching the controller. When a controller prompt appears, we move on to the next episode. Yes, this is a silly experiment, but we got way into it, and found that the suspense of not wanting prompts to appear was as intense as a zombie attack in the game. At the end of the episode we tallied up all of the times to show you which episodes went the longest.

Let us know if you like video, as we'd like to record more to find out which Telltale game can be played the longest without clicking a button. Other Telltale series include The Wolf Among Us, Game of Thrones, Minecraft: Story Mode, Tales From the Borderlands, and Jurassic Park.

Opinion – Doom 3 Is A Bloody, Forgotten Gem

about X hours ago from
Opinion – Doom 3 Is A Bloody, Forgotten Gem

Id Software’s latest take on Doom is finally out. Good news: it’s pretty great. I finally got to play a few hours of the campaign last night and really enjoyed the velocity and brutality of the action. It strikes a fine balance between the chaotic difficulty of the first two games as well as the drip-fed progression and upgrade systems of modern first-person shooters.

Also, there’s a button dedicated to whipping out a chainsaw. What’s not to love?

Still, something I’ve noticed over the past few days as reviews and impressions have come in is a resurfacing of criticism aimed at 2004’s Doom 3, id Software’s previous effort to modernize the franchise. That game was a much more aggressive attempt to bring the series into a new era, leaning hard into survival-horror instead of frantic action. Though the game received a decent critical reception, Doom’s diehard fans weren’t really sold on the genre shift.

Not A Review – Homefront: The Revolution’s Co-Op Resistance Mode Isn’t Worth Joining

about X hours ago from
Not A Review – Homefront: The Revolution’s Co-Op Resistance Mode Isn’t Worth Joining

I was fairly excited to play more Homefront: Revolution since I first got my first hands-on time with the title at Gamescom last year. That demo was running on PC, and it featured a slice of the single-player campaign. To say that my recent experience on console was different would be an understatement. After spending several hours playing the co-op mode on PlayStation 4, I think I’m done with Homefront for now.

Resistance Mode is the game’s co-op component, which is a series of missions completely separate from the single-player campaign. The setting is the same – North Korea has taken over the United States thanks to some shady weapons technology that essentially disarmed our military – but these are bite-sized scenarios that can be played in any order. For example, you might have to breach an outpost, clear out the guards, hack a computer, and then protect it while enemies flood in. Up to four people can join these missions together, in case you want to spread the misery.