Place Of Residing Evil: Looking Back At Capcom’s Original Survival Horror

about X hours ago from
Place Of Residing Evil: Looking Back At Capcom’s Original Survival Horror

Tokuro Fujiwara didn’t play video games; he didn’t even know that Konami was a game developer when he walked into the studio to apply for a product planner job he’d heard about through a college recruiter. However, Fujiwara excelled at game development. After breaking into the industry at Konami, Fujiwara moved over to Capcom, where he created Ghosts ‘n Goblins and Bionic Commando before working on other 8-bit classics such as Strider, DuckTales, and Mega Man 2.

Fujiwara’s most significant contribution to the gaming industry, however, might be an often-overlooked RPG for Nintendo’s first console that never officially released outside Japan. Entitled Sweet Home, Fujiwara’s project sounds like a game bound for obscurity; it was an adaptation of a low-budget Japanese horror film that served as an early experiment in video game horror. In spite of all this, Sweet Home became a cult hit and went on to inspire the Resident Evil franchise as well as the entire survival horror genre.

Place Of Residing Evil: Looking Back At Capcom’s Original Survival Horror

about X hours ago from
Place Of Residing Evil: Looking Back At Capcom’s Original Survival Horror

Tokuro Fujiwara didn’t play video games; he didn’t even know that Konami was a game developer when he walked into the studio to apply for a product planner job he’d heard about through a college recruiter. However, Fujiwara excelled at game development. After breaking into the industry at Konami, Fujiwara moved over to Capcom, where he created Ghosts ‘n Goblins and Bionic Commando before working on other 8-bit classics such as Strider, DuckTales, and Mega Man 2.

Fujiwara’s most significant contribution to the gaming industry, however, might be an often-overlooked RPG for Nintendo’s first console that never officially released outside Japan. Entitled Sweet Home, Fujiwara’s project sounds like a game bound for obscurity; it was an adaptation of a low-budget Japanese horror film that served as an early experiment in video game horror. In spite of all this, Sweet Home became a cult hit and went on to inspire the Resident Evil franchise as well as the entire survival horror genre.

Top Of The Table – The Best Games For Halloween

about X hours ago from
Top Of The Table – The Best Games For Halloween

Maybe trick-or-treating isn’t your thing, but you still want to do something fun with friends to celebrate the spookiest time of the year. Might I suggest a dedicated Halloween board game night? A few candles and a spooky background soundtrack can get you well on your way, but the most important ingredient is the right game. I’m here to help, with eight of my favorite games for a Halloween gaming get-together. 

Top Of The Table – The Best Games For Halloween

about X hours ago from
Top Of The Table – The Best Games For Halloween

Maybe trick-or-treating isn’t your thing, but you still want to do something fun with friends to celebrate the spookiest time of the year. Might I suggest a dedicated Halloween board game night? A few candles and a spooky background soundtrack can get you well on your way, but the most important ingredient is the right game. I’m here to help, with eight of my favorite games for a Halloween gaming get-together. 

Here They Lie’s Creative Director Talks Horror, Influences, And Working On Spec Ops: The Line

about X hours ago from
Here They Lie’s Creative Director Talks Horror, Influences, And Working On Spec Ops: The Line

Cory Davis and horror go way back. Since he was a child, he’s been fascinated with the way horror can elicit emotions other genres can’t. “Horror’s a place where you can have a big influence and impact on the emotions that someone is feeling.” After being surprised by how well Davis’ most recent game, Here They Lie, managed to use the realm of VR to craft a powerful horror experience, I caught up with Davis to talk about his history with the genre, working on different kinds of horror, and some of the difficulties of creating a horror game in VR.

Of Dodgeball And F.E.A.R.In his younger years, Davis immersed himself in the works of H.P. Lovecraft and Stanley Kubrick, obsessing over their freakish monsters and unreal, twisted locations. But even at that early stage, Davis understood Lovecraft’s best scares had little to do with physical monsters; the philosophical questions those stories posed consistently inspired his creativity. “That’s where I always went when I wanted to have an experience and question something in my life. Horror was always the place that I went to.”

