The Pros And Cons Of The Mega Man X Collections

about X hours ago from
The Pros And Cons Of The Mega Man X Collections

Mega Man X Legacy Collection 1 & 2 released today and it marks Capcom's first dedicated Mega Man X release in some time. Both X and Zero have had assorted cameos in games like Marvel vs. Capcom and Project X Zone, but the last time there was a dedicated Mega Man X game was... the last time Capcom release an X collection in 2006. It still begs the question, though – what makes these collections special?

It includes every song from every game, as well as a handful of new and remixed songs for the menus and the new X Challenge mode. The reason it stands out in particular, though, is because you can set it to play the music while showcasing a series of clips from the assorted games.

The X series is not a particularly newcomer-friendly franchise. Even the later games, which do have easy mode options, still offer quite a challenge. Rookie Hunter Mode halves damage across the board, and eliminates instant-death from spikes in X4-X8. Purists can safely ignore this mode, but I am glad it exists for those interested in the series who have never played it before.

The Pros And Cons Of The Mega Man X Collections

about X hours ago from
The Pros And Cons Of The Mega Man X Collections

Mega Man X Legacy Collection 1 & 2 released today and it marks Capcom's first dedicated Mega Man X release in some time. Both X and Zero have had assorted cameos in games like Marvel vs. Capcom and Project X Zone, but the last time there was a dedicated Mega Man X game was... the last time Capcom release an X collection in 2006. It still begs the question, though – what makes these collections special?

The Music Player Is Great It includes every song from every game, as well as a handful of new and remixed songs for the menus and the new X Challenge mode. The reason it stands out in particular, though, is because you can set it to play the music while showcasing a series of clips from the assorted games.

Rookie Hunter Mode Is Welcoming
The X series is not a particularly newcomer-friendly franchise. Even the later games, which do have easy mode options, still offer quite a challenge. Rookie Hunter Mode halves damage across the board, and eliminates instant-death from spikes in X4-X8. Purists can safely ignore this mode, but I am glad it exists for those interested in the series who have never played it before.

James Ohlen Talks About Leaving BioWare, The State of Anthem, And His Future Prospects

about X hours ago from
James Ohlen Talks About Leaving BioWare, The State of Anthem, And His Future Prospects

Earlier this month, 22-year BioWare veteran James Ohlen announced his departure from the famed RPG studio. After decades of making renowned games like Baldur's Gate, Star Wars: Knights of the Old Republic, and Star Wars: The Old Republic, Ohlen wants to step away from game development for a while. 

As he moves into a new phase of his career, I hopped on the phone with him to discuss why he left when he did, his self-perceived biggest successes and regrets from his two decades at the company, BioWare's future prospect, and his return to the D&D roots that informed his approach to game design. 

James Ohlen Talks About Leaving BioWare, The State of Anthem, And His Future Prospects

about X hours ago from
James Ohlen Talks About Leaving BioWare, The State of Anthem, And His Future Prospects

Earlier this month, 22-year BioWare veteran James Ohlen announced his departure from the famed RPG studio. After decades of making renowned games like Baldur's Gate, Star Wars: Knights of the Old Republic, and Star Wars: The Old Republic, Ohlen wants to step away from game development for a while. 

As he moves into a new phase of his career, I hopped on the phone with him to discuss why he left when he did, his self-perceived biggest successes and regrets from his two decades at the company, BioWare's future prospect, and his return to the D&D roots that informed his approach to game design. 

A Glimpse Into The Future Of Madden's Franchise Mode

about X hours ago from
A Glimpse Into The Future Of Madden's Franchise Mode

Developer EA Tiburon is altering Madden NFL 19's franchise mode, changing the way attributes have been purchased in the series this console generation (read my hands-on thoughts on franchise mode here). We don't know how fans are going to take to this new system, but I talked to Madden senior producer Ben Haumiller about the future of franchise mode and what Madden 19's changes may mean for it going forward.

In Madden 19, player progression isn't handled by spending XP to raise specific attributes and buy traits. Instead, you choose from broader "scheme" buckets that deliver random attribute boosts along the way to leveling the player's overall by one point.

