Why Returnal Is Already My GOTY

about X hours ago from
Why Returnal Is Already My GOTY

Here at Game Informer, we get a chance to play games. A lot of games. Surprisingly, I find myself here in 2021 talking about another game-of-the-year quality title in the roguelike genre. In fact, roguelikes have taken my GOTY slot fairly regularly over the last few years, from Slay the Spire to Hades. While roguelikes have always featured compelling gameplay, now we’re getting story, worldbuilding, and other narrative designs on top of systems and mechanics that the framework is known for. If roguelikes were ever waiting for their moment to go fully mainstream, Hades was certainly that flashpoint. 

Now, Returnal is a significantly different experience from Hades, but it does contain one of the most important elements that contributes to it being an incredible experience, and that is cohesion. The artistic components of Returnal feel like they’re drawn from the same united well, leading to a game that can somehow be lightning-fast arcade bullet-hell action and atmospheric, uneasy horror at the same time. These disparate factors come together to create a unified experience that feels like it was all cut from the same cloth. Art, music, gameplay, etc are parts of every game, but rarely do they sing together so well.

Why Returnal Is Already My Game Of The Year

about X hours ago from
Why Returnal Is Already My Game Of The Year

Here at Game Informer, we get a chance to play games. A lot of games. Surprisingly, I find myself here in 2021 talking about another game-of-the-year quality title in the roguelike genre. In fact, roguelikes have taken my GOTY slot fairly regularly over the last few years, from Slay the Spire to Hades. While roguelikes have always featured compelling gameplay, now we’re getting story, worldbuilding, and other narrative designs on top of systems and mechanics that the framework is known for. If roguelikes were ever waiting for their moment to go fully mainstream, Hades was certainly that flashpoint. 

Now, Returnal is a significantly different experience from Hades, but it does contain one of the most important elements that contributes to it being an incredible experience, and that is cohesion. The artistic components of Returnal feel like they’re drawn from the same united well, leading to a game that can somehow be lightning-fast arcade bullet-hell action and atmospheric, uneasy horror at the same time. These disparate factors come together to create a unified experience that feels like it was all cut from the same cloth. Art, music, gameplay, etc are parts of every game, but rarely do they sing together so well.

More On Chris Redfield’s Significant, Darker Role In Resident Evil Village

about X hours ago from
More On Chris Redfield’s Significant, Darker Role In Resident Evil Village

We’re just a few days out from the launch of Resident Evil Village. The follow-up to Resident Evil 7 already made a big impression on our most recent cover, but we still took the coverage online, showcasing how upgrades work, giving an environment tour, spotlighting new enemy the Lycan, and diving into how Capcom is balancing action and horror. However, one thing we haven’t discussed in more depth is the story and the role a certain iconic character plays in it. 

As one of the original survivors of the zombie outbreak in Raccoon City, Chris Redfield has been there since the beginning of the Umbrella Corporation and the T-Virus’ rampage. A staple of the series, he’s continued to protect people by traveling the globe to stop the spread of various bioweapons, growing in both strength and know-how. However, that doesn’t mean this all hasn’t taken a toll on the man. After witnessing horrific events and dealing with difficult losses, Chris Redfield has been through a lot of trauma. The gray in his hair now shows; he’s put a lot of miles on his body, and who’s to say he hasn’t changed his morals and ideals along the way? Or, maybe the bigger question is, what would make him do so?

Pokémon Snap Guide: Where To Find Pokémon In The Lental Region

about X hours ago from
Pokémon Snap Guide: Where To Find Pokémon In The Lental Region

New Pokémon Snap is now available, and you're probably wondering where you can find your favorite Pokémon across the Lental region's diverse biomes. As you may have seen in our other guide, which lists all the Pokémon we've discovered so far, New Pokémon Snap features a huge collection of your favorite monsters to find and photograph. While we haven't uncovered all the Pokémon scattered across the Lental region ourselves, we have a pretty good lay of the land.

The Lental region charges you with scouring 12 different diverse biomes across different research levels and times of day. As you might expect, different Pokémon live in different areas and conditions, while various species are also more active during the night, while others are energetic and visible only during the day.

As you head into these maps, please note that this isn't a comprehensive list, but rather a guide to help you know what to keep an eye out for. As such, the below images and descriptions contain spoilers for which Pokémon appear where. Keep in mind that different Pokémon appear at different research levels, so if you see something on our maps but not in your game, keep leveling that area and the Pokémon will appear eventually!

This Destiny 2 Cosplayer Looks Incredible With Her Petra Venj Cosplay

about X hours ago from
This Destiny 2 Cosplayer Looks Incredible With Her Petra Venj Cosplay

If you couldn't tell already, I love everything about cosplay and adore being able to share some of the incredible fan creations made within the cosplaying community. With that in mind, being a massive Destiny fan has made one particular Petra Venj cosplay stick out in the best way possible as she effectively brings the character to life in stunning detail. 

The cosplayer in question is Karin Olava and her portfolio is beyond incredible. For those that may be unfamiliar with who Petra is in the Destiny universe, she's an Awoken warrior that was in service of Queen Mara Sov until her disappearance during the Battle of Saturn. In Destiny 2, players can find her in the Dreaming City (and sometimes the Tangled Shore) as a vendor. 

A post shared by Karin Olava (@karinolava)

Pokémon Snap: Pokédex List Guide

about X hours ago from
Pokémon Snap: Pokédex List Guide

Now that New Pokémon Snap is out and photographers everywhere are diving in, more and more players are discovering the wonders of the game's Lental region. In New Pokémon Snap, players are tasked with filling out their Photodex, a catalog similar to the Pokédex found in the mainline entries. The region contains various diverse biomes for players to ride along. While those areas certainly contain plenty of scenic vistas, the main attraction is how many different Pokémon they house.

