Opinion – Why Breaking Weapons Are Ruining My Zelda Experience

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Opinion – Why Breaking Weapons Are Ruining My Zelda Experience

The Legend of Zelda: Breath of the Wild came out couple months ago, but I’m only now getting around to playing it (I had other stuff going on in March). The latest installment in the long-running series received nearly universal praise from consumers and critics (including us), and is already one of the front-runners in Game of the Year discussions. That’s great for Nintendo and Zelda fans, but from my time with the game, I’m left wondering if everyone is somehow playing a different version of the game than I am. Because while I agree it is very good in many ways, it has one very bad idea that poisons my enjoyment at almost every turn: breaking weapons.

I’m sure plenty of people have written “that game you love is actually bad” articles in response to the widespread adulation for Breath of the Wild. This isn’t one of those, because I don’t think the game is bad as a whole. However, I think it has a baffling design flaw that makes it difficult to appreciate all of the other clever and ambitious things in Nintendo’s latest vision of Hyrule.

Science-Fiction Weekly – Orville, War For the Planet Of The Apes, Shin Godzilla, The Gifted

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Science-Fiction Weekly – Orville, War For the Planet Of The Apes, Shin Godzilla, The Gifted

Inserting Seth MacFarlane's style of humor into Star Trek sounds like an apocalyptically bad idea, but FOX apparently liked this strange amalgamation enough to greenlight it as a new show called The Orville. MacFarlane is not only one of the creators (joined by director Jon Favreau), but he's also the captain of the crew aboard the exploratory vessel, the U.S.S Orville. As a fan of Tim Allen's Galaxy Quest (a vastly underappreciated sci-fi film), I won't write this one off completely. The trailer below has a few laughs in it, but also a ton of MacFarlane doing his thing. I like Family Guy and some of MacFarlane's films, but he's been hit or miss lately (leaning more heavily on the unbearably bad). I thought some jokes in this trailer missed the mark as most of A Million Ways to Die in the West did. We'll see what comes of this. I like the idea of a science-fiction comedy, but my first takeaway is they are trying to Galaxy Quest, and it doesn't look as charming or clever. The Orville debuts on FOX on Thursdays this fall. Again, I'll give it a chance, but that first taste has a bite to it.

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Four Things To Know About Injustice 2

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Four Things To Know About Injustice 2

Injustice 2 is an improvement over the 2013 DC fighter, and you can find an overview of why it succeeds the original below.

The game's story is a direct follow-up to the first game, and its popular accompanying comic book, and also improves on many of the core fighting mechanics. For our review of Injustice 2, head here.

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Check Out The Awesome Flash Vs. Reverse Flash Fight From Injustice 2

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Check Out The Awesome Flash Vs. Reverse Flash Fight From Injustice 2

I've lost track of just how many speedsters are in DC Comics' universe these days, but they're always good fun to watch in action, especially when they are battling each other. The newly released Injustice 2 offers one such battle, pitting The Flash against Reverse Flash. Yellow versus red. Ketchup against mustard. Punches are thrown, highways are turned into speedy battlegrounds, and we end the feud with a little time travel. Sit back and enjoy the clip. For those wondering, many of Injustice 2's story sequences are just as elaborate and action packed as this one.

My review praises the action and details exactly what you should expect from Injustice 2. We also ranked all of the over-the-top finishers for each character.

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34 Tips For Getting The Most Out Of Your Time With Injustice 2

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34 Tips For Getting The Most Out Of Your Time With Injustice 2

Injustice 2 offers plenty to do for both veteran fighting game fans DC devotees alike. With a full story mode, multiverse, online play, and guilds to play around with and loot to grind for, it may feel a bit intimidating to get a handle on everything during your first few hours.

We’ve come up with with 34 tips to help ease you into every mode while getting the most decked-out character in the shortest amount of time.

Fighting Basics1. The most reliable way to deal damage as you learn the game with any character is to press light, light, then heavy, and end with a special move (usually a fireball motion and punch). Not all characters have this combo, but it’s an easy base to work from as you figure out a character.

