20 Westerns To Watch In Anticipation Of Red Dead Redemption II

about X hours ago from
20 Westerns To Watch In Anticipation Of Red Dead Redemption II

In a matter of days, millions of us will saddle up with the Van der Linde gang and try to outrun the law, the steady progress of civilization, the dangers of the wild, and fate itself. Our anticipation for Red Dead Redemption II led many of the staff to replay the original game to refamiliarize ourselves with Rockstar’s open world take on the Western. We’ve also been spending a lot of time watching Western films and TV series to get us in the mood for Arthur Morgan’s suicide mission to preserve the bonds of the gang and keep the only life he’s ever known from falling apart. We’ve compiled a list of 20 great Westerns that not only serve as a great appetizer to Red Dead Redemption II, but also share some thematic or cinematic similarities to the series.

20 Westerns To Watch In Anticipation Of Red Dead Redemption II

about X hours ago from
20 Westerns To Watch In Anticipation Of Red Dead Redemption II

In a matter of days, millions of us will saddle up with the Van der Linde gang and try to outrun the law, the steady progress of civilization, the dangers of the wild, and fate itself. Our anticipation for Red Dead Redemption II led many of the staff to replay the original game to refamiliarize ourselves with Rockstar’s open world take on the Western. We’ve also been spending a lot of time watching Western films and TV series to get us in the mood for Arthur Morgan’s suicide mission to preserve the bonds of the gang and keep the only life he’s ever known from falling apart. We’ve compiled a list of 20 great Westerns that not only serve as a great appetizer to Red Dead Redemption II, but also share some thematic or cinematic similarities to the series.

Hands-On With OOTP 19's Perfect Team Mode

about X hours ago from
Hands-On With OOTP 19's Perfect Team Mode

After some teasing, OOTP Developments is set to release Out of the Park Baseball 19's free fantasy card-collection mode – Perfect Team – in November. I recently got my hands on the team-building mode via a closed beta, and although not all the parts are in yet, it's a promising addition built on the back of the game's already extensive sim options.

Setting up your team through your initial six packs is pretty straightforward: You'll get enough players to jump in and play no problem, and it's up to you to determine your starting rotation and batting lineup, and tweak the strategic knobs as little or as much as you want to (more on this later).

What makes Perfect Team different and interesting is that all the games in the current league format are simmed. Games start every 30 minutes, giving you time in between to scout your opponent, buy packs of players if you want, and make adjustments to your team and strategy. The countdown aspect of the mode adds real-time drama to what can be a hands-off experience, and since it runs whether you're actively playing the game/mode or not (there are many aspects that can be set to be automated), you're not sweating the loss of a particular game but rather concentrating on the factors that can turn you into a winner in the long run as you try to get promoted all the way up to the majors (and avoid relegation from season to season).

Hands-On With OOTP 19's Perfect Team Mode

about X hours ago from
Hands-On With OOTP 19's Perfect Team Mode

After some teasing, OOTP Developments is set to release Out of the Park Baseball 19's free fantasy card-collection mode – Perfect Team – in November. I recently got my hands on the team-building mode via a closed beta, and although not all the parts are in yet, it's a promising addition built on the back of the game's already extensive sim options.

Setting up your team through your initial six packs is pretty straightforward: You'll get enough players to jump in and play no problem, and it's up to you to determine your starting rotation and batting lineup, and tweak the strategic knobs as little or as much as you want to (more on this later).

What makes Perfect Team different and interesting is that all the games in the current league format are simmed. Games start every 30 minutes, giving you time in between to scout your opponent, buy packs of players if you want, and make adjustments to your team and strategy. The countdown aspect of the mode adds real-time drama to what can be a hands-off experience, and since it runs whether you're actively playing the game/mode or not (there are many aspects that can be set to be automated), you're not sweating the loss of a particular game but rather concentrating on the factors that can turn you into a winner in the long run as you try to get promoted all the way up to the majors (and avoid relegation from season to season).

The Most Fascinating Tools In Dreams

about X hours ago from
The Most Fascinating Tools In Dreams

Media Molecule's Dreams has an eclectic and vast set of tools in its impressive creative suite. With so many detailed mechanisms at your disposal to make your dream game, it can be overwhelming at first, especially for non-designers. However, plenty of tools are still accessible to beginners after some practice. Here are some of the stand-out ones we loved to toy with during our cover story trip.

