Who Would The Avengers Be As Smash Bros. Characters?

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Who Would The Avengers Be As Smash Bros. Characters?

The Marvel Cinematic Universe hype is at an all-time high in the days leading up to Avengers: Infinity War. People are heralding it as the biggest crossover event in history, but gamers know that already happened in 1999 when the first Super Smash Bros. released on the Nintendo 64. The only thing that could possibly run along side the hype train is a Smash-like Avengers game. Until that dream is one day realized, we beg the question, and answer: Sorted by order of first appearances in the MCU, who would the Avengers be most akin to if they personified a Smash Bros. character? We also run a simulation in Super Smash Bros. for Wii U to predict if the Avengers will triumph or fall to Thanos. Check out the at video toward the bottom of the list.

Iron Man/Tony Stark = Samus/Zero Suit SamusThe person underneath is what matters. Tony Stark and Samus Aran are capable fighters inside their high-tech suits, which they consider as a part of them, though they have also proven their adaptability outside the armor. Tony and Samus also best display their humanity most when a helmet isn't hiding their emotions.

How Gearbox Evolved From Developer To Publisher In Three Years

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How Gearbox Evolved From Developer To Publisher In Three Years

Gearbox Software has long been a household name among gamers with franchises like Borderlands. Among fellow developers, the goal of its three-year-old Gearbox Publishing branch is becoming a staple known for being “developer-friendly,” a phrase that frequently circulates the conversation among the publisher and the creators it collaborates with. “I believe [Gearbox Software president Randy Pitchford] was out there saying, ‘We want to be most developer-friendly publisher in the world,’ and that’s pretty much what we’re doing,” says head of Gearbox Publishing Steve Gibson.

The Frisco, Texas-based developer mulled over the concept of entering publishing for a long time because it wanted to evolve and better grasp the processes of releasing games, then spread its wisdom by helping other developers. The idea began sprouting after acquiring the Homeworld property in 2013. Two years later, Gearbox made its first foray into manufacturing with the collector’s edition of Homeworld Remastered Collection. “In the tradition of game development and publishing, we spent more on Homeworld than we planned to,” says Gibson in moving forward with helming the collector’s edition and initially wanting to keep the project on a smaller scale, “but it worked out pretty great and we found success with that.”

New Gameplay Today – Aztez

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New Gameplay Today – Aztez

Team Colorblind released its stylish-action/strategy game Aztez on PC in August. According to previews editor (and resident gorehound) Matt Miller, it was unfairly overlooked. Fortunately, it's coming to console soon. In today's NGT, Miller walks Leo and I through the game, which marries brutal combo-based action, alternate history, and strategy-based conquest.

Take a look at the episode below to see black-and-white characters battling to the death – complete with geysers of blood (Yuck!) – as well as Miller's tactical know-how. Aztez is coming soon to the PlayStation 4, Xbox One, and Nintendo Switch. Meanwhile, it's out on PC if you like what you see. 

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The Sports Desk – Football Manager Touch 2018 Strikes The Switch

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The Sports Desk – Football Manager Touch 2018 Strikes The Switch

There aren't enough sports titles for the Switch, but thankfully developer Sports Interactive is helping the situation courtesy of one of the genre's premier franchises. Football Manager Touch 2018 is now out for the system via the eShop for $39.99. The Football Manager series is the go-to if you're interested in a soccer management sim, and the Touch version gives players plenty of options from transfers, injuries, training, and manager tinkering during matches. The Switch version is a near-port that isn't perfectly suited for the system, but nevertheless fulfills the series' promise.

Everything We Know About Peter Parker And His Alter Ego In Spider-Man

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Everything We Know About Peter Parker And His Alter Ego In Spider-Man

From the moment Insomniac’s Spider-Man was revealed with the white spider logo on his chest, it was clear that this version of Spider-Man was going to be a little different from the hero we know, but he will be familiar, and he will definitely be Peter Parker under the mask. “This is a Peter Parker story. That is not Miles in that suit, which is a question everyone keeps asking me on twitter,” creative director Bryan Intihar says. “He still gets bit by a spider, but we don’t really want to go big into the origin story.” You will uncover elements of his backstory, mostly by collecting Peter’s old backpacks strewn about the city, but this is a Spider-Man story that takes place well after Peter Parker became Spider-Man.

