New Gameplay Today – Donkey Kong Country: Tropical Freeze On Switch

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New Gameplay Today – Donkey Kong Country: Tropical Freeze On Switch

Donkey Kong Country: Tropical Freeze is a pretty great game, but it may not have found the audience it deserved on its original Wii U home. Fear not! Nintendo is bringing the game to Switch in a few days, with a port that includes a new playable character. Join us as Kyle shows off Brian "Funky" Kong and his sweet moves.

Kyle calls Funky "easy mode," which is fairly self evident. The dude can hover mid-air on his surfboard, and even stand on spikes! Sheesh! Don't worry, though – he still manages to die at least once, though he will probably claim that it was on purpose so we could confirm that he wasn't using any invincibility codes. 

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Super Replay – Killer7 Episode 9: Joe Rogan's Mutant Abilities

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Super Replay – Killer7 Episode 9: Joe Rogan's Mutant Abilities

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay – Lair

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Replay – Lair

This week on Replay we're flying dragons with motion controls in Lair.

Released in 2007, Lair represented a new direction for developer Factor 5, who has mostly been working with Nintendo on the Rogue Squadron series up to that point. A veteran flight-sim developer making a dragon game for the brand-new PlayStation 3 sounded like a great idea, but its reliance on the PlayStation 3's Sixaxis motion controls sunk it, and it's easy to see why by watching the game be played.

Join Andrew Reiner, Jeff Cork, Leo Vader, and me as we try to figure out why this game released without any other control options other than the motion ones and why games need pesky little things like objectives.

Funny To A Point – 10 Fatherly Lessons From Kratos

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Funny To A Point – 10 Fatherly Lessons From Kratos

After a rough first go, Kratos is taking a second stab at being a father in the newest God of War. While his parenting efforts are a marked improvement over the tremendously low bar he set for himself in the original trilogy, many of the lessons Kratos passes on to his son, Atreus, still leave a lot to be desired.

I started playing the new God of War last week, and while I didn't make enough progress to join our Game Club discussion, I am enjoying it a lot more than any of the previous titles in the series. The focus on thoughtful storytelling and character development makes it a much more compelling adventure to me – as does having the ax equivalent of Thor's hammer that I can instantly recall after hurling it at enemies, crates, and pretty much anything else that catches my eye. Seriously, why don't more games have magic axes? It's amazing! 

But just because Sony Santa Monica has penned a remarkable story centering on Kratos' father/son relationship with Atreus doesn't mean he's a good dad. Not that there's any reason to believe he would be – he's killed like a hundred gods, for crying out loud! I mean, maybe you could explain killing one god, but when you're as deep into double digits as Kratos is, you probably ain't winning any custody battles in the future.

Nintendo Labo Review – Creativity For A Specific Audience

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Nintendo Labo Review – Creativity For A Specific Audience

Labo is a Nintendo product, but it’s not for every Nintendo (or even video game) fan. If the idea of a part-craft, part-video-game toy that is also a programming tool made of cardboard makes you scoff indignantly, having it in your hands won’t suddenly make you a believer. Labo is a bizarre product meant to inspire creative play, and in that regard, it succeeds. For those enamored with toys like Lego, where much of the fun relies on your own creativity, then Labo is absolutely worth your time (or at least one of the two kits is).

The building process is fun, and the time goes by quickly. The instructions walking you through the process will be familiar to Lego builders, but the interactivity is elevated to a new level. It works like a video, where you can fast-forward and rewind at variable speeds, and rotate and zoom at any time. This was particularly helpful when it came down to tiny little details like determining which of two available tabs I should lay down first.

Along with folding and connecting tabs, you also have to place an assortment of reflective pieces of tape in specific places so that the right Joy-Con's camera can recognize it. This is the most tedious part of building, but I appreciate how it shows exactly how each piece of the total build works.

Watch Our GI Game Club Discussion On God Of War

about X hours ago from
Watch Our GI Game Club Discussion On God Of War

Every once in a while on The Game Informer Show podcast, we get the urge to dive in as deep as possible on a game and wring the experience for every interesting discussion to be had alongside our community. The release of God of War on the PlayStation 4 on April 20th seems like a great opportunity we didn't want to pass up. so it'll be the next official GI Game Club. You can watch the first half of our discussion below, which covers everything in the game up until you meet the character Mimir.

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The discussion will be broken up into two parts, with the next episode airing May 3rd. Please send in your thoughts to podcast@gameinformer.com and we'll read them on the show, here are a couple of discussion points to get the balls rolling but we welcome any and all emails.

Shadow Of The Tomb Raider Concept Art Gallery

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Shadow Of The Tomb Raider Concept Art Gallery

Shadow of the Tomb Raider, the final installment in Square Enix's rebooted trilogy, brings Lara first to Mexico, then South America. One of the major themes of this upcoming title is descent, meaning we see Lara explore underground tombs and more underwater areas. In typical Tomb Raider fashion, there are some big setpieces too, including a massive tsunami that ravages a town. 

To get a better idea of what this journey looks like, check out the following pieces of concept art provided by developer Eidos Montreal.

This image portrays a graveyard that Lara walks through on the island of Cozumel in Mexico. The town is celebrating the Day of the Dead.

Six Things We Learned While Playing Shadow Of The Tomb Raider

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Six Things We Learned While Playing Shadow Of The Tomb Raider

Crystal Dynamics' rebooted Tomb Raider series has impressed players and critics alike since it kicked off in 2013. With clever puzzles, fun exploration, and a more human side to Lara Croft, the two prior games offered remarkable experiences. Now, developer Eidos Montreal is taking the reins from Crystal Dynamics to continue with a third and final entry to the trilogy.

Titled Shadow of the Tomb Raider, this closing chapter to Lara Croft's origin story sees her "become the tomb raider." She reaches her full potential and masters all her skills, though the biggest challenges are yet to come as she faces the threat of an apocalypse.

During a recent trip to Montreal, we took a deep dive into the latest Tomb Raider. After interviewing the development team and playing a 45-minute demo, here is what we discovered about Lara's next adventure.

New Gameplay Today – Hearthstone's Witchwood Monster Hunt

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New Gameplay Today – Hearthstone's Witchwood Monster Hunt

Hearthstone's new free single-player adventure content arrives today, so join us for a deep dive into the heart of the dark forest to take on some new challenges.

The roguelike dungeon crawl design that features deckbuilding from scratch and special cards you can't find anywhere else debuted in Kobolds and Catacombs, and this new experience gets even wilder.

Completely new hero classes that you can't play in the standard game forge decks and take on all new enemies and bosses on the road to defeat a powerful boss. If all 4 main bosses are defeated, a final encounter unlocks!