Pokémon Red & Blue – A Look Back At The 20-Year Journey To Catch ‘Em All

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Pokémon Red & Blue – A Look Back At The 20-Year Journey To Catch ‘Em All

Between Go, Sun & Moon, and Pokkén, 2016 was a huge year for Pokémon. Some may have found the franchise for the first time this year, but Pokémon began with the Japanese release of Pokémon Red & Green in 1996. We're look back on the development and release of the original Pokémon for a better understanding of its continually growing legacy. This feature originally appeared in issue 276 of Game Informer magazine.

Pokémon is a massive franchise. The series is celebrating 20 years, and more than 200 million Pokémon games have been sold over the course of its two-decade tenure. The Pokémon Company has become one of Nintendo’s most important partners and the two are celebrating the Pocket Monster legacy in 2016 by finally, after years of fan demand, releasing the original Pokémon games, Red, Blue (and Yellow) on 3DS Virtual Console.

Originally released in Japan in 1996 as Pokémon Red and Green, the series took two years to make its way to North America. The game was developed by Game Freak and directed by Satoshi Tajiri, who is credited as the main inspiration, creator, and driving force behind the original games and the -Pokémon franchise.

Nicolas Hamilton's Inspirational Shift From Gamer To Race Car Driver

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Nicolas Hamilton's Inspirational Shift From Gamer To Race Car Driver

At seven years old, Nicolas Hamilton went to an empty parking lot with his father and hopped into a go-kart for a test run. His legs were weak because of his cerebral palsy, a disorder caused by abnormal brain development, affecting muscle and motor function. He strapped his feet tightly to the pedals to ensure they wouldn’t slip, but even with this added measure, he soon spun out of control. The go-kart flipped over, falling down a six-foot ravine with Nicolas still inside.

From then on Hamilton’s parents forbade him from any kind of racing. This didn’t stop his need for speed, though, as he resorted to the next best thing: racing games. By honing his skills and competing in eSports tournaments, his hard work began paying off in unexpected ways. Soon, he was helping with game development for Project Cars and launching into a professional racing career.

This article originally appeared in issue #282 of Game Informer magazine.

Listen To Game Informer's Favorite Songs Of 2016

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Listen To Game Informer's Favorite Songs Of 2016

We're nearing the end of 2016, which means it's time for Game Informer to share its favorite songs of the year via a Spotify playlist!

With 17 editors, plus our wonderful production staff, our tastes tend to run the gamut from *** tonk strumming and distortion-fueled metal to hip-hop and dance pop. Expect many transitions into new genres as you meander through the long playlist.

Not all readers have as varied taste as we do, so here is some guidance for fans of particular music genres. For hip-hop lovers, dive beyond the Chance/Kanye/Kendrick headliners to find gems from Anderson Paak, Danny Brown, and Aesop Rock. If you're looking for a dance party, queue up Sia, Lizzo, and Blood Orange.

Top 10 Xbox 360 Games To Play On Xbox One

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Top 10 Xbox 360 Games To Play On Xbox One

Many lucky gamers have recently become the owners of Xbox Ones this holiday season, which opens up a new frontier for them. However, it also opens up an old frontier; an Xbox One also lets you play a broad selection of fantastic Xbox 360 games via disc and digital download. Microsoft has been making a concerted effort to enrich its catalogue of backward-compatible offerings, so if you didn’t play the best of what the last generation had to offer, now is a great chance to catch up.

Maybe you just got into gaming, or maybe you’ve only played bad games until now. Whatever your reason, use this list as a guide to point you toward the best backward-compatible titles for your Xbox One. Note that this list omits Xbox 360 games that are now available in improved or remastered forms on Xbox One, like The BioShock Collection, Tomb Raider, and Assassin’s Creed: The Ezio Collection.

10. Fable II This action/RPG from Peter Molyneux’s now-defunct Lionhead Studios is set in a high-fantasy world with an emphasis on choice and consequence. While the ending is a bit anti-climactic, the journey is full of flexible gameplay, storybook visuals, and entertaining characters. Don’t let the “II” throw you off – you don’t need to play the original Fable to enjoy this sequel.

