Funny To A Point – Ranking Overwatch League's Teams...By Their Logos

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Funny To A Point – Ranking Overwatch League's Teams...By Their Logos

Blizzard's newly minted Overwatch League is taking the esports scene by storm, but which team is the best of the best? G.I.'s most prolific and professional analyst is here to rank the competition by the only criteria that matters: their logos.

Normally when I present a ranking in one of these dumbs columns I go through a whole link-laden song and dance to prove how obviously qualified I am to judge the topic at hand – and today is no different. However, unlike my recent Dragon Ball FighterZ ranking (which received STUNNING praise from readers), I actually know something about Overwatch! In fact, I've already ranked every single character in the game*, so you could say that I'm as much of an Overwatch professional as anyone in the Overwatch League. I still don't know why Blizzard didn't invite me to join, but I won't let their insulting oversight taint my opinions.

Anyway, is that enough links? Cuz it doesn't really feel like enough links. Just to be sure, here's a ranking of all the 1, 2, Switch games Joe made me play, as well as the Top 10 Funnies To A Points** – See? I even rank myself!

Why Metro Exodus’ Train Reminds Us Of Mass Effect’s Normandy

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Why Metro Exodus’ Train Reminds Us Of Mass Effect’s Normandy

Metro Exodus takes players on a journey away from the Moscow underground and across the Russian countryside. Artyom and the rest of the Spartan collective primarily make this trek through mountains, forests, and even deserts along the railroad tracks. But their primary mode of transportation – an armored locomotive named the Aurora – is a lot more than a means to get from one end of the irradiated wasteland to the other. It plays a critical role throughout the game that players continually visit. 

Similar to the Normandy in Mass Effect, the Aurora operates as a moving settlement Artyom calls home. When the train arrives in one of the new sandbox spaces in Exodus, the train hits the breaks and the Spartans set up their base of operations around it. A lot of things can happen – both good and bad – during a cross-country expedition. Expect that to be reflected at your home base throughout the story. "The Aurora will be constantly changing along the journey with more cars, different types of cars, and people that join you," says creative director Andriy Prokhorov. "Before in Metro you had different stations, and now the Aurora acts as your station."

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New Gameplay Today – Fe

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New Gameplay Today – Fe

Fe is the latest game to come from EA's Originals brand. It tells an alien invasion story of sorts with an abstract art style and weird animal singing.

Join Kyle Hilliard (sorry, Jeff Cork is on vacation) and Leo Vader as we play through an early portion of the game that has gigantic deer (moose? [reindeer?]) in it.

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Path Of Exile’s Next League Adds Monster Hunting, Ascendancy Overhaul, Insane Challenges

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Path Of Exile’s Next League Adds Monster Hunting, Ascendancy Overhaul, Insane Challenges

Path of Exile’s next league kicks off early next month, giving players of the popular action-RPG a series of all new challenges to tackle and systems to master during its three-month cycle. There’s a lot to look forward to when Bestiary goes live, including some fundamental changes to the core game’s ascendancy system as well as a new monster-hunting crafting loop. Chris Wilson, producer and lead designer at Grinding Gear Games, walked me through what players will be seeing soon – either firsthand or by watching the hardest of the hardcore players streaming on Twitch.

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Writer Ian Flynn Discusses Giving The Sonic Comic Series A Fresh Start

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Writer Ian Flynn Discusses Giving The Sonic Comic Series A Fresh Start

Variant cover for Sonic The Hedgehog Issue #1 by artist Nathalie Fourdraine.

Sonic The Hedgehog ran with Archie Comics for nearly 25 years until Sega partnered with IDW last year. With unfinished storylines and an unclear direction, the most notable constant is writer Ian Flynn: a Sonic series regular who has also worked on Mega Man, Teenage Mutant Ninja Turtles, and an upcoming Arms storyline. With several other old friends and a bold, fresh start, we talked with Flynn about the new Sonic line that will be debuting April 2018.

You worked on Sonic comics long before you got your start with issue #160 since you wrote fan-made comics. How did those specifically help you break into that industry and get you the role of writing official issues?

Blog Herding – The Best Blogs Of The Community (February 15, 2018)

about X hours ago from
 Blog Herding – The Best Blogs Of The Community (February 15, 2018)

This week brings us plenty of great blogs, though I am surprised to not see more on Monster Hunter: World. As a veteran hunter, I would love to write more about it – blog or freelance articles – but I can't rip myself away from playing it to write about it. Plus, I already wrote about it. And nobody can ever top these two pieces, here and here, by Jeff Marchiafava. Now get reading!  

