Review Roundup: Before They Were On Switch

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Review Roundup: Before They Were On Switch

Nintendo’s launch lineup is a little thin, but it is padded out with several notable games that you might have missed when they originally released on other consoles. If you’re looking for something to play between breaks from The Legend of Zelda: Breath of the Wild, check out some of the rereleases hitting the Switch tomorrow. We rounded up our old reviews for each game.

I Am SetsunaOriginal release: July 19, 2016
GI's score on PS4: 7.5
Excerpt: "I Am Setsuna has lots of nods to Chrono Trigger, from its general combat framework to specific references to skills like X-Strike and Luminaire. However, it doesn’t capture why most players connected to that seminal title. Even though the combat is entertaining, I Am Setsuna’s characters are dull, the environments are repetitive, and the story is predictable. I would like to see more games inspired by the golden era of 16-bit RPGs, but you can’t recapture the spirit of innovation and experimentation that pervaded those titles through mimicry alone." (Full Review)

The First 50 Minutes Of The Legend Of Zelda: Breath Of The Wild On Wii U

about X hours ago from
The First 50 Minutes Of The Legend Of Zelda: Breath Of The Wild On Wii U

We have spent a lot of time with The Legend of Zelda: Breath of the Wild on Switch, but the Wii U version – the console the game was originally developed for – has been somewhat mysterious. We've played that version at assorted events, like E3 2016, but today was our first opportunity to take a deeper look.

We will have some extended, written hands-on impressions soon, but ahead of those, the video below showcases the first 50 minutes of the game on Wii U, giving you a substantial idea of idea of how the game runs on Nintendo's previous console.

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The Best Virtual Reality Games Of GDC 2017

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The Best Virtual Reality Games Of GDC 2017

With all three major virtual reality platforms heading into their second year, 2017 is a critical one for filling out the game libraries and driving adoption for the nascent technology. An avalanche of games for Vive, Rift, and PSVR are all over the Game Developers Conference, so we've picked through the bunch to identify the most promising experiences coming to the platforms. One critical point to note with the titles on this list: these aren't bite-sized demos like the vast majority of the first wave of VR games. Most of these are full-fledged titles offering dozens of hours of play, cooperative play, or competitive multiplayer.

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From Other SunsPlatform: Oculus Rift
Developer: Gunfire Games
Release: Fall

10 Breath Of The Wild Locations That Reference Past Zelda Games

about X hours ago from
10 Breath Of The Wild Locations That Reference Past Zelda Games

Every Zelda game has connections to the ones that came before it. Breath of the Wild is no different, but there is a subtle way it takes the ongoing legacy of the series a little further. Be warned that while you won't find any major story spoilers for Breath of the Wild below, you will find the names of, and see a few locations that have not yet been shown. Here's a big picture of Link you will have to scroll past in case you've made the decision to not explore this article any further.

Perhaps as a nod to the way names are shared through history, there are many examples on Breath of the Wild's map of slightly misspelled names referencing specific past characters and locations.

Tingel island for example, is likely a reference to Tingle.

Four Reasons Not To Miss The Legend Of Zelda: Breath Of The Wild

about X hours ago from
Four Reasons Not To Miss The Legend Of Zelda: Breath Of The Wild

The Legend of Zelda: Breath of the Wild releases tomorrow, and it's a game you should be getting excited about. You can find our review here, but for a more consolidated list of reasons for why should play Breath of the Wild, join Ben Reeves and I in the video below. We outline a few broad points that make Breath of the Wild a fantastic game.

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For another video like this one, head here for four things you should know about Horizon Zero Dawn, here for four things you should know about Halo Wars 2, and here for four reasons not to skip Torment: Tides of Numenera. It's a new video format we're trying out, so please give us your feedback in the comments below!

Spoiler-Free Tips For Starting The Legend Of Zelda: The Breath Of The Wild

about X hours ago from
Spoiler-Free Tips For Starting The Legend Of Zelda: The Breath Of The Wild

The Legend of Zelda: Breath of the Wild is nearly upon as and it’s very, very good. One of its best features is how full of surprises it is, which is why this beginner’s guide doesn’t go too deep into late-game strategies. Instead, it offers some tips for getting started without revealing too much about the larger game.

