The Games We Would Love To See Announced In 2020

about X hours ago from
The Games We Would Love To See Announced In 2020

It's the start of a new year and a new decade, and 2020 already feels full of endless possibilities. New consoles from Microsoft and Sony will be hitting this holiday season, and with that comes even more potential for blockbuster game announcements throughout the year. As we kick off the new year, we want to look ahead to the video games we would most like to see announced over the next 12 months.

These are our dream scenarios; we know they aren't all plausible.  But in some perfect version of 2020, maybe they are. Read about each editor's most-wanted game announcement, then tell us about your dream reveal in the comments below!

Criterion Games already created the blueprint for an X-Wing revival in Star Wars Battlefront II’s space-combat-focused multiplayer. How that could work as a single-player experience was also prototyped by Criterion in the short (and awesome) Star Wars Battlefront – Rogue One X-Wing VR Mission. Turn that into a full game bearing the X-Wing name. Players can still fly other vehicles, but have the story focus on an X-Wing squadron or pilot. Luke, Wedge, or Poe could lead the charge. Not every Star Wars game has to have a lightsaber in it. LucasArts proved that numerous times back in the day with the X-Wing and Rogue Squadron series. Please bring one of those back, EA.— Andrew Reiner

Cover Reveal – Magic: Legends

about X hours ago from
Cover Reveal – Magic: Legends

The world of Magic: The Gathering has made its way into many games over the years. Now, Cryptic Studios is building the universe from its card counterparts to entice players with a new way to engage with the longstanding IP. Grab your Serra Angels and Earth Elementals as you smash legions of foes, enhance your deck, and create a planeswalker to your highly customized specifications in an MMO action/RPG shell. We visited Cryptic Studios in Los Gatos, Calif., to see what's cooking for this free-to-play monster mash coming to PlayStation 4, Xbox One, and PC.

We take a deep dive into the game, and have exclusive gameplay impressions and videos to share. Build a deck of 12 cards that constantly cycle, with 4 active cards and a slew of handy abilities to smash your way through endless monsters and maps. Combine buffs, spells, and summons to weave your way through lands from Magic: The Gathering, like Shiv and the Caligo Morass.

And that's not all! This issue features our Top 50 games from 2019, including game of the year, category winners, reader's choice, and more.

Cover Reveal – Magic: Legends

about X hours ago from
Cover Reveal – Magic: Legends

The world of Magic: The Gathering has made its way into many games over the years. Now, Cryptic Studios is building the universe from its card counterparts to entice players with a new way to engage with the longstanding IP. Grab your Serra Angels and Earth Elementals as you smash legions of foes, enhance your deck, and create a planeswalker to your highly customized specifications in an MMO action/RPG shell. We visited Cryptic Studios in Los Gatos, Calif., to see what's cooking for this free-to-play monster mash coming to PlayStation 4, Xbox One, and PC.

We take a deep dive into the game, and have exclusive gameplay impressions and videos to share. Build a deck of 12 cards that constantly cycle, with 4 active cards and a slew of handy abilities to smash your way through endless monsters and maps. Combine buffs, spells, and summons to weave your way through lands from Magic: The Gathering, like Shiv and the Caligo Morass.

And that's not all! This issue features our Top 50 games from 2019, including game of the year, category winners, reader's choice, and more.

Answering Six Big Questions About I Am Jesus Christ

about X hours ago from
Answering Six Big Questions About I Am Jesus Christ

A few weeks ago, a relatively unknown game studio dropped a trailer for I Am Jesus Christ. The trailer showed a game that will reportedly allow users to experience the life of Jesus Christ as portrayed in the Bible. The announcement was met with its fair share of criticism, but we were intrigued to know if this was a real project or a publicity stunt? Who is making this game? And are they being genuine or is I Am Jesus Christ intended as a satire?

For answers, we reached out to SimulaM CEO Maksym Vysochanskiy, who was more than happy to chat with us about his game. Here are the biggest takeaways from that conversation. 

First, I'm sure people are curious, so do you consider yourself a Christian? How important is the story of Christ in your life? Yes, I am a Christian. As regarding the story of Christ, I was very amazed by Him during my reading of the Bible.

Answering Six Big Questions About I Am Jesus Christ

about X hours ago from
Answering Six Big Questions About I Am Jesus Christ

A few weeks ago, a relatively unknown game studio dropped a trailer for I Am Jesus Christ. The trailer showed a game that will reportedly allow users to experience the life of Jesus Christ as portrayed in the Bible. The announcement was met with its fair share of criticism, but we were intrigued to know if this was a real project or a publicity stunt? Who is making this game? And are they being genuine or is I Am Jesus Christ intended as a satire?

For answers, we reached out to SimulaM CEO Maksym Vysochanskiy, who was more than happy to chat with us about his game. Here are the biggest takeaways from that conversation. 

