A Look At The New Premium Pokémon Gallery Figures

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A Look At The New Premium Pokémon Gallery Figures

February 27 has been anointed by Nintendo and The Pokémon Company as "Pokémon Day" to celebrate the anniversary of the series' launch in Japan. Outside of in-game events, like Pokémon Go adding a party hat to all wild Pikachus for a week, The Pokémon Company has released a new premium line of figures called Gallery Figures.

The first four figures announced in the Gallery line are some of the most well-known creatures from the original 151 performing their signature moves. The Pikachu figure depicts the electric mouse Pokémon performing a thunderbolt, while Mew is using its psychic attack. The other two figures in the inaugural line show Magikarp using its splash attack and Eevee attacking with swift.

The company sent us one of each figure to check out for ourselves. Each character features a high level of detail and cool move effects surrounding them. However, those move effects (particularly the ones surrounding Pikachu and Mew) are quite fragile, so these are definitely more for display than play. The figures range from 3 inches to 4.5 inches tall, with Pikachu standing much taller than any of the other characters thanks to its tail and electrical arcs. You can see all of the figures and their packaging below. The figures are currently available on PokémonCenter.com and retail for $16.99.

Never Played Shenmue II? Watch Us Play The First 17 Hours

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Never Played Shenmue II? Watch Us Play The First 17 Hours

Last year, over the course of four months, we played through Shenmue for the Dreamcast in its entirety. It was an experimental video series, with an undefined schedule that allowed us to take in all the feedback for each episode by reading and responding to comments in (almost) real time. The experiment was a success! So we immediately decided (after playing through Dark Souls III, Tex Murphy: Under A Killing Moon, Shadow of the Colossus, and Resident Evil 4) that there was no time like the present to return to Yu Suzuki's masterpiece. For the sequel, we're playing the Xbox version that was published by Microsoft in 2002.

The Sports Desk – Digging Into The Offseason With Front Office Football 8

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The Sports Desk – Digging Into The Offseason With Front Office Football 8

The football offseason has begun, and with some free agents already signing with new teams, and the combine and then the draft coming this spring, there's plenty of work to be done on your franchise. For all you GMs ready to burn the midnight oil for your team, Front Office Football 8 is here to fill that need. The text simulator came out late last year on PC, and offers the kind of offseason and gameday options that any wanna-be GM and coach would appreciate.

The game features editable teams from all the NFL cities (you can also relocate your team or get a new stadium) with real-life player names, and fans of franchise management will appreciate that there are amenities such as multiple rounds of free agency (with multiple stages within each round), a coaching carousal, draft scouting, the ability to tweak salary offers, and other considerations. Players themselves can holdout, they have attitudes to consider, as well as various personality traits such as loyalty and fan popularity.

How Miyamoto And Aonuma Are Training Nintendo's Next Generation

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How Miyamoto And Aonuma Are Training Nintendo's Next Generation

We're wrapping up our month of coverage on The Legend of Zelda: Breath of the Wild by looking to the future. Beyond the next Zelda game, we're looking far ahead to the future of Nintendo as a company. We sat down with The Legend of Zelda's creator Shigeru Miyamoto and series producer Eiji Aonuma and spoke to them about the younger generations of game developers within Nintendo. What are the key lessons that these two game development legends are hoping to pass on before their eventual retirement?

Watch the video below to learn what gives Miyamoto and Aonuma hope about Nintendo's younger generations.

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Join Us For Our Horizon Zero Dawn Live Stream

about X hours ago from
Join Us For Our Horizon Zero Dawn Live Stream

We'll be hosting a two-hour live stream of Horizon Zero Dawn today, starting at 3 p.m.EST/12 p.m. PST.

If you read our review or watched the latest GI Show, you already know how much we enjoy Horizon Zero Dawn's gorgeous open world and dangerous robot dinosaurs. However, there's still lots more to see and talk about. That's why senior previews editor Matt Miller and I will be livestreaming the game starting at 3 p.m.EST/12 p.m. PST this Monday.

Tune in to watch us tackle a variety of mechanical beasts and missions (we'll try to keep things as spoiler-free as we can) while fielding questions from the community. If you've got a burning question that hasn't been answered by our review or preview coverage, hop on in and ask!

Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Replay – Breakdown

about X hours ago from
Replay – Breakdown

Ever wanted to do a combat roll, dropkick your enemy, and backflip your way out of a firefight? Released in 2004 for the Xbox, Namco's Breakdown is a first-person action game that combines gunplay with over-the-top melee acrobatics.

Join Andrew Reiner, Brian Shea, Suriel Vazquez, and GI intern Zak Wojnar in this trip through a relic of the shooter landscape. Stick around for the second segment, where in a rare moment of Replay Roulette, the team gives up and picks a new game.

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Join Us For Our Horizon Zero Dawn Live Stream

about X hours ago from
Join Us For Our Horizon Zero Dawn Live Stream

On Monday, we'll be hosting a two-hour live stream of Guerrilla Games' new open-world adventure, Horizon Zero Dawn.

If you read our review or watched the latest GI Show, you already know how much we enjoy Horizon Zero Dawn's gorgeous open world and dangerous robot dinosaurs. However, there's still lots more to see and talk about. That's why senior previews editor Matt Miller and I will be livestreaming the game starting at 3 p.m.EST/12 p.m. PST this Monday.

Tune in to watch us tackle a variety of mechanical beasts and missions (we'll try to keep things as spoiler-free as we can) while fielding questions from the community. If you've got a burning question that hasn't been answered by our review or preview coverage, hop on in and ask!

Funny To A Point – Horizon Zero Dawn? More Like Horizon Zero Daaaang!

about X hours ago from
Funny To A Point – Horizon Zero Dawn? More Like Horizon Zero Daaaang!

Now that I've set a new low bar for FTAP headlines, let's talk about how awesome Horizon is, shall we?

Like many gamers, I've been looking forward to Horizon Zero Dawn ever since its reveal at E3 2015. The gender politics of the Nora tribe and Aloy's role in the matriarchal society as an outcast had my mind brimming with possibilities. PSYCHE – it was the robot dinosaurs, obviously! I honestly can't even remember if Aloy was in the announcement trailer; it could've been Ronald McDonald fighting that giant Thunderjaw, and I wouldn't have noticed unless it stepped on his dumb red shoe and made a squeaking noise.

Anyway, the point is I've been excited about Horizon Zero Dawn for years*, so when Joe brought up the possibility of playing it two weeks early, I was more than happy to jump on the review. Well, I was mostly happy to jump on the review. I realize that this pity party is going to be a table for one, but a lot of work and pressure goes into reviewing a video game. Not only must you finish playing the game before embargo deadline, you have to formulate a concrete opinion about the experience (that half the gaming community is going to hate no matter what it is), and then turn those ideas into words that don't sound stupid when you type them on the stupid blank page that won't stop mocking you with how stupidly blank it is.

The First Fifteen Minutes Of Night In The Woods' Delightfully Strange World

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The First Fifteen Minutes Of Night In The Woods' Delightfully Strange World

Night in the Woods is a story-driven adventure game from developer Infinite Fall. It tells the tale of a young anthropomorphic cat who returns to her hometown for the first time in years, and it turns out that a lot has changed. She must uncover the truth behind the town's spooky happenings while reconnecting with old friends, making trouble, and figuring out where she wants to go in life.

In the video below, Ben Hanson and I take a look at the first fifteen minutes of the game, and comment on how it revels in examining human emotion and presents unique, multi-faceted characters that we fell in love with. 

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