Developers such as Haumiller and senior designer John White tell me the previous system was tedious because it was so granular, and that some people were gaming the system, so to speak, by loading all their XP into speed, for instance. This would make players extremely valuable on the field, but this value wouldn't be taken into account with their free agency demands because their overall rating would still be low.

A Glimpse Into The Future Of Madden's Franchise Mode

about X hours ago from
A Glimpse Into The Future Of Madden's Franchise Mode

Developer EA Tiburon is altering Madden NFL 19's franchise mode, changing the way attributes have been purchased in the series this console generation (read my hands-on thoughts on franchise mode here). We don't know how fans are going to take to this new system, but I talked to Madden senior producer Ben Haumiller about the future of franchise mode and what Madden 19's changes may mean for it going forward.

In Madden 19, player progression isn't handled by spending XP to raise specific attributes and buy traits. Instead, you choose from broader "scheme" buckets that deliver random attribute boosts along the way to leveling the player's overall by one point.

Developers such as Haumiller and senior designer John White tell me the previous system was tedious because it was so granular, and that some people were gaming the system, so to speak, by loading all their XP into speed, for instance. This would make players extremely valuable on the field, but this value wouldn't be taken into account with their free agency demands because their overall rating would still be low.

Submit Your Questions For Our Destiny 2: Forsaken Podcast

about X hours ago from
Submit Your Questions For Our Destiny 2: Forsaken Podcast

This entire month we've been showing off some of what Destiny 2 fans can expect when the Forsaken expansion launches in September. We were loaded with questions about the future of the series and had many of them answered, and now it's your turn to ask some questions of your own! On an upcoming episode of The Game Informer Show, we'll be sitting down with Forsaken leads Steve Cotton and Scott Taylor and asking them questions sent in by the community. Simply leave a comment below with a question about Forsaken you'd like answered.

You can subscribe to the podcast and get ready for this week's interview by clicking here.

Submit Your Questions For Our Destiny 2: Forsaken Podcast

about X hours ago from
Submit Your Questions For Our Destiny 2: Forsaken Podcast

This entire month we've been showing off some of what Destiny 2 fans can expect when the Forsaken expansion launches in September. We were loaded with questions about the future of the series and had many of them answered, and now it's your turn to ask some questions of your own! On an upcoming episode of The Game Informer Show, we'll be sitting down with Forsaken leads Steve Cotton and Scott Taylor and asking them questions sent in by the community. Simply leave a comment below with a question about Forsaken you'd like answered.

You can subscribe to the podcast and get ready for this week's interview by clicking here.

Replay – The Game Gear Spectacular

about X hours ago from
Replay – The Game Gear Spectacular

The Game Gear isn't talked about often, but ended up being one of Sega's great successes, selling over 10 million units worldwide. With over 300 games to play on a 160x144 pixel resolution screen, players flocked to this handheld for the color display and backlit screen. With Sega's big franchises like Sonic the Hedgehog, Streets of Rage, and Shining Force shrunk down for gaming on the go, the Game Gear gave all handhelds a run for their money.

Nintendo's Game Boy ended up being unstoppable, however, thanks partially to NIntendo's licensing rules, which prevented some third-party developers from making games for any other handheld. In this episode we dive deep into the Game Gear's library to show off some of the stranger games that appeared on it. We also take a look at a Sonic title that makes the blue blur one of the slowest characters in gaming.

Enjoy the show, everyone! We'll see you again in seven short days.

Replay – The Game Gear Spectacular

about X hours ago from
Replay – The Game Gear Spectacular

The Game Gear isn't talked about often, but ended up being one of Sega's great successes, selling over 10 million units worldwide. With over 300 games to play on a 160x144 pixel resolution screen, players flocked to this handheld for the color display and backlit screen. With Sega's big franchises like Sonic the Hedgehog, Streets of Rage, and Shining Force shrunk down for gaming on the go, the Game Gear gave all handhelds a run for their money.

Nintendo's Game Boy ended up being unstoppable, however, thanks partially to NIntendo's licensing rules, which prevented some third-party developers from making games for any other handheld. In this episode we dive deep into the Game Gear's library to show off some of the stranger games that appeared on it. We also take a look at a Sonic title that makes the blue blur one of the slowest characters in gaming.

Enjoy the show, everyone! We'll see you again in seven short days.