So What Exactly Is Going On In Babylon's Fall?

about X hours ago from
So What Exactly Is Going On In Babylon's Fall?

All we know about Platinum Game’s new title, Babylon’s Fall, is a timeline. The quick trailer shows a rapid chronology of events, sprinkled with proper nouns like Elder Gods, Ephesian Book, and Soul Plague. When watching the trailer in real time, reading any of the text that flashes onscreen is almost impossible. However, a frame-by-frame look at this history reveals snippets of text that form a 500 year backstory and hints at where the game may eventually take us.

In the first half of this article, we’ll try and sort out all the names, places, and events that whiz by during the trailer. After that, we can take all the info thrown at us and make some educated guesses about the characters and gameplay mechanics of Babylon’s Fall.

The Power Of The OversoulThe early history of Babylon’s Fall is shaped by a mysterious energy source, with the power to create weapons or even see the future.

The Best Open Worlds Of E3 2018

about X hours ago from
The Best Open Worlds Of E3 2018

The open world sandbox experience continues to be a big winner; games that feature the opportunity to explore a vast and dynamic playspace continue to fascinate gamers. As such, some of the biggest games on display at E3 2018 were the ones that allowed for that style of discovery and freedom.

Here are some of our favorite open worlds we witnessed and played at the show, with links to dedicated previews where you can learn more.

CD Projekt Red finally pulled the curtain back on its futuristic role-playing game, and we learned that it plays as a first-person open world experience. Moving through the game world, the world is filled with a breathtaking array of unique characters and personalities, and the game offers ways to learn about these individuals’ stories simply by looking at them. The developer’s eye for intricate details is also on display, as Cyberpunk 2077 is filled with ambient events that beg to be investigated, from taped off crime scenes to robotically-enhanced boxing matches. It’s a world we can’t wait to learn more about – learn about everything we saw in the extensive demo in our full impressions, watch the new trailer, and learn how the game is handling romance and sexuality

The Best Open Worlds Of E3 2018

about X hours ago from
The Best Open Worlds Of E3 2018

The open world sandbox experience continues to be a big winner; games that feature the opportunity to explore a vast and dynamic playspace continue to fascinate gamers. As such, some of the biggest games on display at E3 2018 were the ones that allowed for that style of discovery and freedom.

Here are some of our favorite open worlds we witnessed and played at the show, with links to dedicated previews where you can learn more.

CD Projekt Red finally pulled the curtain back on its futuristic role-playing game, and we learned that it plays as a first-person open world experience. Moving through the game world, the world is filled with a breathtaking array of unique characters and personalities, and the game offers ways to learn about these individuals’ stories simply by looking at them. The developer’s eye for intricate details is also on display, as Cyberpunk 2077 is filled with ambient events that beg to be investigated, from taped off crime scenes to robotically-enhanced boxing matches. It’s a world we can’t wait to learn more about – learn about everything we saw in the extensive demo in our full impressions, watch the new trailer, and learn how the game is handling romance and sexuality

The Games That Should Have Been At E3 (But Weren’t)

about X hours ago from
The Games That Should Have Been At E3 (But Weren’t)

Every year, E3 gives an early look at the future of gaming. With all industry eyes on the show, publishers have the chance to set their priorities and give gamers a look at the best games on the horizon. That’s why it can be disappointing when some of your most anticipated games are complete no-shows; not only do you miss getting the info you want, but sometimes it means that those games are much further away than you thought.

For E3 2018, a number of high-profile games fall into this category. Whether it’s confirmed projects that still need a big unveiling, or already-announced games that have gone quiet, we missed the chance to learn more about a number of big titles.

This list covers the major absences. Only officially in-development games qualified; writing up “Games we wanted to be announced at E3” would be a totally different (and much larger) undertaking – and would definitely include things like a new Splinter Cell, Animal Crossing, and Skate 4.

The Games That Should Have Been At E3 (But Weren’t)

about X hours ago from
The Games That Should Have Been At E3 (But Weren’t)

Every year, E3 gives an early look at the future of gaming. With all industry eyes on the show, publishers have the chance to set their priorities and give gamers a look at the best games on the horizon. That’s why it can be disappointing when some of your most anticipated games are complete no-shows; not only do you miss getting the info you want, but sometimes it means that those games are much further away than you thought.

