Science-Fiction Weekly – Assassin's Creed, No Man's Sky, Rogue One, Dawn of Andromeda

about X hours ago from
Science-Fiction Weekly – Assassin's Creed, No Man's Sky, Rogue One, Dawn of Andromeda

My friends in Hollywood are convinced Assassin's Creed will be THE difference maker for video game movies. They say that it's tracking remarkably well, and could be the springboard release that sets up a promising future for video games on the silver screen. I told them that one successful film won't change anything. Game stories are markedly different than movie stories, and with the exceptions of Assassin's Creed, BioShock, or a handful of other games, I don't see that many options resonating well as films, unless the source material is dramatically altered. We'll have to wait and see what happens, but regardless of how Assassin's Creed turns out, I will continue to utter the Star Wars line "I have a bad feeling about this," whenever I hear of games like Portal or Watch Dogs getting optioned for film.

Tracking Final Fantasy XV's Long Road To Release

about X hours ago from
Tracking Final Fantasy XV's Long Road To Release

Many gamers are looking ahead to the next generation for exciting games, but for one of Square Enix’s most anticipated upcoming titles, we have to look backward. Final Fantasy Versus XIII was unveiled in 2006, but remained seldom-seen and mysterious until it reappeared as Final Fantasy XV. Even then, concrete answers about the game’s status are rare, so we’ve assembled this timeline of its progress, major appearances, and related comments from original director Tetsuya Nomura, current director Hajime Tabata, producer Yoshinori Kitase, and brand director Shinji Hashimoto.

Update 11/28/16: New entries added to reflect the continued (and presumably final) developments, including Final Fantasy XV's release on November 29, 2016.

May 2006 At E3, Final Fantasy Versus XIII is announced as part of Fabula Nova Crystalis, as is Final Fantasy XIII and Final Fantasy Agito XIII. Along with Final Fantasy XIII, it is revealed as a PS3 exclusive. 

Tracking Final Fantasy XV's Long Road To Release

about X hours ago from
Tracking Final Fantasy XV's Long Road To Release

Many gamers are looking ahead to the next generation for exciting games, but for one of Square Enix’s most anticipated upcoming titles, we have to look backward. Final Fantasy Versus XIII was unveiled in 2006, but remained seldom-seen and mysterious until it reappeared as Final Fantasy XV. Even then, concrete answers about the game’s status are rare, so we’ve assembled this timeline of its progress, major appearances, and related comments from original director Tetsuya Nomura, current director Hajime Tabata, producer Yoshinori Kitase, and brand director Shinji Hashimoto.

Update 11/28/16: New entries added to reflect the continued (and presumably final) developments, including Final Fantasy XV's release on November 29, 2016.

May 2006 At E3, Final Fantasy Versus XIII is announced as part of Fabula Nova Crystalis, as is Final Fantasy XIII and Final Fantasy Agito XIII. Along with Final Fantasy XIII, it is revealed as a PS3 exclusive. 

Test Chamber – The Final Verdict On Final Fantasy XV

about X hours ago from
Test Chamber – The Final Verdict On Final Fantasy XV

After ten years in the making, Final Fantasy XV is finally here. Square Enix's newest entry in the series brings new gameplay mechanics, character progression, and a gorgeous, sprawling world.

Andrew Reiner and Joe Juba walk you through the high and low points of the game, offering overall impressions on the full experience. Check out the Test Chamber below, and read Reiner's review for more!

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Test Chamber – The Final Verdict On Final Fantasy XV

about X hours ago from
Test Chamber – The Final Verdict On Final Fantasy XV

After ten years in the making, Final Fantasy XV is finally here. Square Enix's newest entry in the series brings new gameplay mechanics, character progression, and a gorgeous, sprawling world.

Andrew Reiner and Joe Juba walk you through the high and low points of the game, offering overall impressions on the full experience. Check out the Test Chamber below, and read Reiner's review for more!

(Please visit the site to view this media)

The Sports Desk – Is ESPN NFL 2K5 Still Good After All These Years?

about X hours ago from
The Sports Desk – Is ESPN NFL 2K5 Still Good After All These Years?

When it comes to video games, I'm not one for nostalgia – especially when it comes to sports games. I have lots of great sports game memories, but in my opinion, it's a genre whose progress tends to largely negate what came before. Naturally it's preferable to play with update rosters, etc., but oftentimes the iterative design progress from year to year makes it hard to go back and enjoy the older titles.

