Super Replay – Tex Murphy: Under A Killing Moon (Part Three)

about X hours ago from
Super Replay – Tex Murphy: Under A Killing Moon (Part Three)

A few months ago I emerged as the victor of Game Informer's most recent Super Replay Showdown. My prize? Subjecting my fellow editors and our viewers to the strange and maddening FMV adventure game that is Tex Murphy: Under A Killing Moon. Starring a bumbling private eye who spends his weeks trying to make rent and ends up going on a quest to prevent the end of the world, Under A Killing Moon is a peculiar mishmash of genres, the kind of game that could have only been birthed in the early '90s.

It's pure, undistilled zaniness that has to been seen to be believed. So sit back in your chair and push the Maltese falcon on your desk out of the way of the screen so you can join me, Andrew Reiner, Dan Tack, and Kyle Hilliard as we navigate this twisted, futuristic vision of San Francisco, putting our flimsy detective skills to use while being constantly berated by James Earl Jones.

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Vivendi’s Hostile Takeover Of Gameloft And Ubisoft Explained

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Vivendi’s Hostile Takeover Of Gameloft And Ubisoft Explained

Over the past seven months, Vivendi has been rekindling its on again/off again relationship with the video game industry. Rather than build a publishing business, Vivendi has opted to buy its way back in. With no one selling, the company has resorted to less overt methods to get back in the game.

Vivendi’s current targets are a pair of company’s founded by the Guillemot family. Gameloft, a mobile company, is now under Vivendi control after shareholders backed a takeover bid. That leaves Ubisoft in the crosshairs.

What is a hostile takeover?

Blog Herding – The Best Blogs Of The Community (June 2, 2016)

about X hours ago from
Blog Herding – The Best Blogs Of The Community (June 2, 2016)

Not only do we have a lot of great blogs for you to absorb this week, but possibly a fun and creative writing challenge to sink your teeth into. Now enjoy this week's edition of Blog Herding!

Community Blogs For May 26 – June 1:

The Girls of Summer: Intro Blogger Haley is cranking up her blog count, and she will continue to do so with this new series on gender analysis. It's inspiring, and some day I'd love to write a series about minorities – particularly Mexican Americans – in gaming.

The Game Informer Editors Choose Their Favorite Overwatch Characters

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The Game Informer Editors Choose Their Favorite Overwatch Characters

We've all been playing a lot of Overwatch here at Game Informer. It's safe to say we're fans (head here for our review), but do you know which characters we're fans of?

Below you will find a handful of Game Informer editors' favorite Overwatch characters and why they consider them to be their favorite. Let us know who your favorites are in the comments below and we will be happy to explain why our favorites are actually better.

Mike Futter – SymmetraI traditionally enjoy playing support, so Mercy is an easy go-to for me. But last night I decided to give Symmetra a try. She isn’t great for every mode, but if you find yourself playing defense, she’s a monster.

Relive The 20th Century With These Historic Video Games

about X hours ago from
Relive The 20th Century With These Historic Video Games

Failing history class? Maybe video games can help. Take a tour of the 20th century – covering everything from the phonograph to prohibition to Power Rangers – and look at which games can help you relive your favorite era.

1900sThe dawn of the 20th century saw a rise in American imperialism as well as the widespread application of technology like the internal-combustion engine and the phonograph. In 1903, the Wright brothers performed the first recorded heavier-than-air flight. Then in 1906, Reginald Fessenden and Lee De Forest invented radio broadcasting. Despite these monumental events, the early 1900s are rarely considered a remarkable interactive setting, so few games take place in this decade. If you’d really like to relive this bygone era, you might consider playing Frog City Software’s 1997 turn-based strategy game Imperialism or Konami’s 2010 PS2 release Shadow of Memories, an adventure game about a man who travels through time to prevent his own murder.

