Question Of The Month: What's The Nerdiest Game Conversation You've Ever Had?

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Question Of The Month: What's The Nerdiest Game Conversation You've Ever Had?

In the latest issue of Game Informer, some readers shared the nerdiest video game conversation they've ever had. Now it's your turn to get in on the self-deprecating revelry.

As gamers, we've all had heated debates about video games that would leave most non-gamers shaking their heads. And that's okay – sharing (and sometimes arguing over) our enthusiasm for characters, stories, and gameplay mechanics is part of what makes video games so great.

Thankfully, our readers didn't disappoint. Those who responded regaled us with tales of fighting over hero match-ups (Samus would totally beat Masterchief in a fight, by the way), the inconsistencies of the official Zelda timeline, and the classic PC vs. console debate.

Blog Herding – The Best Blogs Of The Community (October 20, 2016)

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 Blog Herding – The Best Blogs Of The Community (October 20, 2016)

This week is short and sweet – so you can enjoy some blogs and get back to gaming and writing. And before you know it, the steady stream of holiday blockbusters will be upon us. That's either good or bad, depending on your backlog (mine is now an entire hockey duffle bag under my bed, hidden away like an embarrassing secret).

Community Blogs For October 13 – October 19:

When Bad Games Do Good Blogger Psykologic makes a great point: Sometimes games that are bad at launch become fantastic after some patching and updates. Heck, he even mentions how BioWare "fixed" Mass Effect 3's ending (which was fine the first time, for me, and really didn't change much through the update), making fans happier and keeping them loyal.

The Virtual Life – Mafia III Is A Necessary Game

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What does it mean for a game to be necessary? Does that mean it’s a fantastic staple of its genre and that it shouldn’t be missed? Or could it mean that this particular game has something innovative about it, some mechanic or feature, that will become a gaming staple – like Kill Switch’s cover mechanic – in the future? What does it mean when I say that Mafia III, a game that has received mixed response from critics due to a plethora of issues (glitches, agonizingly repetitious gameplay, storytelling padding, so on and so forth) is “necessary?”

Mafia III is the latest in a long line of open-world sandbox games that cast you as an anti-hero in a fictional city based on a real location. Like most of its ilk, Mafia III borrows liberally from the concepts of player freedom laid down by Grand Theft Auto III all those years ago but, like Grand Theft Auto IV and Red Dead Redemption, tries to funnel players down an intricate story about betrayal, revenge, and the failure of America to fulfill its reputation as a land of promise. Mafia III, for better AND for worse, ends up being the most tightly focused of any of these games narratively, clinging to the cathartic hatred that fuels the story and refusing to let go.

Working With Trey And Matt – The South Park: Fractured But Whole Workflow

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In 2011, Comedy Central aired a documentary called 6 Days to Air: The Making of South Park. The documentary was a showcase for how South Park comes together every week and detailed the presumed impossible process of conceiving, writing, and animating a television show in six days. It proved the creators of South Park, Trey Parker and Matt Stone, are brilliant, hard-working, fast, and maybe a little bit insane.

Fractured But Whole is not being made in six days. The game has been in development for years, but that does not mean Trey and Matt are abandoning their fast pace or penchant for last-second changes. We spoke with Ubisoft San Francisco about what it’s like to work with the award-winning duo, and how it is translating their work ethic into a video game.

Trey and Matt enjoyed their time finishing up Stick of Truth with Ubisoft, preferring that process to their earlier work on Stick of Truth, which helped them make the decision to pursue a second game. “From the first brainstorming meeting we asked, ‘What story do you want to tell? What game mechanics were you unhappy with in the last game? What things do we look at from the last game that were definitely successes, but where do we want to iterate?’” senior producer Jason Schroeder says.

