The Sports Desk – A New Football Experience

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The Sports Desk – A New Football Experience

The NFL season is right around the corner, and with EA's Madden already out, you're probably looking for even more video game football. Today's Sports Desk features a title that you may not have heard of which could satisfy that need. Plus, if you're a fan of the other brand of football, soccer, I've got an analysis of Pro Evolution Soccer 2017 Advanced Instructions from the game's demo – a feature that should be invaluable out on the pitch.

PRO STRATEGY FOOTBALL 2016

Pro Strategy Football 2016 is made by one person – the dedicated Kerry Batts. Batts makes the game in his spare time, and it's packed with features that only a die-hard football fan would include.

Here Are The 50+ Announced New Monsters Coming To Pokémon Sun And Moon

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Pokémon Sun and Moon isn't coming until November, but Nintendo and The Pokémon Company haven't been huddled away in secrecy leading up to the game's release. Fans have been getting a steady stream of reveals for the new creatures, some of which have already become favorites. We've compiled the announced Pokémon in one handy spot, which we'll continue to update as new ones are revealed to the world.

For more on Sun and Moon, head here to learn about eight big changes coming to the game. Pokémon Sun and Moon is coming to the 3DS on November 18.

Alolan Exeggutor

Our Impressions Of The Final Fantasy XV Anime So Far

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Our Impressions Of The Final Fantasy XV Anime So Far

Finding it hard to endure the wait until Final Fantasy XV? We hear you. Thankfully, Square Enix has been releasing free 15-minute anime episodes to help you get to know the party members better. The anime, called Brotherhood, was announced back at the March event, and so far four of the five episode arc have hit. You watch on them on Square Enix's YouTube channel). If you purchase the Ultimate Collector's edition, you get a bonus episode on Luna. As someone who loves learning about the cast, I've enjoyed watching these, but I bet you're wondering if they're worth your time. Here are my impressions so far. 

Updated: 9/5

What To Expect

The Daunting Task Of Designing Language For Video Games

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The Daunting Task Of Designing Language For Video Games

To feel a connection with the virtual world, we first have to believe in it. With sci-fi and fantasy settings in particular, designing fictional languages can help paint a more realistic world that captures the diversity and personality of its characters. Would Far Cry Primal’s prehistoric setting be conceivable in modern English? What if Skyrim’s ancient draconic tongue didn’t exist?

Whether they are pushing creative player engagement with ambiguous speech as we see in The Sims, or mimicking real-life dialects to give the impression of multiculturalism in Dragon Age: Inquisition, video games are heightening the bar for immersion. We chatted with various developers about how they approach this unique and daunting task.

This article was originally published in issue 279 of Game Informer Magazine.

Strafe Continues To Be An (Explosive) Barrel Of Old-School Shooter Fun

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Strafe aspires to do one thing: capture the gory, maddening action of sci-fi first-person shooters from the mid 90s. Guess what? Strafe is very very good at doing this.

I'd already played an early demo of the game back before E3 and came away impressed with what I saw, mostly how Strafe channeled the nonsense and guts of the first-person shooters from that era while also not being excruciatingly difficult like Quake and Unreal could be. Strafe casts you as a "As a Scraper on a impossibly dangerous mission at the edge of the galaxy" but the plot isn't that important or noteworthy. What is the attractive frantic movement speed that you'll use to zip around environments and blast hordes of enemies into bloody chunks with upgradeable weapons, like a shotgun that can be fitted with a laser-based secondary fire.

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Super Replay – Resident Evil 4 Episode 3

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Super Replay – Resident Evil 4 Episode 3

Much like the zombie creatures Resident Evil is known for, we can't seem to rid ourselves of former Game Informer editor turned Capcom associate brand manager, Tim Turi. He tries to leave and we think he's gone, but suddenly he, and his unquenchable desire to play Resident Evil while others watch, comes back to life.

We embrace this kind of reanimation though, and were happy to make Tim play through Resident Evil 4 in its entirety in order to remind everyone that that game has found yet another set of platforms on which to exist – the Xbox One and PlayStation 4.

Join us as we reminisce about one of the best games on GameCube (and later PlayStation 2, then PC, then Wii, then Zeebo then Xbox 360, then PlayStation 3, and then iOS and Android), pressure Tim to tell us more about Resident Evil 7, and bring in different editors to push against the Los Ganados threat. Above, you can watch a trailer teasing what's to come, and below you can watch the latest episode of our playthrough. We'll be posting new episodes on Sundays and Wednesdays until we finish the game, so stay tuned!

Seen At PAX West 2016

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Seen At PAX West 2016

We're here on the ground at Pax West and we're seeing a lot of exciting things: game previews, developer talks, and, of course, fantastic cosplayers doing what they do best. Here's some of the best stuff we've seen.

Here's a couple showing off their love for indie hit Stardew Valley with some creative costumes.

Overwatch is huge this year and cosplayers are out in full force, showing their love for the game's colorful character roster. There have been some particularly great Junkrats.

Relive The Past In The Charming Adventure Game Old Man's Journey

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During PAX West, I had the opportunity to get some hands-on time with a charming puzzler-adventure called Old Man's Journey. The game casts you as the eponymous old man, backpacking through a colorful country in search of...well, something. What that is will, according to developer Broken Rules, is eventually revealed during the course of the game.

I was able to play through a series of sequences that had our protagonist making his way across grassy hills, small towns, and across bodies of water. The main puzzle mechanic is centered around shifting the ground around the old man so he can jump from hill to hill in order to progress through levels.

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Making The Most Of Mini Games In Mario Party: Star Rush

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Making The Most Of Mini Games In Mario Party: Star Rush

At PAX West 2016, I went hands-on with the upcoming 3DS title Mario Party: Star Rush. As a huge fan of the old-school Mario Party titles, I was intrigued by the game modes on display: fast, fun takes that center around the mini games that make Mario Party great without all of the dice rolling and waiting around for turns to complete. Mario Party: Star Rush has options for all styles of play, but doing mini game marathons or taking simultaneous turns make the action far more fluid than the traditional board game format.

In one mode, the entire game took around five minutes as four players participated in a coin collecting race that amounts to a mini game extravaganza, with no real board to speak of. We went from mini game to mini game, with coins determining the eventual winner after several rounds of jumping, Pac-Man style maze running, and samurai hammer swinging. It's incredibly fast and distills the party down to nothing but mini games, which is great if you are looking for an experience without the dice rolling and board traveling that's featured in more tradtional board game modes.

I also played a board game style mode, but things are still kept fast and furious. Turns are taken simultaneously, so there's no waiting around for other players. Toads travel around a small map collecting coins with the eventual goal of taking on the board's boss.

Replay – Shadow Of Destiny

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Replay – Shadow Of Destiny

Time is a tricky thing, especially for people with short attention spans and a history of messing up in games. It wouldn't be Replay without a degree of confusion, and we hammer that home in today's episode of Shadow of Destiny. After an excellent introduction, and a rave review from Jeff Cork, gameplay begins, and, well, time is a tricky thing!

At the end of the day, however, we do make a good amount of progress in this story-driven PlayStation 2 from Konami. If the game sounds familiar but the name doesn't, it was also called Shadow of Memories in Europe and Japan. Make sure you stick around for the second segment, which takes a look at another interesting Japanese game.

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