Eight Tips To Help You Get Started In State Of Decay 2

about X hours ago from
Eight Tips To Help You Get Started In State Of Decay 2

State of Decay 2 does a great job of letting you explore the post-apocalypse at your own pace and tell your own unique stories. However, it's easy to feel overwhelmed and get lost when you first drop into the vast, open world and try to establish your community. While so much of the fun of State of Decay 2 is in doing things your way and establishing a canon for your community, we wanted to give you some beginner tips to help you hit the ground running.

Always Bring A VehicleState of Decay 2 is all about scavenging every last inch of the wasteland. While that sometimes means embarking on foot to make sure you don't miss tucked away camps and buildings, having a car is immeasurably helpful. More often than not, I headed home thanks to reaching my carrying capacity. When you're over encumbered, you can't pick up any more items and you use more stamina. Plus, you can only ever carry one rucksack of resources on your person at any time.

Replay – Rage

about X hours ago from
Replay – Rage

In 2011, id Software, the studio that built Doom, Wolfenstein, and Quake, gave gamers a new world to explore in Rage. This post-apocalyptic shooter wasn't as well received as the aforementioned series, but still had a loyal following of fans. Me included. I gave the game review rating of 9 out of 10, and praised its fluid controls, vibe, and combat encounters. "Rage’s story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with “follow me” and pop-and-fire shooters," I said in that review. "While light RPG elements are present, this is mainly a game for players who love challenging combat experiences."

How well did this ambitious shooter hold up? Better than you would think. Jeff Cork, Leo Vader, and Kyle Hilliard joined me for a look at Rage's introductory moments, and both declared it to be the best shooter they've ever seen. I was shocked by their praise, but rolled with it, and we ended up having an amazing time. Watch the video for yourself, and I'm guessing you'll be counting down the days until Rage 2 releases in 2019.

Our second game is even better, a true showpiece of technology. We hope you enjoy the episode, and check back in seven days for another look back at the games of yesteryear.

Replay – Rage

about X hours ago from
Replay – Rage

In 2011, id Software, the studio that built Doom, Wolfenstein, and Quake, gave gamers a new world to explore in Rage. This post-apocalyptic shooter wasn't as well received as the aforementioned series, but still had a loyal following of fans. Me included. I gave the game review rating of 9 out of 10, and praised its fluid controls, vibe, and combat encounters. "Rage’s story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with “follow me” and pop-and-fire shooters," I said in that review. "While light RPG elements are present, this is mainly a game for players who love challenging combat experiences."

How well did this ambitious shooter hold up? Better than you would think. Jeff Cork, Leo Vader, and Kyle Hilliard joined me for a look at Rage's introductory moments, and both declared it to be the best shooter they've ever seen. I was shocked by their praise, but rolled with it, and we ended up having an amazing time. Watch the video for yourself, and I'm guessing you'll be counting down the days until Rage 2 releases in 2019.

Our second game is even better, a true showpiece of technology. We hope you enjoy the episode, and check back in seven days for another look back at the games of yesteryear.

Weekend Warrior – Keep On Keepin' On

about X hours ago from
Weekend Warrior – Keep On Keepin' On

Congratulations: You've successfully made it to another weekend! If you're anything like the G.I. staff, that means rewarding yourself with 48 hours of decadent, game-playing laziness! Or yardwork. One of the two.

As always, share your weekend plans in the comments below – ours are clearly as boring as all get out, so you've got nothing to be embarrassed about!

Ben Hanson (@BlindBoy) – This weekend I'm going to continue my voyage through the gaming no man's land. I might mess around with some post-game God of War, continue playing The Forest, or just go outside and stare at the sun. Have a good weekend! [Editor's note: Don't stare at the sun.]

Weekend Warrior – Keep On Keepin' On

about X hours ago from
Weekend Warrior – Keep On Keepin' On

Congratulations: You've successfully made it to another weekend! If you're anything like the G.I. staff, that means rewarding yourself with 48 hours of decadent, game-playing laziness! Or yardwork. One of the two.

As always, share your weekend plans in the comments below – ours are clearly as boring as all get out, so you've got nothing to be embarrassed about!

Ben Hanson (@BlindBoy) – This weekend I'm going to continue my voyage through the gaming no man's land. I might mess around with some post-game God of War, continue playing The Forest, or just go outside and stare at the sun. Have a good weekend! [Editor's note: Don't stare at the sun.]

New Gameplay Today – Yoku's Island Express

about X hours ago from
New Gameplay Today – Yoku's Island Express

We have a fairly solid group of pinball fans in our offices, and we don't see many brand-new games in this niche space. Until now! Reiner popped into the studio to share his enthusiasm over a weird little game called Yoku's Island Express. 

It's a curious blend of puzzle-platformer with pinball mechanics, and it inspired a rare session of pass-the-controller action during our recording. Look – it's not every day that you get a chance to control a dung beetle, so we weren't about to squander this opportunity.

(Please visit the site to view this media)

New Gameplay Today – Yoku's Island Express

about X hours ago from
New Gameplay Today – Yoku's Island Express

We have a fairly solid group of pinball fans in our offices, and we don't see many brand-new games in this niche space. Until now! Reiner popped into the studio to share his enthusiasm over a weird little game called Yoku's Island Express. 

It's a curious blend of puzzle-platformer with pinball mechanics, and it inspired a rare session of pass-the-controller action during our recording. Look – it's not every day that you get a chance to control a dung beetle, so we weren't about to squander this opportunity.

(Please visit the site to view this media)

God Of War's Writers On What The Ending Means For The Future

about X hours ago from
God Of War's Writers On What The Ending Means For The Future

On the latest episode of The Game Informer Show podcast (which you can subscribe to right here) we spoke with God of War's writers Matt Sophos and Richard Gaubert about their journey through the game industry, the scary process of writing the new God of War, and what the game's ending might mean for the future of the series. It's an interesting and lengthy discussion, but the big spoilers begin at the 35:00 minute mark so be careful.

Watch the full interview below to learn about the duo's work on Lost Planet 3, their work mapping out "the next project", and why they don't want to read any more compelling fan theories about the future.

(Please visit the site to view this media)