The Virtual Life – Can God Of War's Kratos Be Redeemed?

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The Virtual Life – Can God Of War's Kratos Be Redeemed?

Warning: Spoilers ahead for God of War. Do not read until after you've beaten the game!

God of War feels like an impossible game. That's adjective been used often by fans to describe the series, mostly when it comes to the massive boss fights and camera effects. Kratos often squares off against beasts several times his size, including hydras, gods, and the jaw-dropping fight against the titan Cronos, in which our buff hero is no larger than ant on Cronos' body. These setpieces are incredible works of technical display, ones that had me wondering how the hell the developers pulled off their scope and intensity. Outside of those moments of awe, though, I never had a deep love for this action/adventure series. Mostly because, well, Kratos sucks. He's really awful; he's an impulsive, rage-fueled murderer incapable of seeing anyone as anything more than materials he can use or obstacles on his quest for revenge against the gods of Olympus.

How Insomniac Came To Work On Spider-Man

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How Insomniac Came To Work On Spider-Man

In the 24 years that Insomniac Games has been around, they've maintained a strong presence in the industry with original, beloved titles like Spyro, Ratchet & Clank, and Sunset Overdrive. In the video below, CEO Ted Price lends insight into how the studio's past led to Spider-Man, as well as how they're handling what he describes as the biggest game Insomniac has ever made.

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To see our entire month of Spider-Man coverage, click the banner below and bookmark our hub. New stories and features are added every couple of days, so check back to learn more about Insomniac's Spider-Man game for PS4.

Submit Your Question For Our Spider-Man Podcast

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 Submit Your Question For Our Spider-Man Podcast

All month long we've been talking about Spider-Man coming to the PlayStation 4, to coincide with our cover story. Now it's your turn to ask questions. In an upcoming episode of The Game Informer Show podcast, we'll be speaking with Spider-Man's creative director Bryan Intihar and asking him questions from the community. What do you want to know about the game's web-swinging, combat, story, or any other topics about Insomniac's take on Spider-Man? Please leave your question in the comments section below and you might hear it answered during the interview!
Subscribe to The Game Informer Show podcast by clicking here and get ready for the bonus episode airing this Friday.

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15 Frostpunk Tips To Protect You From A Bloody Revolt

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15 Frostpunk Tips To Protect You From A Bloody Revolt

The world of Frostpunk is frigid, brutal, and uncaring. As you build up an outpost in the middle of nowhere, you will face a never-ceasing onslaught of crises, including an angry populace, dwindling resources, and the dawn of a new ice age that makes it nearly impossible to survive. 

Like a grizzled survivor who has returned from the frontier a changed man, I’ve seen and done things I hope you never have to experience. Hundreds died during my reign – some from the weather, others from starvation – and I’m not proud. But I hope to pass on the lessons I’ve learned to hopefully make your leadership turn more successful than my own. 

Check Your Heat Map OftenHeat is a precious resource when an ice age is setting in, so you need to monitor it often. If buildings get too cold, they cease production. If homes succumb to cold weather, your medical facilities may buckle under the stress of the sickly. This is why it’s important to always keep an eye on the temperature of your buildings. Once you install heaters in buildings or steam hubs, you have another layer of control over what buildings get warm. 

A Tangled Web: The History Of Spider-Man Video Games

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A Tangled Web: The History Of Spider-Man Video Games

Spider-Man made his comic-book debut in August 1962, gracing the pages of Amazing Fantasy issue 15 with his striking costume, arachnid abilities, and a refreshing dose of youthful angst. Almost immediately, it was clear that Spidey was destined for a greater fate than a throwaway appearance in a second-tier title.

This feature originally appeared in issue 101 of the Australian edition of Game Informer magazine.

Stan Lee and Steve Ditko’s creation – more relatable than the stoic, godlike superheroes of the day – was a runaway success with younger readers. Though teenagers couldn’t necessarily relate to having their scientific mentor turn into a giant lizard, the fact that Peter Parker, Spidey’s true identity, still had to get his homework done while dealing with said giant lizard hit home.

Science-Fiction Weekly – The Avengers: Infinity War, Men In Black, Rise of the Gunters, Solo

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Science-Fiction Weekly – The Avengers: Infinity War, Men In Black, Rise of the Gunters, Solo

Most of us are counting down the days until Avengers: Infinity War opens in theaters. Most of us, but maybe not James Cameron, the director and writer of Avatar, Aliens, and many more great films. Cameron is apparently hoping Thanos wins and wipes out the entire Marvel Cinematic Universe. While promoting his new documentary show, AMC Visionaries: James Cameron's Story of Science Fiction, Cameron said he hopes "we'll start getting 'Avenger' fatigue here pretty soon." He says this even as someone who appreciates the monstrous story Marvel has built. "Not that I don’t love the movies," he qualified. "It’s just, come on guys, there are other stories to tell besides hypogonadal males without families doing death-defying things for two hours and wrecking cities in the process. It’s like, 'Oy!'”

The History Of Spider-Man's Creative Director Bryan Intihar

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The History Of Spider-Man's Creative Director Bryan Intihar

We've seen a lot of Creative Director Bryan Intihar this month, from his answering of over a hundred rapid-fire questions, to expanding on combat and web-swinging. In the video below, we dive deep on the man behind the game, learning all about his challenges and victories on the path to the role of a lifetime.

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To see our entire month of Spider-Man coverage, click the banner below and bookmark our hub. New stories and features are added every couple of days, so check back to learn more about Insomniac's Spider-Man game for PS4.

New Gameplay Today – Detroit: Become Human

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New Gameplay Today – Detroit: Become Human

A demo for Quantic Dream's latest game, Detroit: Become Human, dropped on the PlayStation Store today, which gave us an excuse to sit in the studio and talk about it. Join Kim, Hanson, and me as I do my best to help solve a tense hostage standoff. Without spoiling anything, don't get too emotionally invested in our android hero, Connor. 

Detroit is similar to Quantic Dream's past games, in that players are able to steer the direction of the story through the decisions they make along the way. What sets it apart from Heavy Rain and Beyond: Two Souls is how it surfaces those outcomes to players, pulling back the curtain and revealing the various ways that each chapter in the larger narrative could have played out. As you can see in the episode below, I opted to completely blow it.  

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New Gameplay Today – Frostpunk

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New Gameplay Today – Frostpunk

Frostpunk is another grim strategy game from the makers of This War of Mine, 11 Bit Studios. This time around, you're not struggling to keep a community going as a war rages on around you. Instead, you face a far more relentless foe: the cold. Does Leo Vader have what it takes to survive? 

This episode, Leo and I are joined by Matt Bertz. Bertz is reviewing Frostpunk for us, so the pressure is on as Leo shows off his scrappy little enclave. Is he making the right decisions? Will his focus on the tech tree come at the expense of people's arms and legs freezing off? Bertz gives us a little insight and shares his thoughts in a non-judgey way, which we can all get behind.

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New Gameplay Today – 39 Days To Mars

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New Gameplay Today – 39 Days To Mars

All right. Let's get weird! In today's NGT episode, Matt Miller and Leo Vader team up in the co-op game 39 Days to Mars, which features a pair of weirdos and their convoluted, puzzle-filled lives. Their goal? Why, to go to Mars, of course.

Watch the episode below to see the game in action, including unnecessarily convoluted ways of getting a hat, retrieving a key, and much more. Look, it's a weird game, OK? It's from a one-person studio, It's Anecdotal. And no, it has nothing to do with this.

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