The Most Impressive Creations In Dreams So Far

about X hours ago from
The Most Impressive Creations In Dreams So Far

Media Molecule's Dreams has been in closed beta since December, and we're already starting to see some really impressive work from players. In Dreams, players can both create their own games and play experiences made by others. In just over a month, there's been a plethora of player-made content ranging from game demos to experimental art design.

We've checked out the closed beta ourselves and found some pretty cool stuff. These include short interactive cinematic experiences, proof of concepts for larger games that creators say they'll finish when Dreams launches, and more. Some are buggy or janky, but that's to be expected as creators get their heads around Media Molecule's extensive but complicated tools.

This list contains original content rather than clones or remakes of games that already exist. If you want to see Dreams versions of Cuphead, Legend of Zelda, and more, check out our video where we explore them.

The Most Impressive Creations In Dreams So Far

about X hours ago from
The Most Impressive Creations In Dreams So Far

Media Molecule's Dreams has been in closed beta since mid-December, and we're already starting to see some really impressive work from players. In Dreams, players can both create their own games and play experiences made by others. In just over a month, there's been a plethora of player-made content ranging from game demos to experimental art design.

We've checked out the closed beta ourselves and found some pretty cool stuff. These include short interactive cinematic experiences, proof of concepts for larger games that creators say they'll finish when Dreams launches, and more. Some are buggy or janky, but that's to be expected as creators get their heads around Media Molecule's extensive but complicated tools.

This list contains original content rather than clones or remakes of games that already exist. If you want to see Dreams versions of Cuphead, Legend of Zelda, and more, check out our video where we explore them.

The Thrill Of Non-Lethal Runs In Games

about X hours ago from
The Thrill Of Non-Lethal Runs In Games

I liked Mark Of The Ninja a lot when it was originally released back in 2012. I didn’t finish it, mostly because I was starting grad school, but I loved its approach to marrying platforming to the flexible stealth systems. I’ve been revisiting the remastered version of the game on Switch to finish it up while traveling, and have been having just as much fun as I did back on the original release, if not more. I also know I’ll dive back in for a second playthrough, but this time I’ll attempt a non-lethal run where I don’t kill anyone (except two characters you have to kill for story purposes). That awareness has gotten me thinking about why some of my favorite games I’ve ever played are immersive sims that give you the ability to proceed through their campaigns by non-violent means.

The Thrill Of Non-Lethal Runs In Games

about X hours ago from
The Thrill Of Non-Lethal Runs In Games

I liked Mark Of The Ninja a lot when it was originally released back in 2012. I didn’t finish it, mostly because I was starting grad school, but I loved its approach to marrying platforming to the flexible stealth systems. I’ve been revisiting the remastered version of the game on Switch to finish it up while traveling, and have been having just as much fun as I did back on the original release, if not more. I also know I’ll dive back in for a second playthrough, but this time I’ll attempt a non-lethal run where I don’t kill anyone (except two characters you have to kill for story purposes). That awareness has gotten me thinking about why some of my favorite games I’ve ever played are immersive sims that give you the ability to proceed through their campaigns by non-violent means.

I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

about X hours ago from
I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

The common refrain for middling or non-committed Kingdom Hearts fans is that the series is confusing. The narrative has gotten too bloated and there are too many characters who aren’t familiar Disney or Final Fantasy characters who talk a lot about the darkness in their hearts with tears streaming from their eyes. And sometimes those characters are the same people, even though they look completely different.

This is all absolutely true, but if I am being honest with myself, I have been confused about what is happening in Kingdom Hearts since the opening tutorial of the original game. When Sora transitioned from pre-rendered cutscene and gently floated onto a gigantic stained-glass platform featuring Snow White and the seven dwarves, I knew I was in for something weird. Even exploring Sora’s tiny little island home felt strange and alien, and I remember marveling at how the end of Kingdom Hearts II threw all established laws of gravity out the window for a bizarre, but flashy finale.

