Opinion: Why It’s Okay That You Can’t Find An SNES Classic

about X hours ago from
Opinion: Why It’s Okay That You Can’t Find An SNES Classic

I feel like a chump. Nintendo’s SNES Classic system released this morning and I spent the better part of my morning driving between Targets and Walmarts looking for a small plastic box that resembles one of my favorite childhood toys. I didn’t get one, but I did waste a lot of gas.

I couldn't find an SNES Classic this morning, so I just threw 80 dollars in the garbage.

I feel like a fool, because I really don’t need an SNES Classic for the games. I’ve already played most of the titles collected on the system, and if I want to play them again, I still own most of them (a couple times over in some cases). Hell, I still have my original SNES system.

Opinion: Why It’s Okay That You Can’t Find An SNES Classic

about X hours ago from
Opinion: Why It’s Okay That You Can’t Find An SNES Classic

I feel like a chump. Nintendo’s SNES Classic system released this morning and I spent the better part of my morning driving between Targets and Walmarts looking for a small plastic box that resembles one of my favorite childhood toys. I didn’t get one, but I did waste a lot of gas.

I couldn't find an SNES Classic this morning, so I just threw 80 dollars in the garbage.

I feel like a fool, because I really don’t need an SNES Classic for the games. I’ve already played most of the titles collected on the system, and if I want to play them again, I still own most of them (a couple times over in some cases). Hell, I still have my original SNES system.

We Spend 38 Minutes With Battle Chasers: Nightwar

about X hours ago from
We Spend 38 Minutes With Battle Chasers: Nightwar

Battle Chasers: Nightwar is the new turn-based RPG from a group of ex-Darksiders developers now calling themselves Airship Syndicate. The game continues the exploits of a group of heroes from the beloved comic series of the same name, but can these adventures make the jump from page to pixel?

Join Jeff Cork, Leo Vader, and Ben Reeves as they check out this gorgeous looking game and give you the full rundown. You're welcome.

(Please visit the site to view this media)

We Spend 38 Minutes With Battle Chasers: Nightwar

about X hours ago from
We Spend 38 Minutes With Battle Chasers: Nightwar

Battle Chasers: Nightwar is the new turn-based RPG from a group of ex-Darksiders developers now calling themselves Airship Syndicate. The game continues the exploits of a group of heroes from the beloved comic series of the same name, but can these adventures make the jump from page to pixel?

Join Jeff Cork, Leo Vader, and Ben Reeves as they check out this gorgeous looking game and give you the full rundown. You're welcome.

(Please visit the site to view this media)

Super Replay – Star Fox 2

about X hours ago from
Super Replay – Star Fox 2

In 1995, Nintendo was set to release a sequel to the hit on-rails shooter, Star Fox. This new adventure introduced several new characters, randomly generated stages, and an ever-changing strategy map component. Star Fox 2 was nearly complete before Nintendo pulled it from the release calendar...or was it? We'll let you decide.

Thanks to the SNES Classic, players can now check out this lost game. Join Andrew Reiner, Jeff Cork, Ben Reeves, and Leo Vader as they travel the galaxy and shove their Arwing blasters down Andross' throat, saving the universe once again.

(Please visit the site to view this media)

Super Replay – Star Fox 2

about X hours ago from
Super Replay – Star Fox 2

In 1995, Nintendo was set to release a sequel to the hit on-rails shooter, Star Fox. This new adventure introduced several new characters, randomly generated stages, and an ever-changing strategy map component. Star Fox 2 was nearly complete before Nintendo pulled it from the release calendar...or was it? We'll let you decide.

Thanks to the SNES Classic, players can now check out this lost game. Join Andrew Reiner, Jeff Cork, Ben Reeves, and Leo Vader as they travel the galaxy and shove their Arwing blasters down Andross' throat, saving the universe once again.

(Please visit the site to view this media)

DropMix Is A Good Game, But A Remarkable Musical Toy

about X hours ago from
DropMix Is A Good Game, But A Remarkable Musical Toy

Harmonix has a long history of creating game experiences that bring the joy of music to anyone, whether you have a background with music or not. The team's latest venture, created in cooperation with Hasbro, is the furthest afield the studio has gone from traditional video games. DropMix is more of a tabletop card game and musical toy than anything else, allowing players to add the component parts of different songs (vocals, drums, etc.) and having them instantly remix into a new musical composition, on the fly. And like most of Harmonix's projects, the combination of technology and creativity is impressive, accessible, and fun to play – if you're willing to pay the price of admission.

Watch Us Play The Intense RPG Golf Story

about X hours ago from
Watch Us Play The Intense RPG Golf Story

Golf Story releases tomorrow for Nintendo Switch, and it just might be worth your time. It combines golf, story, and more into an interesting little package we can't wait to see more of.

Check out the video below to see Andrew Reiner, Kim Wallace, and Leo Vader play a few holes, meet some colorful characters, and try to win the Coach's approval.

(Please visit the site to view this media)

The Inside Story On The Star Fox Sequel That Took 22 Years To Release

about X hours ago from
The Inside Story On The Star Fox Sequel That Took 22 Years To Release

On March 26, 1993, Nintendo released an on-rails shooter called Star Fox for the Super Nintendo Entertainment System. The game followed the exploits of an anthropomorphic fox named Fox McCloud and his team of ace pilots as they raced through the galaxy on a quest to save their home planet from the machinations of an evil ape. An extra graphics chip built into the game cartridge allowed Star Fox to produce unprecedented 3D visuals, which set Star Fox apart from the rest of the console market. Nintendo’s new space shooter was heralded a resounding success, and the industry speculated that this was just the beginning for Nintendo’s hot new property.

Nintendo had already begun work on a sequel, and over the course of two years the studio developed a game that improved on the original in several significant ways. As the project’s hype continued to build, some speculated it would be the biggest release of 1995. Then, weeks before its anticipated launch, Nintendo pulled the plug.

[Editor's Note: This feature first appeared in Game Informer Magazine issue 293.]