FTL Creators Subset Games Talk Returning To The Spotlight With Into The Breach

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FTL Creators Subset Games Talk Returning To The Spotlight With Into The Breach

This is originally a featured was published in Issue #290 of Game Informer.

While working at the 2K Games office in Shanghai, Justin Ma and Matthew Davis started developing a side project called FTL. A sci-fi roguelike about making it from one side of the galaxy to the other in your spaceship, FTL was a harsh game that heavily drew inspiration from Spelunky.

Davis and Ma thought they were making something with little appeal beyond a niche audience. However, when the duo took to Kickstarter to fund development, adopting the moniker of Subset Games, they discovered that was not the case.

New Gameplay Today – Ion Maiden

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New Gameplay Today – Ion Maiden

You like old-school shooters? You're in luck! 3D Realms, the studio behind Duke Nukem 3D, Shadow Warrior, and other classics, is working on a new game built on old tech. Watch our new episode of NGT to hear what Javy Gwaltney thinks of Ion Maiden.

The game has many of the hallmarks of 3D Realms' other games – fast action, weird weapons, and equally weird texture stretching when you look up too far. It's retro in the best sense. Check out the game in action below.

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New Gameplay Today – Moss

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New Gameplay Today – Moss

Moss is out today on PlayStation VR. You know – that cute game with the little mouse? Don't worry if you're not completely familiar with it, because Kyle straps on the headset and guides us through the charming puzzle-platformer.

As with a lot of VR games, watching it on a traditional display drains the game of some of its magic. Fortunately, Kyle is able to articulate where he thinks the game succeeds and where it falters. Stay tuned for one of Leo's notoriously challenging questions, too.

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New Gameplay Today – Chrono Trigger PC

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New Gameplay Today – Chrono Trigger PC

Square Enix released Chrono Trigger on Steam today, to the surprise and delight of many. That delight may be short-lived, as Leo, Ben Hanson, and I soon learned.

Long story short, this has all the hallmarks of a quick and dirty port. Between text that refers to its iOS roots, a U.I. that looks rushed, and obnoxiously smoothed-out visuals, players who are looking for a faithful recreation of the beloved game may want to sit this one out. Take a look at our mercifully brief episode below, and see for yourself.

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23 Tips To Help You Dominate Into The Breach

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23 Tips To Help You Dominate Into The Breach

Subset Games' Into The Breach is more immediately understandable and accessible than the studio's previous game, FTL, but dig deeper and there's a lot to wrap your head around before achieving mastery. Luckily we're here to help you fend off the ferocious kaiju assaults with some handy tips we've learned during our own battles.

1. Start on easy – get a feel for the game and start getting some unlocks on easy before moving up to normal.

2. Use the environment, including the enemies. If there’s any single tip that you should be thinking about all the time, this is it. Success in Into the Breach demands smart use of everything on the grid. Push enemies into each other or into mountains (and other obstacles) to damage them. Move them into positions where their line of fire won’t cause damage. Hide your artillery units behind obstacles to keep their health up. Push and pull bad guys into water, fire, smoke, and acid. And like in Chess, controlling the center of the board is often key to controlling the entire map.

The Sports Desk – The Fighters UFC 3 Needs To Add

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The Sports Desk – The Fighters UFC 3 Needs To Add

This week my esteemed colleague Brian Shea is here to dive more in-depth with the UFC 3 roster, analyzing its relevance and how it can improve going forward.

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EA Sports UFC 3 launched earlier and, as I said in my review, it is a terrific MMA game. The new career mode adds depth to the single-player suite, while the other modes – both online and offline – make strides to improve the experience. EA Vancouver made a strong effort to include as many top-ranked and popular fighters from the current UFC landscape as possible, but it isn't feasible to include every fighter – especially not at launch.

Check Out Some Photos Of The New Charizard Pokémon Gallery Figure DX

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Check Out Some Photos Of The New Charizard Pokémon Gallery Figure DX

Last year, Pokémon Center started a new line of Pokémon collectibles called Gallery Figures. The initial line featured Pikachu, Mew, Eevee, and Magikarp, while the second line contained Cubone, Vulpix, Psyduck, and Jigglypuff. Since then, the lines have been smaller, with a third wave featuring only Espeon and Umbreon, and a fourth wave starring the three starters from Sun and Moon: Rowlet, Popplio, and Litten. This next wave is the smallest yet in terms of number of figures, but the sole member of this fifth wave is far from small.

One of the most popular Pokémon, Charizard, finally joins the Pokémon Gallery Figure line. Not only that, but as the first ever DX figure, he is substantially larger than any other Gallery Figure. As with all collectibles in the line, Charizard is performing a signature move: blast burn. The figure launches on February 27 at PokémonCenter.com and retails for $28.99 while supplies last.

Check out the gallery below, and if you want to see the first three waves of figures, check out the links below.

How The 4A Engine Is Evolving For Metro Exodus

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How The 4A Engine Is Evolving For Metro Exodus

Since its debut with Metro 2033  in 2010, 4A's in-house engine has proven to be a powerful piece of evolving software. Metro: Last Light launched five years ago, and many publications, us included, use that game as a benchmark test for new gaming PCs. Despite its dark setting, Metro has always boasted beautiful visuals and memorable effects, like water droplets collecting on Artyom's gas mask and impressive shadow effects as a lamp swings in the darkness. However, with Exodus moving into new environments and embracing new gameplay styles, 4A had to overhaul its engine to meet the team's ambitions.

Exodus' version of the engine includes physics-based rendering, an overhauled lighting systems, as well as full-facial capture for cinematic sequences. Given Exodus' focus on its sandbox spaces, this engine also has to account for day and night cycles, dynamic weather, and simulated biomes for the inhabitants of each sandbox. Like everything else about Exodus, the graphics engine itself is an upgrade in ambition.

"Hopefully we're able to keep the Metro games as a standard for everyone's benchmarking needs," says executive producer Jon Bloch says, smiling. "We love blowing up video cards."

New Gameplay Today – Into The Breach

about X hours ago from
New Gameplay Today – Into The Breach

Subset Games made a name for itself with its first game, FTL: Faster Than Light. Its latest release, Into the Breach, proves that it wasn't a fluke. Matt Miller has been playing – and enjoying – the strategy game, which pits squads of mechs against kaiju-like monsters. Check out what he has to say in our latest episode of NGT.

As Miller explains at length, there's a lot of depth in Into the Breach that might not be immediately apparent. Fortunately, he's been able to play through the game multiple times and can articulate just some of its nuances to me and Leo. Don't worry, however. This is a game that involves huge robots slamming giant monsters into buildings, pushing them into the ocean, and generally ruining their monster lives. 

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