The Sports Desk – Behind The Wheel Of Motorsport Manager

about X hours ago from

In racing games we're all used to bombing down the straights and hanging on for the turns, but that's not the only way to experience the thrills of the track. This week I highlight Sega's Motorsport Manager by developer Playsport Games. Similar to the acclaimed Football Manager series (check this out for a flavor), Motorsport Manager puts you in control of a racing team and tasks you with the action in numerous areas. Recently I played a preview build of the September title and came away impressed. 

You start by choosing which of three racing tiers you want to start in (Europe, Asia, World Motorsport) of various difficulty, and from there you also pick a team. Naturally the expectations are different for each, but you can be hired and fired in mid-season, so there's nothing wrong in bouncing around to find the right fit for your abilities and ambitions.

The Kickstarter Compendium

about X hours ago from
The Kickstarter Compendium

Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded.

Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention. The crowd-funding model for video games has resulted in some fascinating new game ideas, and new projects are going up on a weekly basis that deserve your attention. 

The only problem is keeping track of it all – what’s worth watching, and what are these different projects about? As an ongoing feature, our Kickstarter Compendium is your guide to games seeking funding through Kickstarter. After funding projects are complete, this feature will also track what games (and game-related projects) got funded and which ones didn’t – and, where possible, offer links to the projects as they are developed. 

Replay – The Sega Saturn Showcase

about X hours ago from
Replay – The Sega Saturn Showcase

This week we're taking a look at some of the more obscure releases of Sega's penultimate console, the Sega Saturn.

The Saturn had the misfortune of competing with the PlayStation and later the Nintendo 64 but is renowned for a strange reason. Its marketing pointed to a September 1995 release, but during E3 of that year Sega announced the console was available immediately, effectively cutting the prep-time of Sega's assorted retail partners by fourt months. It was a move that ultimately doomed it.

The system is considered a commercial failure by most standards, but it is home to a few enduring classics like the Panzer Dragoon series and Nights. Unfortunately, we don't look at either of those games, and instead grab a bunch of random games that look promising. We start with Enemy Zero (which has a surprising connection to our current Super Replay) before moving on to lesser known Saturn games like Three Dirty Dwarves. Enjoy!

Super Replay – Shadow Of The Colossus Episode Six

about X hours ago from
Super Replay – Shadow Of The Colossus Episode Six

Team Ico's latest, The Last Guardian, is finally (pending any additional surprise delays) arriving this October, which is a perfect excuse to play through Shadow of the Colossus in its entirety.

Of course, you don't really need an excuse to play Shadow of the Colossus because it is a fantastic game. Join myself and Andrew Reiner as we relive some of our Shenmue magic by keeping this a two-person show, making our way through the game's strange world and bringing down its imposing beasts. We don't have a strict schedule in mind for this series, because we want to be able to absorb everyone's feedback episode to episode, so we likely won't be recording multiple episodes in advance. We're all going on this journey together, so please sound off in the comments section below or on YouTube.

For more Super Replay, follow the links to find our full playthroughs of Shenmue and Tex Murphy: Under A Killing Moon. You can also see our full playthrough of Dark Souls III here, which technically isn't a Super Replay, but is pretty close. For our Replay of Shadow of the Colossus, head here.

The Division: Underground Impressions – Slave To The Grind

about X hours ago from
The Division: Underground Impressions – Slave To The Grind

New York City is full of surprises, and we’re not just talking about secret speakeasies or the hundreds of rooftop gardens you can’t see from street level. Far underneath the bustling streets of Manhattan runs a vast network of neglected subway tunnels, abandoned train stations, and cavernous sewage canals that zig-zag below the island for hundreds of miles. New Yorkers have gossiped for decades about the purported rat-eating “mole people” who call these underground passageways home, but in The Division a new breed of tunnel dweller has taken root. 

After agents successfully pushed the various factions of ne’er-do-wells out of their strongholds by the end of The Division campaign, these heavily armed threats to society all disappeared into the nether regions of the city. To continue its assault, the Division has established a new foothold beneath its midtown headquarters, sending groups of agents into the tunnels to weed out the remnants. This is the primary directive of anyone who enlists in the Underground DLC, the first paid expansion for Ubisoft’s third-person shooter.

