Our Full Hidetaka Miyazaki Sekiro: Shadows Die Twice Interview

about X hours ago from
Our Full Hidetaka Miyazaki Sekiro: Shadows Die Twice Interview

As part of our trip to see Sekiro: Shadows Die Twice at From Software’s offices in Tokyo, Japan, we got to chat with the game’s director and company president Hidetaka Miyazaki. While you’ll see quotes from him we’ve used in our past coverage of Sekiro, there are some interesting and fun bits of insight throughout our entire conversation.

This interview was conducted with a translator on-site and then transcribed by Jill Grodt and JP Gemborys.

Game Informer: We had a chance to see Sekiro and take on the Lady Butterfly. Is she some sort of shadowy gang of assassins from his past that he was a part of, or something like that? Because, it seemed like they knew each other. What’s the story between Sekiro and this memory?

Hidetaka Miyazaki On The Inspirations Behind Sekiro, Avoiding Stagnation, And The Bloodborne Nod In Déraciné

about X hours ago from
Hidetaka Miyazaki On The Inspirations Behind Sekiro, Avoiding Stagnation, And The Bloodborne Nod In Déraciné

As part of our trip to see Sekiro: Shadows Die Twice at From Software’s offices in Tokyo, Japan, we got to chat with the game’s director and company president Hidetaka Miyazaki. While you’ll see quotes from him we’ve used in our past coverage of Sekiro, there are some interesting and fun bits of insight throughout our entire conversation.

This interview was conducted with a translator on-site and then transcribed by Jill Grodt and JP Gemborys.

Game Informer: We had a chance to see Sekiro and take on the Lady Butterfly. Is she some sort of shadowy gang of assassins from his past that he was a part of, or something like that? Because, it seemed like they knew each other. What’s the story between Sekiro and this memory?

Our Full Hidetaka Miyazaki Sekiro: Shadows Die Twice Interview

about X hours ago from
Our Full Hidetaka Miyazaki Sekiro: Shadows Die Twice Interview

As part of our trip to see Sekiro: Shadows Die Twice at From Software’s offices in Tokyo, Japan, we got to chat with the game’s director and company president Hidetaka Miyazaki. While you’ll see quotes from him we’ve used in our past coverage of Sekiro, there are some interesting and fun bits of insight throughout our entire conversation.

This interview was conducted with a translator on-site and then transcribed by Jill Grodt and JP Gemborys.

Game Informer: We had a chance to see Sekiro and take on the Lady Butterfly. Is she some sort of shadowy gang of assassins from his past that he was a part of, or something like that? Because, it seemed like they knew each other. What’s the story between Sekiro and this memory?

Leaving The Rails

about X hours ago from
Leaving The Rails

Nuclear dread has always hung over Andriy Prokhorov’s head. Growing up in the Soviet Union in the 1970s, the Cold War loomed large. Each week during grade school, teachers walked students through civil defense lessons detailing what to do in the case of a nuclear emergency. Even at a young age, he understood the futility of ducking and covering if a 15-megaton atom bomb dropped.

“It was scary for a seven-year-old kid,” he recalls. “I had nightmares about nuclear war really often.”

As an adult, Prokhorov converted that morbid fascination with nuclear fallout from a nightmare to creative inspiration. Leading teams of talented artists, programmers, and designers across two companies, he helped orchestrate three of the moodiest and most haunting post-apocalyptic interactive experiences in modern gaming.

Leaving The Rails

about X hours ago from
Leaving The Rails

Nuclear dread has always hung over Andriy Prokhorov’s head. Growing up in the Soviet Union in the 1970s, the Cold War loomed large. Each week during grade school, teachers walked students through civil defense lessons detailing what to do in the case of a nuclear emergency. Even at a young age, he understood the futility of ducking and covering if a 15-megaton atom bomb dropped.

“It was scary for a seven-year-old kid,” he recalls. “I had nightmares about nuclear war really often.”

As an adult, Prokhorov converted that morbid fascination with nuclear fallout from a nightmare to creative inspiration. Leading teams of talented artists, programmers, and designers across two companies, he helped orchestrate three of the moodiest and most haunting post-apocalyptic interactive experiences in modern gaming.

