The Sports Desk – Controlling A New College Football Dynasty & MLB The Show 17

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The Sports Desk – Controlling A New College Football Dynasty & MLB The Show 17

College football bowl season and the BCS playoff for a national champion are around the corner. As excited as you may be for college football, there aren't a lot of video game options if you're looking to get your fix. However, Wolverine Studios' Draft Day Sports: College Football 2017 simulator might have something you're looking for. The PC title recently came out (get it at the official website for $34.99), and while it didn't strike me as a slam dunk in my limited time with it, CF 2017 gives you lots to consider when building your dynasty.

You can pick whichever team you like from a decent-sized list encompassing a number of fictional teams of varying caliber and program prestige. The teams and players may be fictional, but you'll have no trouble guessing who the Alabama Red Wave are, and you can customize teams, players, playbooks, and other options (the game supports roster mods and custom files).  Your Association, as it's called, can be online or off, and there are various stats, recruiting classes, training regimes, and gameplanning options at your disposal as you build and maintain your dynasty from year to year.

Why Prey's Gameplay Refuses To Hold Your Hand

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Why Prey's Gameplay Refuses To Hold Your Hand

All month long, Game Informer will be updating its hub of exclusive features covering Prey from Arkane Studios (the creators of Dishonored) to coincide with our new cover story on the game. In this video interview, lead designer Ricardo Bare explains what makes the gameplay in Prey different than what you've played before but also how it loosely compares to games like Metroid and Arx Fatalis.

Watch the interview below to learn how much freedom players will have in the space station and the extent that the game will have "survival" elements.

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Test Chamber – Showing Off Some Of Dead Rising 4's Craziest Weapons

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Test Chamber – Showing Off Some Of Dead Rising 4's Craziest Weapons

Frank West is coming home for the holidays, or at least back to the scene of his biggest scoop. In Dead Rising 4, our hero returns to Willamette, Colorado, the location of the first game's outbreak. He's learned a lot since that first outing, as Jeff Marchiafava and I show off during this episode of Test Chamber.

We jump into a save game that's about two-thirds of the way through the campaign, showing off some of the late-game weapons and abilities – including an overpowered vacuum bomb that sucks up the undead. We also go through the upgrade trees, reveal the game's map, and, of course, kill loads and loads of zombies. It gets gross.

Dead Rising 4 is available on Xbox One and PC on December 6.

Test Chamber – The First Hour Of The Last Guardian

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Test Chamber – The First Hour Of The Last Guardian

After years of waiting and uncertainty, gamers finally get their hands on The Last Guardian this week. The game is about the bond between a boy and a mythical beast, which grows over the course of the adventure. Editors Joe Juba and Kim Wallace take a look at how that relationship takes root by plaything through the opening 60 minutes and talking about what players can expect.

Watch the video below to see the game in action and hear our thoughts. For a more detailed assessment of The Last Guardian's ups and downs, read our review

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The Division: Survival Impressions – A Tense, Fleeting Diversion

about X hours ago from
The Division: Survival Impressions – A Tense, Fleeting Diversion

The last time I spent considerable time with The Division, I felt the game was chugging down a loot farming track that no longer offered a compelling reason for me to stick around. I wasn’t the only one, as the player population dipped drastically due to glitches, exploits, cheaters, frustrating endgame activates, and a broken loot system. A lot has changed since then. 

In the 1.4. and 1.5 patches, developer Massive completely revamped the gear acquisition loop for the endgame, made shops matter again, introduced new world tiers that determine the level of gear baddies drop, and rebalanced enemies to make the more challenging difficulty settings less maddening. The community has responded positively to the changes, and many who abandoned the game returned just in time for the new DLC drop, Survival.

Survival is an interesting departure for The Division that leaves behind all of the progress you’ve made with your character through the campaign, the Underground DLC, and the endgame activities. Hopping aboard a helicopter wearing only hazmat suits, 24 players are tasked with finding an experimental antivirus vial that may hold the key to counteracting the green poison that decimated New York City. On the way to the Dark Zone the helicopter crashes, scattering the players throughout the environment. 