Game Informer's Holiday Yule Log Video

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Game Informer's Holiday Yule Log Video

We know the holidays are stressful. Heck, you're probably hiding in the corner of some distant relative's home right now with a mug of eggnog. But don't worry, we're here for you with a relaxing yule log gaming session with Kyle Hilliard. 

The fire crackles calmly while Kyle quietly plays some strange game no one's ever heard of, and he definitely doesn't judge you for forgetting your sister's Christmas present for the third year in a row. There might even be a furry visitor or two. Enjoy!

(Please visit the site to view this media)

Game Informer's Holiday Yule Log Video

about X hours ago from
Game Informer's Holiday Yule Log Video

We know the holidays are stressful. Heck, you're probably hiding in the corner of some distant relative's home right now with a mug of eggnog. But don't worry, we're here for you with a relaxing yule log gaming session with Kyle Hilliard. 

The fire crackles calmly while Kyle quietly plays some strange game no one's ever heard of, and he definitely doesn't judge you for forgetting your sister's Christmas present for the third year in a row. There might even be a furry visitor or two. Enjoy!

(Please visit the site to view this media)

In Praise Of 'Podcast Games'

about X hours ago from
In Praise Of 'Podcast Games'

For the longest time, I considered game audio sacred. If you were to suggest that I play a game on mute, I would have called you crazy. The idea of listening to something else entirely bordered on heresy. I’ve softened that stance over the past few years, listening to my own music once a game’s soundtrack grew thin, or when it allowed for custom playlists. This past year, I’ve finally embraced a way of playing that only a few years ago would have made me shake my head in disbelief: Yes, I often listen to podcasts when I play games. Let me explain myself a bit, and also provide a few recommendations if you’re looking for something new to listen to.

Before you audio-engineer types drive me out of town, let me be clear. I have the utmost respect for games that have in-depth stories or soundtracks that are absolutely essential to the experience, and in those cases I’ll leave well enough alone. But I don’t play a lot of those games at home anymore. Instead, I play a lot of open-world games or games that encourage a lot of grinding when I’m not in the office. In those instances, few soundtracks are robust enough to keep my interest for several dozens of hours. That’s when I turn to podcasts.

In Praise Of 'Podcast Games'

about X hours ago from
In Praise Of 'Podcast Games'

For the longest time, I considered game audio sacred. If you were to suggest that I play a game on mute, I would have called you crazy. The idea of listening to something else entirely bordered on heresy. I’ve softened that stance over the past few years, listening to my own music once a game’s soundtrack grew thin, or when it allowed for custom playlists. This past year, I’ve finally embraced a way of playing that only a few years ago would have made me shake my head in disbelief: Yes, I often listen to podcasts when I play games. Let me explain myself a bit, and also provide a few recommendations if you’re looking for something new to listen to.

Before you audio-engineer types drive me out of town, let me be clear. I have the utmost respect for games that have in-depth stories or soundtracks that are absolutely essential to the experience, and in those cases I’ll leave well enough alone. But I don’t play a lot of those games at home anymore. Instead, I play a lot of open-world games or games that encourage a lot of grinding when I’m not in the office. In those instances, few soundtracks are robust enough to keep my interest for several dozens of hours. That’s when I turn to podcasts.

Question Of The Month: Share Your Best Joke Based On A Video Game

about X hours ago from
Question Of The Month: Share Your Best Joke Based On A Video Game

In issue 284, we asked readers to amuse us with their best video game-related joke. The results were unanimously awful. Now it's your turn step up to the mic and make your fellow readers laugh. Don't worry, the bar is real low.

How low, you ask? Well, three separate readers wrote in with the following gem about Mario's pants:

Question: What material are Mario's overalls made out of?

Question Of The Month: Share Your Best Joke Based On A Video Game

about X hours ago from
Question Of The Month: Share Your Best Joke Based On A Video Game

In issue 284, we asked readers to amuse us with their best video game-related joke. The results were unanimously awful. Now it's your turn step up to the mic and make your fellow readers laugh. Don't worry, the bar is real low.

How low, you ask? Well, three separate readers wrote in with the following gem about Mario's pants:

Question: What material are Mario's overalls made out of?