Super Evil Megacorp's CEO On Predatory Behavior In The Mobile Market And Making 5v5 Happen In Vainglory

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Super Evil Megacorp's CEO On Predatory Behavior In The Mobile Market And Making 5v5 Happen In Vainglory

Super Evil Megacorp, the developer behind mobile MOBA Vainglory, has had a busy week.

Today, the developer launched the five-person team modes in Vainglory, raising the number of players per match from six to ten. Super Evil Megacorp held an event to celebrate this launch, showing off the game and inviting fans to watch competitive Vainglory live and in-person, which they did with enthusiasm. Chairs were set up facing a main screen projected on the wall, itself a collective mirroring screens from several phones dotted around the building. Fans were reacting to every twist and turn beamed onto the wall by banging together loud, hollow plastic tubes and screaming their heads off.

Up in the building's loft, Super Evil Megacorp's CEO Kristian Segerstrale was happily mingling among his employees. With a beer in hand, Segerstrale was happy to shake anyone else's hand, and encourage people to snack while they were there. A veteran executive of studios Supercell and Playfish, Segerstrale was oddly inviting, and started our interview asking me questions about Game Informer before I could ask any of my own.

Send In Your Emails For Our Game Club On Monster Hunter: World

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Send In Your Emails For Our Game Club On Monster Hunter: World


Update: With the latest episode of The GI Show, we kicked off our GI Game Club discussion on Capcom's Monster Hunter: World. Six of us dove in deep on the gameplay, UI, and low rank hunts in the game. We hope you enjoy the discussion, and remember to send your thoughts on everything else in the game (high rank fights, elder dragons, fun stuff we didn't discuss this time around) to podcast@gameinformer.com. The next discussion will air on 2/15, so please send in your thoughts well before then.

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New Gameplay Today – Kingdom Come: Deliverance

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New Gameplay Today – Kingdom Come: Deliverance

Our kingdom has fallen. Enemy warriors have destroyed our town. Plague took our loved ones. But worst of all, Jeff Cork is missing.

Regardless, Kyle Hilliard and I do our best to explore the ambitious open-world RPG Kingdom Come: Deliverance. Along our merry travels we encounter a bare-footed vagabond, an accusatory weirdo, and whatever a dovecote is. We also talk about minor spoilers for the prologue of the game. Enjoy the video below!

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Should You Play Shadow Of War: Blade of Galadriel?

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Should You Play Shadow Of War: Blade of Galadriel?

Middle-earth: Shadow of War has been rolling out smaller patches and content drops at a slow but regular pace since the game’s launch back in September. But last week saw the first major expansion for the game finally arrive; Blade of Galadriel offers a new playable character with her own suite of special powers, and she fights her way through a dedicated campaign that moves the broader narrative forward. 

I completed a thorough playthrough of the brief campaign in recent days, in the hopes of helping you decide if it’s worth your time – especially if you’ve already moved on to other gaming projects since the game’s launch window. 

The short answer to whether you should play? Blade of Galadriel offers a few fun new twists on combat and the next step in the storyline, but it loses many of the system-based choices that helped the original game shine. This is an expansion for dedicated enthusiasts of the base game, eager for a chance to return to Mordor, but even they will miss the presence of important elements that defined the core release. Read below to understand what I mean.

The Sports Desk – Bringing Franchise Features Into Madden Ultimate Team

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The Sports Desk – Bringing Franchise Features Into Madden Ultimate Team

Normally I'm a franchise player, but recently I've been diving deep into Ultimate Team and definitely enjoying the experience. This got me thinking: What franchise features could be used in Ultimate Team? Connected Franchise Mode's strengths (CFM) are its regular season/playoff/Super Bowl structure and offseason activity, while Madden Ultimate Team's allure (MUT) lies in opening packs to constantly refresh your roster. Surely there's a way to get the best of both these worlds together.

CFM fans shutter at the thought of MUT microtransactions invading CFM, but what I'm proposing is a mode within MUT that also allows both the existing structures of CFM and MUT to remain as they are. Instead, this would be a persistent online league, and everyone starts with a team built out of startup packs of weighted odds or uses the existing MUT Draft Champions feature.

