10 Quick Tips For Getting Started In Kingdom Hearts III

about X hours ago from
10 Quick Tips For Getting Started In Kingdom Hearts III

Right now, you’re probably anxiously counting the seconds until you can launch Kingdom Hearts III. I don’t blame you; it’s been a long ride to reach the finale of the Xehanort arc. Of course, the best keyblade wielders come prepared, so while you wait, here are some quick tips to get you started on your journey to Disney worlds far and wide.  

Take Advantage of Cooking Perks

Early in the game, you’ll unlock Little Chef’s Bistro, where you’ll cook with none other than Remy from Ratatouille. Besides that honor, cooking is also extremely beneficial, providing boosts to all your stats, alongside other perks such as increasing your loot from battle. All you need to do is collect ingredients while traversing worlds and then bring them back to Remy. Next, you’ll play short, easy minigames to unlock new dishes. Once you make the delicacy of your choice, you can then build a meal by selecting cuisine in the main menu, set your appetizer, main course, dessert, and more. These bonuses can be pretty big, especially as you mix and match meals as the game goes on. It’s fun to see what you’ll create next, hang with Remy, and watch your bonuses multiply.

10 Quick Tips For Getting Started In Kingdom Hearts III

about X hours ago from
10 Quick Tips For Getting Started In Kingdom Hearts III

Right now, you’re probably anxiously counting the seconds until you can launch Kingdom Hearts III. I don’t blame you; it’s been a long ride to reach the finale of the Xehanort arc. Of course, the best keyblade wielders come prepared, so while you wait, here are some quick tips to get you started on your journey to Disney worlds far and wide.  

Take Advantage of Cooking Perks

Early in the game, you’ll unlock Little Chef’s Bistro, where you’ll cook with none other than Remy from Ratatouille. Besides that honor, cooking is also extremely beneficial, providing boosts to all your stats, alongside other perks such as increasing your loot from battle. All you need to do is collect ingredients while traversing worlds and then bring them back to Remy. Next, you’ll play short, easy minigames to unlock new dishes. Once you make the delicacy of your choice, you can then build a meal by selecting cuisine in the main menu, set your appetizer, main course, dessert, and more. These bonuses can be pretty big, especially as you mix and match meals as the game goes on. It’s fun to see what you’ll create next, hang with Remy, and watch your bonuses multiply.

The Heroes Who Keep All-Pro Football 2K8 Alive

about X hours ago from
The Heroes Who Keep All-Pro Football 2K8 Alive

It’s expected that the latest title for a sports franchise is the best, but that’s not always the case. When it comes to football, some fans’ favorite game is over 10 years old. All-Pro Football 2K8 came out in the summer of 2007 on the PS3 and Xbox 360, three years after developer Visual Concepts’ previous football game – ESPN NFL 2K5. The latter was publisher 2K Sports’ NFL swansong after rival Electronic Arts got the exclusive rights to the NFL license. All-Pro Football 2K8 featured rosters of hand-picked, licensed football legends like John Elway and Barry Sanders, but this isn’t necessarily why some football fans keep returning to the title which one devotee has dubbed “The greatest football game we have to date.”

It’s not unusual for fans to prefer a particular year of a sport or franchise, but these gamers’ attachment to All-Pro Football 2K8 has led them to some extraordinary measures of devotion. Although 2K and Visual Concepts only made a single iteration of the series, it lives on and features prominently in the lives of these individuals.

The Heroes Who Keep All-Pro Football 2K8 Alive

about X hours ago from
The Heroes Who Keep All-Pro Football 2K8 Alive

It’s expected that the latest title for a sports franchise is the best, but that’s not always the case. When it comes to football, some fans’ favorite game is over 10 years old. All-Pro Football 2K8 came out in the summer of 2007 on the PS3 and Xbox 360, three years after developer Visual Concepts’ previous football game – ESPN NFL 2K5. The latter was publisher 2K Sports’ NFL swansong after rival Electronic Arts got the exclusive rights to the NFL license. All-Pro Football 2K8 featured rosters of hand-picked, licensed football legends liked John Elway and Barry Sanders, but this isn’t necessarily why some football fans keep returning to the title which one devotee has dubbed “The greatest football game we have to date.”

It’s not unusual for fans to prefer a particular year of a sport or franchise, but these gamers’ attachment to All-Pro Football 2K8 has led them to some extraordinary measures of devotion. Although 2K and Visual Concepts only made a single iteration of the series, it lives on and features prominently in the lives of these individuals.

How Sekiro: Shadows Die Twice Became An Activision Game

about X hours ago from
How Sekiro: Shadows Die Twice Became An Activision Game

When it was first revealed at last year's E3, one of the biggest surprises about Sekiro: Shadows Die Twice was its publisher: Activision. Before, From Software tended to work almost exclusively with Japanese publishers, and hadn’t worked with an American company to release their games since 2009’s Ninja Blade (published by Microsoft), opting instead to work with publishers like Bandai Namco, Sony, and Capcom. But as with Sekiro itself, which aims to distinguish itself among From Software games, the deal between From and Activision breaks new ground for both companies.

When From first began working on Sekiro, the leadership group didn’t have a particular publisher in mind. The studio was in talks with various companies about the project. “Activision actually showed the most keen interest in the project proposal,” says Yasuhiro Kitao, From Software’s manager of marketing and communications. For its part, Activision was looking to expand outside its usual shooter and platforming wheelhouse, and working with a premiere Japanese developer like From presented the chance to do exactly that. “Sekiro adds something very different and special to our lineup of games,” says Michelle Fonseca, senior product and marketing director at Activision.

How Sekiro: Shadows Die Twice Became An Activision Game

about X hours ago from
How Sekiro: Shadows Die Twice Became An Activision Game

When it was first revealed at last year's E3, one of the biggest surprises about Sekiro: Shadows Die Twice was its publisher: Activision. Before, From Software tended to work almost exclusively with Japanese publishers, and hadn’t worked with an American company to release their games since 2009’s Ninja Blade (published by Microsoft), opting instead to work with publishers like Bandai Namco, Sony, and Capcom. But as with Sekiro itself, which aims to distinguish itself among From Software games, the deal between From and Activision breaks new ground for both companies.

When From first began working on Sekiro, the leadership group didn’t have a particular publisher in mind. The studio was in talks with various companies about the project. “Activision actually showed the most keen interest in the project proposal,” says Yasuhiro Kitao, From Software’s manager of marketing and communications. For its part, Activision was looking to expand outside its usual shooter and platforming wheelhouse, and working with a premiere Japanese developer like From presented the chance to do exactly that. “Sekiro adds something very different and special to our lineup of games,” says Michelle Fonseca, senior product and marketing director at Activision.

Super Replay – God Hand: Episode 5

about X hours ago from
Super Replay – God Hand: Episode 5

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Super Replay – God Hand: Episode 5

about X hours ago from
Super Replay – God Hand: Episode 5

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.