Funny To A Point – Let's Get Real About Realism

about X hours ago from
Funny To A Point – Let's Get Real About Realism

Sometimes realism is used in games to reveal or confront a deeper truth about the human condition. Other times it's the knee-jerk defense for some crap mechanic that should never have been put in a game in the first place. Let's talk about the latter, shall we?

I just spent the past two weeks playing Kingdom Come: Deliverance, and after devoting more than 100 hours to life as a 15th century Bohemian peasant, I can finally emerge from my sequestered review hole like a groundhog* and talk about the game. It's not every day I play a game for 100 hours, in part because it's literally impossible without a time machine – and I can think of way better uses for a time machine, like going back and investing in whatever the hell Bitcoins are, or killing tyrants while they're still babies. In hindsight, it's a little disturbing how high "baby killing" is on my time-machine bucket list, but let's move on.

3D Realms Talks Ion Maiden And The Art Of The First-Person Shooter

about X hours ago from
3D Realms Talks Ion Maiden And The Art Of The First-Person Shooter

3D Realms recently revealed the new game under its hat, the pixelated and slapstick gore shooter Ion Maiden. We had the chance to sit down with Frederik Schreiber, the vice president of 3D Realms, and talk about the studio's approach to crafting an authentic retro shooter that doesn't fall prey to the whims of nostalgia, as well as the divide between modern shooters and shooters of old.

Give us the pitch on Ion Maiden.

Ion Maiden is an old school first-person shooter. It takes place in the near future. You play as Shelly Harrison, a bomb disposal expert in the near future for the GDF. The GDF is the Global Defense Forces and in Ion Maiden you have to hunt down a madman scientist gone rogue named Doctor Jadus Heskel who has created an army of cyborg brainwashed zombies who are taking over the United States.

Blog Herding – The Best Blogs Of The Community (March 1, 2018)

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Blog Herding – The Best Blogs Of The Community (March 1, 2018)

This week brings us a lot of looks at remakes, which is always fun to dive into. Instead of a remake, I want Square to bring the Xenogears team back together and finish the second half of what was the best PlayStation 1 JRPG. I would buy that remake or update or whatever. Now dive in!

Community Blogs For February 22 – February 28:

Remakes And Remasters: 2018 Edition TrentDF doesn't write about the state of remakes, just that there have been a lot of them in 2017. And he wants more. Here he makes the case for five games to get remakes, including Bushido Blade, a Spyro trilogy like the Crash Bandicoot remake, and even Twisted Metal. I'm down.

Overwatch League Interview – SoOn, Offense For Los Angeles Valiant

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Overwatch League Interview – SoOn, Offense For Los Angeles Valiant

Terence "SoOn" Tarlier is often the first person opposing team's see on the battlefield. He's proven to be a tremendous scout as Tracer, diving in and out of enemy ranks to deal damage and disrupt their strategies. I talked to Tarlier about his time in Overwatch League, the techniques he uses for Tracer, and what he thinks Blizzard needs to do to make Symmetra a hero that could be used in the league.

You were handed a tough loss from Seoul Dynasty in the first match of Stage 2. Walk me through that match. What did they do to seize control? Did they surprise you with their comp?

Absolutely not. I know they run dive with Lucio, especially Tobi who's insane on this hero. We lost because they played better and we needed more practice.

Fleta is one of Seoul’s difference makers. Did you anticipate he would switch to Reaper? That seemed to surprise a lot of viewers.

Against Korean teams, you can expect many heroes, so it was not a surprise to me. We just needed to adapt against this Reaper.

Due to the latest patch, we’re obviously seeing a lot less of Mercy in Stage 2. What else did you see in the opening matches that is different than Stage 1?

Tanks play differently because without Mercy to heal it's harder to not take too much damage.

From Pixel To Pen: 13 Great Comics Based On Video Games

about X hours ago from
From Pixel To Pen: 13 Great Comics Based On Video Games

We love getting lost into the mythos of a beloved video game franchise. While feature films and television shows typically falter in adapting stories from our favorite titles, comic books often deliver justice to expanding a video game world's lore, further enriching the experience without holding a controller. Here are 13 great comic books that give due diligence to their namesakes.