Unlike the Pokédex, New Pokémon Snap's Photodex fills out as you go, meaning they are numbered in the order in which you can encounter them. This makes filling out a particular level simpler. Because of this, Pokémon and their evolved forms aren't placed next to one another. If you're worried your favorite monster didn't make it, we've got you (mostly) covered. 

New Pokémon Snap features more than 200 different Pokémon to discover and photograph. Check out all the creatures we've encountered to this point in our photographic journey. Just be warned: The following list contains spoilers. Be sure to bookmark this page and check back as we continue to update the list of Pokémon found in New Pokémon Snap!

The Story Behind Supergiant Games' Pyre

about X hours ago from
The Story Behind Supergiant Games' Pyre

In our latest issue of Game Informer, we have a studio profile devoted to Supergiant Games, but we didn’t want to stop there. We’re also taking the celebration online, sharing the stories behind each of the indie developer’s fantastic titles. After looking at Supergiant’s debut with Bastion and then its follow-up Transistor, we’re finally moving on to its most distinct and involved project: Pyre

For its third game, Supergiant felt like it was time to increase the challenge and, in the words of studio director Amir Rao, “go bigger across all dimensions.” What resulted is a game unlike any other. Both fascinating and complex, Pyre gave the studio a chance to take its detailed world-building even further, involve the players and their choices in a meaningful way, and most importantly, experiment with a new style of gameplay. “It's a game that pushed us creatively in many ways, like more than any game we've ever made, including Hades,” says creative director Greg Kasavin. “Because with Hades, we did come back to certain types of ideas that were more comfortable for us.”   

Pyre was all about not dreaming big and learning new skills, even if it meant having to accept some hard lessons along the way. And the team created it in three years, the same time it took to make a much smaller game – Transistor. 

Super Replay Is Back With Bloodborne

about X hours ago from
Super Replay Is Back With Bloodborne

It's Souls farming time! Wait, is that actually on a t-shirt? Anyway, we're back today with more Super Replay and more Bloodborne! The journey has been a terrifying one, and with many bosses behind them, the crew is about to face some of its biggest challenges yet. Join us for part eight of the Bloodborne Super Replay today at 2 PM CT!

Are you ready for a chilling thrill ride through FromSoftware's masterpiece? Bloodborne is a dark horror action/RPG that tasks the player with navigating through haunted streets full of werewolves and shuffling, shambling ghouls – and that's just the first hour. Bloodborne showcases immaculate environments dripping with atmosphere, creative and cruel monster designs, and terrors ripped from the great beyond. And we're going to play through it! Super Replay, the legendary Game Informer series that pairs pro players with even more professional commentary, is back.

As the flagship revival title, Bloodborne is going to be live and uncut every Friday at 2 PM CST. So won't you come join us for a blood-tinged brawl? How many times will I choke during boss fights? Will I even remember how to use the parry guns? (Probably not).

This Final Fantasy VII Yuffie Cosplay Will Get You Even More Excited For Remake Intergrade

about X hours ago from
This Final Fantasy VII Yuffie Cosplay Will Get You Even More Excited For Remake Intergrade

We’re obsessed with cosplay as much as everyone else is, and we’ve seen our fair share of incredible takes on Final Fantasy VII’s endearing cast. Last year, Briana White’s magical photo shoot of Aerith (she also voiced the character!) stunned the jrpg community. And with Remake Intergrade slated for a summer release, we’ve all been appropriately blessed with an awesome Yuffie cosplay too. 

Yuffie Kisaragi Advent Children cosplay by me (shoes made by @ChameLeahnCos ) photog by @photosNXS -#yuffie #yuffiekisaragi #finalfantasycosplay #yuffiecosplay pic.twitter.com/Q9vfckVpGP

Kainosaurus’ (also known as Kairannosaurus Rekt on Twitter) badass portrayal of Yuffie evokes everything that makes the fan-favorite ninja so great. Check out the photo(s) above and then head over to their Instagram to see all of the other characters that they’ve brought to life – from Demon Slayer’s Tanjiro to everyone’s favorite water-Pokemon gym leader, Misty. Kainosaurus not only gets Yuffie’s outfit and cunning smirk right, they also bring out the famous Shuriken in some of their photos, reiterating how badass, irrevocably confident, and sometimes silly Yuffie can truly be.

Is Returnal Worth $70?

about X hours ago from
Is Returnal Worth $70?

It’s time we ask one of the biggest questions about Returnal: Is it worth $70? In my review, I scored the game an extremely high 9.5. Returnal is an excellent game, and also a special experience to explore. For more details on that specifically, you should read the review to get a sense of what you’re in for if you do choose to play Housemarque’s grandiose bullet-hell. If we want to cut to the chase, the answer is yes, I consider it worth $70, as it has experiential value beyond simply existing as a great game.

Obviously, you can get a lot for $70, and the new “standard” price point is intimidating, and concerns have been raised about Returnal’s “roguelike” structure somehow making it less of an experience or a game. You can absolutely get months and months of Game Pass for the same price, but you can’t get Returnal. Entertainment dollars are not 1:1 like objects, and one dollar spent on one entertainment experience isn’t the same as another. You could get a ton of double cheeseburgers instead of a steak dinner too, but the steak can be worth it. It depends on what you’re looking for.