How Aqua Became My Favorite Kingdom Hearts Character

about X hours ago from
How Aqua Became My Favorite Kingdom Hearts Character

Warning: Spoilers ahead from Aqua’s arc in the series.

“I know what's at stake. I'm not afraid. I will face the long darkness. The next time someone wanders into the realm of darkness, I'll be here. A light to cut through all the shadows.”

With Kingdom Hearts III just around the corner, I’ve been thinking about the series, one I’ve been following since its debut in 2002. My life has changed significantly since then: I’ve graduated high school and college, followed by a few odd jobs before landing my gig here at Game Informer, which I’ve been doing for close to seven years. A lot of life events have occurred between the various spin-offs and HD collections, and I can’t say I’m the same person that embarked on this journey almost two decades in the making. One thing remains true, though: Aqua is my favorite Kingdom Hearts character, and that love has only grown with the trickle of breadcrumbs we’ve received in 2.8 and Kingdom Hearts III teases. 

Capcom's Classic Survival-Horror Formula Should Make A Comeback

about X hours ago from
Capcom's Classic Survival-Horror Formula Should Make A Comeback

Reinventing a popular video game series is a risky venture. A series could lose all of its momentum if it isn't successful, and just mentioning something is going to be different could worry fans who want things to stay the same.

When we debuted Resident Evil 4 on Game Informer’s March 2004 cover, I remember reading angry comments from fans who thought Capcom was ruining the series by moving the camera from a stationary angle to over the protagonist's shoulder. I’ll never forget one email that said something to the effect of, “So it’s like a shooter now. Just what I didn’t want.” Those worried voices that barked “Foul!” at the first details for the game suddenly went silent when the game hit store shelves. I’m guessing many of them realized Capcom made the right call. Resident Evil 4 was a risk that paid off handsomely.

Capcom successfully changed the script for Resident Evil again by making Resident Evil 7 a first-person experience, and if that worried fan is still out there, no it isn't a shooter. Bringing the player into the eyes of the protagonist delivered unnerving intimacy in a house filled with horrors. Capcom made Resident Evil feel fresh again, all while holding true to key elements from the series.

Capcom's Classic Survival-Horror Formula Should Make A Comeback

about X hours ago from
Capcom's Classic Survival-Horror Formula Should Make A Comeback

Reinventing a popular video game series is a risky venture. A series could lose all of its momentum if it isn't successful, and just mentioning something is going to be different could worry fans who want things to stay the same.

When we debuted Resident Evil 4 on Game Informer’s March 2004 cover, I remember reading angry comments from fans who thought Capcom was ruining the series by moving the camera from a stationary angle to over the protagonist's shoulder. I’ll never forget one email that said something to the effect of, “So it’s like a shooter now. Just what I didn’t want.” Those worried voices that barked “Foul!” at the first details for the game suddenly went silent when the game hit store shelves. I’m guessing many of them realized Capcom made the right call. Resident Evil 4 was a risk that paid off handsomely.

Capcom successfully changed the script for Resident Evil again by making Resident Evil 7 a first-person experience, and if that worried fan is still out there, no it isn't a shooter. Bringing the player into the eyes of the protagonist delivered unnerving intimacy in a house filled with horrors. Capcom made Resident Evil feel fresh again, all while holding true to key elements from the series.

The 2018 Action Game Awards

about X hours ago from
The 2018 Action Game Awards

Cream-of-the-crop action games excel at getting our blood pumping and imbuing us with a sense of discovery. 2018's catalog of action titles were phenomenal. Here are the best of the best.

Whether you are punching monsters in the face or cleaving them in half, you can feel every single one of Kratos' crushing blows. Special powers for each of his weapons, like recalling your thrown axe, also add amazing particle effects and a fantastic sense of power. A successful evolution of its hack-and-slash roots, the latest God Of War makes you feel the fury of battle like no other game in 2018.

Red Dead Redemption II is stunning to behold in every way possible. The glorious view of the sun rising over snowy mountain peaks is matched by detailed facial textures and animations to create what is arguably the best looking game of this generation.

The 2018 Action Game Awards

about X hours ago from
The 2018 Action Game Awards

Cream-of-the-crop action games excel at getting our blood pumping and imbuing us with a sense of discovery. 2018's catalog of action titles were phenomenal. Here are the best of the best.

Whether you are punching monsters in the face or cleaving them in half, you can feel every single one of Kratos' crushing blows. Special powers for each of his weapons, like recalling your thrown axe, also add amazing particle effects and a fantastic sense of power. A successful evolution of its hack-and-slash roots, the latest God Of War makes you feel the fury of battle like no other game in 2018.

Red Dead Redemption II is stunning to behold in every way possible. The glorious view of the sun rising over snowy mountain peaks is matched by detailed facial textures and animations to create what is arguably the best looking game of this generation.

