Top Of The Table – Thanos Rising – Avengers: Infinity War

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Top Of The Table – Thanos Rising – Avengers: Infinity War

Even when I was a kid, I’d see a great movie, captivating cartoon, or read a gripping book, and long for opportunities to revisit the worlds of those fantasies in new ways. If done right, a licensed board game taps into the characters and conflicts of the story that inspired it and gives its players novel interactions to engage with the fiction. It’s this trait that most intrigues me about Thanos Rising, the new two- to four-player cooperative game that reimagines the events of Avengers: Infinity War. Through a unique mixture of dice assignment, engine building, and the growing threat of an exponentially powerful villain, the game reminds me of many of the things that I loved the most about the recently released film, while also offering a brisk play experience that is friendly to almost any player group. 

Thanos Rising isn’t an especially complex or lengthy game. The rules are easy to grasp, and a full game can be played in about an hour. That’s par for the course for many licensed board games, which frequently value accessible play over deeper mechanics. This Avengers game distinguishes itself through some innovative twists on familiar gameplay concepts, some evocative components, and an element of genuine cooperation that I really love. 

New Gameplay Today – City Of Brass

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New Gameplay Today – City Of Brass

Uppercut Games' new release City of Brass delivers a clever mix of roguelite exploration and combat, as players fight their way through Arabian Nights-flavored levels using a melee weapon and a whip. Leo makes a rare hands-on appearance this episode, as he shows off his skills to Javy and Jeff.

There's a lot to take in here, but Leo deftly demonstrates it all – from City of Brass' varied weaponry, its focus on systemic battles, and genies and stuff. And even though the levels are procedurally generated, you'd never know it from watching Leo's amazing skills. Yes, ladies and gentlemen, he's just that good!

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Star Wars [UPDATED]

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Star Wars [UPDATED]

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RPG Grind Time – Why I’m Excited For Dragon Quest XI: Echoes Of An Elusive Age

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RPG Grind Time – Why I’m Excited For Dragon Quest XI: Echoes Of An Elusive Age

This week I have this intense desire to talk about my undying love for the Dragon Quest series. It was integral into shaping me into an RPG fan, and the confirmation that the newest entry is just a few months away has me giddy. Growing up, I played Final Fantasy for the characters and evolving battle system, but I played Dragon Quest for the sense of adventure and exploration. The franchise is over 30 years old, and I still enjoy it for those same reasons. It just keeps getting better and better, providing vast and exciting worlds to lose myself in. 

Game Infarcer 2018 Edition: Luigi Odyssey, Xbox One F, Star Wars Battlefront III

about X hours ago from
Game Infarcer 2018 Edition: Luigi Odyssey, Xbox One F, Star Wars Battlefront III

We have an April Fools' Day tradition here at Game Informer. We make Game Infarcer, a parody magazine full of joke games and made-up news. It even has a fake editor-in-chief! Though Game Infarcer came a little late this year (it was in our May issue instead of April, due to our 300th issue celebration), we are now putting the entire 2018 edition online for you to enjoy. Or read, at least.

It all starts with an excellent cover illustration from Zander Cannon (the mind behind Kaijumax), and then spirals into pretend gaming journalism. 

Don't forget to click the images to make the articles readable!

Making Game Infarcer's Luigi Odyssey Cover

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Making Game Infarcer's Luigi Odyssey Cover

Why does Mario always get to be in the spotlight? The cover of this year's Game Infarcer imagines what things might look like with Luigi in the starring role. 

Once again, artist Zander Cannon (the mind behind Kaijumax) did an excellent job with the cover for our annual parody magazine. In this video, we sit down with Cannon to talk about the process of creating this funny (and bizarre) illustration. We also run through a bunch of the gags, including one that we here at Game Informer were sure no one would notice.

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New Gameplay Today – State Of Decay 2

about X hours ago from
New Gameplay Today – State Of Decay 2

Undead Labs is bringing its State of Decay sequel to Xbox One and PC next month, and we couldn't be happier. The first game had a brilliant core, balancing elements of survival, town management, and zombie murder, but it was marred by frequent bugs and other technical issues. Will State of Decay 2 live up to its potential? Brian Shea spent a few hours playing the game recently, and in today's NGT he walks us through a small – but meaty – portion of his experience.

We've got a full house this episode, with Brian and Ben Hanson joining Leo and me in the studio. Watch the video to see about half an hour of missions, including a segment where we scour the world for the world's greatest song (!!!). Brian won't necessarily win any land-speed records, but fans of bashed-in brains will have plenty to love.

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The Sports Desk – Flirting With Unforced Errors In AO International Tennis

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The Sports Desk – Flirting With Unforced Errors In AO International Tennis

AO International Tennis from Big Ant Studios released in Australia earlier this year (as simply AO Tennis) to less-than-stellar reviews. The game seemed to be rushed out to capitalize on the Australian Open grand-slam tournament, with the developer promising modes and content after release. While I can't speak to all the changes that have been made for the upcoming international release on May 8, looking at the game's official forum, updates have been occurring, including the addition of a tutorial mode. I recently got some hands-on time with a pre-release copy of AO International Tennis, and found a positive aspect of the game amidst the changes.

Many gamers will like the title's customization options, which allow players to make and share the creations of tennis legends (like the Boris Becker I downloaded, in the video below), as well as make-your-own career-mode players and stadiums.

I, however, like the title's groundstrokes – specifically the stroke meter. Now, AO International Tennis at the moment is far from perfect. Players can warp into animations, the drop shot is overpowered, the net game is erratic, and higher difficulties and doubles play can be simply too hard to play. In the latter case, there are numerous shots that come back too fast or are at unplayable angles.

Send In Your Emails For Our Game Club On God Of War's Second Half

about X hours ago from
Send In Your Emails For Our Game Club On God Of War's Second Half

Every once in a while on The Game Informer Show podcast, we get the urge to dive in as deep as possible on a game and wring the experience for every interesting discussion to be had alongside our community. The release of God of War on the PlayStation 4 on April 20th seems like a great opportunity we didn't want to pass up. so it'll be the next official GI Game Club. You can watch the first half of our discussion below, which covers everything in the game up until you meet the character Mimir.

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The discussion will be broken up into two parts, with the next episode airing May 3rd. Please send in your thoughts to podcast@gameinformer.com and we'll read them on the show, here are a couple of discussion points to get the balls rolling but we welcome any and all emails.