Burning Questions For Pokémon Sun & Moon

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Burning Questions For Pokémon Sun & Moon

The release of Pokémon Sun and Moon next month ends an uncharacteristically large gap between the release of core Pokémon games. Omega Ruby and Alpha Sapphire release two years ago, which has given us plenty of time to come up with questions about the next entry in the series, as well as the broader Pokémon universe. We make it a point to ask long-time series producer, director and composer Junichi Masuda important Pokémon questions whenever we get to talk to him, like what does Rare Candy taste like, what really happens inside a Pokéball, and what's the deal with Klefki? This interview is no different, and you will also learn some new details about Pokémon Sun and Moon.

Game Informer: Is Yungoos modeled after Donald Trump?

Junichi Masuda: It’s a very American-centric question I think, and actually a lot of people sent me comparison photos on Twitter pointing out the resemblance. But we had started design of this Pokémon a long time back, and we didn’t any intention to make it look like Donald Trump.

What We Want From Red Dead Redemption 2

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What We Want From Red Dead Redemption 2

Following a couple of teases this week, Rockstar Games finally revealed Red Dead Redemption 2 earlier today. The follow-up to one of last generation's most beloved titles is set to hit in fall 2017, and while we don't know much, Rockstar did give several hints on the direction of its next massive game. The first description given by Rockstar is "an epic tale of life in America's unforgiving heartland." Rockstar goes on to talk about how it also plans to use that setting to deliver "a brand new online multiplayer experience."

According to Sam Houser, founder of Rockstar Games, the team wants to continue to push its vision for "interactive entertainment in a truly living world" that "builds upon everything [they've] learned making games." As the creators of some of the most lauded games of all time (including the best-selling game ever in Grand Theft Auto V), that is a lofty goal. We may not know what Rockstar wants to do with the next entry in the Red Dead series, but we have some ideas of what we'd like from Red Dead Redemption 2. Check out our wishlist below and let us know in the comments what you want from Rockstar's upcoming western.

More Masterful StorytellingJavy Gwaltney

Test Chamber – Going Back To Gotham In Batman: Return To Arkham

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Test Chamber – Going Back To Gotham In Batman: Return To Arkham

Batman: Return to Arkham is the remastered bundle of Batman: Arkham Asylum and Batman: Arkham City. In this episode of Test Chamber, Andrew Reiner, Brian Shea, and I reminisce over how great Batman: Arkham Asylum was, along with all agreeing that Arkham City was the slightly better game. Outside of noticeably sprucing up the visuals, both games are exactly the same, which is not a bad thing.

Batman: Return to Arkham is available now for the PS4 and Xbox One. For Andrew Reiner's thoughts on the original release of Batman: Arkham Asylum, check out his review here and for his final verdict on the last-generation version Batman: Arkham City, check out the review here.

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The Sports Desk – Glitches, Every NBA 2K17 Shoe & Football Manager 2017

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As much as we love the sports games we play, that doesn't mean we can't have some fun at their expense from time to time. So this week I've included a few examples of when the good times go bad, or at least humorous.

The YouTube videos below are just a few examples of the funny glitches that gamers have found, and while they certainly show some crazy things happening, I don't know which platforms these posters are on or even if they've since been patched out of the games. It's just a lighthearted look, and surely some amusing fodder for this year's Glitchy awards...

Kicker Ices the Game – Madden NFL 17

Why Ubisoft Trusted The Rocksmith Team With South Park

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Why Ubisoft Trusted The Rocksmith Team With South Park

Fans of Obsidian's South Park: The Stick of Truth might have been surprised to hear that the television show's next RPG is being made by Ubisoft San Francisco, the developers behind the music-rhythm game Rocksmith. While visiting the studio for our November cover story on South Park: The Fractured But Whole, we spoke with senior producer Jason Schroeder and director of design Paul Cross about how the team went from third-party consultants on Ubisoft-published games to tackling an ambitious RPG alongside Matt Stone and Trey Parker.

Watch the video below to learn more about the studio behind the new game and what the future holds for potential future South Park games.

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