Game Infarcer 2018 Edition: Luigi Odyssey, Xbox One F, Star Wars Battlefront III

about X hours ago from
Game Infarcer 2018 Edition: Luigi Odyssey, Xbox One F, Star Wars Battlefront III

We have an April Fools' Day tradition here at Game Informer. We make Game Infarcer, a parody magazine full of joke games and made-up news. It even has a fake editor-in-chief! Though Game Infarcer came a little late this year (it was in our May issue instead of April, due to our 300th issue celebration), we are now putting the entire 2018 edition online for you to enjoy. Or read, at least.

It all starts with an excellent cover illustration from Zander Cannon (the mind behind Kaijumax), and then spirals into pretend gaming journalism. 

Don't forget to click the images to make the articles readable!

Making Game Infarcer's Luigi Odyssey Cover

about X hours ago from
Making Game Infarcer's Luigi Odyssey Cover

Why does Mario always get to be in the spotlight? The cover of this year's Game Infarcer imagines what things might look like with Luigi in the starring role. 

Once again, artist Zander Cannon (the mind behind Kaijumax) did an excellent job with the cover for our annual parody magazine. In this video, we sit down with Cannon to talk about the process of creating this funny (and bizarre) illustration. We also run through a bunch of the gags, including one that we here at Game Informer were sure no one would notice.

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New Gameplay Today – State Of Decay 2

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New Gameplay Today – State Of Decay 2

Undead Labs is bringing its State of Decay sequel to Xbox One and PC next month, and we couldn't be happier. The first game had a brilliant core, balancing elements of survival, town management, and zombie murder, but it was marred by frequent bugs and other technical issues. Will State of Decay 2 live up to its potential? Brian Shea spent a few hours playing the game recently, and in today's NGT he walks us through a small – but meaty – portion of his experience.

We've got a full house this episode, with Brian and Ben Hanson joining Leo and me in the studio. Watch the video to see about half an hour of missions, including a segment where we scour the world for the world's greatest song (!!!). Brian won't necessarily win any land-speed records, but fans of bashed-in brains will have plenty to love.

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The Sports Desk – Flirting With Unforced Errors In AO International Tennis

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The Sports Desk – Flirting With Unforced Errors In AO International Tennis

AO International Tennis from Big Ant Studios released in Australia earlier this year (as simply AO Tennis) to less-than-stellar reviews. The game seemed to be rushed out to capitalize on the Australian Open grand-slam tournament, with the developer promising modes and content after release. While I can't speak to all the changes that have been made for the upcoming international release on May 8, looking at the game's official forum, updates have been occurring, including the addition of a tutorial mode. I recently got some hands-on time with a pre-release copy of AO International Tennis, and found a positive aspect of the game amidst the changes.

Many gamers will like the title's customization options, which allow players to make and share the creations of tennis legends (like the Boris Becker I downloaded, in the video below), as well as make-your-own career-mode players and stadiums.

I, however, like the title's groundstrokes – specifically the stroke meter. Now, AO International Tennis at the moment is far from perfect. Players can warp into animations, the drop shot is overpowered, the net game is erratic, and higher difficulties and doubles play can be simply too hard to play. In the latter case, there are numerous shots that come back too fast or are at unplayable angles.

Send In Your Emails For Our Game Club On God Of War's Second Half

about X hours ago from
Send In Your Emails For Our Game Club On God Of War's Second Half

Every once in a while on The Game Informer Show podcast, we get the urge to dive in as deep as possible on a game and wring the experience for every interesting discussion to be had alongside our community. The release of God of War on the PlayStation 4 on April 20th seems like a great opportunity we didn't want to pass up. so it'll be the next official GI Game Club. You can watch the first half of our discussion below, which covers everything in the game up until you meet the character Mimir.

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The discussion will be broken up into two parts, with the next episode airing May 3rd. Please send in your thoughts to podcast@gameinformer.com and we'll read them on the show, here are a couple of discussion points to get the balls rolling but we welcome any and all emails.

New Gameplay Today – Donkey Kong Country: Tropical Freeze On Switch

about X hours ago from
New Gameplay Today – Donkey Kong Country: Tropical Freeze On Switch

Donkey Kong Country: Tropical Freeze is a pretty great game, but it may not have found the audience it deserved on its original Wii U home. Fear not! Nintendo is bringing the game to Switch in a few days, with a port that includes a new playable character. Join us as Kyle shows off Brian "Funky" Kong and his sweet moves.

Kyle calls Funky "easy mode," which is fairly self evident. The dude can hover mid-air on his surfboard, and even stand on spikes! Sheesh! Don't worry, though – he still manages to die at least once, though he will probably claim that it was on purpose so we could confirm that he wasn't using any invincibility codes. 

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Super Replay – Killer7 Episode 9: Joe Rogan's Mutant Abilities

about X hours ago from
Super Replay – Killer7 Episode 9: Joe Rogan's Mutant Abilities

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

Replay – Lair

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Replay – Lair

This week on Replay we're flying dragons with motion controls in Lair.

Released in 2007, Lair represented a new direction for developer Factor 5, who has mostly been working with Nintendo on the Rogue Squadron series up to that point. A veteran flight-sim developer making a dragon game for the brand-new PlayStation 3 sounded like a great idea, but its reliance on the PlayStation 3's Sixaxis motion controls sunk it, and it's easy to see why by watching the game be played.

Join Andrew Reiner, Jeff Cork, Leo Vader, and me as we try to figure out why this game released without any other control options other than the motion ones and why games need pesky little things like objectives.

Funny To A Point – 10 Fatherly Lessons From Kratos

about X hours ago from
Funny To A Point – 10 Fatherly Lessons From Kratos

After a rough first go, Kratos is taking a second stab at being a father in the newest God of War. While his parenting efforts are a marked improvement over the tremendously low bar he set for himself in the original trilogy, many of the lessons Kratos passes on to his son, Atreus, still leave a lot to be desired.

I started playing the new God of War last week, and while I didn't make enough progress to join our Game Club discussion, I am enjoying it a lot more than any of the previous titles in the series. The focus on thoughtful storytelling and character development makes it a much more compelling adventure to me – as does having the ax equivalent of Thor's hammer that I can instantly recall after hurling it at enemies, crates, and pretty much anything else that catches my eye. Seriously, why don't more games have magic axes? It's amazing! 

But just because Sony Santa Monica has penned a remarkable story centering on Kratos' father/son relationship with Atreus doesn't mean he's a good dad. Not that there's any reason to believe he would be – he's killed like a hundred gods, for crying out loud! I mean, maybe you could explain killing one god, but when you're as deep into double digits as Kratos is, you probably ain't winning any custody battles in the future.