For E3 2018, a number of high-profile games fall into this category. Whether it’s confirmed projects that still need a big unveiling, or already-announced games that have gone quiet, we missed the chance to learn more about a number of big titles.

This list covers the major absences. Only officially in-development games qualified; writing up “Games we wanted to be announced at E3” would be a totally different (and much larger) undertaking – and would definitely include things like a new Splinter Cell, Animal Crossing, and Skate 4.

New Gameplay Today - Adventure Time: Pirates Of The Enchiridion

about X hours ago from
New Gameplay Today - Adventure Time: Pirates Of The Enchiridion

The next game based on the Adventure Time universe is open-world and takes some cues from The Legend of Zelda: The Wind Waker.

In the game, the Ice Kingdom has melted, effectively flooding the land of Ooo and it's up to Jake and Finn (and later Marceline and BMO) to explore and figure out what happened and fix it. We visited Outright games during E3 and to see the game in action. And then Imran Khan and I watched that action and talked about it.

Adventure Time: Pirates Of The Enchiridion releases on PlayStation 4, Xbox One, Switch, and PC on July 17.

The Case For Battle Royale In Super Smash Bros. Ultimate

about X hours ago from
The Case For Battle Royale In Super Smash Bros. Ultimate

Going into E3 2018, many speculated that it would be the year of the battle royale mode. However, it didn’t quite turn out that way. Outside of a few major announcements like Battlefield V, developers veered away from the trend. While I’ve joked about the oversaturation of this mode in the current gaming landscape, there is one game that would be a perfect fit: Super Smash Bros. Ultimate.

Hear me out.

Super Smash Bros. is the ultimate crossover game, bringing more than 65 characters with their own attributes and movesets together to fight it out and see who reigns supreme. While the typical format isn’t a war of attrition, there is an option to battle it out over a set number of lives. Because of this, the basic format is already there; Sora and Nintendo just need to expand upon it.

The Case For Battle Royale In Super Smash Bros. Ultimate

about X hours ago from
The Case For Battle Royale In Super Smash Bros. Ultimate

Going into E3 2018, many speculated that it would be the year of the battle royale mode. However, it didn’t quite turn out that way. Outside of a few major announcements like Battlefield V, developers veered away from the trend. While I’ve joked about the oversaturation of this mode in the current gaming landscape, there is one game that would be a perfect fit: Super Smash Bros. Ultimate.

Hear me out.

Super Smash Bros. is the ultimate crossover game, bringing more than 65 characters with their own attributes and movesets together to fight it out and see who reigns supreme. While the typical format isn’t a war of attrition, there is an option to battle it out over a set number of lives. Because of this, the basic format is already there; Sora and Nintendo just need to expand upon it.

Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

about X hours ago from
Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you really didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo.

The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.

Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar.

Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

about X hours ago from
Five Ways Dying Light 2 Is A Bigger, Better, And More Intense Sequel

Despite the overabundance of zombie games on the market, the original Dying Light stood out from the undead horde thanks to its first-person parkour mechanics, gritty melee combat, and dynamic day/night cycle (you really didn’t want to get caught outside after the sun went down). For the sequel, Techland is not only improving upon these pillars, but also introducing a wealth of narrative choices that will shape the very city you find yourself in. Here are five big takeaways from our hands-off demo.

The ability to climb, jump, and slide your way through the city of Harran gave players a fighting chance in the original Dying Light, and Techland is literally doubling down on mobility for the sequel – players have twice the number of parkour abilities at their disposal compared to the first game. During our demo, we saw the player slide under railings, hop across the tops of lamp posts, swing around corners on a rope, and slide down a banner Errol Flynn-style by slicing through it with a knife.

Dying Light 2 also introduces parkour attacks and parkour puzzles. Parkour attacks allow players to take down enemies while navigating the environment – examples during our demo included kicking a bandit while vaulting over a waist-high gate, and knocking another enemy off of a building while swinging from an overhead bar.