“We all knew that people have seen the origin story before, right? We know what that teenage Peter Parker is about. We didn’t want to tell a story that had already been told,” Insomniac writer Jon Paquette says. From the very beginning Insomniac didn’t want to be beholden to any established Spider-Man stories.

Join Our GI Game Club For God Of War

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Join Our GI Game Club For God Of War

Every once in a while on The Game Informer Show podcast, we get the urge to dive in as deep as possible on a game and wring the experience for every interesting discussion to be had alongside our community. The release of God of War on the PlayStation 4 on April 20th seems like a great opportunity we didn't want to pass up, so it'll be the next official GI Game Club. The discussion will be broken up into two parts, with the first episode airing on April 26th. In that episode, we'll be talking about everything up until you encounter a character named Mimir (seen in the screenshot above).

Please send in your thoughts to podcast@gameinformer.com and we'll read them on the show, here are a couple of discussion points to get the balls rolling but we welcome any and all emails.

- Either as a new fan or an old fan, what do you think of Kratos' "reinvention"?- What has been the most surprising aspect of the gameplay or story so far?
- Are you enjoying the combat encounters?
- What do you think of the new setting/mythology?
- What's your favorite big moment from God of War's first half?
- What's your favorite little moment from God of War's first half?

Super Replay – Killer7 Episode 7: Good Jokes

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Super Replay – Killer7 Episode 7: Good Jokes

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay – Disruptor

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Replay – Disruptor

Our month of Spider-Man coverage continues with a look at Insomniac Games' first title, Disruptor. This early PlayStation 1 shooter didn't make much of an impact in an industry dominated by Doom and Duke Nukem, but showed us Insomniac was a developer to watch. Disruptor's level designs, graphics, and gunplay were all great at the time, and the game is still fun to play 20-plus years later. We walk through the opening moments of the game, which are loaded with hilarious cinematic sequences.

For our second game, we dive into a Spider-Man classic that appears to hold up just as well as Disruptor. Don't worry, Kyle's terrible web swinging continues in this video as well. Thanks again for the support. We'll see you again in seven days!

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The Little Touches In Spider-Man

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The Little Touches In Spider-Man

In my write-up of Spider-Man, which appears in Game Informer's May issue, I detailed a moment where I stopped web swinging to explore the city on foot. In this brief detour from my mission, I was immediately struck with the sensation of the city being alive. I chuckled at the sight of yellow taxi cabs being everywhere, and found the sidewalks to be great for people watching. Some New Yorkers were standing around chatting with one another; others were going about their business. A few citizens even recognized me, and were quick to say hello or ask how I was doing. One brave woman even asked me for a selfie.

My walk veered into a small park between two apartment complexes. The park was lush with green trees and bushes, and I even saw a couple of squirrels dart in and out of cover. A basketball court sat at the center of the park. A few people were standing idle on the court, a ball at their feet. I used my webbing to pick up the ball, which I spun around my head before launching it into the distance. I was pleased by how much variety there was in the scenery, and it looks like there will be plenty of fun to be had just slowing the action down to take in the city.

Overwatch League Interview – Profit, Offense For London Spitfire

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Overwatch League Interview – Profit, Offense For London Spitfire

Jun-Young “Profit” Park first made a name for himself in Overwatch League by getting fined for flipping the middle finger to a live camera. The offensive gesture was meant as a playful jab to his teammates and coaches in the dugout, but was broadcast to everyone watching online and in the arena. Profit has overcome this embarrassing moment with high level play. His pinpoint accuracy with McCree, and timely Junkrat Rip-Tire usage are a huge part of why London Spitfire are one of the league's best teams. We chatted with Park briefly about his time in the league, and what we can expect to see in Stage 3 and 4.