How Popular Voice Actors Took A D&D Game Global With Critical Role

about X hours ago from
How Popular Voice Actors Took A D&D Game Global With Critical Role

Imagine a game of Dungeons & Dragons between Ellie from The Last of Us, Chun-Li from Street Fighter, Phoenix Wright from Ace Attorney, and Knuckles from Sonic the Hedgehog, with Overwatch's McCree serving as dungeon master. While that scenario isn't going to happen, a D&D campaign featuring the actors who lend their voices to those characters has been running for more than a year, attracting millions of viewers.

This article originally appeared in issue 285 of Game Informer.

The idea for Critical Role came from a game of Dungeons & Dragons that was started as a part of actor Liam O'Brien's birthday celebration.

How Popular Voice Actors Took A D&D Game Global With Critical Role

about X hours ago from
How Popular Voice Actors Took A D&D Game Global With Critical Role

Imagine a game of Dungeons & Dragons between Ellie from The Last of Us, Chun-Li from Street Fighter, Phoenix Wright from Ace Attorney, and Knuckles from Sonic the Hedgehog, with Overwatch's McCree serving as dungeon master. While that scenario isn't going to happen, a D&D campaign featuring the actors who lend their voices to those characters has been running for more than a year, attracting millions of viewers.

This article originally appeared in issue 285 of Game Informer.

The idea for Critical Role came from a game of Dungeons & Dragons that was started as a part of actor Liam O'Brien's birthday celebration.

RPG Grind Time – Why RPG Fans Shouldn't Overlook Sports Games

about X hours ago from
RPG Grind Time – Why RPG Fans Shouldn't Overlook Sports Games

Genres borrowing mechanics from others is nothing new, but one thing I've found fascinating in recent years is how much sports games are becoming more like RPGs. It makes sense; RPGs are all about becoming more powerful – leveling up if you will. In sports, that's also the goal. Players always want to improve and be at the top of their game by practicing. The more games you have up your sleeve, the smarter you become as a player. As more sports games give you control of your player growth, craft narratives, and allow you to role-play being a professional athlete, I continue to be more drawn to them. I've always been a fan of the sports genre, but these RPG-like elements have kept me logging hours on par with what I put into a large-scale RPG like The Witcher 3.

RPG Grind Time – Why RPG Fans Shouldn't Overlook Sports Games

about X hours ago from
RPG Grind Time – Why RPG Fans Shouldn't Overlook Sports Games

Genres borrowing mechanics from others is nothing new, but one thing I've found fascinating in recent years is how much sports games are becoming more like RPGs. It makes sense; RPGs are all about becoming more powerful – leveling up if you will. In sports, that's also the goal. Players always want to improve and be at the top of their game by practicing. The more games you have up your sleeve, the smarter you become as a player. As more sports games give you control of your player growth, craft narratives, and allow you to role-play being a professional athlete, I continue to be more drawn to them. I've always been a fan of the sports genre, but these RPG-like elements have kept me logging hours on par with what I put into a large-scale RPG like The Witcher 3.

A Deeper Look At Prey’s Striking ‘Neo Deco’ Design

about X hours ago from
A Deeper Look At Prey’s Striking ‘Neo Deco’ Design

From the outset, Arkane Studios took great pains to ensure that Prey wouldn’t be set in your typical video game space station. Instead of plain white corridors, Morgan Wu faces off against aliens in a diverse set of backdrops – from opulent living quarters to behind-the-walls sections that are solely focused on function. Talos I has a rich history of its own, which we explored in a previous feature, and the station’s past is represented through several visually distinct layers.  

“We didn’t want to do sci-fi like everyone is doing it, so we came up with a narrative that drives the art and when you look at it you say, ‘Wow. I’ve never seen this before,’” says Raphael Colantonio, Prey’s creative director and president at Arkane Studios.

A Deeper Look At Prey’s Striking ‘Neo Deco’ Design

about X hours ago from
A Deeper Look At Prey’s Striking ‘Neo Deco’ Design

From the outset, Arkane Studios took great pains to ensure that Prey wouldn’t be set in your typical video game space station. Instead of plain white corridors, Morgan Wu faces off against aliens in a diverse set of backdrops – from opulent living quarters to behind-the-walls sections that are solely focused on function. Talos I has a rich history of its own, which we explored in a previous feature, and the station’s past is represented through several visually distinct layers.  

“We didn’t want to do sci-fi like everyone is doing it, so we came up with a narrative that drives the art and when you look at it you say, ‘Wow. I’ve never seen this before,’” says Raphael Colantonio, Prey’s creative director and president at Arkane Studios.

Ask Prey's Creators A Question For Our Upcoming Podcast

about X hours ago from
Ask Prey's Creators A Question For Our Upcoming Podcast

All month long, we've been rolling out features highlighting the next game from the creators of Dishonored, a game called Prey. We're really excited about this immersive FPS that takes place on an alien-infest space station and we think you should be as well. We're recording a special edition podcast soon with Prey's creative director Raphael Colantonio and lead designer Ricardo Bare and need your questions.

So we strongly encourage you to check out our hub of content, think up a question for the creators of Dishonored and the upcoming Prey, and leave it in the comment section below.

Click on the banner below to enter our constantly-updating hub of exclusive content, or subscribe to Game Informer's podcast now and get ready for the interview.

Ask Prey's Creators A Question For Our Upcoming Podcast

about X hours ago from
Ask Prey's Creators A Question For Our Upcoming Podcast

All month long, we've been rolling out features highlighting the next game from the creators of Dishonored, a game called Prey. We're really excited about this immersive FPS that takes place on an alien-infest space station and we think you should be as well. We're recording a special edition podcast soon with Prey's creative director Raphael Colantonio and lead designer Ricardo Bare and need your questions.

So we strongly encourage you to check out our hub of content, think up a question for the creators of Dishonored and the upcoming Prey, and leave it in the comment section below.

Click on the banner below to enter our constantly-updating hub of exclusive content, or subscribe to Game Informer's podcast now and get ready for the interview.