Community Blogs For February 8 – February 14:

A Brief Intro to Accessible Gaming Prince of Snark Euphoric Ennui has experienced what it is like to work for a non-profit that helps enrich lives. But he wonders if there could be more done through gaming to enrich the lives of those with disabilities. Everyone should have access to video games.

The Top 10 Coolest Cats In Gaming

about X hours ago from
The Top 10 Coolest Cats In Gaming

Sometimes it seems like cats are taking over the world. You can’t get more than three videos into a YouTube binge without coming across some sort of cat clip. If any of those cats have half the personalities that cats have had in video games, we understand why. Here are some of the coolest cats we’ve come across in video games.

Morgana — Persona 5Morgana might argue with you if you call him a cat, but his coolness can be broken down into three parts: There’s the real-world version, who is able to communicate with other Metaverse users via some sort of meowing telepathy. Then, we have Codename: Mona, a spunky combatant who also acts as the gang’s guide through the Metaverse. Finally, there’s Mementos Mona, who can turn into a freaking cat van and shuttle everyone around the darkest corners of the Metaverse. Add it all up and you have yourself a formula for one of the best games of 2017 and a pretty cool cat (sorry, Morgana).

The Secret Details Behind Metro Exodus' New Guns

about X hours ago from
The Secret Details Behind Metro Exodus' New Guns

With Game Informer's new cover story on Metro Exodus, we cover a lot of ground and explain the biggest changes that the series is making with the upcoming sequel. One of the most interesting aspects of previous games are the guns. This time around, not only will players be given more crafting options and the ability to clean their weapons this time around, but the team at 4A Games is going above and beyond to ensure that the weapons could be built in the real world. One of the leading voices in the visual direction of the game's guns is art director Sergei "Karma" Karmalsky. While visiting the studio in Malta, we spoke with Karma about the full creative process behind making new guns and how the new arsenal compares to Metro: Last Light's.

Watch the interview with Karma below to see some of the new guns in action.

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Overwatch League Interview – Babybay, Offense For San Francisco Shock

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Overwatch League Interview – Babybay, Offense For San Francisco Shock

Andrej "Babybay" Francisty is a jack-of-all-trades player who brings a considerable amount of firepower to the San Francisco Shock. At the end of the first stage, he ranked the highest in damage dealt within a 10-minute timeframe with 9,668 damage, edging out Hooreg of the London Spitfire, who posted 9,656 damage. Francisty has been a fun person to watch both in Overwatch League and on social media, where he started a movement called the Babybay Challenge. Every time someone takes on the Challenge, the Shock donate money to mental health organizations in the San Francisco area.

I talked to Francisty about this movement, his path into Overwatch League, and what we can expect from Stage 2, which begins on February 21. You can follow Francisty on Twitter and Instagram. Make sure you take the Challenge, and see if you can get your friends to keep the chain going.

How The Marvel Vs. Capcom Community Is Dealing With Infinite's Absence At Evo

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How The Marvel Vs. Capcom Community Is Dealing With Infinite's Absence At Evo

Last week the fighting game community (FGC) watched as Joey “Mr. Wizard” Cuellar revealed the eight games which would comprise this year’s Evolution Championship Series (Evo) on a livestream. The announcement is big news; Evo is often the one time a year people outside the various FGCs tune into the fighting game scene. It’s also a marker of a game’s presence within the scene itself. If your game of choice makes it in, it’s likely there’s a healthy competitive scene for it.

But as Cuellar announced each game (you can find the full list here), he also made an announcement through omission: Marvel vs. Capcom: Infinite would not make the cut, marking the first time in 18 years a game from the Marvel Vs. Capcom series would not be on the main lineup.

Fans immediately took to the livestream chat to ask why. The game being relatively new wasn’t an issue: Both Dragon Ball FighterZ and BlazBlue: Cross Tag Battle made the cut, with the former having released less than a week before the announcement and the latter out this June. Instead, Cuellar pointed to a lack of competitive interest. “We know it was on a slippery slope and it had a lot of competition going forward ... and it just kind of fizzled,” Cuellar said on the livestream. “I don’t think people are playing it, and that’s the problem.”