Our Exclusive Screenshot Gallery For Metro Exodus

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Our Exclusive Screenshot Gallery For Metro Exodus

Metro Exodus is making some big changes to 4A's formerly claustrophobic series (you can read all about them here!). The developer is also upping the ante visually, making one of the best looking video games look even better. We got the chance to go to the studio recently and see the game for ourselves and were blown away by how stunning the environments and particle effects looked. Don't take my word for it though: you can see for yourself down below with this bevy of exclusive screens. If you want to see a full-size version of them, just click on the screen below.

This is a shot of the open expanse from the spring area you travel to early on in the game. Referred to as "The Bridge" during our demo, we watched Artyom cross snow-covered plains to tangle with technology-wary cultists and mutants in order to lower a bridge so the Aurora, the train that Artyom and company are using to cross Russia, can continue its journey.


Before that section, however, Exodus begins with Artyom back in good old Moscow, doing what does best: fumbling through encounters with monsters and somehow surviving.

Get A Close Look At Kidrobot's New God Of War Vinyl Mini-Figures

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Get A Close Look At Kidrobot's New God Of War Vinyl Mini-Figures

Kidrobot's new line of vinyl mini-figures stars characters from the upcoming God of War. These figures are obtainable through blind-boxes, so if you want a particular figure, you'll need a little luck on your side.

We were sent a box of God of War vinyl mini-figure blind-boxes to crack open. I was pleasantly surprised that the box contained exactly three of each figure, meaning the odds are seemingly equal no matter which character you want (it says as much on the side of the individual boxes). I did notice, at least in the box we received, that each row featured the same three characters, so if you look at the photo below, the three boxes missing from the retail display box were all the same. That means that if all boxes are packaged similarly, you'll want to grab your blind-boxes from different parts of the display.

The figures have a distinct look that will probably be hit-or-miss for fans. Unlike the previous Sonic the Hedgehog line, or the South Park: The Fractured But Whole series, the God of War mini-figures are more stylized away from the look found in the games.

Super Replay – Vampire Hunter D Episode 7

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Super Replay – Vampire Hunter D Episode 7

Our playthrough of Sonic the Hedgehog 2006 is the most successful Super Replay to date. One thing became abundantly clear: You love watching us suffer while playing broken games. From the comments I read, a good number of you expected we would play another Sonic game for the annual 12.31 Super Replay. As tempting as that idea was, we decided to flip the script again, and do something completely different. Playing a survival horror game without Tim Turi still feels wrong. Playing another Sonic game just feels wrong, period. So we decided to turn our sights on the anime crowd, a pocket of loyal fans Replay hasn't mocked enough.

The one game that bubbled to the surface was Vampire Hunter D, a little-known PlayStation relic that launched on September 25, 2000. Developed by Victor Interactive Software and published by Jaleco, Vampire Hunter D is a game about a powerful talking hand that is attached to a vampire. I don't want to give away much more than that. The only other thing I will say is, we're having a terrible good time playing it. As always, we hope you enjoy this year's pick. It's unexpected, I know, but that's how these 12.31 Super Replays should be.

Episode 7(Please visit the site to view this media)

Yasuyuki Oda on SNK Heroines' Sexualization, Accessibility, And Competitive Audiences

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Yasuyuki Oda on SNK Heroines' Sexualization, Accessibility, And Competitive Audiences

SNK has seen a rollercoaster of ups and downs in the video game world for the last decade. After essentially leaving active video game development, the once-household name Japanese developer is now doing their best to recommit to video games over merely leveraging its back catalog and focusing in on Pachinko. 

Last year, the studio announced that they have once again achieved acceptable profits after pivoting back to video games based on strong sales of King of Fighters XIV.

Fans and analysts alike have been eagerly anticipating where SNK would go after KOF and how the company would follow up a major success. The answer came early this year, when SNK Heroines: Tag Team Frenzy debuted on a Nintendo Direct, putting SNK's female characters against each other in a simplified fighting system with revealing costumes.

Replay – Kingdoms Of Amalur: Reckoning

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Replay – Kingdoms Of Amalur: Reckoning

For Kingdoms of Amalur: Reckoning, Electronic Arts assembled a dream team of developers in order to compete in the RPG genre. It was okay.

Released in 2012, Kingdoms of Amalur: Reckoning was directed by Mark Nelson with designer Ken Rolston, both of whom worked on The Elder Scrolls series. It featured a story by R.A. Salvatore, art from Todd McFarlane, and music from Grant Kirkhope. It didn't light the world on fire, but Kingdoms of Amalur: Reckoning was a decent action/RPG that ultimately became cursed by behind-the-scenes controversy related to the studio's head, Curt Schilling.