Game Informer Staff Shares Their Top 10 Games Of 2018

about X hours ago from
Game Informer Staff Shares Their Top 10 Games Of 2018

Every year, the team at Game Informer closes things out with a series of long, contentious meetings to determine the staff's picks for the best games of the that calendar year. As the video game industry continues to churn out tons of great games, the picks for each category rarely come easy. This year was no exception. While the staff argued to see their favorite games make the various lists, the reality is not everyone's picks received the recognition they feel it deserved. Thankfully, we can shine a spotlight on these titles through each editor's personal top 10 list.

Below you'll find every editor at Game Informer's personal top 10 list for 2018. While some games appear on nearly every list, this gives you an idea of which hidden gems each editor was hoping the team would choose to recognize at the end of the year. Check out the lists below and see which editor your tastes most aligned with in 2018.

For our 2018 Game of the Year awards, head here.

Game Informer Staff Shares Their Top 10 Games Of 2018

about X hours ago from
Game Informer Staff Shares Their Top 10 Games Of 2018

Every year, the team at Game Informer closes things out with a series of long, contentious meetings to determine the staff's picks for the best games of the that calendar year. As the video game industry continues to churn out tons of great games, the picks for each category rarely come easy. This year was no exception. While the staff argued to see their favorite games make the various lists, the reality is not everyone's picks received the recognition they feel it deserved. Thankfully, we can shine a spotlight on these titles through each editor's personal top 10 list.

Below you'll find every editor at Game Informer's personal top 10 list for 2018. While some games appear on nearly every list, this gives you an idea of which hidden gems each editor was hoping the team would choose to recognize at the end of the year. Check out the lists below and see which editor your tastes most aligned with in 2018.

For our 2018 Game of the Year awards, head here.

Here's What You Can Do In Sekiro's Hub Area

about X hours ago from
Here's What You Can Do In Sekiro's Hub Area

Although From Software is rethinking major aspects of its established action-RPG formula with Sekiro: Shadows Die Twice, it’s sticking to a few tried-and-true approaches when it comes to the game’s overall structure by including a hub area that gives players a few things to do when they’re not slaying monsters out in the world.

If you’re familiar with From’s previous output, Sekiro’s Dilapidated Temple should feel familiar. While you won’t have access to it from the start of the game, you’ll quickly gain access to it after a certain point in the story. After that, you can access the Dilapidated Temple from any of the sculptor’s idols (which act as Sekiro’s take on bonfires). You can also use limited-stock items to immediately teleport yourself to the temple from anywhere in the world (similar to how Dark Souls’ Homeward Bone item works).

At the Temple you can talk to and offer items to The Sculptor, who helps out with character progression. Next, you can talk to a character named Emma to use your Gourd Seeds, which increase the amount of uses your Healing Gourd offers when you replenish them at Sculptor’s Idols.

Here's What You Can Do In Sekiro's Hub Area

about X hours ago from
Here's What You Can Do In Sekiro's Hub Area

Although From Software is rethinking major aspects of its established action-RPG formula with Sekiro: Shadows Die Twice, it’s sticking to a few tried-and-true approaches when it comes to the game’s overall structure by including a hub area that gives players a few things to do when they’re not slaying monsters out in the world.

If you’re familiar with From’s previous output, Sekiro’s Dilapidated Temple should feel familiar. While you won’t have access to it from the start of the game, you’ll quickly gain access to it after a certain point in the story. After that, you can access the Dilapidated Temple from any of the sculptor’s idols (which act as Sekiro’s take on bonfires). You can also use limited-stock items to immediately teleport yourself to the temple from anywhere in the world (similar to how Dark Souls’ Homeward Bone item works).

At the Temple you can talk to and offer items to The Sculptor, who helps out with character progression. Next, you can talk to a character named Emma to use your Gourd Seeds, which increase the amount of uses your Healing Gourd offers when you replenish them at Sculptor’s Idols.

Reader’s Choice Best Of 2018 Awards

about X hours ago from
Reader’s Choice Best Of 2018 Awards

Everyone gets along pretty well here at Game Informer. And then it’s time for our annual Game of the Year awards. At that point, it all falls apart. Friendships are tested, reputations are ruined, and most of us walk away with the sneaking suspicion that our co-workers might actually be dumb and bad. And then we move on with our lives until the next December rolls around. 

People will always tear our picks to shreds (and some of that criticism may be coming from inside the building), but we make a point of letting readers get involved in our annual (you guessed it) reader poll. How closely did the collective voices match up with ours? Did they get it right in those few cases where a person could make a convincing argument that we completely missed the boat? As usual, there were plenty of solid picks across the categories, as well as some surprises and what were undoubtedly troll contributions from budding class clowns.

Read on for the complete results in all categories, as well as some (hopefully) interesting context that makes it a bit more engaging than reading through a bunch of poll-based blurbs. And be sure to check out our game-of-the-year picks, too.