I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

about X hours ago from
I Don’t Care About Or Understand Kingdom Hearts III’s Story, But I Like It Anyway

The common refrain for middling or non-committed Kingdom Hearts fans is that the series is confusing. The narrative has gotten too bloated and there are too many characters who aren’t familiar Disney or Final Fantasy characters who talk a lot about the darkness in their hearts with tears streaming from their eyes. And sometimes those characters are the same people, even though they look completely different.

This is all absolutely true, but if I am being honest with myself, I have been confused about what is happening in Kingdom Hearts since the opening tutorial of the original game. When Sora transitioned from pre-rendered cutscene and gently floated onto a gigantic stained-glass platform featuring Snow White and the seven dwarves, I knew I was in for something weird. Even exploring Sora’s tiny little island home felt strange and alien, and I remember marveling at how the end of Kingdom Hearts II threw all established laws of gravity out the window for a bizarre, but flashy finale.

Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

about X hours ago from
Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

I briefly considered dedicating a section of this column to Kingdom Hearts III's gummi ship, but then realized I would be writing about that mind-breaking abomination, and decided to steer clear of it for my own sanity. Xehanort made them appear apparently. Mickey also made his own gummi ship or something. How did they know this material could be used to travel to other worlds? Dammit. I'm getting into the weeds of the gummi ship and I clearly have no idea what I'm discussing. Let's move on.

Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

about X hours ago from
Science-Fiction Weekly – Terminator 6, Genesis Alpha One, Lobo, Anthem

I briefly considered dedicating a section of this column to Kingdom Hearts III's gummi ship, but then realized I would be writing about that mind-breaking abomination, and decided to steer clear of it for my own sanity. Xehanort made them appear apparently. Mickey also made his own gummi ship or something. How did they know this material could be used to travel to other worlds? Dammit. I'm getting into the weeds of the gummi ship and I clearly have no idea what I'm discussing. Let's move on.

Mr. X Is The Best And Worst Part Of Resident Evil 2

about X hours ago from
Mr. X Is The Best And Worst Part Of Resident Evil 2

If you've played a few hours of the Resident Evil 2 remake, or played the original 1998 PlayStation game (or any number of classic Resident Evil games where the enemy appears in various forms), then you are familiar with Tyrant. You may have heard him called Mr. X, which is the Resident Evil 2 incarnation.

In the original Resident Evil 2, he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond. In the Resident Evil 2 remake he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond – who hears a fedora. If you're still not sure who I am talking about, here he is adjusting his neck and walking.

As I make my way through Resident Evil 2, I honestly don't know how I feel about him. In the original game, he was scary, but I don't remember him being such an abominable force. I scrapped with him a few times back then and eventually defeated him, but something about the design change and his deafening footsteps as he stomps through the station make him so much more imposing in 2019. When he bursts through the door, my heart stops, and I hope against hope that I don't get backed into a corner, even though I somehow always do.

Mr. X Is The Best And Worst Part Of Resident Evil 2

about X hours ago from
Mr. X Is The Best And Worst Part Of Resident Evil 2

If you've played a few hours of the Resident Evil 2 remake, or played the original 1998 PlayStation game (or any number of classic Resident Evil games where the enemy appears in various forms), then you are familiar with Tyrant. You may have heard him called Mr. X, which is the Resident Evil 2 incarnation.

In the original Resident Evil 2, he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond. In the Resident Evil 2 remake he is a near-immortal bullet-sponge that makes your heart stop every time you see him as he chases you through the police station and beyond – who wears a fedora. If you're still not sure who I am talking about, here he is adjusting his neck and walking.

As I make my way through Resident Evil 2, I honestly don't know how I feel about him. In the original game, he was scary, but I don't remember him being such an abominable force. I scrapped with him a few times back then and eventually defeated him, but something about the design change and his deafening footsteps as he stomps through the station make him so much more imposing in 2019. When he bursts through the door, my heart stops, and I hope against hope that I don't get backed into a corner, even though I somehow always do.