I was therefore curious to revisit one of the most lauded football games of all time: Visual Concepts' ESPN NFL 2K5. This is the last licensed NFL title that the developer made, and is also famous for being priced at $19.99, which freaked out rivals EA Sports and its Madden franchise – who inked an exclusive deal with the league thereafter. I gave it a 9.5 back in the day (GI issue #137), so the game was certainly notable other than its price.

I wanted to go back to the title and see if it still held up. After all, there are people who still love this game, but I wondered if this was due to its quality or just that they didn't like EA/Madden and the exclusivity deal. Does the game hold up?

The Sports Desk – Is ESPN NFL 2K5 Still Good After All These Years?

about X hours ago from
The Sports Desk – Is ESPN NFL 2K5 Still Good After All These Years?

When it comes to video games, I'm not one for nostalgia – especially when it comes to sports games. I have lots of great sports game memories, but in my opinion, it's a genre whose progress tends to largely negate what came before. Naturally it's preferable to play with update rosters, etc., but oftentimes the iterative design progress from year to year makes it hard to go back and enjoy the older titles.

I was therefore curious to revisit one of the most lauded football games of all time: Visual Concepts' ESPN NFL 2K5. This is the last licensed NFL title that the developer made, and is also famous for being priced at $19.99, which freaked out rivals EA Sports and its Madden franchise – who inked an exclusive deal with the league thereafter. I gave it a 9.5 back in the day (GI issue #137), so the game was certainly notable other than its price.

I wanted to go back to the title and see if it still held up. After all, there are people who still love this game, but I wondered if this was due to its quality or just that they didn't like EA/Madden and the exclusivity deal. Does the game hold up?

BioWare's New Horizon: Andromeda, Star Wars, And The New IP

about X hours ago from
BioWare's New Horizon: Andromeda, Star Wars, And The New IP

We're nearing the end of our month of coverage on BioWare's Mass Effect Andromeda. Before our hub of exclusive content covering the game, fans had a lot of questions about the next Mass Effect game and BioWare wasn't saying much. In this video interview with BioWare's general manager, Aaryn Flynn, we talk about the reasons behind the team's strategy of staying relatively quiet for years while developing Andromeda, and then branch into several other topics. If you're interested in learning more about what it's like behind the scenes of developing Mass Effect Andromeda, BioWare's new IP, or Star Wars: The Old Republic, then you'll have a lot to learn from Flynn.

Watch the video below to learn what lessons BioWare took from Shadow Realms' cancellation and why their future might include more Star Wars games and embracing co-op storytelling.

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BioWare's New Horizon: Inside Andromeda's Challenges, Star Wars' Future, And The New IP

about X hours ago from
BioWare's New Horizon: Inside Andromeda's Challenges, Star Wars' Future, And The New IP

We're nearing the end of our month of coverage on BioWare's Mass Effect Andromeda. Before our hub of exclusive content covering the game, fans had a lot of questions about the next Mass Effect game and BioWare wasn't saying much. In this video interview with BioWare's general manager, Aaryn Flynn, we talk about the reasons behind the team's strategy of staying relatively quiet for years while developing Andromeda, and then branch into several other topics. If you're interested in learning more about what it's like behind the scenes of developing Mass Effect Andromeda, BioWare's new IP, or Star Wars: The Old Republic, then you'll have a lot to learn from Flynn.

Watch the video below to learn what lessons BioWare took from Shadow Realms' cancellation and why their future might include more Star Wars games and embracing co-op storytelling.

(Please visit the site to view this media)

Join Our Game Club For Pokémon Sun And Moon

about X hours ago from
Join Our Game Club For Pokémon Sun And Moon

This year on Game Informer's weekly podcast, we debuted a new feature called GI Game Club where we play through specific games and talk about them in exquisite detail alongside our wonderful community. Next up we're talking about Game Freak's Pokémon Sun and Moon. The game is released on the Nintendo 3DS on November 18th, the first chapter of the two-part Game Club will air on The Game Informer Show on December 1st.

If you'd like to join in on the fun, please play the game and stop after you finish the fourth trial on the second island. Then send your poignant thoughts to podcast@gameinformer.com. We're looking forward to reading your emails on the podcast, so send in your thoughts on the game's story, new Pokémon to catch, Alola region, and the gameplay changes from previous installments. Whatever you'd like! The strange/funny/small notes are always welcome!

Feel free to subscribe to The GI Show on iTunes or Google Play, and if you're curious about what we've covered in the past, you can click through to watch our discussions for Final Fantasy VIIUncharted 4: A Thief's End, Deus Ex: Human Revolution, and the original BioShock.