Science-Fiction Weekly – Dreadnought, Prey, Transformers: The Last Knight

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Science-Fiction Weekly – Dreadnought, Prey, Transformers: The Last Knight

I attended PlayStation Experience this past weekend, and had the opportunity to play a 5v5 match of Dreadnought running on PlayStation 4. Dreadnought was announced way back in 2014 as a PC exclusive, but like a starship firing up its engines for liftoff, it took a considerable amount of time to come together, and didn't hit beta status until April of this year. The official release date for both the PC and PlayStation 4 versions remains a murky "2017," but after just one match, I can confidently say you want to put this one on your radar. Dreadnought is doing something different in the multiplayer space, and could be a nice palate cleanser next year.

When I was waiting for my match to begin, a sense of dread washed over me, as I watched another group of players battle it out. From afar, the game looked incredibly boring. The starships were barely moving, and I couldn't decipher many strategies being deployed other than firing swarms of missiles. It looked like a game picking away at health meters and hoping your salvo hit truer than your enemies'.

Oculus Touch Review

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Oculus Touch Review

The Oculus Rift launched last March, but unlike the HTC Vive or PSVR, it lacked motion controllers out the gate. Instead, players have interacted with games by using an Xbox One controller. With the recently released Touch controllers, Oculus puts its VR platform on par with the competition. So do these controllers fundamentally change the Rift experience? Sort of.

What You Get:The box includes two Oculus Touch controllers, one for each of your hands, a corresponding sensor you need to use them, and a VR connector used specifically for Rock Band. No games are included with the controllers right now, but Robo Recall (a Time Crisis-like shooting gallery) will be made free to Oculus Touch owners when it releases next year. You can also download a demo for Robo Recall to help tide you over until the full game arrives. This all comes at the relatively steep price of $200, which brings the cost of the whole Oculus Rift package up to $800 – not counting the PC you need to run it.

Test Chamber – The Crazy Antics And Bloody Deaths Of Let It Die

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Test Chamber – The Crazy Antics And Bloody Deaths Of Let It Die

You might have missed the memo that Let It Die, a free-to-play action game created by Grasshopper Manufacture and Gung Ho Entertainment, is now available on PlayStation 4. The game, which oozes Grasshopper's signature zany style, has you making your way up a deadly tower, trying to survive by finding new weapons and armor. During your trek, you'll fight other players and special bosses to discover the tower's larger mysteries. 

In this episode of Test Chamber, join Javy Gwaltney and I as we begin the game and see what Let It Die has to offer. From swinging hockey sticks and doing yoga to meeting Uncle Death and splattering a lot of blood, we discover this isn't an ordinary journey about survival. It's one insane trip that you must see for yourself in the video below. 

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Ask BioWare Questions About Mass Effect Andromeda For Our Podcast

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Ask BioWare Questions About Mass Effect Andromeda For Our Podcast

During our month of Mass Effect Andromeda coverage, we've already gotten 101 answers from the team (and even done an AMA ourselves), but we know that Mass Effect fans always have more questions. Well, here's your chance to ask them!

On an upcoming episode of the GI Show, we're going to sit down with BioWare and ask questions submitted by you, the community.  So leave a comment below to ask anything you want to know about Mass Effect Andromeda.  Gameplay, characters, story, multiplayer – let us know what you're curious about, and we'll do our best to get answers.

Ask us your best question in the comments below and subscribe to Game Informer's podcast to get ready for the upcoming episode!

Six Things The Last Guardian Borrows From It Predecessors

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Six Things The Last Guardian Borrows From It Predecessors

The Last Guardian is an intriguing game by itself, focusing on the unique bond between a boy and a large beast called Trico. However, the game doesn’t exist in isolation. Players aren’t required to be familiar with the previous works from creator Fumito Ueda (Ico, Shadow of the Colossus) in order to appreciate the The Last Guardian, but having that background makes it easy to see a clear evolutionary path.

By taking elements from the two prior titles, the team behind The Last Guardian built a new experience based on the foundation of familiar lessons and strategies. These are some of the major pillars from the past that prop up the latest adventure.