Extensive Screens And Info Emerge For Destiny’s The Dawning Event

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Extensive Screens And Info Emerge For Destiny’s The Dawning Event

Bungie has announced the latest event for players of Destiny: Rise of Iron. The Dawning is a three-week holiday-themed experience of gifts, new game modes, and gear rewards. Whether you’ve been playing continuously since Rise of Iron’s launch, or December’s event might be a chance to return after stepping away from the game for a few months, it’s clear that Bungie’s winter event is vying strongly for your holiday gaming time with an event that is more robust than last year’s offering.

Sparrow Racing League returns, but with some changes and additions. Two new race courses (one set on Mercury and the other on Earth) add to the two courses from last year as available options. Like last year, Guardians are able to acquire exclusive gear rewards from their racing efforts. However, unlike last year, all the new armor you acquire is light-enabled, meaning that once you get it, you can infuse it up to high light values and use it in whatever setting you like. Last year, only helmets had this property. In addition, players can also expect to find new sparrows available through the SRL event.

Replay – Final Fantasy III

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Replay – Final Fantasy III

After 10 years of development, Final Fantasy XV is finally upon us, and it's quite good. In celebration of this game's release, we're taking a look back at one of Final Fantasy's highest points. Some of you who grew up with the Super Nintendo know it as Final Fantasy III, the youngsters who didn't play it until it was re-released likely call it Final Fantasy VI. Confusing naming conventions aside, this is one of the best role-playing games ever made, and is often cited as one of top Super Nintendo releases.

In this week's Replay, we take a lengthy look at the game's action-packed intro, show off the memorable opera scene, and give you a small taste of open-world exploration. We also dive into another lesser-known Super Nintendo RPG, and discuss other titles that released around the same time. It was a great era for gaming, and you'll soon see that Final Fantasy III hasn't lost much of its charm in the decades that followed.

Thanks again for watching our silly little show. We'll see you again in seven days.

Funny To A Point – The Grand Shooter Roast Of 2016

about X hours ago from
Funny To A Point – The Grand Shooter Roast Of 2016

2016 has been an incredible year for shooter fans, filled with fresh new experiences like Doom, Gears of War 4, and More Destiny. Not to be outdone, the genre's biggest franchises also explored new territory, with Battlefield boldly tackling the world war that didn't star Hitler, and Call of Duty going to space...again. There were plenty of awesome shooters to fall in love with this year, but rather than gushing over them like every other year-end list, let's use this time to tear 'em all a new one, shall we?

Without further ado, here's my roast of the 10 biggest shooters of 2016, ranked from awful to...slightly less awful.

#10: Homefront: The RevolutionMore Like: Homefart: The Revulsion
The first Homefront was a competent first-person shooter hamstrung by dated graphics and forgettable gameplay. As such, the sequel strived to push new boundaries – specifically, the boundaries of how many glitches and performance issues a game can contain before players quietly set down their controller, unplug their console, and heave it through the nearest window.

The Division: Survival Impressions – A Tense, Fleeting Diversion

about X hours ago from
The Division: Survival Impressions – A Tense, Fleeting Diversion

The last time I spent considerable time with The Division, I felt the game was chugging down a loot farming track that no longer offered a compelling reason for me to stick around. I wasn’t the only one, as the player population dipped drastically due to glitches, exploits, cheaters, frustrating endgame activates, and a broken loot system. A lot has changed since then. 

In the 1.4. and 1.5 patches, developer Massive completely revamped the gear acquisition loop for the endgame, made shops matter again, introduced new world tiers that determine the level of gear baddies drop, and rebalanced enemies to make the more challenging difficulty settings less maddening. The community has responded positively to the changes, and many who abandoned the game returned just in time for the new DLC drop, Survival.

Survival is an interesting departure for The Division that leaves behind all of the progress you’ve made with your character through the campaign, the Underground DLC, and the endgame activities. Hopping aboard a helicopter wearing only hazmat suits, 24 players are tasked with finding an experimental antivirus vial that may hold the key to counteracting the green poison that decimated New York City. On the way to the Dark Zone the helicopter crashes, scattering the players throughout the environment.