Here They Lie’s Creative Director Talks Horror, Influences, And Working On Spec Ops: The Line

about X hours ago from

Cory Davis and horror go way back. Since he was a child, he’s been fascinated with the way horror can elicit emotions other genres can’t. “Horror’s a place where you can have a big influence and impact on the emotions that someone is feeling.” After being surprised by how well Davis’ most recent game, Here They Lie, managed to use the realm of VR to craft a powerful horror experience, I caught up with Davis to talk about his history with the genre, working on different kinds of horror, and some of the difficulties of creating a horror game in VR.

Of Dodgeball And F.E.A.R.In his younger years, Davis immersed himself in the works of H.P. Lovecraft and Stanley Kubrick, obsessing over their freakish monsters and unreal, twisted locations. But even at that early stage, Davis understood Lovecraft’s best scares had little to do with physical monsters; the philosophical questions those stories posed consistently inspired his creativity. “That’s where I always went when I wanted to have an experience and question something in my life. Horror was always the place that I went to.”

Test Chamber – The Many Activities Of Final Fantasy XV

about X hours ago from
Test Chamber – The Many Activities Of Final Fantasy XV

We’ve all had a long wait for Final Fantasy XV, and the release is finally impending on November 29 for PlayStation 4 and Xbox One. Joe Juba and I were both there a decade ago when the game was first revealed under a different title, and much has changed in the interim, so it’s exciting to see how far the game has come. 

The latest version of the game provided the opportunity to explore the first several chapters of Final Fantasy XV, and Joe Juba and I sat down to talk about some of the most notable activities that open up in those first several hours, including combat, leveling, chocobo riding, car customization, and the game's clever twist on the pinball formula. 

Enjoy the video!

Test Chamber – The Many Activities Of Final Fantasy XV

about X hours ago from
Test Chamber – The Many Activities Of Final Fantasy XV

We’ve all had a long wait for Final Fantasy XV, and the release is finally impending on November 29 for PlayStation 4 and Xbox One. Joe Juba and I were both there a decade ago when the game was first revealed under a different title, and much has changed in the interim, so it’s exciting to see how far the game has come. 

The latest version of the game provided the opportunity to explore the first several chapters of Final Fantasy XV, and Joe Juba and I sat down to talk about some of the most notable activities that open up in those first several hours, including combat, leveling, chocobo riding, car customization, and the game's clever twist on the pinball formula. 

Enjoy the video!

Top Of The Table – The Best Games For Halloween

about X hours ago from
Top Of The Table – The Best Games For Halloween

Maybe trick-or-treating isn’t your thing, but you still want to do something fun with friends to celebrate the spookiest time of the year. Might I suggest a dedicated Halloween board game night? A few candles and a spooky background soundtrack can get you well on your way, but the most important ingredient is the right game. I’m here to help, with eight of my favorite games for a Halloween gaming get-together. 

12 Tips To Help You Master Titanfall 2's Multiplayer

about X hours ago from

Titanfall 2 is out today. It's pretty great! Alongside having a fantastic campaign, the robust multiplayer mode that was essentially the entire original game has returned, along with some adjustments and additions. I've been chewing through the multiplayer over the past few days, stomping and being stomped myself, and have returned from the front lines with a few tips to help you carve out a path to victory.

Experiment With Both Pilot Loadouts and Titan PerksYou can have up to 10 custom pilot loadouts in Titanfall 2. You get 6 for free and have to buy the rest with currency earned through matches. With pilots, your best bet is to have a loadout for every occasion. Want to go stealthy sometime? Have a loadout equipped with the cloak ability and a weapon of your choosing (shotgun or sniper work pretty well depending on your play style). Also have a class with an assault weapon and frag grenades. And another with an explosive weapon as your pilot's primary. During matches you can switch between loadouts in order to change things up, so take advantage of that if your current loadout isn't working.