First, I'm sure people are curious, so do you consider yourself a Christian? How important is the story of Christ in your life? Yes, I am a Christian. As regarding the story of Christ, I was very amazed by Him during my reading of the Bible.

Reader Discussion – What’s Your Gaming Resolution For 2020?

about X hours ago from
Reader Discussion – What’s Your Gaming Resolution For 2020?

I’ve never been much of a New Year’s resolution kind of person. Well, maybe I should clarify. I’ve attempted to tackle resolutions over the years, but I rarely – if ever – have stuck with them. My resolutions have either been too broad (“Be a better person”), too unrealistic (“Write a book, even though you don’t have any ideas for a book or any driving interest in writing a book”), or literally impossible (“Stop swearing so often”). This year, I’m going to give it another try, and I think I’ve found a sneaky path to success: I’m tying it into one of my favorite hobbies. How could I fail, right?

More specifically, I’m going to try and make an effort to broaden my horizons in 2020. When I’m playing games on my own time, I tend to gravitate toward open-world, sandbox-style titles. I’m not going to stop playing those (resolutions shouldn’t be punishment, right?), but I’m going to try to branch out and explore some genres that I don’t play as often as I may have used to. I see two fairly obvious targets. 

Reader Discussion – What’s Your Gaming Resolution For 2020?

about X hours ago from
Reader Discussion – What’s Your Gaming Resolution For 2020?

I’ve never been much of a New Year’s resolution kind of person. Well, maybe I should clarify. I’ve attempted to tackle resolutions over the years, but I rarely – if ever – have stuck with them. My resolutions have either been too broad (“Be a better person”), too unrealistic (“Write a book, even though you don’t have any ideas for a book or any driving interest in writing a book”), or literally impossible (“Stop swearing so often”). This year, I’m going to give it another try, and I think I’ve found a sneaky path to success: I’m tying it into one of my favorite hobbies. How could I fail, right?

More specifically, I’m going to try and make an effort to broaden my horizons in 2020. When I’m playing games on my own time, I tend to gravitate toward open-world, sandbox-style titles. I’m not going to stop playing those (resolutions shouldn’t be punishment, right?), but I’m going to try to branch out and explore some genres that I don’t play as often as I may have used to. I see two fairly obvious targets. 

Returning To Monster Hunter: World

about X hours ago from
Returning To Monster Hunter: World

At long last. the Monster Hunter: World expansion Iceborne comes to PC next week. Are you ready? Whether you're a new player looking to get into the mix or an old vet coming back after a long hiatus, you can prepare in style.

First, grab yourself one of the new Defender weapons. Simply talk to the blacksmith to get started. These weapons are massively overpowered, and will carry you comfortably through the story and beyond. They're super easy to craft and upgrade, so don't hesitate to throw whatever you were using in storage for now and use one of these bad boys - they'll carve everything from Deviljo to Xeno'Jiva with ease and get you through the story in style. These have low material and resource costs and are incredibly good, so if you're planning on doing a little pre-expansion farming, make a weapon. You can also make a Defender set to help ease you through the content.

Returning to Monster Hunter: World

about X hours ago from
Returning to Monster Hunter: World

At long last. the Monster Hunter: World expansion Iceborne comes to PC next week. Are you ready? Whether you're a new player looking to get into the mix or an old vet coming back after a long hiatus, you can prepare in style.

First, grab yourself one of the new Defender weapons. Simply talk to the blacksmith to get started. These weapons are massively overpowered, and will carry you comfortably through the story and beyond. They're super easy to craft and upgrade, so don't hesitate to throw whatever you were using in storage for now and use one of these bad boys - they'll carve everything from Deviljo to Xeno'Jiva with ease and get you through the story in style. These have low material and resource costs and are incredibly good, so if you're planning on doing a little pre-expansion farming, make a weapon. You can also make a Defender set to help ease you through the content.

An Interview With Final Fantasy's Yoshinori Kitase

about X hours ago from
An Interview With Final Fantasy's Yoshinori Kitase

As a longtime producer and director of Final Fantasy games, Yoshinori Kitase is one of the key minds behind Square Enix’s flagship RPG series. We talked to Kitase about guiding the brand, keeping development ambitions in check, and remaking a classic like Final Fantasy VII.

Is it correct that the only company you’ve worked for in the game industry is Square Enix? Yes. I was in an animation studio for a year before I came here, and that’s it.

How did you get involved at Square?
I entered the company in 1990, which is right about when we were moving from Nintendo to Super Nintendo. Obviously, the graphics weren’t anywhere near where they are today, but when I started thinking that I wanted to move from the animation world into the games world, I really wanted to go somewhere that had a very strong emphasis on storylines – which is why I was interested in joining Square.