8 Modes We Want To See In Overwatch

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8 Modes We Want To See In Overwatch

Overwatch is at the height of its popularity, becoming Blizzard's fastest-growing franchise ever with more than 35 million players. The developer has also led the charge in promoting the game's burgeoning eSports scene with the Overwatch League, which boasted 10 million viewers during its first week of matches. It's incredible to think how a title mired in creative woes has become one of the videogame industry's largest cultural phenomena. Despite its rampant success and steady stream of quality content, I can't help but think how maps and characters won't be enough to sustain its overwhelming player base a few years down the line. How can Blizzard keep the payload moving? I created a list of ideas that not only include unique multiplayer modes, but also single-player ideas for Blizzard to keep in mind.

Blizzard vice president Jeff Kaplan has stated on multiple occasions that huge diversions from Overwatch's existing structure wouldn't be feasible to undertake, so with that in mind, my ideas are constructed around developing concurrent multiplayer maps, building upon existing kits with characters, and the like. Even then, with Overwatch's meteoric rise, I don't think it's unreasonable to imagine the studio expanding and/or splitting its team toward creating more diverse content to shake up the game.

Our Exclusive Screenshot Gallery For Metro Exodus

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Our Exclusive Screenshot Gallery For Metro Exodus

Metro Exodus is making some big changes to 4A's formerly claustrophobic series (you can read all about them here!). The developer is also upping the ante visually, making one of the best looking video games look even better. We got the chance to go to the studio recently and see the game for ourselves and were blown away by how stunning the environments and particle effects looked. Don't take my word for it though: you can see for yourself down below with this bevy of exclusive screens. If you want to see a full-size version of them, just click on the screen below.

This is a shot of the open expanse from the spring area you travel to early on in the game. Referred to as "The Bridge" during our demo, we watched Artyom cross snow-covered plains to tangle with technology-wary cultists and mutants in order to lower a bridge so the Aurora, the train that Artyom and company are using to cross Russia, can continue its journey.


Before that section, however, Exodus begins with Artyom back in good old Moscow, doing what does best: fumbling through encounters with monsters and somehow surviving.

Get A Close Look At Kidrobot's New God Of War Vinyl Mini-Figures

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Get A Close Look At Kidrobot's New God Of War Vinyl Mini-Figures

Kidrobot's new line of vinyl mini-figures stars characters from the upcoming God of War. These figures are obtainable through blind-boxes, so if you want a particular figure, you'll need a little luck on your side.

We were sent a box of God of War vinyl mini-figure blind-boxes to crack open. I was pleasantly surprised that the box contained exactly three of each figure, meaning the odds are seemingly equal no matter which character you want (it says as much on the side of the individual boxes). I did notice, at least in the box we received, that each row featured the same three characters, so if you look at the photo below, the three boxes missing from the retail display box were all the same. That means that if all boxes are packaged similarly, you'll want to grab your blind-boxes from different parts of the display.

The figures have a distinct look that will probably be hit-or-miss for fans. Unlike the previous Sonic the Hedgehog line, or the South Park: The Fractured But Whole series, the God of War mini-figures are more stylized away from the look found in the games.

Super Replay – Vampire Hunter D Episode 7

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Super Replay – Vampire Hunter D Episode 7

Our playthrough of Sonic the Hedgehog 2006 is the most successful Super Replay to date. One thing became abundantly clear: You love watching us suffer while playing broken games. From the comments I read, a good number of you expected we would play another Sonic game for the annual 12.31 Super Replay. As tempting as that idea was, we decided to flip the script again, and do something completely different. Playing a survival horror game without Tim Turi still feels wrong. Playing another Sonic game just feels wrong, period. So we decided to turn our sights on the anime crowd, a pocket of loyal fans Replay hasn't mocked enough.

The one game that bubbled to the surface was Vampire Hunter D, a little-known PlayStation relic that launched on September 25, 2000. Developed by Victor Interactive Software and published by Jaleco, Vampire Hunter D is a game about a powerful talking hand that is attached to a vampire. I don't want to give away much more than that. The only other thing I will say is, we're having a terrible good time playing it. As always, we hope you enjoy this year's pick. It's unexpected, I know, but that's how these 12.31 Super Replays should be.

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