Digital Board Game Spotlight: Isle Of Skye

about X hours ago from
Digital Board Game Spotlight: Isle Of Skye

Few board games are more popular or prolific than Carcassonne, the family-friendly tile-laying classic from 2000 that tasks players with building a communal countryside, one colorful square at a time. While not officially related, Isle of Skye feels like an evolution of Carcassonne's theme and mechanics, giving players a meatier experience that’s loaded with replayability and perfectly suited for mobile gaming.

Digital Board Game Spotlight is an ongoing series that highlights my favorite digital translations of modern board games. Unlike most modern mobile games, these selections feature traditional up-front pricing, without any time-gates, premium currencies, or ads to ruin the fun. If you're looking for your next mobile fix, look no further.

Publisher: Asmodee Digital, Developer: DigidicedMultiplayer: Online (Asynchronous and Real-time), Pass & Play
Available on: Android, iOS, PC

Digital Board Game Spotlight: Isle Of Skye

about X hours ago from
Digital Board Game Spotlight: Isle Of Skye

Few board games are more popular or prolific than Carcassonne, the family-friendly tile-laying classic from 2000 that tasks players with building a communal countryside, one colorful square at a time. While not officially related, Isle of Skye feels like an evolution of Carcassonne's theme and mechanics, giving players a meatier experience that’s loaded with replayability and perfectly suited for mobile gaming.

Digital Board Game Spotlight is an ongoing series that highlights my favorite digital translations of modern board games. Unlike most modern mobile games, these selections feature traditional up-front pricing, without any time-gates, premium currencies, or ads to ruin the fun. If you're looking for your next mobile fix, look no further.

Publisher: Asmodee Digital, Developer: DigidicedMultiplayer: Online (Asynchronous and Real-time), Pass & Play
Available on: Android, iOS, PC

The Games Improved The Most By Free Updates

about X hours ago from
The Games Improved The Most By Free Updates

Video games have changed over the years from the one-and-done packages of the early console heyday. Now games almost have more in common with television, as many operate as a service, consistently updating the original release with new content and tweaks to improve the original version. While this shift to the serialization has many drawbacks (chief among them players' dissatisfaction with developers releasing "unfinished" games), it's hard to deny that many games have benefited from a digital model that allows them to receive content packages and quality of life improvements months, sometimes even years after their original release.

From hero-oriented multiplayer shooters to epic adventures, here are the games that have improved the most through free updates.

Release: November 2017/November 2018

The Games Improved The Most By Free Updates

about X hours ago from
The Games Improved The Most By Free Updates

Video games have changed over the years from the one-and-done packages of the early console heyday. Now games almost have more in common with television, as many operate as a service, consistently updating the original release with new content and tweaks to improve the original version. While this shift to the serialization has many drawbacks (chief among them players' dissatisfaction with developers releasing "unfinished" games), it's hard to deny that many games have benefited from a digital model that allows them to receive content packages and quality of life improvements months, sometimes even years after their original release.

From hero-oriented multiplayer shooters to epic adventures, here are the games that have improved the most through free updates.

Release: November 2017/November 2018

Exclusive Transformers Trading Card Game Reveal - Menasor, Menacing Colossus

about X hours ago from
Exclusive Transformers Trading Card Game Reveal - Menasor, Menacing Colossus

The Rise of the Combiners expansion for the Transformers Trading Card Game lands on March 1, with many new features. One of the new mechanics are the combiners, which allow cards to come together to form one ultimate unit of immense power (Remember Exodia?).  While the set features many other interesting abilities, combining steals the show. Today, we're excited to reveal one of these titanic entities - Menasor, Menacing Colossus!

Using 5 cards together, you can create this giant transformer and turn your opponents to scrap. Assembly may be challenging, but the end result is worth it. In addition to these huge monsters, the expansion also introduces Brave (which "taunts" making characters forced to attack it if able) and Stealth (which can't be attacked unless it is the only option). The expansion also features triple changers with multiple modes you can swap to and more!

Rise of the Combiners hits on Match 1st.