Funny To A Point – Are You Suffering From Summer Gaming Remorse?

about X hours ago from
Funny To A Point – Are You Suffering From Summer Gaming Remorse?

Whether you're a student trying to enjoy the final weeks of vacation or a working stiff who just appreciates the warm weather, escaping into a virtual world during the summer months can come with a hefty side of guilt. If you or a loved one is currently suffering from Summer Gaming Remorse, this week's Funny To A Point has just the cure!

No matter what your age, it's easy to feel guilty about parking your butt in front of a video game during the summer. Everyone wants to make the most of their free time, and while games can be extremely rewarding, they can also suck hours from your life in the blink of an eye like the creepy naked space-vampire from Lifeforce. When you're a kid, you're always working against the Doomsday clock that is going back to school; the later into the season you get, the more bittersweet gaming sessions become, tainted by pubescent panic over the upcoming reading assignments, cafeteria lunches, and endless exams you'll soon be enduring. As an adult, the regret shifts to (among other things) your neglect of the great outdoors – especially in Minnesota, where we only get about five nice days of weather a year.

An Exclusive Roundtable With Destiny: Rise Of Iron's Story Team

about X hours ago from
An Exclusive Roundtable With Destiny: Rise Of Iron's Story Team

Visiting Bungie for our cover stories on the original Destiny and Destiny: The Taken King, there's always been one aspect of Bungie's universe that has eluded the spotlight: The writing team. This time, with our cover story on Destiny: Rise of Iron, we finally got the opportunity to meet and speak with some of the key figures responsible for continuing the story of Destiny.

Game Informer's senior previews editor (and Destiny lore fanatic) Matt Miller is honored to sit down with lead writer Chris Schlerf, senior writer Christine Thompson, writer Jill Scharr, and cinematic lead Matthew Ward to talk about the evolution of characters and storytelling in Destiny. The video discussion starts out on broader topics including the challenges of writing the Grimoire and adding humor to the game, but continues on into an intricate discussion covering the history of the Iron Lords, the importance of flavor text for equipment, and the potential future of key Destiny characters, including some choice tidbits about the mysterious Efrideet. Also, we should note, in the video the team occasionally refers to Destiny: Rise of Iron by its internal Bungie name "DLC 3".

Test Chamber – Taking On World of Warcraft's Broken Shore

about X hours ago from
Test Chamber – Taking On World of Warcraft's Broken Shore

The upcoming World of Warcraft expansion Legion hits later this month on August 30, but Blizzard is already setting the table to get things ready for all the Demon Hunting action.

Players can currently participate in a variety of pre-Legion events, one of which is the story-centric scenario that takes players to the Broken Shore.

Join Daniel Tack and Andy McNamara as they discover what looks like one of the game's best story setups. Be warned, there are tons of spoilers in this Test Chamber!

You Don’t Need To Understand Dota 2 To Appreciate Last Night’s Incredible Match

about X hours ago from
You Don’t Need To Understand Dota 2 To Appreciate Last Night’s Incredible Match

Last night, Twitter lost its mind over a match of Dota 2 between American mainstay Evil Geniuses and Chinese powerhouse EHOME. The International (the world’s biggest Dota 2 tournament) is this week, so it had a good reason to. The two weeks of the tournament are the best time for people who love Dota but don’t have much of a reason to talk about it regularly to geek out and discuss matches. If nothing else, people are less likely to roll their eyes at you.

If you were on the sidelines, it’s probably difficult to understand why the match was so such a good watch. Heck, you probably wouldn’t know what’s happening on-screen if you tried to watch when everyone was losing their mind. That’s not really your fault; to the casual observer, Dota looks like a clash of special effects, life bars, and cartoon characters.

But behind all of these obfuscating lights and sounds, there are several intertwining narratives that make matches like the one between EG and EHOME so enthralling no matter who the viewer is.