Revealing Supremacy: Exclusive Gameplay Of Destiny's New PvP Mode

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With our month of coverage on Bungie's Destiny: Rise of Iron, we've shown you plenty of gameplay from the campaign and PvE content but now we want to show off the new crucible mode Supremacy. While visiting the studio we were able to capture several rounds of the new mode played by Bungie's senior multiplayer designer Leif Johansen. Supremacy tasks Guardians with scoring points by picking up "crests" that fall after a player is killed. Players can also pick up crests dropped by their fallen teammates, robbing the enemy team of potential points. It's a core concept that should be familiar to players who have ever enjoyed a match of Call of Duty's Kill Confirmed.

Check out the video below to see Supremacy in action on three of Destiny: Rise of Iron's new maps, and don't miss today's other big Destiny news: Bungie just announced the existence of private matches

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Everything You Need To Know About Destiny’s Private Matches

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Everything You Need To Know About Destiny’s Private Matches

We’ve been spending this month rolling out details about Destiny: Rise of Iron, the latest expansion for Bungie’s shared world online shooter. When our magazine cover story published a few weeks back, there was one major piece of content we couldn’t yet confirm, but we promised we’d have the full story later in the month. That time is now, and we can verify that one of the fan community’s most requested features is finally making its way into the game – private matches.

We spoke with the PvP team about the new feature, and we also captured some video in which Crucible design lead, Lars Bakken, walked us through what people can expect out of the new feature. Check out the video with Bakken below, and scroll further down for Game Informer’s own summation of additional info we gleaned through our conversations with the Bungie team. 

And don’t miss today’s other big PvP feature, where we show off video of the new Supremacy game mode in action.

Where is Final Fantasy XV?

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Many gamers are looking ahead to the next generation for exciting games, but for one of Square Enix’s most anticipated upcoming titles, we have to look backward. Final Fantasy Versus XIII was unveiled in 2006, but remained seldom-seen and mysterious until it reappeared as Final Fantasy XV. Even then, concrete answers about the game’s status are rare, so we’ve assembled this timeline of its progress, major appearances, and related comments from original director Tetsuya Nomura, current director Hajime Tabata, producer Yoshinori Kitase, and brand director Shinji Hashimoto.

Update 8/15/16: New entries added to reflect the continued developments, as well as the game's delay to November 29, 2016.

May 2006 At E3, Final Fantasy Versus XIII is announced as part of Fabula Nova Crystalis, as is Final Fantasy XIII and Final Fantasy Agito XIII. Along with Final Fantasy XIII, it is revealed as a PS3 exclusive. 

The Sports Desk – Behind The Wheel Of Motorsport Manager

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In racing games we're all used to bombing down the straights and hanging on for the turns, but that's not the only way to experience the thrills of the track. This week I highlight Sega's Motorsport Manager by developer Playsport Games. Similar to the acclaimed Football Manager series (check this out for a flavor), Motorsport Manager puts you in control of a racing team and tasks you with the action in numerous areas. Recently I played a preview build of the September title and came away impressed. 

You start by choosing which of three racing tiers you want to start in (Europe, Asia, World Motorsport) of various difficulty, and from there you also pick a team. Naturally the expectations are different for each, but you can be hired and fired in mid-season, so there's nothing wrong in bouncing around to find the right fit for your abilities and ambitions.

The Kickstarter Compendium

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The Kickstarter Compendium

Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded.

Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some fascinating new game ideas, and new projects are going up on a weekly basis that deserve your attention. 

The only problem is keeping track of it all – what’s worth watching, and what are these different projects about? As an ongoing feature, our Kickstarter Compendium is your guide to games seeking funding through Kickstarter. After funding projects are complete, this feature will also track what games (and game-related projects) got funded and which ones didn’t – and, where possible, offer links to the projects as they are developed. 

Replay – The Sega Saturn Showcase

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Replay – The Sega Saturn Showcase

This week we're taking a look at some of the more obscure releases of Sega's penultimate console, the Sega Saturn.

The Saturn had the misfortune of competing with the PlayStation and later the Nintendo 64 but is renowned for a strange reason. Its marketing pointed to a September 1995 release, but during E3 of that year Sega announced the console was available immediately, effectively cutting the prep-time of Sega's assorted retail partners by fourt months. It was a move that ultimately doomed it.

The system is considered a commercial failure by most standards, but it is home to a few enduring classics like the Panzer Dragoon series and Nights. Unfortunately, we don't look at either of those games, and instead grab a bunch of random games that look promising. We start with Enemy Zero (which has a surprising connection to our current Super Replay) before moving on to lesser known Saturn games like Three Dirty Dwarves. Enjoy!

Super Replay – Shadow Of The Colossus Episode Six

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Super Replay – Shadow Of The Colossus Episode Six

Team Ico's latest, The Last Guardian, is finally (pending any additional surprise delays) arriving this October, which is a perfect excuse to play through Shadow of the Colossus in its entirety.

Of course, you don't really need an excuse to play Shadow of the Colossus because it is a fantastic game. Join myself and Andrew Reiner as we relive some of our Shenmue magic by keeping this a two-person show, making our way through the game's strange world and bringing down its imposing beasts. We don't have a strict schedule in mind for this series, because we want to be able to absorb everyone's feedback episode to episode, so we likely won't be recording multiple episodes in advance. We're all going on this journey together, so please sound off in the comments section below or on YouTube.

For more Super Replay, follow the links to find our full playthroughs of Shenmue and Tex Murphy: Under A Killing Moon. You can also see our full playthrough of Dark Souls III here, which technically isn't a Super Replay, but is pretty close. For our Replay of Shadow of the Colossus, head here.

The Division: Underground Impressions – Slave To The Grind

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The Division: Underground Impressions – Slave To The Grind

New York City is full of surprises, and we’re not just talking about secret speakeasies or the hundreds of rooftop gardens you can’t see from street level. Far underneath the bustling streets of Manhattan runs a vast network of neglected subway tunnels, abandoned train stations, and cavernous sewage canals that zig-zag below the island for hundreds of miles. New Yorkers have gossiped for decades about the purported rat-eating “mole people” who call these underground passageways home, but in The Division a new breed of tunnel dweller has taken root. 

After agents successfully pushed the various factions of ne’er-do-wells out of their strongholds by the end of The Division campaign, these heavily armed threats to society all disappeared into the nether regions of the city. To continue its assault, the Division has established a new foothold beneath its midtown headquarters, sending groups of agents into the tunnels to weed out the remnants. This is the primary directive of anyone who enlists in the Underground DLC, the first paid expansion for Ubisoft’s third-person shooter.

Funny To A Point – Are You Suffering From Summer Gaming Remorse?

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Funny To A Point – Are You Suffering From Summer Gaming Remorse?

Whether you're a student trying to enjoy the final weeks of vacation or a working stiff who just appreciates the warm weather, escaping into a virtual world during the summer months can come with a hefty side of guilt. If you or a loved one is currently suffering from Summer Gaming Remorse, this week's Funny To A Point has just the cure!

No matter what your age, it's easy to feel guilty about parking your butt in front of a video game during the summer. Everyone wants to make the most of their free time, and while games can be extremely rewarding, they can also suck hours from your life in the blink of an eye like the creepy naked space-vampire from Lifeforce. When you're a kid, you're always working against the Doomsday clock that is going back to school; the later into the season you get, the more bittersweet gaming sessions become, tainted by pubescent panic over the upcoming reading assignments, cafeteria lunches, and endless exams you'll soon be enduring. As an adult, the regret shifts to (among other things) your neglect of the great outdoors – especially in Minnesota, where we only get about five nice days of weather a year.