Four Things To Know About Final Fantasy XII: The Zodiac Age

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Four Things To Know About Final Fantasy XII: The Zodiac Age

In July, players will be able to return to (or maybe visit for the first time) the land of Ivalice with Final Fantasy XII: The Zodiac Age. This remaster of the 2006 PlayStation 2 game is more than just a visual upgrade, though. In the video below, resident Final Fantasy expert Joe Jube outlines four reasons revisiting the game might prove to be a smoother experience.

Final Fantasy XII: The Zodiac Age releases on PlayStation 4 on July 11. For more on the game, specifically its collector's edition, head here.

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We Rank Every Injustice 2 Finishing Move

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We Rank Every Injustice 2 Finishing Move

The creators of Mortal Kombat know how to end matches in elaborate ways, and they didn't hold back in Injustice 2. Each character can unleash a Supermove, which can drain roughly half of an opponent's health. These attacks unfold like mini-movies, and often extend beyond the area to include props like dinosaurs, pyramids, outer space, and even a pack of blood-thirsty hyenas. 

This video feature shows off all of the game's finishers, and we even decided to rank them from worst to best. Please note: This video is a huge SPOILER for people looking to discover Injustice 2's insanity on their own. Do you agree with our ranking? Which finisher would you put in the number one spot?

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The Sports Desk – Dissecting The GT Sport Beta

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The Sports Desk – Dissecting The GT Sport Beta

Polyphony Digital is gearing up for the release of GT Sport on PS4 sometime this year, and I was fortunate to play a recent beta of the title, including some multiplayer. I've prepared some videos highlighting a few of the beta's features that may impact the final game.

The beta didn't have a lot of content per se, but I believe the main menu – with tabs listing Campaign, the Scapes photo feature (above), Online, Garage, Brand Central, VR Tour, Arcade, and more – will remain unchanged for the final release.

The focus of the beta is the Sport mode, which will later house the Nations Cup and Manufacturers Fan Cup, and is designed to allow players of different skill levels to compete against each other (more on that below). In the beta, there were three daily races at specific tracks with set perimeters like time of day, car requirement, etc., and within a 24 hr. period you have to put in your best qualifying time. This naturally determines your starting place in the 18-car online multiplayer field once the race window officially opens.

Celebrate Mother's Day With These Five Video Game Moms

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Celebrate Mother's Day With These Five Video Game Moms

It's Mother's Day, which means it's time to take your mom out for brunch, prepare her breakfast in bed, or rush over to the nearest gas station to buy her a last-minute greeting card/carnation combo. Moms aren't just a real-world phenomenon, though. Did you know that some video game characters have moms? It's (probably) true! I spent several dozen minutes compiling a list of video game moms, and you can read the result of all my hard work now.

Ness' Mom – EarthboundEarthbound is memorable for several reason, perhaps most notably its real-world setting. Ignore the parts where you fight aliens and trees for a second; you're a kid who hangs out with other kids, rides a bike, and explores contemporary towns. And, importantly, you have parents. Ness' mom and dad don't die early on to create a sense of drama. While your adventure takes you far away from them, you can call home and see what they're up to. In fact, if you go too long without talking to your mom in the game, you can get a "homesick" status ailment that negatively affects you in battle. A quick phone call and pep talk from your mom gets rid of it, however. Thanks, mom!

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Opinion – Sony And Nintendo Should Follow Microsoft’s Backward-Compatibility Example

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Opinion – Sony And Nintendo Should Follow Microsoft’s Backward-Compatibility Example

This article was originally published May 9, 2017.

At E3 2015, Microsoft revealed backward compatibility would be a big push for Xbox One going forward. The company promised around 100 games available as the functionality launched that fall, with many more to come on a regular basis. The promise seemed lofty, maybe even improbable, at the time. We poked some fun at the marketing, but at the end of the day, Microsoft has not only delivered on its promise, it has exceeded all expectations by adding new titles at a blistering pace.

Unlike its competition from Sony and Nintendo, Microsoft's backward compatibility is built into the system's operating system itself thanks to Microsoft's Universal Windows Platform. That means not only are games you already own on Xbox 360 completely free to play on Xbox One once they are added to the backward-compatibility list, but they automatically appear in your library alongside your Xbox One games if you own them digitally. This simplified approach to backward compatibility is a breath of fresh air. The idea that "it just works" harkens back to what makes consoles so attractive in the first place.