Blog Herding – The Best Blogs Of The Community (September 15, 2016)

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No game or gaming news seemed to dominate this week of blogs, meaning we've got a fix for just about everyone.

Community Blogs For September 8 – September 14:

My Fix-It List For No Man's Sky Marco Polo has a list and he's checking it twice. Okay, he's not Santa, but he has a list of ways to improve what was highly anticipated, and now highly controversial, game. Polo still believes the game my reach its true potential. It just needs some updating.

Hands-On With The Last Guardian’s Beautiful Struggle

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Hands-On With The Last Guardian’s Beautiful Struggle

It’s said that patience is a virtue... and The Last Guardian has made its fans incredibly virtuous. The game has been in development for nearly a decade, and just when a release date was set at this past E3, a recent delay to December 6 is making gamers wait just a little more. I recently went hands-on with the game, playing a new portion that takes place right after the E3 demo. Fittingly enough, I discovered a game experience that also requires patience, but not in a frustrating way. Instead it’s more serene as you slowly discover how to get around in this strange world with your only ally, a mammoth beast. The Last Guardian isn’t a game that you just tear through without a second thought, and that’s what makes it special. 

Test Chamber – The First 10 Minutes Of All Three Remastered BioShocks

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Test Chamber – The First 10 Minutes Of All Three Remastered BioShocks

The BioShock series is one of the best and most influential of the last generation – and it isn't stuck in the past anymore. BioShock: The Collection is out now, and it includes all three BioShock games (and their single-player DLC) running at 1080p and 60 frames per second on modern hardware. In this episode of Test Chamber, we play the opening moments of these games again to check out the improved presentation. 

Join Joe Juba and Matt Miller as we see how these remastered versions perform. To prevent ourselves from getting too swept up in nostalgia, we restrict ourselves to spending only 10 minutes with each of these titles, but that's still enough to come away impressed. 

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RPG Grind Time – A Video Game Fan In Japan

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RPG Grind Time – A Video Game Fan In Japan

Today's column is special, as I'm writing it while in Tokyo to cover Tokyo Game Show. I've been blessed these last few years to go to Japan for various Game Informer-related things, and it's always such an amazing experience. You need to put it on your list of things to do in your life. Part of what I love about Japan is just its enthusiasm and pride for what's created in its country. This, of course, includes video games. While things have definitely changed over the years, it's still the one place I can go where I feel my favorite series (Persona, Final Fantasy, Tales) are constantly on display. Over the years, I've tried to share as much as I can about these moments, from theme restaurants to stores dedicated to these beloved franchises. Because I find this so special and fun, I figured I'd do that once again in this column.

Super Replay – Resident Evil 4 Episode 6

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Super Replay – Resident Evil 4 Episode 6

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

All About Horizon Zero Dawn’s Aloy

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All About Horizon Zero Dawn’s Aloy

In many ways, Horizon Zero Dawn's protagonist, Aloy, has been just as mysterious as her world and its beginnings. Besides seeing her in trailers with a bow, obliterating larger-than-life machines, Guerrila Games hasn't revealed much about her except a few facts, and yet she's already become popular with cosplayers and gamers. It's almost as if Aloy's presence on the screen says everything about her; she's determined, skilled, and has a kindness to her that makes her feel inherently good. While Aloy is all of those things, there's also a reason she's become the strong, independent woman she is at the start of the game. From her hunting tribe to her childhood hardships, her whole life has prepared her for the journey that awaits her in Horizon Zero Dawn.

Troubled Beginnings

Science-Fiction Weekly – ReCore

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When I played ReCore at this year's Electronic Entertainment Expo, I managed to kill two enemies before the game glitched out and sent protagonist Joule plummeting through the world into a vast sea of blackness that eventually transformed into Kaleidoscopic work of art as a flurry of textures darted across the screen. I put the controller down on the kiosk and slowly backed away from it. The unfortunate glitch wasn't the only bad taste that ReCore left me with; I wasn't sold on the color-coated combat system, in which players gain bonus damage on enemies when they change the color of their laser to the same color of the enemy type.

While Mass Effect fans can appreciate color-coated gameplay design (that's a joke), it seemed like such a simple and odd thing to be included into a game that is trying to sell the player on a believable science-fiction setting. When ReCore showed up on my desk on Friday, I looked at it warily, but I was also curious to see how much the game had changed between my brief (and hilariously bad) encounter with it at E3 and its final version.

Test Chamber – Chomping On Giant Ghosts In Pac-Man: Championship Edition 2

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Despite how great the Pac-Man: Championship Edition games are, they don't seem to get a lot of attention. They're a great mix of regular Pac-Man and modern design sensibilities, and it's a ton of fun to eat a giant train of ghosts all at once.

You can read more about why I love Championship Edition 2 so much in my review, but you need to see it in action to really get it. Matt Miller, another big fan of the Championship series, joined me for a Test Chamber showing off the sequel's changes, modes, and giant ghosts. You can find the video below.

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Join Our Upcoming Game Club Discussion Of Bioshock

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Join Our Upcoming Game Club Discussion Of Bioshock

This year on The Game Informer Show podcast, we kicked off GI Game Club that has us playing through games and discussing them in detail with our community. The next game that we're tackling, thanks to the remastered collection that's available now, is the original Bioshock from Irrational Games. On September 22nd, we'll air the first half of our discussion on The Game Informer Show, which will cover everything up through Fort Frolic. We'd love for the community to play and experience the game for the first time or revisit the classic alongside us, so send all your thoughts and feedback on the experience to podcast@gameinformer.com. We strongly encourage you to write in to the podcast with any interesting (or funny) thoughts on your experience with the first half of Bioshock, but here are a couple of prompts that you can respond to by sending in an email to podcast@gameinformer.com.

- Jumping back into this beloved game from 2007, what immediately stands out for you? What makes the game a product of its time?

- What does Bioshock get right in the first half of the game that makes it stand out from the crowd?

How To Import Real Team Kits & More Into PES 2017 On PS4

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How To Import Real Team Kits & More Into PES 2017 On PS4

This year's Pro Evolution Soccer has a bevy of official licenses, from English Premier League teams like Arsenal, Bundesliga sides like Borussia Dortmund, and leagues in Brazil and Chile (for a full list, go here). Moreover, there's an easy way to fill in the gaps on the PlayStation systems and PC (sorry Xbox owners). Here's your step-by-step guide for importing kits, badges, manager photos, and more for PES 2017 specifically on the PS4.

First, scroll over to the Extras tab at the top of the main menu screen and select Edit. You'll see the screen below:

You'll come back to the screen above often in the process to access and change a variety of different elements such as importing unis and editing players.