1. Trico (Shadow of the Colossus) The star of The Last Guardian hasn’t appeared in previous titles, but gameplay revolving around hulking behemoths was the core concept behind Shadow of the Colossus. You can see the influence of the earlier work in how easily Trico moves through the environment and interacts with objects; the team clearly leveraged its experience when it came to making a larger-than-life creature inhabit the world. Echoes of the various colossi are apparent in many of Trico’s actions, from the way it attacks enemies to its long leaps to precarious perches.

The Sports Desk – Controlling A New College Football Dynasty & MLB The Show 17

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The Sports Desk – Controlling A New College Football Dynasty & MLB The Show 17

College football bowl season and the BCS playoff for a national champion are around the corner. As excited as you may be for college football, there aren't a lot of video game options if you're looking to get your fix. However, Wolverine Studios' Draft Day Sports: College Football 2017 simulator might have something you're looking for. The PC title recently came out (get it at the official website for $34.99), and while it didn't strike me as a slam dunk in my limited time with it, CF 2017 gives you lots to consider when building your dynasty.

You can pick whichever team you like from a decent-sized list encompassing a number of fictional teams of varying caliber and program prestige. The teams and players may be fictional, but you'll have no trouble guessing who the Alabama Red Wave are, and you can customize teams, players, playbooks, and other options (the game supports roster mods and custom files).  Your Association, as it's called, can be online or off, and there are various stats, recruiting classes, training regimes, and gameplanning options at your disposal as you build and maintain your dynasty from year to year.

Why Prey's Gameplay Refuses To Hold Your Hand

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Why Prey's Gameplay Refuses To Hold Your Hand

All month long, Game Informer will be updating its hub of exclusive features covering Prey from Arkane Studios (the creators of Dishonored) to coincide with our new cover story on the game. In this video interview, lead designer Ricardo Bare explains what makes the gameplay in Prey different than what you've played before but also how it loosely compares to games like Metroid and Arx Fatalis.

Watch the interview below to learn how much freedom players will have in the space station and the extent that the game will have "survival" elements.

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Test Chamber – Showing Off Some Of Dead Rising 4's Craziest Weapons

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Test Chamber – Showing Off Some Of Dead Rising 4's Craziest Weapons

Frank West is coming home for the holidays, or at least back to the scene of his biggest scoop. In Dead Rising 4, our hero returns to Willamette, Colorado, the location of the first game's outbreak. He's learned a lot since that first outing, as Jeff Marchiafava and I show off during this episode of Test Chamber.

We jump into a save game that's about two-thirds of the way through the campaign, showing off some of the late-game weapons and abilities – including an overpowered vacuum bomb that sucks up the undead. We also go through the upgrade trees, reveal the game's map, and, of course, kill loads and loads of zombies. It gets gross.

Dead Rising 4 is available on Xbox One and PC on December 6.

Test Chamber – The First Hour Of The Last Guardian

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Test Chamber – The First Hour Of The Last Guardian

After years of waiting and uncertainty, gamers finally get their hands on The Last Guardian this week. The game is about the bond between a boy and a mythical beast, which grows over the course of the adventure. Editors Joe Juba and Kim Wallace take a look at how that relationship takes root by plaything through the opening 60 minutes and talking about what players can expect.

Watch the video below to see the game in action and hear our thoughts. For a more detailed assessment of The Last Guardian's ups and downs, read our review

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The Division: Survival Impressions – A Tense, Fleeting Diversion

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The Division: Survival Impressions – A Tense, Fleeting Diversion

The last time I spent considerable time with The Division, I felt the game was chugging down a loot farming track that no longer offered a compelling reason for me to stick around. I wasn’t the only one, as the player population dipped drastically due to glitches, exploits, cheaters, frustrating endgame activates, and a broken loot system. A lot has changed since then. 

In the 1.4. and 1.5 patches, developer Massive completely revamped the gear acquisition loop for the endgame, made shops matter again, introduced new world tiers that determine the level of gear baddies drop, and rebalanced enemies to make the more challenging difficulty settings less maddening. The community has responded positively to the changes, and many who abandoned the game returned just in time for the new DLC drop, Survival.

Survival is an interesting departure for The Division that leaves behind all of the progress you’ve made with your character through the campaign, the Underground DLC, and the endgame activities. Hopping aboard a helicopter wearing only hazmat suits, 24 players are tasked with finding an experimental antivirus vial that may hold the key to counteracting the green poison that decimated New York City. On the way to the Dark Zone the helicopter crashes, scattering the players throughout the environment.