And as an added bonus, if you hate reading words, you can check out a video version of these tips below.

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Suda 51 Shares The Secrets Of The Silver Case And His Legendary Career

about X hours ago from
Suda 51 Shares The Secrets Of The Silver Case And His Legendary Career

Suda 51 is the man behind such varied video games as Killer7, Shadows of the Damned, Lollipop Chainsaw, and the recently-released free-to-play PS4 dungeon crawler, Let it Die. His studio, Grasshopper Manufacture, doesn't play by the traditional rules of video game creation; they strive to create unique experiences which are simply unlike those seen in games from any other developer.

The team's first game, 1999's The Silver Case, didn't come to the West during its original heyday, but it's finally making the jump to Europe and America. The PC version launched on Steam last fall, and April 18 the title releases on PlayStation 4 – nearly 20 years after the title originally launched as a PlayStation 1 exclusive.

I spoke with Suda 51 about The Silver Case and its long road to Western shores, which of his other games he would like to see get the HD Remaster treatment, and, of course, the question on everybody's mind – what's the deal with his consistently recurring character, Sumio?

Eight Moments That Only Work In Video Games

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Eight Moments That Only Work In Video Games

Everyone has memories of video games that have left a strong impression. Maybe it was collecting stars in Super Mario 64 as a child, or defeating the first boss in Nioh this year. Some games go beyond memorable and deliver moments that would be impossible in another medium. Though they have narrative elements in common with books, movies, and more, games have their own special components that let them tell stories in a way nothing else can. Through clever plot twists, unique mechanics, and player interactivity, we catalog some of the best moments that have come to define games as a genre and explain why they couldn’t work in any other form.

WARNING: This list features major spoilers for Metal Gear Solid, BioShock, Brothers: A Tale of Two Sons, X-Men for Sega Genesis, Silent Hill: Shattered Memories, God of War III, Braid, and Eternal Darkness: Sanity’s Requiem (listed in order). If you want to play any of these games spoiler-free, skip that entry!

RPG Grind Time – The Spring RPG Boom

about X hours ago from
RPG Grind Time – The Spring RPG Boom

We're kicking off an exciting time, with highly anticipated games releasing all throughout the spring. This is especially a delightful time for RPG fans. Think about it: We get new IP with Horizon Zero Dawn. Torment: Tides of Numenera, a spiritual successor to Planescape: Torment, one of the strongest written RPGs, just launched. A new Nier game, which seemed unlikely years ago, is just around a corner. And let’s not forget, Mass Effect: Andromeda and Persona 5 are also coming up – two series with strong legacies that fans have been waiting to see go to the next level in a new generation. That’s all worth celebrating. I can’t remember when I last felt this excited by a spring RPG lineup; so I wanted to reflect a bit on these games, as I feel they all have interesting things going for them.

Why We're Excited (And Hesitant) About Middle-earth: Shadow Of War

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Why We're Excited (And Hesitant) About Middle-earth: Shadow Of War

Earlier this week, Warner Bros. Interactive Entertainment and Monolith Productions formally announced a sequel to Middle-earth: Shadow of Mordor. The game, Shadow of War, begins right after the events of the first game, following Talion as he continues his revenge-fueled plan to stop Sauron and his gathering forces. Like a lot of players, Matt Miller and I enjoyed the first game, and we’re optimistic about the sequel – with some slight reservations. Check out our conversation to see why we’re excited, as well as some of the hurdles Monolith is going to have to overcome with this new game.

Jeff C: Hey, Miller! You’re a big ol’ Lord of the Rings nerd, right?

Matt M: Yep. I am a fan of world-building in all its incarnations, and there are few worlds as intricately constructed as Tolkien’s Middle-earth. I also wrote our cover story on Shadow of Mordor and our review, so I’m pretty clued in about this series. We don’t know a whole lot about Shadow of War, but with an official sequel finally announced, it seemed like an appropriate time for some conjecture. What should we talk about first?