Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

We're Live Streaming Mass Effect: Andromeda All Day

about X hours ago from
We're Live Streaming Mass Effect: Andromeda All Day

We're live right now! Tune in on Twitch or Youtube, or by using the embedded video below.

Original Story:

Game Informer staffers are streaming Mass Effect: Andromeda for six hours, starting tomorrow at 11 a.m CT, and running through 6 p.m. Since we already showed off the opening moments of Ryder's journey into the Andromeda galaxy, we're showing off different content in this live stream, including a look at new planets, different companions, as well as a deep dive into multiplayer. Joe Juba, who just released his review for Mass Effect: Andromeda will be on the entire stream, guiding us through this massive RPG.

Get Ready For Our Mass Effect Andromeda GI Game Club

about X hours ago from
Get Ready For Our Mass Effect Andromeda GI Game Club

Mass Effect Andromeda is almost here, and we want to play through the entire game with you. If you're not familiar with the GI Game Club format, we break up a game into multiple chunks and then discuss each segment in detail on The Game Informer Show podcast while reading off emails from the community that are sent in to podcast@gameinformer.com. We're looking for all types of emails, from lore-hounds to funny little things you might have noticed.

The first discussion will air on The Game Informer Show on March 30th, and will cover everything in the game up to the completion of the main story mission on the second planet. If you watched our live stream, you know that there is also a short introductory planet and we're not counting that one. So please send in your thoughts on anything/everything in the game up until you've finished the main story mission on the planet after the planet named Eos.

If you're looking for some discussion points to get the ball rolling, here are some suggestions:

The Sports Desk – The MLB The Show 17 Road To The Show Rundown

about X hours ago from
The Sports Desk – The MLB The Show 17 Road To The Show Rundown

MLB the Show 17 is almost out (March 28), and developer San Diego Studio has been saving some tantalizing new details about this year's Road to the Show mode until the end. This year gamers make important decisions for their created player through dialog interactions with GMs, advisors, coaches, and the media in new locations such as the team clubhouse and lockerroom. This journey from the minors to The Show is called Pave Your Path, and even has narration to give it some context and gravitas.

This week's Sports Desk not only discusses Pave Your Path, but also new details about Franchise mode, and includes a conversation with San Diego Studio community manager and game designer, Ramone Russell. Brian Shea and I grill Russell about Road to the Show, Franchise mode's player quirks, and much more in a special Sports Desk video.

Join Us For A Day Of Mass Effect: Andromeda

about X hours ago from
Join Us For A Day Of Mass Effect: Andromeda

Game Informer staffers are streaming Mass Effect: Andromeda for six hours, starting tomorrow at 11 a.m CT, and running through 6 p.m. Since we already showed off the opening moments of Ryder's journey into the Andromeda galaxy, we're showing off different content in this live stream, including a look at new planets, different companions, as well as a deep dive into multiplayer. Joe Juba, who just released his review for Mass Effect: Andromeda will be on the entire stream, guiding us through this massive RPG.

Joe and other Game Informer editors who have played the game will answer as many questions as they can on both YouTube and Twitch. We hope the stream illuminates you on what Mass Effect: Andromeda has to offer, without spoiling too much of the adventure. See you tomorrow!

You can click the banner below to watch the stream on Twitch or Youtube, or just tune in here using the embedded video below.

The Evolution Of Chloe’s Design For Uncharted: The Lost Legacy

about X hours ago from
The Evolution Of Chloe’s Design For Uncharted: The Lost Legacy

It’s been a while since we’ve seen seen the headstrong Chloe Frazer in action. The last time we saw her was in Uncharted 3: Drake’s Deception, which launched over five years ago. Since then a lot has changed in Chloe’s life. She’s moved up in the treasure-hunting business, taking on bigger jobs with higher risks. In the standalone expansion, Uncharted: The Lost Legacy, she tackles her biggest project yet, searching India for the highly valuable Tusk of Ganesh. Naughty Dog had to reimagine Chloe for The Lost Legacy just like they did with Nathan Drake in Uncharted 4, taking into account the passage of time and showing the maturity of the character. While we visited Naughty Dog for our recent cover story, the artists and animators spoke to us about what went into Chloe’s redesign. 

Four Things To Know About Mass Effect: Andromeda

about X hours ago from
Four Things To Know About Mass Effect: Andromeda

Bioware's highly anticipated return to its science-fiction RPG universe marks both a familiar and new direction for the series.

There's both good and bad to be had with the latest Mass Effect, and Joe Juba outlines some of those facets of the game. For our review of Mass Effect: Andromeda, head here.

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Super Replay – The Worst Sonic The Hedgehog Ever

about X hours ago from
Super Replay – The Worst Sonic The Hedgehog Ever

When I decided to turn the 12.31 Super Replay into an annual event, I knew the focus needed to be on bad games. People enjoyed watching us suffer; that was the hook that stood out. We used Overblood as the foundation for the type of game we were looking for each year. Blue Stinger, Illbleed, And Martian Gothic were all games that delivered a similar stench. They were perfect selections for the annual Super Replay.

When Tim Turi left Game Informer to work at Capcom, I realized this Super Replay event wouldn't be the same without him. He played through all of these bad games, and, well, I don't think it would have been fair to continue on without him. Out of respect to Tim, we are moving away from the survival-horror angle, and are falling back on my original pitch: it needs to be a bad game period.

As it turns out, there are many different flavors of terrible video games, and I think we found another example in Sonic the Hedgehog that is every bit as enjoyable, campy, and unbearably bad as the original Overblood. The game is simply titled Sonic the Hedgehog, but it's often referred to as Sonic '06. It's developed by Sonic Team for Xbox 360 and PlayStation 3, and is another failed attempt to give the blue speedster new life.

Opinion: Robo Recall Captures Virtual Reality Gaming’s Triumphs And Failures

about X hours ago from
Opinion: Robo Recall Captures Virtual Reality Gaming’s Triumphs And Failures

Robo Recall, a frenzied shooter that has you taking on a city of haywire robots, was announced back in August at Oculus Connect 3. I remember sitting in the front of the stage, relatively bored with everything Oculus had trotted out. A glorified version of Skype. Some dull-looking demos. A couple of long-winded statements about virtual reality’s supposed impact on the future in gaming as well as other sectors. However, when Epic showed off Robo Recall, and later let me play it for a few minutes, I walked away intrigued by the possibilities of the game.

Replay – Driver: San Francisco

about X hours ago from
Replay – Driver: San Francisco

Driver is a series that, in some ways, shares a legacy with Grand Theft Auto, but in 2011 it tried something very different, and we liked it a lot.

Join us for a look back at the open-world driving game that dared to do something very weird with its protagonist. Andrew Reiner, myself, and Javy Gwaltney are joined by Jeff Cork, an outspoken fan of this strange, but very cool game. You can find his original review here. Make sure to stick around for part two for a comparable game with a star you will likley recognize if you're a fan of cars going that go fast.

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