Trigger Zones Media Molecule describes Dreams' tools as "visual programming," where you work with sliders and visual cues instead of staring at lines of code. Trigger Zones are the perfect example of this, where you place a block in your world which then turns into a force field. When an object or character enters a Trigger Zone's force field, you can set it up so that this action has a consequence. For example, a character's health can be programmed to lower when inside the force field, or a camera can shift its view. It's a fascinating and friendly approach to game design's more complex systems.

The Most Fascinating Tools In Dreams

about X hours ago from
The Most Fascinating Tools In Dreams

Media Molecule's Dreams has an eclectic and vast set of tools in its impressive creative suite. With so many detailed mechanisms at your disposal to make your dream game, it can be overwhelming at first, especially for non-designers. However, plenty of tools are still accessible to beginners after some practice. Here are some of the stand-out ones we loved to toy with during our cover story trip.

Trigger Zones Media Molecule describes Dreams' tools as "visual programming," where you work with sliders and visual cues instead of staring at lines of code. Trigger Zones are the perfect example of this, where you place a block in your world which then turns into a force field. When an object or character enters a Trigger Zone's force field, you can set it up so that this action has a consequence. For example, a character's health can be programmed to lower when inside the force field, or a camera can shift its view. It's a fascinating and friendly approach to game design's more complex systems.

The Making Of Hollow Knight

about X hours ago from
The Making Of Hollow Knight

A diminutive, seemingly unremarkable champion answers the call to adventure, delving into the unknown, travelling further with each skill acquired, with each battle conquered.

Team Cherry has more than a little in common with Hollow Knight – a game that propelled its creators from obscurity, to moderate Kickstarter success, to glowing reviews, to the top of the Nintendo Switch charts in a whirlwind few years.

“I was spying on Hollow Knight’s Discord to watch the community’s real-time reactions, and when I saw someone type in, ‘Reggie said the words Hollow Knight, I can’t believe it!’ I burst out laughing. It was a good feeling.”

The Making Of Hollow Knight

about X hours ago from
The Making Of Hollow Knight

A diminutive, seemingly unremarkable champion answers the call to adventure, delving into the unknown, travelling further with each skill acquired, with each battle conquered.

Team Cherry has more than a little in common with Hollow Knight – a game that propelled its creators from obscurity, to moderate Kickstarter success, to glowing reviews, to the top of the Nintendo Switch charts in a whirlwind few years.

“I was spying on Hollow Knight’s Discord to watch the community’s real-time reactions, and when I saw someone type in, ‘Reggie said the words Hollow Knight, I can’t believe it!’ I burst out laughing. It was a good feeling.”

The Making Of Hollow Knight

about X hours ago from
The Making Of Hollow Knight

A diminutive, seemingly unremarkable champion answers the call to adventure, delving into the unknown, travelling further with each skill acquired, with each battle conquered.

Team Cherry has more than a little in common with Hollow Knight – a game that propelled its creators from obscurity, to moderate Kickstarter success, to glowing reviews, to the top of the Nintendo Switch charts in a whirlwind few years.

“I was spying on Hollow Knight’s Discord to watch the community’s real-time reactions, and when I saw someone type in, ‘Reggie said the words Hollow Knight, I can’t believe it!’ I burst out laughing. It was a good feeling.”

My Big Fat Greek Assassin’s Creed Odyssey Photo Tour

about X hours ago from
My Big Fat Greek Assassin’s Creed Odyssey Photo Tour

Assassin’s Creed Odyssey has been out for a week now, and if it were a vacation, I’d still be on the taxi ride to the airport. I’m not exaggerating when I say that I played for two straight nights until I even got to the opening credits, and I’ve barely made any story progress since then. More than any other game in the Assassin’s Creed series, Odyssey’s game world is absolutely massive, and actively encourages you to wander off the main path and explore as you see fit.

And that’s just what I’ve been doing. Sure, I’ve completed a few main missions – which have involved way more family drama than I was anticipating – but most of my time has been spent sailing the seas, perforating random soldiers with my God spear (not a euphemism), and laughing at naked statues. Oh, and taking pictures, of course – it wouldn’t be a vacation without pictures!

So, without further ado, let me warm up the ol’ slide projector and take you on the worst possible tour of ancient Greece you’ll ever get.