Today, Andrew Reiner, Kimberly Wallace, and I take a look at this ambitious release to see how it holds up, and make sure we gave it a fair shake back in 2012.

Limited-Time Offer: Disappearing Content In Games

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Limited-Time Offer: Disappearing Content In Games

Before patches and DLC, video games were released as complete products. Now, developers have increasingly implemented time limits on in-game events and items, encouraging players to buy their games and act fast. Here is a list of prominent titles with elements that come and go, or in some cases never return.

Pokémon GOCertain Pocket Monsters in Pokémon Go are limited to specific locations, but at least they persist whether you're there to catch them or not. The availability of other Pokémon is dependent on time-based challenges. For example, developer Niantic issued a challenge to players to catch three billion Pokémon in six days to unlock Farfetch'd, but that elusive bird was only available worldwide for two days worldwide and has reverted exclusively to Japan and South Korean. Legendaries like Kyogre and Ho-Oh were temporarily available through Raid Battles. Niantic also spawns normal Pokémon with unique moves once a month at community day events, similarly to rare event Pokémon players can download for the mainline series titles.

The Coolest Pokémon Sun And Moon – Ultra Prism Cards We Pulled From Booster Packs

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The Coolest Pokémon Sun And Moon – Ultra Prism Cards We Pulled From Booster Packs

The fifth expansion in the Pokémon Sun and Moon series of the popular Trading Card Game released last week, and I decided to see what I could pull from opening a bunch of booster packs. Thankfully, unlike previous expansion Shining Legends, you can pick up booster packs without having to buy bundles.

Pokémon Sun and Moon – Ultra Prism features over 150 new cards, making it a substantial addition to the catalog. I was sent a stack of booster packs, as well as both decks (Imperial Command and Mach Strike). I've highlighted the best cards pulled from these packs below. Ultra Prism features Pokémon ranging from Gen 1 to the recent Gen 7, but the definite focus is on the fourth generation of monsters. In fact, the number of Gen 4 cards pulled from the booster packs was substantially more than all of the other generations combined. However, with Gen 4 featuring many new evolutions of Pokémon from previous generations, creatures from the first three generations have a definite presence throughout the packs. Also, the expansion is still part of the Sun and Moon series after all, so Gen 7 monsters also pop up in most packs.

Top Of The Table – Massive Darkness

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Top Of The Table – Massive Darkness

Almost any game player can get behind the idea of a good dungeon crawl. Twisting corridors hide lurking monsters. The doors of an ancient ruin could reveal a cache of treasure or a nest of spiders. It’s the simplest and most accessible version of the fantasy adventure, with examples stretching back to the earliest genre fiction from the likes of Tolkien and Howard. Dozens of board games over the years have tried to emulate the allure of the concept, but CMON’s latest is certainly one of my favorites; Massive Darkness is an action-packed, rollicking cooperative adventure that can be played by as many as six players at once. Straightforward rules, attractive high-quality components, strong pacing, and the variable player count make this an excellent choice when you have a mix of experience levels among the players coming to your table, and everyone is down for some unadulterated hacking and slashing.

In the world of Massive Darkness, you take on the role of Lightbringers – weapon and spell wielders united against the resurgent forces of Darkness – with whom you’ll descend into the depths of underground lairs to root out the monsters and claim ancient legendary artifacts and weapons. If you’re looking for a lot more story, you may be missing the point; go kill that goblin! 

How "Open-World" Is Metro Exodus?

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How

With our new cover story on Metro Exodus from 4A Games, we go into a lot of detail on the sequel's biggest changes to gameplay. With this video feature, we want to focus in on perhaps the biggest change. Leaving Moscow behind, Metro Exodus has Artyom journeying across post-apocalyptic Russia through a series of open regions. Pulling from the team's history with S.T.A.L.K.E.R., they are attempting to create a fusion between that fully open world game and some of the more memorable spaces from Metro: Last Light like the swamp level. In the video below, watch the game's creative director Andriy "Prof" Prokhorov and executive producer Jon Bloch show off the scope of the world and much more.

Learn all about the development of Metro Exodus' open regions in the video below.

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Send In Your Emails For Our Game Club On Monster Hunter: World

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Send In Your Emails For Our Game Club On Monster Hunter: World


Update: With the latest episode of The GI Show, we kicked off our GI Game Club discussion on Capcom's Monster Hunter: World. Six of us dove in deep on the gameplay, UI, and low rank hunts in the game. We hope you enjoy the discussion, and remember to send your thoughts on everything else in the game (high rank fights, elder dragons, fun stuff we didn't discuss this time around) to podcast@gameinformer.com. The next discussion will air on 2/15, so please send in your thoughts well before then.

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