Assassin's Creed by Titan ComicsCurrent number of issues: 14 to 23
There are countless stories to tell through sundry eras in Assassin's Creed's macrocosm, which have successfully carried over into the comic medium. Titan Comics' ongoing Assassin's Creed series, along with the Templar issues, in particular stand out above other AC comics with quality writing and aesthetics that explore periods the games have yet to touch upon, including the California gold rush, Salem during the witch trials, and Spain in the early 1500s. Assassin's Creed also manages to make the modern-day moments far more engaging than its video game counterpart, which is an accomplishment in its own right.

New Gameplay Today – H1Z1's Auto Royale

about X hours ago from
New Gameplay Today – H1Z1's Auto Royale

Daybreak's zombie-filled survival game H1Z1 is out of early access, and it's launched with a surprise. Auto Royale mode is a motorized take on the popular genre. But is it any good? Join Leo, Reiner, and me as we try to solve this mystery.

In Auto Royale, teams of four ride in a car together, picking up power-ups and trying to scour the ever-shrinking map for enemy teams. Reiner is on the sticks keyboard and mouse this episode, and he divides his time riding shotgun and taking the wheel. As you'll see, it's a lonely stretch of road.

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The Virtual Life – Into The Breach And The Sanctity Of Life

about X hours ago from
The Virtual Life – Into The Breach And The Sanctity Of Life

The artillery is a smouldering heap, devastated by giant kaiju's claw swipe. The pilot inside, a good soldier, is gone. But the loss wasn't for nothing. I watch as the round timer at the top of the screen hits zero, and the giant bugs terrorizing humanity, known as the Vek, descend back into the earth once more, leaving these vulnerable cities untouched. A breeze of relief blows through my chest.

We did it. No civilians died.

The relief is my only celebration. I click the exit battle button and move onto the next mission, trying hard not to think about the loss of my pilot.

Here’s Why Metro Exodus Doesn’t Have Multiplayer

about X hours ago from
Here’s Why Metro Exodus Doesn’t Have Multiplayer

Metro has always been a single-player narrative-driven experience, but the games’ universe does seem like it’s ripe for expansion into other genres and modes. The claustrophobic setting and the emphasis on firefights against both bandits and monsters make it seem like a great co-op experience could be crafted for that universe. During our visit to the 4A Games, we asked them if the team had considered creating a multiplayer Metro experience.
“I don’t think we can say [multiplayer] is something that isn’t interesting from a technical standpoint,” executive producer Jon Bloch says. “But our focus for Metro has always been a story-driven experience, y’know, filling the shoes of someone living in [Metro’s] environment and going on this journey.”

During our interview, Bloch mentioned that 4A had toyed around with a prototype for co-op but weren't satisfied with the results. "This is the sort of thing that is its own beast. You gotta spend just as much time working on it as you do the main game."

Five Changes That Could Make Metal Gear Survive Fun

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Five Changes That Could Make Metal Gear Survive Fun

I'm not going to mince words here: Metal Gear Survive has issues. That’s probably what many Metal Gear fans were expecting, considering that the project is the first entry after Konami’s acrimonious split with series creator Hideo Kojima. But even apart from all of that drama, Metal Gear Survive fails to entertain as a survival experience. If Konami wants to salvage this title and turn it into something players can enjoy, here are five big changes that might turn it around.

1. Less eating and drinkingManaging hunger and thirst (among other resources) is a core component of many games in this genre. That Metal Gear Survive makes you balance these demands isn’t a problem. However, the aggressive pace at which your hunger and thirst deplete means that you spend too much time worrying about food and water. Getting excited about an expedition into the unknown is tough when you never feel like you have the freedom to explore, or the breathing room to enjoy the items you collect. I’m not even suggesting removing these restrictions entirely, but they are too oppressive in their current form. If Konami made tweaks that allowed you to devote less effort to keeping your hunger and thirst under control, you could have more fun with the upgrades, base-building, and other parts of the experience.