Game Informer's Top Scoring Game Reviews Of 2016

about X hours ago from
Game Informer's Top Scoring Game Reviews Of 2016

Game Informer reviews tons of games every year, but only a select few are able to obtain special commendations reserved for the highest scoring titles. Games that earn an 8.5 or 8.75 obtain a Game Informer Silver award, while a score ranging from 9 to 9.5 earns that game a Game Informer Gold award. While most of the best games of the year fall into that range, the most elite titles ascend to the next level to earn a Game Informer Platinum award (9.75 or 10 score).

To help you keep track of the best of the best, we've compiled all of the top scoring games of 2016 here. Check out the games we've thought are the best of the year so far, and if you want to learn more, you can read the full review with a simple click-through. Also, be sure to save this page so you can check back each month to see which new games we think should be added to your "must-play" list.

For more of our favorite games from recent years, head to the links below.

The Virtual Life – The Tragedy of Time Travel In Video Games

about X hours ago from
The Virtual Life – The Tragedy of Time Travel In Video Games

In this week’s Virtual Life, we’re delving into the tragic ramifications of messing around with time, so I’m chatting about Life Is Strange, Fallout 4, and the UK TV show Life on Mars. Spoilers abound!

There is perhaps no stronger desire among human beings than to visit the past and fix a mistake or undo something that's happened to them. In The UK TV show Life On Mars Detective Sam Tyler just wants to go home. Somehow stranded in 1973 after being hit by a car in 2006, he spends his time solving homicide cases while ping-ponging back and forth between searching for a way to return to the present and growing uncomfortably used to the ‘70s. The show is just as much about the painful and muddled yearnings of the heart as it is about being an enjoyable and paranoia-tinged story about time travel. After two seasons, Sam wakes up from a coma to find himself back in 2006, finally getting what he wanted from the beginning. But here’s the thing: often nothing is worse for us than getting our way. As Sam tries to readjust to the modern world again, he realizes he’s come to see his 1973 limbo as the real world, as a home he desperately misses. It's a bitterly ironic twist that ends tragically, but that's the genre in a nutshell.

Test Chamber – Becoming A Virtual YouTube Star In Youtubers Life

about X hours ago from
Test Chamber – Becoming A Virtual YouTube Star In Youtubers Life

If you've ever wondered what it takes to become a professional YouTube Let's Player, a new game from developer U-Play Online seeks to emulate the experience, and we decided to check it out.

In the sparingly edited video below Jeff Cork, Ben Hanson, and myself take on the role of Fanny Chapcran, a famous YouTuber fondly reminiscing about his climb to the top. We get in fights with our mom, do yard work, play video games with mediocre capture equipment, and try our best to go the ambiguous convention, which is necessary if we want to become famous.

Youtubers Life is available on Steam now as an early access title.

Upgrading To A New 3DS XL Was 24 Hours Of Hell

about X hours ago from
Upgrading To A New 3DS XL Was 24 Hours Of Hell

This past weekend, I purchased a New 3DS XL - my third 3DS I've owned. My original 3DS was a launch model; unfortunately, its tiny size cramped my hands during long play sessions. I replaced it with 3DS XL that I bought alongside A Link Between Worlds and loved it, but after years of use and a couple of drops it was the right time upgrade to Nintendo's New 3DS. I felt that rush of excitement that comes with a new hardware purchase as I powered on my New 3DS XL for the first time, but as the minutes of setup turned to hours - and eventually days - my enthusiasm turned to disdain. Nintendo's cumbersome and antiquated system-transfer process was so off-putting that I began questioning my long-term support of the company.

When I jumped from my turquoise launch model 3DS to my 3DS XL, I went through the system transfer process. The process failed multiple times and was more of a headache than I wanted, but at that point I was at the beginning at embracing and building up a digital library on my handheld platforms. This meant I didn't have gigabytes upon gigabytes of digital games that needed to be transferred. In the years since that purchase, I've bought my 3DS titles almost exclusively digitally, filling up the majority of my 32GB SD card.